Commit current work

Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
This commit is contained in:
Jérôme Leclercq 2021-01-02 21:15:59 +01:00
parent ed72d668d9
commit f327932738
103 changed files with 3248 additions and 790 deletions

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@ -5,5 +5,6 @@ MODULE.ClientOnly = true
MODULE.Libraries = { MODULE.Libraries = {
"NazaraCore", "NazaraCore",
"NazaraRenderer", "NazaraRenderer",
"NazaraShader",
"NazaraUtility" "NazaraUtility"
} }

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@ -35,20 +35,6 @@ int main()
std::shared_ptr<Nz::RenderDevice> device = window.GetRenderDevice(); std::shared_ptr<Nz::RenderDevice> device = window.GetRenderDevice();
/*auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "frag.shader");
if (!fragmentShader)
{
std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__;
}
auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, "vert.shader");
if (!vertexShader)
{
std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__;
}*/
Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/Spaceship/spaceship.obj", meshParams); Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/Spaceship/spaceship.obj", meshParams);
if (!drfreak) if (!drfreak)
{ {
@ -89,20 +75,49 @@ int main()
return __LINE__; return __LINE__;
} }
// Texture (alpha-map)
Nz::ImageRef alphaImage = Nz::Image::LoadFromFile("alphatest.png");
if (!alphaImage || !alphaImage->Convert(Nz::PixelFormat_RGBA8))
{
NazaraError("Failed to load image");
return __LINE__;
}
Nz::TextureInfo alphaTexParams;
alphaTexParams.pixelFormat = alphaImage->GetFormat();
alphaTexParams.type = alphaImage->GetType();
alphaTexParams.width = alphaImage->GetWidth();
alphaTexParams.height = alphaImage->GetHeight();
alphaTexParams.depth = alphaImage->GetDepth();
std::shared_ptr<Nz::Texture> alphaTexture = device->InstantiateTexture(alphaTexParams);
if (!alphaTexture->Update(alphaImage->GetConstPixels()))
{
NazaraError("Failed to update texture");
return __LINE__;
}
std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({}); std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
Nz::Material material(Nz::BasicMaterial::GetSettings()); Nz::Material material(Nz::BasicMaterial::GetSettings());
//material.SetShader(Nz::ShaderStageType::Fragment, fragmentShader);
//material.SetShader(Nz::ShaderStageType::Vertex, vertexShader);
material.EnableDepthBuffer(true); material.EnableDepthBuffer(true);
material.SetTexture(0, texture);
material.SetTextureSampler(0, textureSampler); Nz::BasicMaterial basicMat(material);
basicMat.EnableAlphaTest(true);
basicMat.SetAlphaMap(alphaTexture);
basicMat.SetAlphaSampler(textureSampler);
basicMat.SetDiffuseMap(alphaTexture);
basicMat.SetDiffuseSampler(textureSampler);
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets(); Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets(); Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
const Nz::BasicMaterial::UniformOffsets& materialSettingOffsets = Nz::BasicMaterial::GetOffsets();
std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize); std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
std::vector<std::uint8_t> viewerDataBuffer(viewerUboOffsets.totalSize); std::vector<std::uint8_t> viewerDataBuffer(viewerUboOffsets.totalSize);
std::vector<std::uint8_t> materialSettings(materialSettingOffsets.totalSize);
Nz::Vector2ui windowSize = window.GetSize(); Nz::Vector2ui windowSize = window.GetSize();
@ -110,6 +125,9 @@ int main()
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.viewMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1); Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.viewMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f); Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
Nz::AccessByOffset<float&>(materialSettings.data(), materialSettingOffsets.alphaThreshold) = 0.5f;
Nz::AccessByOffset<Nz::Vector4f&>(materialSettings.data(), materialSettingOffsets.diffuseColor) = Nz::Vector4f(1.f, 1.f, 1.f, 1.f);
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = material.GetSettings()->GetRenderPipelineLayout(); std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = material.GetSettings()->GetRenderPipelineLayout();
std::shared_ptr<Nz::AbstractBuffer> instanceDataUbo = device->InstantiateBuffer(Nz::BufferType_Uniform); std::shared_ptr<Nz::AbstractBuffer> instanceDataUbo = device->InstantiateBuffer(Nz::BufferType_Uniform);
@ -128,6 +146,15 @@ int main()
return __LINE__; return __LINE__;
} }
std::shared_ptr<Nz::AbstractBuffer> matSettingUBO = device->InstantiateBuffer(Nz::BufferType_Uniform);
if (!matSettingUBO->Initialize(materialSettings.size(), Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
{
NazaraError("Failed to create mat setting UBO");
return __LINE__;
}
matSettingUBO->Fill(materialSettings.data(), 0, materialSettings.size());
Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding(); Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
shaderBinding->Update({ shaderBinding->Update({
{ {
@ -142,6 +169,18 @@ int main()
instanceDataUbo.get(), 0, instanceDataBuffer.size() instanceDataUbo.get(), 0, instanceDataBuffer.size()
} }
}, },
{
3,
Nz::ShaderBinding::UniformBufferBinding {
matSettingUBO.get(), 0, materialSettings.size()
}
},
{
0,
Nz::ShaderBinding::TextureBinding {
alphaTexture.get(), textureSampler.get()
}
},
{ {
1, 1,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {

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@ -17,30 +17,48 @@ namespace Nz
friend class MaterialPipeline; friend class MaterialPipeline;
public: public:
struct UniformOffsets;
BasicMaterial(Material& material); BasicMaterial(Material& material);
inline void EnableAlphaTest(bool alphaTest);
inline const std::shared_ptr<Texture>& GetAlphaMap() const; inline const std::shared_ptr<Texture>& GetAlphaMap() const;
float GetAlphaThreshold() const; inline const std::shared_ptr<TextureSampler>& GetAlphaSampler() const;
float GetAlphaTestThreshold() const;
Color GetDiffuseColor() const; Color GetDiffuseColor() const;
inline const std::shared_ptr<Texture>& GetDiffuseMap() const; inline const std::shared_ptr<Texture>& GetDiffuseMap() const;
inline const std::shared_ptr<TextureSampler>& GetDiffuseSampler() const;
inline bool HasAlphaMap() const; inline bool HasAlphaMap() const;
inline bool HasAlphaThreshold() const; inline bool HasAlphaTest() const;
inline bool HasAlphaTestThreshold() const;
inline bool HasDiffuseColor() const; inline bool HasDiffuseColor() const;
inline bool HasDiffuseMap() const; inline bool HasDiffuseMap() const;
inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap); inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap);
void SetAlphaThreshold(float alphaThreshold); inline void SetAlphaSampler(std::shared_ptr<TextureSampler> alphaSampler);
void SetAlphaTestThreshold(float alphaThreshold);
void SetDiffuseColor(const Color& diffuse); void SetDiffuseColor(const Color& diffuse);
inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap); inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap);
inline void SetDiffuseSampler(std::shared_ptr<TextureSampler> diffuseSampler);
static const std::shared_ptr<MaterialSettings>& GetSettings(); static inline const UniformOffsets& GetOffsets();
static inline const std::shared_ptr<MaterialSettings>& GetSettings();
private:
struct UniformOffsets struct UniformOffsets
{ {
std::size_t alphaThreshold; std::size_t alphaThreshold;
std::size_t diffuseColor; std::size_t diffuseColor;
std::size_t totalSize;
};
private:
struct ConditionIndexes
{
std::size_t alphaTest;
std::size_t hasAlphaMap;
std::size_t hasDiffuseMap;
}; };
struct TextureIndexes struct TextureIndexes
@ -54,11 +72,13 @@ namespace Nz
Material& m_material; Material& m_material;
std::size_t m_uniformBlockIndex; std::size_t m_uniformBlockIndex;
ConditionIndexes m_conditionIndexes;
TextureIndexes m_textureIndexes; TextureIndexes m_textureIndexes;
UniformOffsets m_uniformOffsets; UniformOffsets m_uniformOffsets;
static std::shared_ptr<MaterialSettings> s_materialSettings; static std::shared_ptr<MaterialSettings> s_materialSettings;
static std::size_t s_uniformBlockIndex; static std::size_t s_uniformBlockIndex;
static ConditionIndexes s_conditionIndexes;
static TextureIndexes s_textureIndexes; static TextureIndexes s_textureIndexes;
static UniformOffsets s_uniformOffsets; static UniformOffsets s_uniformOffsets;
}; };

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@ -9,24 +9,47 @@
namespace Nz namespace Nz
{ {
inline void BasicMaterial::EnableAlphaTest(bool alphaTest)
{
NazaraAssert(HasAlphaTest(), "Material has no alpha test condition");
m_material.EnableCondition(m_conditionIndexes.alphaTest, alphaTest);
}
inline const std::shared_ptr<Texture>& BasicMaterial::GetAlphaMap() const inline const std::shared_ptr<Texture>& BasicMaterial::GetAlphaMap() const
{ {
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot"); NazaraAssert(HasAlphaMap(), "Material has no alpha texture slot");
return m_material.GetTexture(m_textureIndexes.alpha); return m_material.GetTexture(m_textureIndexes.alpha);
} }
inline const std::shared_ptr<TextureSampler>& BasicMaterial::GetAlphaSampler() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha texture slot");
return m_material.GetTextureSampler(m_textureIndexes.alpha);
}
inline const std::shared_ptr<Texture>& BasicMaterial::GetDiffuseMap() const inline const std::shared_ptr<Texture>& BasicMaterial::GetDiffuseMap() const
{ {
NazaraAssert(HasDiffuseMap(), "Material has no alpha map slot"); NazaraAssert(HasDiffuseMap(), "Material has no alpha texture slot");
return m_material.GetTexture(m_textureIndexes.diffuse); return m_material.GetTexture(m_textureIndexes.diffuse);
} }
inline const std::shared_ptr<TextureSampler>& BasicMaterial::GetDiffuseSampler() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha texture slot");
return m_material.GetTextureSampler(m_textureIndexes.diffuse);
}
inline bool BasicMaterial::HasAlphaMap() const inline bool BasicMaterial::HasAlphaMap() const
{ {
return m_textureIndexes.alpha != MaterialSettings::InvalidIndex; return m_textureIndexes.alpha != MaterialSettings::InvalidIndex;
} }
inline bool BasicMaterial::HasAlphaThreshold() const inline bool BasicMaterial::HasAlphaTest() const
{
return m_conditionIndexes.alphaTest != MaterialSettings::InvalidIndex;
}
inline bool BasicMaterial::HasAlphaTestThreshold() const
{ {
return m_uniformOffsets.alphaThreshold != MaterialSettings::InvalidIndex; return m_uniformOffsets.alphaThreshold != MaterialSettings::InvalidIndex;
} }
@ -44,13 +67,43 @@ namespace Nz
inline void BasicMaterial::SetAlphaMap(std::shared_ptr<Texture> alphaMap) inline void BasicMaterial::SetAlphaMap(std::shared_ptr<Texture> alphaMap)
{ {
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot"); NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
bool hasAlphaMap = (alphaMap != nullptr);
m_material.SetTexture(m_textureIndexes.alpha, std::move(alphaMap)); m_material.SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
if (m_conditionIndexes.hasDiffuseMap != MaterialSettings::InvalidIndex)
m_material.EnableCondition(m_conditionIndexes.hasAlphaMap, hasAlphaMap);
}
inline void BasicMaterial::SetAlphaSampler(std::shared_ptr<TextureSampler> alphaSampler)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
m_material.SetTextureSampler(m_textureIndexes.alpha, std::move(alphaSampler));
} }
inline void BasicMaterial::SetDiffuseMap(std::shared_ptr<Texture> diffuseMap) inline void BasicMaterial::SetDiffuseMap(std::shared_ptr<Texture> diffuseMap)
{ {
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot"); NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
bool hasDiffuseMap = (diffuseMap != nullptr);
m_material.SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap)); m_material.SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
if (m_conditionIndexes.hasDiffuseMap != MaterialSettings::InvalidIndex)
m_material.EnableCondition(m_conditionIndexes.hasDiffuseMap, hasDiffuseMap);
}
inline void BasicMaterial::SetDiffuseSampler(std::shared_ptr<TextureSampler> diffuseSampler)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
m_material.SetTextureSampler(m_textureIndexes.diffuse, std::move(diffuseSampler));
}
inline const std::shared_ptr<MaterialSettings>& BasicMaterial::GetSettings()
{
return s_materialSettings;
}
inline auto BasicMaterial::GetOffsets() -> const UniformOffsets&
{
return s_uniformOffsets;
} }
} }

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@ -41,6 +41,7 @@ namespace Nz
inline void EnableAlphaTest(bool alphaTest); inline void EnableAlphaTest(bool alphaTest);
inline void EnableBlending(bool blending); inline void EnableBlending(bool blending);
inline void EnableColorWrite(bool colorWrite); inline void EnableColorWrite(bool colorWrite);
inline void EnableCondition(std::size_t conditionIndex, bool enable);
inline void EnableDepthBuffer(bool depthBuffer); inline void EnableDepthBuffer(bool depthBuffer);
inline void EnableDepthSorting(bool depthSorting); inline void EnableDepthSorting(bool depthSorting);
inline void EnableDepthWrite(bool depthWrite); inline void EnableDepthWrite(bool depthWrite);
@ -53,7 +54,7 @@ namespace Nz
inline void EnableVertexColor(bool vertexColor); inline void EnableVertexColor(bool vertexColor);
inline void EnsurePipelineUpdate() const; inline void EnsurePipelineUpdate() const;
inline RendererComparison GetDepthCompareFunc() const; inline RendererComparison GetDepthCompareFunc() const;
inline BlendFunc GetDstBlend() const; inline BlendFunc GetDstBlend() const;
inline FaceSide GetFaceCulling() const; inline FaceSide GetFaceCulling() const;
@ -63,7 +64,7 @@ namespace Nz
inline const MaterialPipelineInfo& GetPipelineInfo() const; inline const MaterialPipelineInfo& GetPipelineInfo() const;
inline float GetPointSize() const; inline float GetPointSize() const;
inline const std::shared_ptr<const MaterialSettings>& GetSettings() const; inline const std::shared_ptr<const MaterialSettings>& GetSettings() const;
inline const std::shared_ptr<ShaderStage>& GetShader(ShaderStageType shaderStage) const; inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const;
inline BlendFunc GetSrcBlend() const; inline BlendFunc GetSrcBlend() const;
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const; inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const std::shared_ptr<TextureSampler>& GetTextureSampler(std::size_t textureIndex) const; inline const std::shared_ptr<TextureSampler>& GetTextureSampler(std::size_t textureIndex) const;
@ -76,6 +77,7 @@ namespace Nz
inline bool IsAlphaTestEnabled() const; inline bool IsAlphaTestEnabled() const;
inline bool IsBlendingEnabled() const; inline bool IsBlendingEnabled() const;
inline bool IsColorWriteEnabled() const; inline bool IsColorWriteEnabled() const;
inline bool IsConditionEnabled(std::size_t conditionIndex) const;
inline bool IsDepthBufferEnabled() const; inline bool IsDepthBufferEnabled() const;
inline bool IsDepthSortingEnabled() const; inline bool IsDepthSortingEnabled() const;
inline bool IsDepthWriteEnabled() const; inline bool IsDepthWriteEnabled() const;
@ -92,7 +94,6 @@ namespace Nz
inline void SetFaceFilling(FaceFilling filling); inline void SetFaceFilling(FaceFilling filling);
inline void SetLineWidth(float lineWidth); inline void SetLineWidth(float lineWidth);
inline void SetPointSize(float pointSize); inline void SetPointSize(float pointSize);
inline void SetShader(ShaderStageType shaderStage, std::shared_ptr<ShaderStage> shader);
inline void SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer); inline void SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer);
inline void SetSrcBlend(BlendFunc func); inline void SetSrcBlend(BlendFunc func);
inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture); inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
@ -115,7 +116,8 @@ namespace Nz
std::vector<MaterialTexture> m_textures; std::vector<MaterialTexture> m_textures;
std::vector<UniformBufferRef> m_uniformBuffers; std::vector<UniformBufferRef> m_uniformBuffers;
mutable std::shared_ptr<MaterialPipeline> m_pipeline; mutable std::shared_ptr<MaterialPipeline> m_pipeline;
MaterialPipelineInfo m_pipelineInfo; UInt32 m_enabledConditions;
mutable MaterialPipelineInfo m_pipelineInfo;
mutable bool m_pipelineUpdated; mutable bool m_pipelineUpdated;
bool m_shadowCastingEnabled; bool m_shadowCastingEnabled;
}; };

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@ -111,6 +111,15 @@ namespace Nz
InvalidatePipeline(); InvalidatePipeline();
} }
inline void Material::EnableCondition(std::size_t conditionIndex, bool enable)
{
if (TestBit<UInt64>(m_enabledConditions, conditionIndex) != enable)
{
m_enabledConditions = SetBit<UInt64>(m_enabledConditions, conditionIndex);
InvalidatePipeline();
}
}
/*! /*!
* \brief Enable/Disable depth buffer for this material * \brief Enable/Disable depth buffer for this material
* *
@ -428,9 +437,9 @@ namespace Nz
* \brief Gets the über-shader used by this material * \brief Gets the über-shader used by this material
* \return Constant pointer to the über-shader used * \return Constant pointer to the über-shader used
*/ */
inline const std::shared_ptr<ShaderStage>& Material::GetShader(ShaderStageType shaderStage) const inline const std::shared_ptr<UberShader>& Material::GetShader(ShaderStageType shaderStage) const
{ {
return m_pipelineInfo.shaders[UnderlyingCast(shaderStage)]; return m_pipelineInfo.shaders[UnderlyingCast(shaderStage)].uberShader;
} }
/*! /*!
@ -507,6 +516,11 @@ namespace Nz
return m_pipelineInfo.colorWrite; return m_pipelineInfo.colorWrite;
} }
inline bool Material::IsConditionEnabled(std::size_t conditionIndex) const
{
return TestBit<UInt64>(m_enabledConditions, conditionIndex);
}
/*! /*!
* \brief Checks whether this material has depth buffer enabled * \brief Checks whether this material has depth buffer enabled
* \return true If it is the case * \return true If it is the case
@ -682,22 +696,6 @@ namespace Nz
InvalidatePipeline(); InvalidatePipeline();
} }
/*!
* \brief Sets the shader with a constant reference to a ubershader
*
* \param uberShader Uber shader to apply
*
* \remark Invalidates the pipeline
*
* \see GetShader
*/
inline void Material::SetShader(ShaderStageType shaderStage, std::shared_ptr<ShaderStage> shader)
{
m_pipelineInfo.shaders[UnderlyingCast(shaderStage)] = std::move(shader);
InvalidatePipeline();
}
inline void Material::SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer) inline void Material::SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer)
{ {
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid shared uniform buffer index"); NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid shared uniform buffer index");
@ -739,6 +737,19 @@ namespace Nz
inline void Material::UpdatePipeline() const inline void Material::UpdatePipeline() const
{ {
for (auto& shader : m_pipelineInfo.shaders)
shader.enabledConditions = 0;
const auto& conditions = m_settings->GetConditions();
for (std::size_t conditionIndex = 0; conditionIndex < conditions.size(); ++conditionIndex)
{
if (TestBit<UInt64>(m_enabledConditions, conditionIndex))
{
for (std::size_t shaderStage = 0; shaderStage < ShaderStageTypeCount; ++shaderStage)
m_pipelineInfo.shaders[shaderStage].enabledConditions |= conditions[conditionIndex].enabledConditions[shaderStage];
}
}
m_pipeline = MaterialPipeline::Get(m_pipelineInfo); m_pipeline = MaterialPipeline::Get(m_pipelineInfo);
m_pipelineUpdated = true; m_pipelineUpdated = true;
} }

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@ -17,18 +17,24 @@
namespace Nz namespace Nz
{ {
class ShaderStage; class UberShader;
struct MaterialPipelineInfo : RenderStates struct MaterialPipelineInfo : RenderStates
{ {
struct ShaderStage
{
std::shared_ptr<UberShader> uberShader;
Nz::UInt64 enabledConditions = 0;
};
bool alphaTest = false; bool alphaTest = false;
bool depthSorting = false; bool depthSorting = false;
bool hasVertexColor = false; bool hasVertexColor = false;
bool reflectionMapping = false; bool reflectionMapping = false;
bool shadowReceive = true; bool shadowReceive = true;
std::array<ShaderStage, ShaderStageTypeCount> shaders;
std::shared_ptr<const MaterialSettings> settings; std::shared_ptr<const MaterialSettings> settings;
std::array<std::shared_ptr<ShaderStage>, ShaderStageTypeCount> shaders;
}; };
inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs); inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);

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@ -40,7 +40,10 @@ namespace Nz
for (std::size_t i = 0; i < lhs.shaders.size(); ++i) for (std::size_t i = 0; i < lhs.shaders.size(); ++i)
{ {
if (lhs.shaders[i] != rhs.shaders[i]) if (lhs.shaders[i].enabledConditions != rhs.shaders[i].enabledConditions)
return false;
if (lhs.shaders[i].uberShader != rhs.shaders[i].uberShader)
return false; return false;
} }
@ -82,7 +85,10 @@ namespace std
NazaraPipelineMember(settings.get()); //< Hash pointer NazaraPipelineMember(settings.get()); //< Hash pointer
for (const auto& shader : pipelineInfo.shaders) for (const auto& shader : pipelineInfo.shaders)
Nz::HashCombine(seed, shader.get()); {
Nz::HashCombine(seed, shader.enabledConditions);
Nz::HashCombine(seed, shader.uberShader.get());
}
#undef NazaraPipelineMember #undef NazaraPipelineMember
#undef NazaraPipelineBoolMember #undef NazaraPipelineBoolMember

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@ -19,29 +19,35 @@
namespace Nz namespace Nz
{ {
class UberShader;
class MaterialSettings class MaterialSettings
{ {
public: public:
using DefaultShaders = std::array<std::shared_ptr<ShaderStage>, ShaderStageTypeCount>;
using PredefinedBinding = std::array<std::size_t, PredefinedShaderBindingCount>; using PredefinedBinding = std::array<std::size_t, PredefinedShaderBindingCount>;
using Shaders = std::array<std::shared_ptr<UberShader>, ShaderStageTypeCount>;
struct Builder;
struct Condition;
struct SharedUniformBlock; struct SharedUniformBlock;
struct Texture; struct Texture;
struct UniformBlock; struct UniformBlock;
inline MaterialSettings(); inline MaterialSettings();
inline MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBinding, DefaultShaders defaultShaders); inline MaterialSettings(Builder builder);
MaterialSettings(const MaterialSettings&) = default; MaterialSettings(const MaterialSettings&) = default;
MaterialSettings(MaterialSettings&&) = delete; MaterialSettings(MaterialSettings&&) = delete;
~MaterialSettings() = default; ~MaterialSettings() = default;
inline const std::shared_ptr<ShaderStage>& GetDefaultShader(ShaderStageType stage) const; inline const std::vector<Condition>& GetConditions() const;
inline const DefaultShaders& GetDefaultShaders() const; inline std::size_t GetConditionIndex(const std::string_view& name) const;
inline std::size_t GetPredefinedBindingIndex(PredefinedShaderBinding binding) const; inline std::size_t GetPredefinedBindingIndex(PredefinedShaderBinding binding) const;
inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const; inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType stage) const;
inline const Shaders& GetShaders() const;
inline const std::vector<SharedUniformBlock>& GetSharedUniformBlocks() const; inline const std::vector<SharedUniformBlock>& GetSharedUniformBlocks() const;
inline std::size_t GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const;
inline std::size_t GetSharedUniformBlockIndex(const std::string_view& name) const; inline std::size_t GetSharedUniformBlockIndex(const std::string_view& name) const;
inline std::size_t GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const;
inline const std::vector<Texture>& GetTextures() const; inline const std::vector<Texture>& GetTextures() const;
inline std::size_t GetTextureIndex(const std::string_view& name) const; inline std::size_t GetTextureIndex(const std::string_view& name) const;
inline const std::vector<UniformBlock>& GetUniformBlocks() const; inline const std::vector<UniformBlock>& GetUniformBlocks() const;
@ -53,6 +59,22 @@ namespace Nz
static constexpr std::size_t InvalidIndex = std::numeric_limits<std::size_t>::max(); static constexpr std::size_t InvalidIndex = std::numeric_limits<std::size_t>::max();
struct Builder
{
PredefinedBinding predefinedBinding;
Shaders shaders;
std::vector<Condition> conditions;
std::vector<Texture> textures;
std::vector<UniformBlock> uniformBlocks;
std::vector<SharedUniformBlock> sharedUniformBlocks;
};
struct Condition
{
std::string name;
std::array<UInt64, ShaderStageTypeCount> enabledConditions;
};
struct UniformVariable struct UniformVariable
{ {
std::string name; std::string name;
@ -84,11 +106,7 @@ namespace Nz
private: private:
std::shared_ptr<RenderPipelineLayout> m_pipelineLayout; std::shared_ptr<RenderPipelineLayout> m_pipelineLayout;
std::vector<SharedUniformBlock> m_sharedUniformBlocks; Builder m_data;
std::vector<Texture> m_textures;
std::vector<UniformBlock> m_uniformBlocks;
DefaultShaders m_defaultShaders;
PredefinedBinding m_predefinedBinding;
}; };
} }

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@ -10,22 +10,18 @@
namespace Nz namespace Nz
{ {
inline MaterialSettings::MaterialSettings() : inline MaterialSettings::MaterialSettings() :
MaterialSettings({}, {}, {}, { InvalidIndex }, {}) MaterialSettings(Builder{})
{ {
} }
inline MaterialSettings::MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBindings, DefaultShaders defaultShaders) : inline MaterialSettings::MaterialSettings(Builder data) :
m_sharedUniformBlocks(std::move(sharedUniformBlocks)), m_data(std::move(data))
m_textures(std::move(textures)),
m_uniformBlocks(std::move(uniformBlocks)),
m_defaultShaders(std::move(defaultShaders)),
m_predefinedBinding(predefinedBindings)
{ {
RenderPipelineLayoutInfo info; RenderPipelineLayoutInfo info;
unsigned int bindingIndex = 0; unsigned int bindingIndex = 0;
for (const Texture& textureInfo : m_textures) for (const Texture& textureInfo : m_data.textures)
{ {
info.bindings.push_back({ info.bindings.push_back({
//textureInfo.bindingPoint, //textureInfo.bindingPoint,
@ -35,7 +31,7 @@ namespace Nz
}); });
} }
for (const UniformBlock& ubo : m_uniformBlocks) for (const UniformBlock& ubo : m_data.uniformBlocks)
{ {
info.bindings.push_back({ info.bindings.push_back({
//ubo.bindingPoint, //ubo.bindingPoint,
@ -45,7 +41,7 @@ namespace Nz
}); });
} }
for (const SharedUniformBlock& ubo : m_sharedUniformBlocks) for (const SharedUniformBlock& ubo : m_data.sharedUniformBlocks)
{ {
info.bindings.push_back({ info.bindings.push_back({
//ubo.bindingPoint, //ubo.bindingPoint,
@ -58,19 +54,25 @@ namespace Nz
m_pipelineLayout = Graphics::Instance()->GetRenderDevice().InstantiateRenderPipelineLayout(std::move(info)); m_pipelineLayout = Graphics::Instance()->GetRenderDevice().InstantiateRenderPipelineLayout(std::move(info));
} }
inline const std::shared_ptr<ShaderStage>& MaterialSettings::GetDefaultShader(ShaderStageType stage) const inline auto MaterialSettings::GetConditions() const -> const std::vector<Condition>&
{ {
return m_defaultShaders[UnderlyingCast(stage)]; return m_data.conditions;
} }
inline auto MaterialSettings::GetDefaultShaders() const -> const DefaultShaders& inline std::size_t MaterialSettings::GetConditionIndex(const std::string_view& name) const
{ {
return m_defaultShaders; for (std::size_t i = 0; i < m_data.conditions.size(); ++i)
{
if (m_data.conditions[i].name == name)
return i;
}
return InvalidIndex;
} }
inline std::size_t MaterialSettings::GetPredefinedBindingIndex(PredefinedShaderBinding binding) const inline std::size_t MaterialSettings::GetPredefinedBindingIndex(PredefinedShaderBinding binding) const
{ {
return m_predefinedBinding[UnderlyingCast(binding)]; return m_data.predefinedBinding[UnderlyingCast(binding)];
} }
inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const
@ -78,32 +80,37 @@ namespace Nz
return m_pipelineLayout; return m_pipelineLayout;
} }
inline const std::shared_ptr<UberShader>& MaterialSettings::GetShader(ShaderStageType stage) const
{
return m_data.shaders[UnderlyingCast(stage)];
}
inline auto MaterialSettings::GetShaders() const -> const Shaders&
{
return m_data.shaders;
}
inline auto MaterialSettings::GetSharedUniformBlocks() const -> const std::vector<SharedUniformBlock>& inline auto MaterialSettings::GetSharedUniformBlocks() const -> const std::vector<SharedUniformBlock>&
{ {
return m_sharedUniformBlocks; return m_data.sharedUniformBlocks;
} }
inline std::size_t MaterialSettings::GetSharedUniformBlockIndex(const std::string_view& name) const inline std::size_t MaterialSettings::GetSharedUniformBlockIndex(const std::string_view& name) const
{ {
for (std::size_t i = 0; i < m_sharedUniformBlocks.size(); ++i) for (std::size_t i = 0; i < m_data.sharedUniformBlocks.size(); ++i)
{ {
if (m_sharedUniformBlocks[i].name == name) if (m_data.sharedUniformBlocks[i].name == name)
return i; return i;
} }
return InvalidIndex; return InvalidIndex;
} }
inline auto MaterialSettings::GetTextures() const -> const std::vector<Texture>&
{
return m_textures;
}
inline std::size_t MaterialSettings::GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const inline std::size_t MaterialSettings::GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
{ {
assert(uniformBlockIndex < m_sharedUniformBlocks.size()); assert(uniformBlockIndex < m_data.sharedUniformBlocks.size());
const std::vector<UniformVariable>& variables = m_sharedUniformBlocks[uniformBlockIndex].uniforms; const std::vector<UniformVariable>& variables = m_data.sharedUniformBlocks[uniformBlockIndex].uniforms;
for (std::size_t i = 0; i < variables.size(); ++i) for (std::size_t i = 0; i < variables.size(); ++i)
{ {
if (variables[i].name == name) if (variables[i].name == name)
@ -113,11 +120,16 @@ namespace Nz
return InvalidIndex; return InvalidIndex;
} }
inline auto MaterialSettings::GetTextures() const -> const std::vector<Texture>&
{
return m_data.textures;
}
inline std::size_t MaterialSettings::GetTextureIndex(const std::string_view& name) const inline std::size_t MaterialSettings::GetTextureIndex(const std::string_view& name) const
{ {
for (std::size_t i = 0; i < m_textures.size(); ++i) for (std::size_t i = 0; i < m_data.textures.size(); ++i)
{ {
if (m_textures[i].name == name) if (m_data.textures[i].name == name)
return i; return i;
} }
@ -126,14 +138,14 @@ namespace Nz
inline auto MaterialSettings::GetUniformBlocks() const -> const std::vector<UniformBlock>& inline auto MaterialSettings::GetUniformBlocks() const -> const std::vector<UniformBlock>&
{ {
return m_uniformBlocks; return m_data.uniformBlocks;
} }
inline std::size_t MaterialSettings::GetUniformBlockIndex(const std::string_view& name) const inline std::size_t MaterialSettings::GetUniformBlockIndex(const std::string_view& name) const
{ {
for (std::size_t i = 0; i < m_uniformBlocks.size(); ++i) for (std::size_t i = 0; i < m_data.uniformBlocks.size(); ++i)
{ {
if (m_uniformBlocks[i].name == name) if (m_data.uniformBlocks[i].name == name)
return i; return i;
} }
@ -142,9 +154,9 @@ namespace Nz
inline std::size_t MaterialSettings::GetUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const inline std::size_t MaterialSettings::GetUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
{ {
assert(uniformBlockIndex < m_uniformBlocks.size()); assert(uniformBlockIndex < m_data.uniformBlocks.size());
const std::vector<UniformVariable>& variables = m_uniformBlocks[uniformBlockIndex].uniforms; const std::vector<UniformVariable>& variables = m_data.uniformBlocks[uniformBlockIndex].uniforms;
for (std::size_t i = 0; i < variables.size(); ++i) for (std::size_t i = 0; i < variables.size(); ++i)
{ {
if (variables[i].name == name) if (variables[i].name == name)

View File

@ -0,0 +1,39 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBER_SHADER_HPP
#define NAZARA_UBER_SHADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <unordered_map>
namespace Nz
{
class ShaderStage;
class NAZARA_GRAPHICS_API UberShader
{
public:
inline UberShader(ShaderAst shaderAst);
~UberShader() = default;
UInt64 GetConditionFlagByName(const std::string_view& condition) const;
const std::shared_ptr<ShaderStage>& Get(UInt64 combination);
private:
std::unordered_map<UInt64 /*combination*/, std::shared_ptr<ShaderStage>> m_combinations;
ShaderAst m_shaderAst;
UInt64 m_combinationMask;
};
}
#include <Nazara/Graphics/UberShader.inl>
#endif // NAZARA_UBER_SHADER_HPP

View File

@ -0,0 +1,12 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Graphics/DebugOff.hpp>

View File

@ -36,6 +36,7 @@ namespace Nz
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override; std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override; std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override; std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override; std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

View File

@ -52,9 +52,11 @@ namespace Nz
void Release(ShaderBinding& binding); void Release(ShaderBinding& binding);
inline void TryToShrink(); inline void TryToShrink();
static constexpr UInt32 InvalidIndex = 0xFFFFFFFF;
struct TextureDescriptor struct TextureDescriptor
{ {
UInt32 bindingIndex; UInt32 bindingIndex = InvalidIndex;
GLuint texture; GLuint texture;
GLuint sampler; GLuint sampler;
GL::TextureTarget textureTarget; GL::TextureTarget textureTarget;
@ -62,7 +64,7 @@ namespace Nz
struct UniformBufferDescriptor struct UniformBufferDescriptor
{ {
UInt32 bindingIndex; UInt32 bindingIndex = InvalidIndex;
GLuint buffer; GLuint buffer;
GLintptr offset; GLintptr offset;
GLsizeiptr size; GLsizeiptr size;

View File

@ -12,13 +12,17 @@
#include <Nazara/Renderer/ShaderStage.hpp> #include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp> #include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp> #include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <vector> #include <vector>
namespace Nz namespace Nz
{ {
class ShaderAst;
class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStage class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStage
{ {
public: public:
OpenGLShaderStage(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize); OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderStage(const OpenGLShaderStage&) = delete; OpenGLShaderStage(const OpenGLShaderStage&) = delete;
OpenGLShaderStage(OpenGLShaderStage&&) noexcept = default; OpenGLShaderStage(OpenGLShaderStage&&) noexcept = default;
@ -30,6 +34,9 @@ namespace Nz
OpenGLShaderStage& operator=(OpenGLShaderStage&&) noexcept = default; OpenGLShaderStage& operator=(OpenGLShaderStage&&) noexcept = default;
private: private:
void CheckCompilationStatus();
void Create(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
GL::Shader m_shader; GL::Shader m_shader;
}; };
} }

View File

@ -9,7 +9,8 @@ namespace Nz::GL
{ {
inline GL::WGLContext::WGLContext(const OpenGLDevice* device, const WGLLoader& loader) : inline GL::WGLContext::WGLContext(const OpenGLDevice* device, const WGLLoader& loader) :
Context(device), Context(device),
m_loader(loader) m_loader(loader),
m_handle(nullptr)
{ {
} }

View File

@ -14,6 +14,7 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp> #include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Texture.hpp> #include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp> #include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp> #include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory> #include <memory>
#include <string> #include <string>
@ -21,6 +22,7 @@
namespace Nz namespace Nz
{ {
class CommandPool; class CommandPool;
class ShaderAst;
class ShaderStage; class ShaderStage;
class NAZARA_RENDERER_API RenderDevice class NAZARA_RENDERER_API RenderDevice
@ -33,6 +35,7 @@ namespace Nz
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0; virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0; virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0; virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0; virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath); std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0; virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;

View File

@ -41,6 +41,8 @@ namespace Nz
void AddStruct(std::string name, std::vector<StructMember> members); void AddStruct(std::string name, std::vector<StructMember> members);
void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex = {}, std::optional<ShaderNodes::MemoryLayout> memoryLayout = {}); void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex = {}, std::optional<ShaderNodes::MemoryLayout> memoryLayout = {});
inline std::size_t FindConditionByName(const std::string_view& conditionName) const;
inline const Condition& GetCondition(std::size_t i) const; inline const Condition& GetCondition(std::size_t i) const;
inline std::size_t GetConditionCount() const; inline std::size_t GetConditionCount() const;
inline const std::vector<Condition>& GetConditions() const; inline const std::vector<Condition>& GetConditions() const;
@ -110,6 +112,8 @@ namespace Nz
ShaderExpressionType type; ShaderExpressionType type;
}; };
static constexpr std::size_t InvalidCondition = std::numeric_limits<std::size_t>::max();
private: private:
std::vector<Condition> m_conditions; std::vector<Condition> m_conditions;
std::vector<Function> m_functions; std::vector<Function> m_functions;

View File

@ -12,6 +12,17 @@ namespace Nz
{ {
} }
inline std::size_t ShaderAst::FindConditionByName(const std::string_view& conditionName) const
{
for (std::size_t i = 0; i < m_conditions.size(); ++i)
{
if (m_conditions[i].name == conditionName)
return i;
}
return InvalidCondition;
}
inline auto Nz::ShaderAst::GetCondition(std::size_t i) const -> const Condition& inline auto Nz::ShaderAst::GetCondition(std::size_t i) const -> const Condition&
{ {
assert(i < m_functions.size()); assert(i < m_functions.size());

View File

@ -141,6 +141,7 @@ namespace Nz
}; };
NAZARA_SHADER_API ByteArray SerializeShader(const ShaderAst& shader); NAZARA_SHADER_API ByteArray SerializeShader(const ShaderAst& shader);
inline ShaderAst UnserializeShader(const void* data, std::size_t size);
NAZARA_SHADER_API ShaderAst UnserializeShader(ByteStream& stream); NAZARA_SHADER_API ShaderAst UnserializeShader(ByteStream& stream);
} }

View File

@ -128,6 +128,12 @@ namespace Nz
m_stream(stream) m_stream(stream)
{ {
} }
inline ShaderAst UnserializeShader(const void* data, std::size_t size)
{
ByteStream byteStream(data, size);
return UnserializeShader(byteStream);
}
} }
#include <Nazara/Shader/DebugOff.hpp> #include <Nazara/Shader/DebugOff.hpp>

View File

@ -56,7 +56,12 @@ namespace Nz::ShaderBuilder
constexpr GenBuilder<ShaderNodes::DeclareVariable> DeclareVariable; constexpr GenBuilder<ShaderNodes::DeclareVariable> DeclareVariable;
constexpr GenBuilder<ShaderNodes::Discard> Discard; constexpr GenBuilder<ShaderNodes::Discard> Discard;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Divide; constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Equality> Equal; constexpr BinOpBuilder<ShaderNodes::BinaryType::CompEq> Equal;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompGt> GreaterThan;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompGe> GreaterThanOrEqual;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompLt> LessThan;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompLe> LessThanOrEqual;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompNe> NotEqual;
constexpr GenBuilder<ShaderNodes::ExpressionStatement> ExprStatement; constexpr GenBuilder<ShaderNodes::ExpressionStatement> ExprStatement;
constexpr GenBuilder<ShaderNodes::Identifier> Identifier; constexpr GenBuilder<ShaderNodes::Identifier> Identifier;
constexpr GenBuilder<ShaderNodes::IntrinsicCall> IntrinsicCall; constexpr GenBuilder<ShaderNodes::IntrinsicCall> IntrinsicCall;

View File

@ -33,7 +33,7 @@ namespace Nz::ShaderNodes
UInt1, //< uint UInt1, //< uint
UInt2, //< uvec2 UInt2, //< uvec2
UInt3, //< uvec3 UInt3, //< uvec3
UInt4 //< uvec4 UInt4 //< uvec4
}; };
enum class BinaryType enum class BinaryType
@ -43,7 +43,12 @@ namespace Nz::ShaderNodes
Multiply, //< * Multiply, //< *
Divide, //< / Divide, //< /
Equality //< == CompEq, //< ==
CompGe, //< >=
CompGt, //< >
CompLe, //< <=
CompLt, //< <
CompNe //< <=
}; };
enum class BuiltinEntry enum class BuiltinEntry
@ -87,7 +92,9 @@ namespace Nz::ShaderNodes
IntrinsicCall, IntrinsicCall,
Sample2D, Sample2D,
SwizzleOp, SwizzleOp,
StatementBlock StatementBlock,
Max = StatementBlock
}; };
enum class SsaInstruction enum class SsaInstruction

View File

@ -149,7 +149,7 @@ namespace Nz::ShaderNodes
inline Discard::Discard() : inline Discard::Discard() :
Statement(NodeType::DeclareVariable) Statement(NodeType::Discard)
{ {
} }

View File

@ -28,7 +28,7 @@ namespace Nz
struct States struct States
{ {
std::unordered_set<std::string> enabledConditions; Nz::UInt64 enabledConditions = 0;
}; };
}; };
} }

View File

@ -3,13 +3,17 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvWriter.hpp> #include <Nazara/Shader/SpirvWriter.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <Nazara/Shader/Debug.hpp> #include <Nazara/Shader/Debug.hpp>
namespace Nz namespace Nz
{ {
inline bool SpirvWriter::IsConditionEnabled(const std::string& condition) const inline bool SpirvWriter::IsConditionEnabled(const std::string& condition) const
{ {
return m_context.states->enabledConditions.find(condition) != m_context.states->enabledConditions.end(); std::size_t conditionIndex = m_context.shader->FindConditionByName(condition);
assert(conditionIndex != ShaderAst::InvalidCondition);
return TestBit<Nz::UInt64>(m_context.states->enabledConditions, conditionIndex);
} }
} }

View File

@ -27,6 +27,7 @@ namespace Nz
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override; std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override; std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override; std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override; std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

View File

@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp> #include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderStage.hpp> #include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp> #include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector> #include <vector>
@ -23,6 +24,7 @@ namespace Nz
VulkanShaderStage(VulkanShaderStage&&) = delete; VulkanShaderStage(VulkanShaderStage&&) = delete;
~VulkanShaderStage() = default; ~VulkanShaderStage() = default;
bool Create(Vk::Device& device, const ShaderAst& shader, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize); bool Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
inline const Vk::ShaderModule& GetHandle() const; inline const Vk::ShaderModule& GetHandle() const;

View File

@ -19,35 +19,52 @@
"type": "UniformBufferObject" "type": "UniformBufferObject"
} }
], ],
"conditions": [
{
"name": "HAS_DIFFUSE_TEXTURE"
},
{
"name": "HAS_ALPHA_TEXTURE"
},
{
"name": "ALPHA_TEST"
}
],
"connections": [ "connections": [
{ {
"in_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}", "in_id": "{359a78e1-df0d-467f-907e-7bff04a55db5}",
"in_index": 3,
"out_id": "{93fdbb4c-bc81-4100-89a9-b465793099b9}",
"out_index": 0
},
{
"in_id": "{359a78e1-df0d-467f-907e-7bff04a55db5}",
"in_index": 0, "in_index": 0,
"out_id": "{ac98a68f-0160-4189-af31-b8278e7c119c}", "out_id": "{becdd0d4-2b28-44f5-86c2-2ed6b846326c}",
"out_index": 0 "out_index": 0
}, },
{ {
"in_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}", "in_id": "{92d95fe0-84f6-4d27-91ea-992d5f73c04e}",
"in_index": 1,
"out_id": "{db10f064-504d-4072-a49e-51a061b2efbe}",
"out_index": 0
},
{
"in_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"in_index": 0, "in_index": 0,
"out_id": "{c41cd67b-2f34-4ec4-acc6-2f7285e7c6e3}", "out_id": "{359a78e1-df0d-467f-907e-7bff04a55db5}",
"out_index": 0 "out_index": 0
}, },
{ {
"in_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}", "in_id": "{bed466d8-5ed0-4e8a-bba7-1c809cb4c3f7}",
"in_index": 1, "in_index": 1,
"out_id": "{74d3ca95-ae1d-496d-88c1-ce6c7327012a}", "out_id": "{07a43c79-67e2-46b1-87d4-e00d2da22820}",
"out_index": 0 "out_index": 0
}, },
{ {
"in_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}", "in_id": "{93fdbb4c-bc81-4100-89a9-b465793099b9}",
"in_index": 1, "in_index": 0,
"out_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}", "out_id": "{6fcfbcd0-c2df-41dd-bb50-74b455b9021f}",
"out_index": 0
},
{
"in_id": "{becdd0d4-2b28-44f5-86c2-2ed6b846326c}",
"in_index": 0,
"out_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"out_index": 0 "out_index": 0
}, },
{ {
@ -57,22 +74,136 @@
"out_index": 0 "out_index": 0
}, },
{ {
"in_id": "{bed466d8-5ed0-4e8a-bba7-1c809cb4c3f7}", "in_id": "{92d95fe0-84f6-4d27-91ea-992d5f73c04e}",
"in_index": 1, "in_index": 1,
"out_id": "{43df5c43-d6f4-440f-a049-4fde6e738883}", "out_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"out_index": 0
},
{
"in_id": "{43df5c43-d6f4-440f-a049-4fde6e738883}",
"in_index": 0,
"out_id": "{07a43c79-67e2-46b1-87d4-e00d2da22820}",
"out_index": 0 "out_index": 0
}, },
{ {
"in_id": "{be3547ff-0bf3-4701-9c27-c21e9d1322c3}", "in_id": "{be3547ff-0bf3-4701-9c27-c21e9d1322c3}",
"in_index": 0, "in_index": 0,
"out_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}", "out_id": "{92d95fe0-84f6-4d27-91ea-992d5f73c04e}",
"out_index": 0 "out_index": 0
},
{
"in_id": "{e1f86d56-eb21-4267-9075-e6b0cc875a6d}",
"in_index": 0,
"out_id": "{bed466d8-5ed0-4e8a-bba7-1c809cb4c3f7}",
"out_index": 0
},
{
"in_id": "{93fdbb4c-bc81-4100-89a9-b465793099b9}",
"in_index": 1,
"out_id": "{becdd0d4-2b28-44f5-86c2-2ed6b846326c}",
"out_index": 3
},
{
"in_id": "{359a78e1-df0d-467f-907e-7bff04a55db5}",
"in_index": 2,
"out_id": "{becdd0d4-2b28-44f5-86c2-2ed6b846326c}",
"out_index": 2
},
{
"in_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"in_index": 0,
"out_id": "{ac98a68f-0160-4189-af31-b8278e7c119c}",
"out_index": 0
},
{
"in_id": "{7750a050-b116-4e1b-bd89-b194c366d256}",
"in_index": 1,
"out_id": "{ca2c2ac5-39e0-4814-9432-fbf3e20d3cad}",
"out_index": 0
},
{
"in_id": "{3cdb5bb1-f572-4055-a1af-460b152b0c13}",
"in_index": 0,
"out_id": "{d7acd173-9188-43b5-bfa1-31f17dff44ad}",
"out_index": 0
},
{
"in_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"in_index": 0,
"out_id": "{c41cd67b-2f34-4ec4-acc6-2f7285e7c6e3}",
"out_index": 0
},
{
"in_id": "{e1f86d56-eb21-4267-9075-e6b0cc875a6d}",
"in_index": 1,
"out_id": "{07a43c79-67e2-46b1-87d4-e00d2da22820}",
"out_index": 0
},
{
"in_id": "{359a78e1-df0d-467f-907e-7bff04a55db5}",
"in_index": 1,
"out_id": "{becdd0d4-2b28-44f5-86c2-2ed6b846326c}",
"out_index": 1
},
{
"in_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"in_index": 1,
"out_id": "{db10f064-504d-4072-a49e-51a061b2efbe}",
"out_index": 0
},
{
"in_id": "{d7acd173-9188-43b5-bfa1-31f17dff44ad}",
"in_index": 1,
"out_id": "{1f9d52d7-4f44-4d96-8edb-fbc1239a93bb}",
"out_index": 0
},
{
"in_id": "{bed466d8-5ed0-4e8a-bba7-1c809cb4c3f7}",
"in_index": 0,
"out_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"out_index": 0
},
{
"in_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"in_index": 1,
"out_id": "{e1f86d56-eb21-4267-9075-e6b0cc875a6d}",
"out_index": 0
},
{
"in_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"in_index": 1,
"out_id": "{74d3ca95-ae1d-496d-88c1-ce6c7327012a}",
"out_index": 0
},
{
"in_id": "{bb071807-e65e-4c31-acf0-d296efa665fa}",
"in_index": 0,
"out_id": "{92d95fe0-84f6-4d27-91ea-992d5f73c04e}",
"out_index": 0
},
{
"in_id": "{7750a050-b116-4e1b-bd89-b194c366d256}",
"in_index": 0,
"out_id": "{f9ba0cce-3b85-4f95-a79e-a2f64d955d89}",
"out_index": 0
},
{
"in_id": "{6fcfbcd0-c2df-41dd-bb50-74b455b9021f}",
"in_index": 0,
"out_id": "{7750a050-b116-4e1b-bd89-b194c366d256}",
"out_index": 0
},
{
"in_id": "{d7acd173-9188-43b5-bfa1-31f17dff44ad}",
"in_index": 0,
"out_id": "{fc7542b2-5752-4891-98c1-35b498da257b}",
"out_index": 0
},
{
"in_id": "{fc7542b2-5752-4891-98c1-35b498da257b}",
"in_index": 1,
"out_id": "{743930bd-1d81-4d4c-b7ec-175a34838d69}",
"out_index": 0
},
{
"in_id": "{fc7542b2-5752-4891-98c1-35b498da257b}",
"in_index": 0,
"out_id": "{bb071807-e65e-4c31-acf0-d296efa665fa}",
"out_index": 3
} }
], ],
"inputs": [ "inputs": [
@ -103,8 +234,22 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 103, "x": 330.0833333333333,
"y": 173 "y": 236.19444444444446
}
},
{
"id": "{becdd0d4-2b28-44f5-86c2-2ed6b846326c}",
"model": {
"name": "vec_decompose",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 1022.5200000000003,
"y": -53.35999999999996
} }
}, },
{ {
@ -117,8 +262,8 @@
"variable_name": "lightFactor" "variable_name": "lightFactor"
}, },
"position": { "position": {
"x": 278, "x": 486.33333333333326,
"y": 212 "y": 285.61111111111114
} }
}, },
{ {
@ -136,8 +281,8 @@
"variable_name": "lightDir" "variable_name": "lightDir"
}, },
"position": { "position": {
"x": 115, "x": 294.1666666666667,
"y": 267 "y": 358.6666666666667
} }
}, },
{ {
@ -150,8 +295,8 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 299, "x": 167.75,
"y": 488 "y": 473.97222222222194
} }
}, },
{ {
@ -165,8 +310,8 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 103, "x": -10.194444444444457,
"y": 470 "y": 445
} }
}, },
{ {
@ -180,8 +325,8 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 113, "x": -0.19444444444445708,
"y": 579 "y": 554.0000000000001
} }
}, },
{ {
@ -191,11 +336,25 @@
"preview_enabled": false, "preview_enabled": false,
"preview_height": 64, "preview_height": 64,
"preview_width": 64, "preview_width": 64,
"variable_name": "textureColor"
},
"position": {
"x": 1055.9166666666665,
"y": 458.6388888888888
}
},
{
"id": "{93fdbb4c-bc81-4100-89a9-b465793099b9}",
"model": {
"name": "float_mul",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 488, "x": 1051.286666666667,
"y": 376 "y": 195.20666666666665
} }
}, },
{ {
@ -209,8 +368,8 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 912, "x": 2598.5,
"y": 489 "y": 293.33333333333326
} }
}, },
{ {
@ -223,28 +382,8 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 707, "x": 377.1388888888888,
"y": 492 "y": 507.83333333333337
}
},
{
"id": "{43df5c43-d6f4-440f-a049-4fde6e738883}",
"model": {
"name": "cast_vec4",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"value": [
1,
0,
0,
0
],
"variable_name": "matDiffuse"
},
"position": {
"x": 521,
"y": 616
} }
}, },
{ {
@ -259,8 +398,198 @@
"variable_name": "" "variable_name": ""
}, },
"position": { "position": {
"x": 309, "x": 135.11111111111126,
"y": 637 "y": 643.5277777777775
}
},
{
"id": "{e1f86d56-eb21-4267-9075-e6b0cc875a6d}",
"model": {
"condition_name": "HAS_DIFFUSE_TEXTURE",
"name": "ConditionalExpression",
"preview_enabled": true,
"preview_height": 128,
"preview_width": 128,
"variable_name": ""
},
"position": {
"x": 602.5,
"y": 566.5
}
},
{
"id": "{ca2c2ac5-39e0-4814-9432-fbf3e20d3cad}",
"model": {
"input": "vertUV",
"name": "Input",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 344.36666666666684,
"y": 53.300000000000026
}
},
{
"id": "{f9ba0cce-3b85-4f95-a79e-a2f64d955d89}",
"model": {
"name": "Texture",
"preview_enabled": true,
"preview_height": 64,
"preview_width": 64,
"texture": "MaterialAlphaMap",
"variable_name": ""
},
"position": {
"x": 344.59999999999985,
"y": -35.10000000000005
}
},
{
"id": "{7750a050-b116-4e1b-bd89-b194c366d256}",
"model": {
"name": "SampleTexture",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 491.0333333333334,
"y": 18.366666666666674
}
},
{
"id": "{6fcfbcd0-c2df-41dd-bb50-74b455b9021f}",
"model": {
"name": "vec_decompose",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 682.0999999999998,
"y": 19.88000000000003
}
},
{
"id": "{359a78e1-df0d-467f-907e-7bff04a55db5}",
"model": {
"name": "vec_compose4",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 1240.62,
"y": -41.900000000000034
}
},
{
"id": "{bb071807-e65e-4c31-acf0-d296efa665fa}",
"model": {
"name": "vec_decompose",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 2270,
"y": 67
}
},
{
"id": "{92d95fe0-84f6-4d27-91ea-992d5f73c04e}",
"model": {
"condition_name": "HAS_ALPHA_TEXTURE",
"name": "ConditionalExpression",
"preview_enabled": true,
"preview_height": 128,
"preview_width": 128,
"variable_name": ""
},
"position": {
"x": 1415.8933333333334,
"y": 135.44000000000005
}
},
{
"id": "{3cdb5bb1-f572-4055-a1af-460b152b0c13}",
"model": {
"name": "Discard",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 2694,
"y": 4
}
},
{
"id": "{d7acd173-9188-43b5-bfa1-31f17dff44ad}",
"model": {
"condition_name": "ALPHA_TEST",
"name": "ConditionalExpression",
"preview_enabled": true,
"preview_height": 128,
"preview_width": 128,
"variable_name": ""
},
"position": {
"x": 2240,
"y": -174
}
},
{
"id": "{1f9d52d7-4f44-4d96-8edb-fbc1239a93bb}",
"model": {
"name": "bool_constant",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"value": false,
"variable_name": ""
},
"position": {
"x": 2005,
"y": -99
}
},
{
"id": "{fc7542b2-5752-4891-98c1-35b498da257b}",
"model": {
"name": "float_lt",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 2000,
"y": -241
}
},
{
"id": "{743930bd-1d81-4d4c-b7ec-175a34838d69}",
"model": {
"buffer": "settings",
"field": "AlphaThreshold",
"name": "BufferField",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 1675,
"y": -254
} }
} }
], ],
@ -280,7 +609,7 @@
}, },
{ {
"name": "DiffuseColor", "name": "DiffuseColor",
"type": "Float3" "type": "Float4"
} }
], ],
"name": "BasicSettings" "name": "BasicSettings"

View File

@ -88,7 +88,7 @@ namespace Nz
#if defined(NAZARA_PLATFORM_WINDOWS) #if defined(NAZARA_PLATFORM_WINDOWS)
wchar_t* buffer = nullptr; wchar_t* buffer = nullptr;
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, DWORD length = FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, nullptr,
code, code,
0, 0,
@ -96,6 +96,9 @@ namespace Nz
0, 0,
nullptr); nullptr);
if (length == 0)
return "<internal error: FormatMessageW failed with " + std::to_string(::GetLastError()) + ">";
CallOnExit freeOnExit([buffer] { LocalFree(buffer); }); CallOnExit freeOnExit([buffer] { LocalFree(buffer); });
return FromWideString(buffer); return FromWideString(buffer);
#elif defined(NAZARA_PLATFORM_POSIX) #elif defined(NAZARA_PLATFORM_POSIX)

View File

@ -6,7 +6,9 @@
#include <Nazara/Core/Algorithm.hpp> #include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/ErrorFlags.hpp> #include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp> #include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Renderer/Renderer.hpp> #include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Utility/BufferMapper.hpp> #include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/FieldOffsets.hpp> #include <Nazara/Utility/FieldOffsets.hpp>
#include <Nazara/Utility/MaterialData.hpp> #include <Nazara/Utility/MaterialData.hpp>
@ -33,12 +35,17 @@ namespace Nz
const std::shared_ptr<const MaterialSettings>& materialSettings = material.GetSettings(); const std::shared_ptr<const MaterialSettings>& materialSettings = material.GetSettings();
if (materialSettings == s_materialSettings) if (materialSettings == s_materialSettings)
{ {
m_conditionIndexes = s_conditionIndexes;
m_textureIndexes = s_textureIndexes; m_textureIndexes = s_textureIndexes;
m_uniformBlockIndex = s_uniformBlockIndex; m_uniformBlockIndex = s_uniformBlockIndex;
m_uniformOffsets = s_uniformOffsets; m_uniformOffsets = s_uniformOffsets;
} }
else else
{ {
m_conditionIndexes.alphaTest = materialSettings->GetConditionIndex("AlphaTest");
m_conditionIndexes.hasAlphaMap = materialSettings->GetConditionIndex("HasAlphaMap");
m_conditionIndexes.hasDiffuseMap = materialSettings->GetConditionIndex("HasDiffuseMap");
m_textureIndexes.alpha = materialSettings->GetTextureIndex("Alpha"); m_textureIndexes.alpha = materialSettings->GetTextureIndex("Alpha");
m_textureIndexes.diffuse = materialSettings->GetTextureIndex("Diffuse"); m_textureIndexes.diffuse = materialSettings->GetTextureIndex("Diffuse");
@ -49,9 +56,9 @@ namespace Nz
} }
} }
float BasicMaterial::GetAlphaThreshold() const float BasicMaterial::GetAlphaTestThreshold() const
{ {
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform"); NazaraAssert(HasAlphaTestThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly); BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly);
return AccessByOffset<const float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold); return AccessByOffset<const float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold);
@ -67,9 +74,9 @@ namespace Nz
return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float
} }
void BasicMaterial::SetAlphaThreshold(float alphaThreshold) void BasicMaterial::SetAlphaTestThreshold(float alphaThreshold)
{ {
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform"); NazaraAssert(HasAlphaTestThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly); BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly);
AccessByOffset<float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold) = alphaThreshold; AccessByOffset<float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold) = alphaThreshold;
@ -87,20 +94,16 @@ namespace Nz
colorPtr[3] = diffuse.a / 255.f; colorPtr[3] = diffuse.a / 255.f;
} }
const std::shared_ptr<MaterialSettings>& BasicMaterial::GetSettings()
{
return s_materialSettings;
}
bool BasicMaterial::Initialize() bool BasicMaterial::Initialize()
{ {
FieldOffsets fieldOffsets(StructLayout_Std140); FieldOffsets fieldOffsets(StructLayout_Std140);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType_Float1); s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType_Float1);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
s_uniformOffsets.totalSize = fieldOffsets.GetSize();
MaterialSettings::PredefinedBinding predefinedBinding; MaterialSettings::Builder settings;
predefinedBinding.fill(MaterialSettings::InvalidIndex); settings.predefinedBinding.fill(MaterialSettings::InvalidIndex);
std::vector<MaterialSettings::UniformVariable> variables; std::vector<MaterialSettings::UniformVariable> variables;
variables.assign({ variables.assign({
@ -120,31 +123,29 @@ namespace Nz
AccessByOffset<Vector4f&>(defaultValues.data(), s_uniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f); AccessByOffset<Vector4f&>(defaultValues.data(), s_uniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
AccessByOffset<float&>(defaultValues.data(), s_uniformOffsets.alphaThreshold) = 0.2f; AccessByOffset<float&>(defaultValues.data(), s_uniformOffsets.alphaThreshold) = 0.2f;
std::vector<MaterialSettings::Texture> textures; s_textureIndexes.alpha = settings.textures.size();
s_textureIndexes.alpha = textures.size(); settings.textures.push_back({
textures.push_back({
"MaterialAlphaMap", "MaterialAlphaMap",
"Alpha", "Alpha",
ImageType_2D ImageType_2D
}); });
s_textureIndexes.diffuse = textures.size(); s_textureIndexes.diffuse = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"MaterialDiffuseMap", "MaterialDiffuseMap",
"Diffuse", "Diffuse",
ImageType_2D ImageType_2D
}); });
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = textures.size(); settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"TextureOverlay", "TextureOverlay",
"Overlay", "Overlay",
ImageType_2D ImageType_2D
}); });
std::vector<MaterialSettings::UniformBlock> uniformBlocks; s_uniformBlockIndex = settings.uniformBlocks.size();
s_uniformBlockIndex = uniformBlocks.size(); settings.uniformBlocks.assign({
uniformBlocks.assign({
{ {
fieldOffsets.GetSize(), fieldOffsets.GetSize(),
"BasicSettings", "BasicSettings",
@ -154,19 +155,61 @@ namespace Nz
} }
}); });
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock; settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = settings.textures.size() + settings.uniformBlocks.size() + settings.sharedUniformBlocks.size();
settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size(); settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = settings.textures.size() + settings.uniformBlocks.size() + settings.sharedUniformBlocks.size();
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock()); settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock());
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
// Shaders // Shaders
MaterialSettings::DefaultShaders defaultShaders; auto& fragmentShader = settings.shaders[UnderlyingCast(ShaderStageType::Fragment)];
defaultShaders[UnderlyingCast(ShaderStageType::Fragment)] = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, r_fragmentShader, sizeof(r_fragmentShader)); auto& vertexShader = settings.shaders[UnderlyingCast(ShaderStageType::Vertex)];
defaultShaders[UnderlyingCast(ShaderStageType::Vertex)] = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, r_vertexShader, sizeof(r_vertexShader));
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding, std::move(defaultShaders)); fragmentShader = std::make_shared<UberShader>(UnserializeShader(r_fragmentShader, sizeof(r_fragmentShader)));
vertexShader = std::make_shared<UberShader>(UnserializeShader(r_vertexShader, sizeof(r_vertexShader)));
// Conditions
// HasDiffuseMap
{
std::array<UInt64, ShaderStageTypeCount> shaderConditions;
shaderConditions.fill(0);
shaderConditions[UnderlyingCast(ShaderStageType::Fragment)] = fragmentShader->GetConditionFlagByName("HAS_DIFFUSE_TEXTURE");
s_conditionIndexes.hasDiffuseMap = settings.conditions.size();
settings.conditions.push_back({
"HasDiffuseMap",
shaderConditions
});
}
// HasAlphaMap
{
std::array<UInt64, ShaderStageTypeCount> shaderConditions;
shaderConditions.fill(0);
shaderConditions[UnderlyingCast(ShaderStageType::Fragment)] = fragmentShader->GetConditionFlagByName("HAS_ALPHA_TEXTURE");
s_conditionIndexes.hasAlphaMap = settings.conditions.size();
settings.conditions.push_back({
"HasAlphaMap",
shaderConditions
});
}
// AlphaTest
{
std::array<UInt64, ShaderStageTypeCount> shaderConditions;
shaderConditions.fill(0);
shaderConditions[UnderlyingCast(ShaderStageType::Fragment)] = fragmentShader->GetConditionFlagByName("ALPHA_TEST");
s_conditionIndexes.alphaTest = settings.conditions.size();
settings.conditions.push_back({
"AlphaTest",
shaderConditions
});
}
s_materialSettings = std::make_shared<MaterialSettings>(std::move(settings));
return true; return true;
} }
@ -178,6 +221,7 @@ namespace Nz
std::shared_ptr<MaterialSettings> BasicMaterial::s_materialSettings; std::shared_ptr<MaterialSettings> BasicMaterial::s_materialSettings;
std::size_t BasicMaterial::s_uniformBlockIndex; std::size_t BasicMaterial::s_uniformBlockIndex;
BasicMaterial::ConditionIndexes BasicMaterial::s_conditionIndexes;
BasicMaterial::TextureIndexes BasicMaterial::s_textureIndexes; BasicMaterial::TextureIndexes BasicMaterial::s_textureIndexes;
BasicMaterial::UniformOffsets BasicMaterial::s_uniformOffsets; BasicMaterial::UniformOffsets BasicMaterial::s_uniformOffsets;
} }

View File

@ -24,11 +24,15 @@ namespace Nz
*/ */
Material::Material(std::shared_ptr<const MaterialSettings> settings) : Material::Material(std::shared_ptr<const MaterialSettings> settings) :
m_settings(std::move(settings)), m_settings(std::move(settings)),
m_enabledConditions(0),
m_pipelineUpdated(false), m_pipelineUpdated(false),
m_shadowCastingEnabled(true) m_shadowCastingEnabled(true)
{ {
m_pipelineInfo.settings = m_settings; m_pipelineInfo.settings = m_settings;
m_pipelineInfo.shaders = m_settings->GetDefaultShaders();
const auto& shaders = m_settings->GetShaders();
for (std::size_t i = 0; i < ShaderStageTypeCount; ++i)
m_pipelineInfo.shaders[i].uberShader = shaders[i];
m_textures.resize(m_settings->GetTextures().size()); m_textures.resize(m_settings->GetTextures().size());

View File

@ -9,6 +9,7 @@
#include <Nazara/Graphics/Material.hpp> #include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp> #include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp> #include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/Debug.hpp> #include <Nazara/Graphics/Debug.hpp>
namespace Nz namespace Nz
@ -47,10 +48,10 @@ namespace Nz
renderPipelineInfo.pipelineLayout = m_pipelineInfo.settings->GetRenderPipelineLayout(); renderPipelineInfo.pipelineLayout = m_pipelineInfo.settings->GetRenderPipelineLayout();
for (const auto& shaderStage : m_pipelineInfo.shaders) for (const auto& shaderEntry : m_pipelineInfo.shaders)
{ {
if (shaderStage) if (shaderEntry.uberShader)
renderPipelineInfo.shaderStages.push_back(shaderStage); renderPipelineInfo.shaderStages.push_back(shaderEntry.uberShader->Get(shaderEntry.enabledConditions));
} }
renderPipelineInfo.vertexBuffers = vertexBuffers; renderPipelineInfo.vertexBuffers = vertexBuffers;

View File

@ -151,8 +151,8 @@ namespace Nz
s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType_Float4); s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType_Float4);
s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType_Float4); s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType_Float4);
MaterialSettings::PredefinedBinding predefinedBinding; MaterialSettings::Builder settings;
predefinedBinding.fill(MaterialSettings::InvalidIndex); settings.predefinedBinding.fill(MaterialSettings::InvalidIndex);
std::vector<MaterialSettings::UniformVariable> phongVariables; std::vector<MaterialSettings::UniformVariable> phongVariables;
phongVariables.assign({ phongVariables.assign({
@ -187,10 +187,8 @@ namespace Nz
AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.alphaThreshold) = 0.2f; AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.alphaThreshold) = 0.2f;
AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.shininess) = 50.f; AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.shininess) = 50.f;
std::vector<MaterialSettings::UniformBlock> uniformBlocks; s_phongUniformBlockIndex = settings.uniformBlocks.size();
settings.uniformBlocks.push_back({
s_phongUniformBlockIndex = uniformBlocks.size();
uniformBlocks.push_back({
phongUniformStruct.GetSize(), phongUniformStruct.GetSize(),
"PhongSettings", "PhongSettings",
"MaterialPhongSettings", "MaterialPhongSettings",
@ -198,65 +196,63 @@ namespace Nz
std::move(defaultValues) std::move(defaultValues)
}); });
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock; settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = settings.sharedUniformBlocks.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = sharedUniformBlock.size(); settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock());
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock()); settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboLighData)] = settings.sharedUniformBlocks.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboLighData)] = sharedUniformBlock.size(); settings.sharedUniformBlocks.push_back(PredefinedLightData::GetUniformBlock());
sharedUniformBlock.push_back(PredefinedLightData::GetUniformBlock()); settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = settings.sharedUniformBlocks.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = sharedUniformBlock.size(); settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock());
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
std::vector<MaterialSettings::Texture> textures; s_textureIndexes.alpha = settings.textures.size();
s_textureIndexes.alpha = textures.size(); settings.textures.push_back({
textures.push_back({
"MaterialAlphaMap", "MaterialAlphaMap",
"Alpha", "Alpha",
ImageType_2D ImageType_2D
}); });
s_textureIndexes.diffuse = textures.size(); s_textureIndexes.diffuse = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"MaterialDiffuseMap", "MaterialDiffuseMap",
"Diffuse", "Diffuse",
ImageType_2D ImageType_2D
}); });
s_textureIndexes.emissive = textures.size(); s_textureIndexes.emissive = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"MaterialEmissiveMap", "MaterialEmissiveMap",
"Emissive", "Emissive",
ImageType_2D ImageType_2D
}); });
s_textureIndexes.height = textures.size(); s_textureIndexes.height = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"MaterialHeightMap", "MaterialHeightMap",
"Height", "Height",
ImageType_2D ImageType_2D
}); });
s_textureIndexes.normal = textures.size(); s_textureIndexes.normal = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"MaterialNormalMap", "MaterialNormalMap",
"Normal", "Normal",
ImageType_2D ImageType_2D
}); });
s_textureIndexes.specular = textures.size(); s_textureIndexes.specular = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"MaterialSpecularMap", "MaterialSpecularMap",
"Specular", "Specular",
ImageType_2D ImageType_2D
}); });
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = textures.size(); settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
textures.push_back({ settings.textures.push_back({
"TextureOverlay", "TextureOverlay",
"Overlay", "Overlay",
ImageType_2D, ImageType_2D,
}); });
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding, MaterialSettings::DefaultShaders{}); s_materialSettings = std::make_shared<MaterialSettings>(std::move(settings));
return true; return true;
} }

View File

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78,83,72,82,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,3,0,0,0,13,66,97,115,105,99,83,101,116,116,105,110,103,115,0,0,0,2,0,0,0,14,65,108,112,104,97,84,104,114,101,115,104,111,108,100,0,0,0,0,1,0,0,0,12,68,105,102,102,117,115,101,67,111,108,111,114,0,0,0,0,4,0,0,0,12,73,110,115,116,97,110,99,101,68,97,116,97,0,0,0,2,0,0,0,11,119,111,114,108,100,77,97,116,114,105,120,0,0,0,0,9,0,0,0,14,105,110,118,87,111,114,108,100,77,97,116,114,105,120,0,0,0,0,9,0,0,0,10,86,105,101,119,101,114,68,97,116,97,0,0,0,9,0,0,0,16,112,114,111,106,101,99,116,105,111,110,77,97,116,114,105,120,0,0,0,0,9,0,0,0,19,105,110,118,80,114,111,106,101,99,116,105,111,110,77,97,116,114,105,120,0,0,0,0,9,0,0,0,10,118,105,101,119,77,97,116,114,105,120,0,0,0,0,9,0,0,0,13,105,110,118,86,105,101,119,77,97,116,114,105,120,0,0,0,0,9,0,0,0,14,118,105,101,119,80,114,111,106,77,97,116,114,105,120,0,0,0,0,9,0,0,0,17,105,110,118,86,105,101,119,80,114,111,106,77,97,116,114,105,120,0,0,0,0,9,0,0,0,16,114,101,110,100,101,114,84,97,114,103,101,116,83,105,122,101,0,0,0,0,2,0,0,0,19,105,110,118,82,101,110,100,101,114,84,97,114,103,101,116,83,105,122,101,0,0,0,0,2,0,0,0,11,101,121,101,80,111,115,105,116,105,111,110,0,0,0,0,3,0,0,0,3,0,0,0,5,105,110,80,111,115,0,0,0,0,3,1,0,0,0,0,0,0,0,9,105,110,78,111,114,109,97,108,115,0,0,0,0,3,1,0,0,0,1,0,0,0,10,105,110,84,101,120,67,111,111,114,100,0,0,0,0,2,1,0,0,0,2,0,0,0,2,0,0,0,10,118,101,114,116,78,111,114,109,97,108,0,0,0,0,3,1,0,0,0,0,0,0,0,6,118,101,114,116,85,86,0,0,0,0,2,1,0,0,0,1,0,0,0,3,0,0,0,10,118,105,101,119,101,114,68,97,116,97,1,0,0,0,10,86,105,101,119,101,114,68,97,116,97,1,0,0,0,5,1,0,0,0,0,0,0,0,12,105,110,115,116,97,110,99,101,68,97,116,97,1,0,0,0,12,73,110,115,116,97,110,99,101,68,97,116,97,1,0,0,0,4,1,0,0,0,0,0,0,0,8,115,101,116,116,105,110,103,115,1,0,0,0,13,66,97,115,105,99,83,101,116,116,105,110,103,115,1,0,0,0,3,1,0,0,0,0,0,0,0,1,0,0,0,4,109,97,105,110,0,0,0,11,0,0,0,0,0,0,0,15,0,0,0,3,0,0,0,10,0,0,0,1,0,0,0,0,0,0,0,11,0,0,0,3,0,0,0,6,118,101,114,116,85,86,0,0,0,0,2,0,0,0,11,0,0,0,1,0,0,0,10,105,110,84,101,120,67,111,111,114,100,0,0,0,0,2,0,0,0,10,0,0,0,1,0,0,0,0,0,0,0,11,0,0,0,3,0,0,0,10,118,101,114,116,78,111,114,109,97,108,0,0,0,0,3,0,0,0,11,0,0,0,1,0,0,0,9,105,110,78,111,114,109,97,108,115,0,0,0,0,3,0,0,0,10,0,0,0,1,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,11,0,0,0,5,0,0,0,10,118,105,101,119,101,114,68,97,116,97,1,0,0,0,10,86,105,101,119,101,114,68,97,116,97,0,0,0,0,9,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,5,0,0,0,10,118,105,101,119,101,114,68,97,116,97,1,0,0,0,10,86,105,101,119,101,114,68,97,116,97,0,0,0,0,9,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,11,0,0,0,5,0,0,0,12,105,110,115,116,97,110,99,101,68,97,116,97,1,0,0,0,12,73,110,115,116,97,110,99,101,68,97,116,97,0,0,0,0,9,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,11,0,0,0,1,0,0,0,5,105,110,80,111,115,0,0,0,0,3,0,0,0,5,0,0,0,1,63,128,0,0,255,255,255,255,255,255,255,255,

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@ -0,0 +1,54 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <limits>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
UberShader::UberShader(ShaderAst shaderAst) :
m_shaderAst(std::move(shaderAst))
{
std::size_t conditionCount = m_shaderAst.GetConditionCount();
if (conditionCount >= 64)
throw std::runtime_error("Too many conditions");
m_combinationMask = std::numeric_limits<UInt64>::max();
m_combinationMask <<= conditionCount;
m_combinationMask = ~m_combinationMask;
}
UInt64 UberShader::GetConditionFlagByName(const std::string_view& condition) const
{
std::size_t conditionIndex = m_shaderAst.FindConditionByName(condition);
if (conditionIndex != ShaderAst::InvalidCondition)
return SetBit<UInt64>(0, conditionIndex);
else
return 0;
}
const std::shared_ptr<ShaderStage>& UberShader::Get(UInt64 combination)
{
combination &= m_combinationMask;
auto it = m_combinations.find(combination);
if (it == m_combinations.end())
{
ShaderWriter::States states;
states.enabledConditions = combination;
std::shared_ptr<ShaderStage> stage = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(m_shaderAst, std::move(states));
it = m_combinations.emplace(combination, std::move(stage)).first;
}
return it->second;
}
}

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@ -93,6 +93,7 @@ namespace Nz
command.framebuffer->Activate(); command.framebuffer->Activate();
context = GL::Context::GetCurrentContext(); context = GL::Context::GetCurrentContext();
context->glClearColor(0.5, 0.5, 0.5, 1.0);
context->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); context->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} }
else else

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@ -68,6 +68,11 @@ namespace Nz
return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo)); return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
} }
std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
return std::make_shared<OpenGLShaderStage>(*this, shaderAst, states);
}
std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{ {
return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize); return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);

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@ -20,6 +20,8 @@ namespace Nz
const auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, i); const auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, i);
UInt32 textureIndex = textureDescriptor.bindingIndex; UInt32 textureIndex = textureDescriptor.bindingIndex;
if (textureIndex == OpenGLRenderPipelineLayout::InvalidIndex)
continue;
context.BindSampler(textureIndex, textureDescriptor.sampler); context.BindSampler(textureIndex, textureDescriptor.sampler);
context.BindTexture(textureIndex, textureDescriptor.textureTarget, textureDescriptor.texture); context.BindTexture(textureIndex, textureDescriptor.textureTarget, textureDescriptor.texture);
@ -29,6 +31,10 @@ namespace Nz
{ {
const auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, i); const auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, i);
UInt32 uboIndex = uboDescriptor.bindingIndex;
if (uboIndex == OpenGLRenderPipelineLayout::InvalidIndex)
continue;
context.BindUniformBuffer(uboDescriptor.bindingIndex, uboDescriptor.buffer, uboDescriptor.offset, uboDescriptor.size); context.BindUniformBuffer(uboDescriptor.bindingIndex, uboDescriptor.buffer, uboDescriptor.offset, uboDescriptor.size);
} }
} }

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@ -14,6 +14,15 @@
namespace Nz namespace Nz
{ {
OpenGLShaderStage::OpenGLShaderStage(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
if (!m_shader.Create(device, ToOpenGL(shaderAst.GetStage())))
throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
Create(device, shaderAst, states);
CheckCompilationStatus();
}
OpenGLShaderStage::OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) OpenGLShaderStage::OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{ {
if (!m_shader.Create(device, ToOpenGL(type))) if (!m_shader.Create(device, ToOpenGL(type)))
@ -28,32 +37,11 @@ namespace Nz
case ShaderLanguage::NazaraBinary: case ShaderLanguage::NazaraBinary:
{ {
ByteStream byteStream(source, sourceSize); auto shader = UnserializeShader(source, sourceSize);
auto shader = Nz::UnserializeShader(byteStream);
if (shader.GetStage() != type) if (shader.GetStage() != type)
throw std::runtime_error("incompatible shader stage"); throw std::runtime_error("incompatible shader stage");
const auto& context = device.GetReferenceContext(); Create(device, shader, {});
const auto& contextParams = context.GetParams();
GlslWriter::Environment env;
env.glES = (contextParams.type == GL::ContextType::OpenGL_ES);
env.glMajorVersion = contextParams.glMajorVersion;
env.glMinorVersion = contextParams.glMinorVersion;
env.extCallback = [&](const std::string_view& ext)
{
return context.IsExtensionSupported(std::string(ext));
};
env.flipYPosition = true;
GlslWriter writer;
writer.SetEnv(env);
std::string code = writer.Generate(shader);
m_shader.SetSource(code.data(), code.size());
m_shader.Compile();
break; break;
} }
@ -71,8 +59,39 @@ namespace Nz
throw std::runtime_error("Unsupported shader language"); throw std::runtime_error("Unsupported shader language");
} }
CheckCompilationStatus();
}
void OpenGLShaderStage::CheckCompilationStatus()
{
std::string errorLog; std::string errorLog;
if (!m_shader.GetCompilationStatus(&errorLog)) if (!m_shader.GetCompilationStatus(&errorLog))
throw std::runtime_error("Failed to compile shader: " + errorLog); throw std::runtime_error("Failed to compile shader: " + errorLog);
} }
void OpenGLShaderStage::Create(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
const auto& context = device.GetReferenceContext();
const auto& contextParams = context.GetParams();
GlslWriter::Environment env;
env.glES = (contextParams.type == GL::ContextType::OpenGL_ES);
env.glMajorVersion = contextParams.glMajorVersion;
env.glMinorVersion = contextParams.glMinorVersion;
env.extCallback = [&](const std::string_view& ext)
{
return context.IsExtensionSupported(std::string(ext));
};
env.flipYPosition = true;
GlslWriter writer;
writer.SetEnv(env);
std::string code = writer.Generate(shaderAst, states);
NazaraError(code);
m_shader.SetSource(code.data(), code.size());
m_shader.Compile();
}
} }

View File

@ -174,7 +174,7 @@ namespace Nz::GL
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB
}; };
m_handle = baseContext->wglCreateContextAttribsARB(m_deviceContext, nullptr, attributes.data()); m_handle = baseContext->wglCreateContextAttribsARB(m_deviceContext, (shareContext) ? shareContext->m_handle : nullptr, attributes.data());
if (m_handle) if (m_handle)
{ {
m_params.type = ContextType::OpenGL; m_params.type = ContextType::OpenGL;
@ -198,16 +198,16 @@ namespace Nz::GL
return false; return false;
} }
m_params.type = ContextType::OpenGL; if (shareContext)
}
if (shareContext)
{
if (!m_loader.wglShareLists(shareContext->m_handle, m_handle))
{ {
NazaraError("failed to share context objects: " + Error::GetLastSystemError()); if (!m_loader.wglShareLists(shareContext->m_handle, m_handle))
return false; {
NazaraError("failed to share context objects: " + Error::GetLastSystemError());
return false;
}
} }
m_params.type = ContextType::OpenGL;
} }
LoadWGLExt(); LoadWGLExt();

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@ -39,7 +39,7 @@ namespace Nz
float Arbiter2D::GetContactDepth(std::size_t i) const float Arbiter2D::GetContactDepth(std::size_t i) const
{ {
return cpArbiterGetDepth(m_arbiter, int(i)); return float(cpArbiterGetDepth(m_arbiter, int(i)));
} }
Nz::Vector2f Arbiter2D::GetContactPointA(std::size_t i) const Nz::Vector2f Arbiter2D::GetContactPointA(std::size_t i) const

View File

@ -5,6 +5,7 @@
#include <Nazara/Shader/GlslWriter.hpp> #include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Core/Algorithm.hpp> #include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/CallOnExit.hpp> #include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp> #include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderAstCloner.hpp> #include <Nazara/Shader/ShaderAstCloner.hpp>
#include <Nazara/Shader/ShaderAstValidator.hpp> #include <Nazara/Shader/ShaderAstValidator.hpp>
@ -418,21 +419,17 @@ namespace Nz
switch (node.op) switch (node.op)
{ {
case ShaderNodes::BinaryType::Add: case ShaderNodes::BinaryType::Add: Append(" + "); break;
Append(" + "); case ShaderNodes::BinaryType::Substract: Append(" - "); break;
break; case ShaderNodes::BinaryType::Multiply: Append(" * "); break;
case ShaderNodes::BinaryType::Substract: case ShaderNodes::BinaryType::Divide: Append(" / "); break;
Append(" - ");
break; case ShaderNodes::BinaryType::CompEq: Append(" == "); break;
case ShaderNodes::BinaryType::Multiply: case ShaderNodes::BinaryType::CompGe: Append(" >= "); break;
Append(" * "); case ShaderNodes::BinaryType::CompGt: Append(" > "); break;
break; case ShaderNodes::BinaryType::CompLe: Append(" <= "); break;
case ShaderNodes::BinaryType::Divide: case ShaderNodes::BinaryType::CompLt: Append(" < "); break;
Append(" / "); case ShaderNodes::BinaryType::CompNe: Append(" != "); break;
break;
case ShaderNodes::BinaryType::Equality:
Append(" == ");
break;
} }
Visit(node.right, true); Visit(node.right, true);
@ -448,15 +445,17 @@ namespace Nz
Append(node.exprType); Append(node.exprType);
Append("("); Append("(");
for (std::size_t i = 0; node.expressions[i]; ++i) bool first = true;
for (const auto& exprPtr : node.expressions)
{ {
if (i != 0) if (!exprPtr)
break;
if (!first)
m_currentState->stream << ", "; m_currentState->stream << ", ";
const auto& exprPtr = node.expressions[i];
NazaraAssert(exprPtr, "Invalid expression");
Visit(exprPtr); Visit(exprPtr);
first = false;
} }
Append(")"); Append(")");
@ -465,7 +464,10 @@ namespace Nz
void GlslWriter::Visit(ShaderNodes::ConditionalExpression& node) void GlslWriter::Visit(ShaderNodes::ConditionalExpression& node)
{ {
if (m_context.states->enabledConditions.count(node.conditionName) != 0) std::size_t conditionIndex = m_context.shader->FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_context.states->enabledConditions, conditionIndex))
Visit(node.truePath); Visit(node.truePath);
else else
Visit(node.falsePath); Visit(node.falsePath);
@ -473,7 +475,10 @@ namespace Nz
void GlslWriter::Visit(ShaderNodes::ConditionalStatement& node) void GlslWriter::Visit(ShaderNodes::ConditionalStatement& node)
{ {
if (m_context.states->enabledConditions.count(node.conditionName) != 0) std::size_t conditionIndex = m_context.shader->FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_context.states->enabledConditions, conditionIndex))
Visit(node.statement); Visit(node.statement);
} }
@ -604,7 +609,7 @@ namespace Nz
void GlslWriter::Visit(ShaderNodes::SwizzleOp& node) void GlslWriter::Visit(ShaderNodes::SwizzleOp& node)
{ {
Visit(node.expression); Visit(node.expression, true);
Append("."); Append(".");
for (std::size_t i = 0; i < node.componentCount; ++i) for (std::size_t i = 0; i < node.componentCount; ++i)

View File

@ -659,6 +659,9 @@ namespace Nz
Int32 nodeTypeInt; Int32 nodeTypeInt;
m_stream >> nodeTypeInt; m_stream >> nodeTypeInt;
if (nodeTypeInt < static_cast<Int32>(ShaderNodes::NodeType::None) || nodeTypeInt > static_cast<Int32>(ShaderNodes::NodeType::Max))
throw std::runtime_error("invalid node type");
ShaderNodes::NodeType nodeType = static_cast<ShaderNodes::NodeType>(nodeTypeInt); ShaderNodes::NodeType nodeType = static_cast<ShaderNodes::NodeType>(nodeTypeInt);
#define HandleType(Type) case ShaderNodes::NodeType:: Type : node = std::make_shared<ShaderNodes:: Type>(); break #define HandleType(Type) case ShaderNodes::NodeType:: Type : node = std::make_shared<ShaderNodes:: Type>(); break

View File

@ -150,8 +150,17 @@ namespace Nz
switch (node.op) switch (node.op)
{ {
case ShaderNodes::BinaryType::CompGe:
case ShaderNodes::BinaryType::CompGt:
case ShaderNodes::BinaryType::CompLe:
case ShaderNodes::BinaryType::CompLt:
if (leftType == ShaderNodes::BasicType::Boolean)
throw AstError{ "this operation is not supported for booleans" };
[[fallthrough]];
case ShaderNodes::BinaryType::Add: case ShaderNodes::BinaryType::Add:
case ShaderNodes::BinaryType::Equality: case ShaderNodes::BinaryType::CompEq:
case ShaderNodes::BinaryType::CompNe:
case ShaderNodes::BinaryType::Substract: case ShaderNodes::BinaryType::Substract:
TypeMustMatch(node.left, node.right); TypeMustMatch(node.left, node.right);
break; break;
@ -236,7 +245,7 @@ namespace Nz
} }
if (componentCount != requiredComponents) if (componentCount != requiredComponents)
throw AstError{ "Component count doesn't match required component count" }; throw AstError{ "component count doesn't match required component count" };
ShaderAstRecursiveVisitor::Visit(node); ShaderAstRecursiveVisitor::Visit(node);
} }
@ -246,28 +255,16 @@ namespace Nz
MandatoryNode(node.truePath); MandatoryNode(node.truePath);
MandatoryNode(node.falsePath); MandatoryNode(node.falsePath);
for (std::size_t i = 0; i < m_shader.GetConditionCount(); ++i) if (m_shader.FindConditionByName(node.conditionName) == ShaderAst::InvalidCondition)
{ throw AstError{ "condition not found" };
const auto& condition = m_shader.GetCondition(i);
if (condition.name == node.conditionName)
return;
}
throw AstError{ "Condition not found" };
} }
void ShaderAstValidator::Visit(ShaderNodes::ConditionalStatement& node) void ShaderAstValidator::Visit(ShaderNodes::ConditionalStatement& node)
{ {
MandatoryNode(node.statement); MandatoryNode(node.statement);
for (std::size_t i = 0; i < m_shader.GetConditionCount(); ++i) if (m_shader.FindConditionByName(node.conditionName) == ShaderAst::InvalidCondition)
{ throw AstError{ "condition not found" };
const auto& condition = m_shader.GetCondition(i);
if (condition.name == node.conditionName)
return;
}
throw AstError{ "Condition not found" };
} }
void ShaderAstValidator::Visit(ShaderNodes::Constant& /*node*/) void ShaderAstValidator::Visit(ShaderNodes::Constant& /*node*/)

View File

@ -140,7 +140,12 @@ namespace Nz::ShaderNodes
break; break;
} }
case BinaryType::Equality: case BinaryType::CompEq:
case BinaryType::CompGe:
case BinaryType::CompGt:
case BinaryType::CompLe:
case BinaryType::CompLt:
case BinaryType::CompNe:
exprType = BasicType::Boolean; exprType = BasicType::Boolean;
break; break;
} }

View File

@ -154,7 +154,7 @@ namespace Nz
break; break;
} }
case ShaderNodes::BinaryType::Equality: case ShaderNodes::BinaryType::CompEq:
{ {
switch (leftType) switch (leftType)
{ {
@ -185,6 +185,166 @@ namespace Nz
break; break;
} }
case ShaderNodes::BinaryType::CompGe:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdGreaterThan;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSGreaterThan;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpUGreaterThan;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompGt:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdGreaterThanEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSGreaterThanEqual;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpUGreaterThanEqual;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompLe:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdLessThanEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSLessThanEqual;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpULessThanEqual;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompLt:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdLessThan;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSLessThan;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpULessThan;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompNe:
{
switch (leftType)
{
case ShaderNodes::BasicType::Boolean:
return SpirvOp::OpLogicalNotEqual;
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdNotEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpINotEqual;
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::Multiply: case ShaderNodes::BinaryType::Multiply:
{ {

View File

@ -33,7 +33,8 @@ namespace Nz
using LocalContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::LocalVariable>>; using LocalContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::LocalVariable>>;
using ParameterContainer = std::unordered_set< std::shared_ptr<const ShaderNodes::ParameterVariable>>; using ParameterContainer = std::unordered_set< std::shared_ptr<const ShaderNodes::ParameterVariable>>;
PreVisitor(const SpirvWriter::States& conditions, SpirvConstantCache& constantCache) : PreVisitor(const ShaderAst& shader, const SpirvWriter::States& conditions, SpirvConstantCache& constantCache) :
m_shader(shader),
m_conditions(conditions), m_conditions(conditions),
m_constantCache(constantCache) m_constantCache(constantCache)
{ {
@ -52,7 +53,10 @@ namespace Nz
void Visit(ShaderNodes::ConditionalExpression& node) override void Visit(ShaderNodes::ConditionalExpression& node) override
{ {
if (m_conditions.enabledConditions.count(node.conditionName) != 0) std::size_t conditionIndex = m_shader.FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_conditions.enabledConditions, conditionIndex))
Visit(node.truePath); Visit(node.truePath);
else else
Visit(node.falsePath); Visit(node.falsePath);
@ -60,7 +64,10 @@ namespace Nz
void Visit(ShaderNodes::ConditionalStatement& node) override void Visit(ShaderNodes::ConditionalStatement& node) override
{ {
if (m_conditions.enabledConditions.count(node.conditionName) != 0) std::size_t conditionIndex = m_shader.FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_conditions.enabledConditions, conditionIndex))
Visit(node.statement); Visit(node.statement);
} }
@ -141,6 +148,7 @@ namespace Nz
ParameterContainer paramVars; ParameterContainer paramVars;
private: private:
const ShaderAst& m_shader;
const SpirvWriter::States& m_conditions; const SpirvWriter::States& m_conditions;
SpirvConstantCache& m_constantCache; SpirvConstantCache& m_constantCache;
}; };
@ -229,7 +237,7 @@ namespace Nz
ShaderAstCloner cloner; ShaderAstCloner cloner;
PreVisitor preVisitor(conditions, state.constantTypeCache); PreVisitor preVisitor(shader, conditions, state.constantTypeCache);
for (const auto& func : shader.GetFunctions()) for (const auto& func : shader.GetFunctions())
{ {
functionStatements.emplace_back(cloner.Clone(func.statement)); functionStatements.emplace_back(cloner.Clone(func.statement));

View File

@ -39,6 +39,15 @@ namespace Nz
return pipelineLayout; return pipelineLayout;
} }
std::shared_ptr<ShaderStage> VulkanDevice::InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
auto stage = std::make_shared<VulkanShaderStage>();
if (!stage->Create(*this, shaderAst, states))
return {};
return stage;
}
std::shared_ptr<ShaderStage> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) std::shared_ptr<ShaderStage> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{ {
auto stage = std::make_shared<VulkanShaderStage>(); auto stage = std::make_shared<VulkanShaderStage>();

View File

@ -10,6 +10,26 @@
namespace Nz namespace Nz
{ {
bool VulkanShaderStage::Create(Vk::Device& device, const ShaderAst& shader, const ShaderWriter::States& states)
{
m_stage = shader.GetStage();
SpirvWriter::Environment env;
SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shader, states);
if (!m_shaderModule.Create(device, code.data(), code.size() * sizeof(UInt32)))
{
NazaraError("Failed to create shader module");
return false;
}
return true;
}
bool VulkanShaderStage::Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) bool VulkanShaderStage::Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{ {
m_stage = type; m_stage = type;
@ -18,24 +38,12 @@ namespace Nz
{ {
case ShaderLanguage::NazaraBinary: case ShaderLanguage::NazaraBinary:
{ {
ByteStream byteStream(source, sourceSize); auto shader = UnserializeShader(source, sourceSize);
auto shader = Nz::UnserializeShader(byteStream);
if (shader.GetStage() != type) if (shader.GetStage() != type)
throw std::runtime_error("incompatible shader stage"); throw std::runtime_error("incompatible shader stage");
SpirvWriter::Environment env; if (!Create(device, shader, {}))
SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shader);
if (!m_shaderModule.Create(device, code.data(), code.size() * sizeof(UInt32)))
{
NazaraError("Failed to create shader module");
return false; return false;
}
break; break;
} }

View File

@ -49,7 +49,11 @@ namespace Nz
ss << "[Validation]"; ss << "[Validation]";
ss << "[" << pCallbackData->messageIdNumber << ":" << pCallbackData->pMessageIdName << "]: " << pCallbackData->pMessage; ss << "[" << pCallbackData->messageIdNumber;
if (pCallbackData->pMessageIdName)
ss << ":" << pCallbackData->pMessageIdName;
ss << "]: " << pCallbackData->pMessage;
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
NazaraError(ss.str()); NazaraError(ss.str());

View File

@ -0,0 +1,163 @@
#pragma once
#ifndef NAZARA_SHADERNODES_BINOP_HPP
#define NAZARA_SHADERNODES_BINOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
class BinOp : public ShaderNode
{
public:
BinOp(ShaderGraph& graph);
~BinOp() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
virtual QString GetOperationString() const = 0;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<DataType> m_lhs;
std::shared_ptr<DataType> m_rhs;
std::shared_ptr<DataType> m_output;
};
template<typename DataType>
class BinAdd : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Add>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Add>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinMul : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinSub : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Substract>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Substract>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinDiv : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Divide>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Divide>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
class FloatAdd : public BinAdd<FloatData>
{
public:
using BinAdd<FloatData>::BinAdd;
QString caption() const override { return "Float addition"; }
QString name() const override { return "float_add"; }
};
class FloatMul : public BinMul<FloatData>
{
public:
using BinMul<FloatData>::BinMul;
QString caption() const override { return "Float multiplication"; }
QString name() const override { return "float_mul"; }
};
class FloatSub : public BinMul<FloatData>
{
public:
using BinMul<FloatData>::BinMul;
QString caption() const override { return "Float subtraction"; }
QString name() const override { return "float_sub"; }
};
class FloatDiv : public BinDiv<FloatData>
{
public:
using BinDiv<FloatData>::BinDiv;
QString caption() const override { return "Float division"; }
QString name() const override { return "float_div"; }
};
class VecAdd : public BinAdd<VecData>
{
public:
using BinAdd<VecData>::BinAdd;
QString caption() const override { return "Vector addition"; }
QString name() const override { return "vec_add"; }
};
class VecMul : public BinMul<VecData>
{
public:
using BinMul<VecData>::BinMul;
QString caption() const override { return "Vector multiplication"; }
QString name() const override { return "vec_mul"; }
};
class VecSub : public BinMul<VecData>
{
public:
using BinMul<VecData>::BinMul;
QString caption() const override { return "Vector subtraction"; }
QString name() const override { return "vec_sub"; }
};
class VecDiv : public BinDiv<VecData>
{
public:
using BinDiv<VecData>::BinDiv;
QString caption() const override { return "Vector division"; }
QString name() const override { return "vec_div"; }
};
#include <ShaderNode/DataModels/BinOp.inl>
#endif

View File

@ -0,0 +1,240 @@
#include <ShaderNode/DataModels/BinOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
BinOp<DataType, Op>::BinOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
Nz::ShaderNodes::NodePtr BinOp<DataType, Op>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<Op>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeDataType BinOp<DataType, Op>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return DataType::Type();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
unsigned int BinOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
default: break;
}
assert(false);
throw std::runtime_error("invalid port type");
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
std::shared_ptr<QtNodes::NodeData> BinOp<DataType, Op>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString BinOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
switch (portIndex)
{
case 0:
return "A";
case 1:
return "B";
default:
break;
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return "A " + GetOperationString() + " B";
}
default:
break;
}
return QString{};
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool BinOp<DataType, Op>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return portType == QtNodes::PortType::In || portType == QtNodes::PortType::Out;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void BinOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
std::shared_ptr<DataType> castedValue;
if (value && value->type().id == DataType::Type().id)
castedValue = std::static_pointer_cast<DataType>(value);
if (index == 0)
m_lhs = std::move(castedValue);
else
m_rhs = std::move(castedValue);
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeValidationState BinOp<DataType, Op>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return QtNodes::NodeValidationState::Error;
}
return QtNodes::NodeValidationState::Valid;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString BinOp<DataType, Op>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return "Incompatible components count (left has " + QString::number(m_lhs->componentCount) + ", right has " + QString::number(m_rhs->componentCount) + ")";
}
return QString();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool BinOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void BinOp<DataType, Op>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
if constexpr (std::is_same_v<DataType, VecData>)
m_output = std::make_shared<DataType>(4);
else
m_output = std::make_shared<DataType>();
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(Nz::Vector4f::Zero());
return;
}
if constexpr (std::is_same_v<DataType, VecData>)
m_output = std::make_shared<DataType>(m_lhs->componentCount);
else
m_output = std::make_shared<DataType>();
const PreviewValues& leftPreview = m_lhs->preview;
const PreviewValues& rightPreview = m_rhs->preview;
std::size_t maxWidth = std::max(leftPreview.GetWidth(), rightPreview.GetWidth());
std::size_t maxHeight = std::max(leftPreview.GetHeight(), rightPreview.GetHeight());
// FIXME: Prevent useless copy
PreviewValues leftResized = leftPreview;
if (leftResized.GetWidth() != maxWidth || leftResized.GetHeight() != maxHeight)
leftResized = leftResized.Resized(maxWidth, maxHeight);
PreviewValues rightResized = rightPreview;
if (rightResized.GetWidth() != maxWidth || rightResized.GetHeight() != maxHeight)
rightResized = rightResized.Resized(maxWidth, maxHeight);
m_output->preview = PreviewValues(maxWidth, maxHeight);
ApplyOp(leftResized.GetData(), rightResized.GetData(), m_output->preview.GetData(), maxWidth * maxHeight);
Q_EMIT dataUpdated(0);
UpdatePreview();
}
template<typename DataType>
void BinAdd<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] + right[i];
}
template<typename DataType>
QString BinAdd<DataType>::GetOperationString() const
{
return "+";
}
template<typename DataType>
void BinMul<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] * right[i];
}
template<typename DataType>
QString BinMul<DataType>::GetOperationString() const
{
return "*";
}
template<typename DataType>
void BinSub<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] - right[i];
}
template<typename DataType>
QString BinSub<DataType>::GetOperationString() const
{
return "-";
}
template<typename DataType>
void BinDiv<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] / right[i];
}
template<typename DataType>
QString BinDiv<DataType>::GetOperationString() const
{
return "/";
}

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@ -0,0 +1,126 @@
#include <ShaderNode/DataModels/BoolValue.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QCheckBox>
#include <cassert>
BoolValue::BoolValue(ShaderGraph& graph) :
ShaderNode(graph),
m_value(true)
{
UpdatePreview();
}
QString BoolValue::caption() const
{
static QString caption = "Boolean constant";
return caption;
}
QString BoolValue::name() const
{
static QString name = "bool_constant";
return name;
}
QtNodes::NodeDataType BoolValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::Out);
assert(portIndex == 0);
return BoolData::Type();
}
unsigned int BoolValue::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
std::shared_ptr<QtNodes::NodeData> BoolValue::outData(QtNodes::PortIndex port)
{
assert(port == 0);
float c = (m_value) ? 1.f : 0.f;
auto out = std::make_shared<BoolData>();
out->preview(0, 0) = Nz::Vector4f(c, c, c, 1.f);
return out;
}
QString BoolValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
return (m_value) ? "true" : "false";
}
bool BoolValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
return portType == QtNodes::PortType::Out;
}
void BoolValue::BuildNodeEdition(QFormLayout* layout)
{
ShaderNode::BuildNodeEdition(layout);
QCheckBox* checkbox = new QCheckBox;
checkbox->setCheckState((m_value) ? Qt::Checked : Qt::Unchecked);
connect(checkbox, &QCheckBox::stateChanged, [=](int newState)
{
m_value = (newState == Qt::Checked);
Q_EMIT dataUpdated(0);
UpdatePreview();
});
layout->addRow(tr("Value"), checkbox);
}
Nz::ShaderNodes::NodePtr BoolValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
{
assert(count == 0);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Constant(m_value);
}
bool BoolValue::ComputePreview(QPixmap& pixmap)
{
pixmap.fill(ToColor());
return true;
}
QColor BoolValue::ToColor() const
{
float value = (m_value) ? 1.f : 0.f;
return QColor::fromRgbF(value, value, value, value);
}
void BoolValue::restore(const QJsonObject& data)
{
m_value = float(data["value"].toBool(m_value));
ShaderNode::restore(data);
}
QJsonObject BoolValue::save() const
{
QJsonObject data = ShaderNode::save();
data["value"] = m_value;
return data;
}

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@ -0,0 +1,47 @@
#pragma once
#ifndef NAZARA_SHADERNODES_BOOLVALUE_HPP
#define NAZARA_SHADERNODES_BOOLVALUE_HPP
#include <QtGui/QImage>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <array>
class BoolValue : public ShaderNode
{
public:
BoolValue(ShaderGraph& graph);
~BoolValue() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
QColor ToColor() const;
void restore(const QJsonObject& data) override;
QJsonObject save() const override;
bool m_value;
};
#include <ShaderNode/DataModels/BoolValue.inl>
#endif

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@ -0,0 +1 @@
#include <ShaderNode/DataModels/BoolValue.hpp>

View File

@ -49,9 +49,10 @@ ShaderNode(graph)
UpdatePreview(); UpdatePreview();
} }
Nz::ShaderNodes::ExpressionPtr BufferField::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const Nz::ShaderNodes::NodePtr BufferField::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 0); assert(count == 0);
assert(outputIndex == 0);
if (!m_currentBufferIndex) if (!m_currentBufferIndex)
throw std::runtime_error("no buffer"); throw std::runtime_error("no buffer");

View File

@ -15,10 +15,9 @@ class BufferField : public ShaderNode
BufferField(ShaderGraph& graph); BufferField(ShaderGraph& graph);
~BufferField() = default; ~BufferField() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override; void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override { return "BufferField"; } QString caption() const override { return "BufferField"; }
QString name() const override { return "BufferField"; } QString name() const override { return "BufferField"; }

View File

@ -17,10 +17,9 @@ class CastVec : public ShaderNode
CastVec(ShaderGraph& graph); CastVec(ShaderGraph& graph);
~CastVec() = default; ~CastVec() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
void BuildNodeEdition(QFormLayout* layout) override; void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;

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@ -16,6 +16,44 @@ ShaderNode(graph)
m_output = std::make_shared<VecData>(ToComponentCount); m_output = std::make_shared<VecData>(ToComponentCount);
} }
template<std::size_t ToComponentCount>
Nz::ShaderNodes::NodePtr CastVec<ToComponentCount>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(m_input);
assert(count == 1);
assert(outputIndex == 0);
std::size_t fromComponentCount = m_input->componentCount;
if (ToComponentCount > fromComponentCount)
{
std::size_t overflowComponentCount = ToComponentCount - fromComponentCount;
std::array<Nz::ShaderNodes::ExpressionPtr, 4> expr;
expr[0] = expressions[0];
for (std::size_t i = 0; i < overflowComponentCount; ++i)
expr[i + 1] = Nz::ShaderBuilder::Constant(m_overflowComponents[i]);
constexpr auto ExpressionType = VecExpressionType<ToComponentCount>;
return Nz::ShaderBuilder::Cast<ExpressionType>(expr.data(), 1 + overflowComponentCount);
}
else if (ToComponentCount < fromComponentCount)
{
std::array<Nz::ShaderNodes::SwizzleComponent, ToComponentCount> swizzleComponents;
for (std::size_t i = 0; i < ToComponentCount; ++i)
swizzleComponents[i] = static_cast<Nz::ShaderNodes::SwizzleComponent>(static_cast<std::size_t>(Nz::ShaderNodes::SwizzleComponent::First) + i);
return std::apply([&](auto... components)
{
std::initializer_list<Nz::ShaderNodes::SwizzleComponent> componentList{ components... };
return Nz::ShaderBuilder::Swizzle(expressions[0], componentList);
}, swizzleComponents);
}
else
return expressions[0]; //< no-op
}
template<std::size_t ToComponentCount> template<std::size_t ToComponentCount>
void CastVec<ToComponentCount>::BuildNodeEdition(QFormLayout* layout) void CastVec<ToComponentCount>::BuildNodeEdition(QFormLayout* layout)
{ {
@ -48,43 +86,6 @@ void CastVec<ToComponentCount>::BuildNodeEdition(QFormLayout* layout)
} }
} }
template<std::size_t ToComponentCount>
Nz::ShaderNodes::ExpressionPtr CastVec<ToComponentCount>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(m_input);
assert(count == 1);
std::size_t fromComponentCount = m_input->componentCount;
if (ToComponentCount > fromComponentCount)
{
std::size_t overflowComponentCount = ToComponentCount - fromComponentCount;
std::array<Nz::ShaderNodes::ExpressionPtr, 4> expr;
expr[0] = expressions[0];
for (std::size_t i = 0; i < overflowComponentCount; ++i)
expr[i + 1] = Nz::ShaderBuilder::Constant(m_overflowComponents[i]);
constexpr auto ExpressionType = VecExpressionType<ToComponentCount>;
return Nz::ShaderBuilder::Cast<ExpressionType>(expr.data(), 1 + overflowComponentCount);
}
else if (ToComponentCount < fromComponentCount)
{
std::array<Nz::ShaderNodes::SwizzleComponent, ToComponentCount> swizzleComponents;
for (std::size_t i = 0; i < ToComponentCount; ++i)
swizzleComponents[i] = static_cast<Nz::ShaderNodes::SwizzleComponent>(static_cast<std::size_t>(Nz::ShaderNodes::SwizzleComponent::First) + i);
return std::apply([&](auto... components)
{
std::initializer_list<Nz::ShaderNodes::SwizzleComponent> componentList{ components... };
return Nz::ShaderBuilder::Swizzle(expressions[0], componentList);
}, swizzleComponents);
}
else
return expressions[0]; //< no-op
}
template<std::size_t ToComponentCount> template<std::size_t ToComponentCount>
QString CastVec<ToComponentCount>::caption() const QString CastVec<ToComponentCount>::caption() const
{ {

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@ -0,0 +1,220 @@
#pragma once
#ifndef NAZARA_SHADERNODES_COMPOP_HPP
#define NAZARA_SHADERNODES_COMPOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
class CompOp : public ShaderNode
{
public:
CompOp(ShaderGraph& graph);
~CompOp() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
virtual QString GetOperationString() const = 0;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<BoolData> m_output;
std::shared_ptr<DataType> m_lhs;
std::shared_ptr<DataType> m_rhs;
};
template<typename DataType>
class CompEq : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompEq>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompEq>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompGe : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGe>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGe>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompGt : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGt>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGt>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompLe : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLe>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLe>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompLt : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLt>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLt>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompNe : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompNe>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompNe>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
class FloatEq : public CompEq<FloatData>
{
public:
using CompEq<FloatData>::CompEq;
QString caption() const override { return "Float equality"; }
QString name() const override { return "float_eq"; }
};
class FloatGe : public CompGe<FloatData>
{
public:
using CompGe<FloatData>::CompGe;
QString caption() const override { return "Float greater than or equal"; }
QString name() const override { return "float_ge"; }
};
class FloatGt : public CompGt<FloatData>
{
public:
using CompGt<FloatData>::CompGt;
QString caption() const override { return "Float greater than"; }
QString name() const override { return "float_gt"; }
};
class FloatLe : public CompLe<FloatData>
{
public:
using CompLe<FloatData>::CompLe;
QString caption() const override { return "Float less than or equal"; }
QString name() const override { return "float_le"; }
};
class FloatLt : public CompLt<FloatData>
{
public:
using CompLt<FloatData>::CompLt;
QString caption() const override { return "Float less than"; }
QString name() const override { return "float_lt"; }
};
class FloatNe : public CompNe<FloatData>
{
public:
using CompNe<FloatData>::CompNe;
QString caption() const override { return "Float inequality"; }
QString name() const override { return "float_ne"; }
};
class VecEq : public CompEq<VecData>
{
public:
using CompEq<VecData>::CompEq;
QString caption() const override { return "Vector equality"; }
QString name() const override { return "vec_eq"; }
};
class VecGe : public CompGe<VecData>
{
public:
using CompGe<VecData>::CompGe;
QString caption() const override { return "Vector greater than or equal"; }
QString name() const override { return "vec_ge"; }
};
class VecGt : public CompGt<VecData>
{
public:
using CompGt<VecData>::CompGt;
QString caption() const override { return "Vector greater than"; }
QString name() const override { return "vec_gt"; }
};
class VecLe : public CompLe<VecData>
{
public:
using CompLe<VecData>::CompLe;
QString caption() const override { return "Vector less than or equal"; }
QString name() const override { return "vec_le"; }
};
class VecLt : public CompLt<VecData>
{
public:
using CompLt<VecData>::CompLt;
QString caption() const override { return "Vector less than"; }
QString name() const override { return "vec_lt"; }
};
class VecNe : public CompNe<VecData>
{
public:
using CompNe<VecData>::CompNe;
QString caption() const override { return "Vector inequality"; }
QString name() const override { return "vec_ne"; }
};
#include <ShaderNode/DataModels/CompOp.inl>
#endif

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@ -0,0 +1,293 @@
#include <ShaderNode/DataModels/CompOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
CompOp<DataType, Op>::CompOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
Nz::ShaderNodes::NodePtr CompOp<DataType, Op>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<Op>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeDataType CompOp<DataType, Op>::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex == 0 || portIndex == 1);
return DataType::Type();
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return BoolData::Type();
}
default: break;
}
assert(false);
throw std::runtime_error("invalid port type");
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
unsigned int CompOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
default: break;
}
assert(false);
throw std::runtime_error("invalid port type");
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
std::shared_ptr<QtNodes::NodeData> CompOp<DataType, Op>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString CompOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
switch (portIndex)
{
case 0:
return "A";
case 1:
return "B";
default:
break;
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return "A " + GetOperationString() + " B";
}
default:
break;
}
return QString{};
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool CompOp<DataType, Op>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return portType == QtNodes::PortType::In || portType == QtNodes::PortType::Out;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void CompOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
std::shared_ptr<DataType> castedValue;
if (value && value->type().id == DataType::Type().id)
castedValue = std::static_pointer_cast<DataType>(value);
if (index == 0)
m_lhs = std::move(castedValue);
else
m_rhs = std::move(castedValue);
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeValidationState CompOp<DataType, Op>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return QtNodes::NodeValidationState::Error;
}
return QtNodes::NodeValidationState::Valid;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString CompOp<DataType, Op>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return "Incompatible components count (left has " + QString::number(m_lhs->componentCount) + ", right has " + QString::number(m_rhs->componentCount) + ")";
}
return QString();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool CompOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void CompOp<DataType, Op>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output = std::make_shared<BoolData>();
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(Nz::Vector4f::Zero());
return;
}
m_output = std::make_shared<BoolData>();
const PreviewValues& leftPreview = m_lhs->preview;
const PreviewValues& rightPreview = m_rhs->preview;
std::size_t maxWidth = std::max(leftPreview.GetWidth(), rightPreview.GetWidth());
std::size_t maxHeight = std::max(leftPreview.GetHeight(), rightPreview.GetHeight());
// FIXME: Prevent useless copy
PreviewValues leftResized = leftPreview;
if (leftResized.GetWidth() != maxWidth || leftResized.GetHeight() != maxHeight)
leftResized = leftResized.Resized(maxWidth, maxHeight);
PreviewValues rightResized = rightPreview;
if (rightResized.GetWidth() != maxWidth || rightResized.GetHeight() != maxHeight)
rightResized = rightResized.Resized(maxWidth, maxHeight);
m_output->preview = PreviewValues(maxWidth, maxHeight);
ApplyOp(leftResized.GetData(), rightResized.GetData(), m_output->preview.GetData(), maxWidth * maxHeight);
Q_EMIT dataUpdated(0);
UpdatePreview();
}
template<typename DataType>
void CompEq<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] == right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompEq<DataType>::GetOperationString() const
{
return "==";
}
template<typename DataType>
void CompGe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] >= right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompGe<DataType>::GetOperationString() const
{
return ">=";
}
template<typename DataType>
void CompGt<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] > right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompGt<DataType>::GetOperationString() const
{
return ">";
}
template<typename DataType>
void CompLe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] >= right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompLe<DataType>::GetOperationString() const
{
return "<=";
}
template<typename DataType>
void CompLt<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] > right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompLt<DataType>::GetOperationString() const
{
return "<";
}
template<typename DataType>
void CompNe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] != right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompNe<DataType>::GetOperationString() const
{
return "!=";
}

View File

@ -35,9 +35,10 @@ ShaderNode(graph)
UpdatePreview(); UpdatePreview();
} }
Nz::ShaderNodes::ExpressionPtr ConditionalExpression::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr ConditionalExpression::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 2); assert(count == 2);
assert(outputIndex == 0);
if (!m_currentConditionIndex) if (!m_currentConditionIndex)
throw std::runtime_error("no condition"); throw std::runtime_error("no condition");
@ -100,15 +101,48 @@ void ConditionalExpression::BuildNodeEdition(QFormLayout* layout)
auto ConditionalExpression::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType auto ConditionalExpression::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
{ {
switch (portType)
{
case QtNodes::PortType::In:
{
switch (portIndex)
{
case 0:
{
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_truePath) ? m_truePath->type() : m_falsePath->type();
}
case 1:
{
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_falsePath) ? m_falsePath->type() : m_truePath->type();
}
default:
break;
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_truePath) ? m_truePath->type() : m_falsePath->type();
}
default:
break;
}
return VecData::Type(); return VecData::Type();
assert(portType == QtNodes::PortType::Out);
assert(portIndex == 0);
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_truePath) ? m_truePath->type() : m_falsePath->type();
} }
QString ConditionalExpression::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const QString ConditionalExpression::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
@ -120,10 +154,10 @@ QString ConditionalExpression::portCaption(QtNodes::PortType portType, QtNodes::
switch (portIndex) switch (portIndex)
{ {
case 0: case 0:
return "True path"; return "True expression";
case 1: case 1:
return "False path"; return "False expression";
default: default:
break; break;
@ -189,6 +223,9 @@ QtNodes::NodeValidationState ConditionalExpression::validationState() const
QString ConditionalExpression::validationMessage() const QString ConditionalExpression::validationMessage() const
{ {
if (!m_currentConditionIndex)
return "Invalid condition";
if (!m_truePath || !m_falsePath) if (!m_truePath || !m_falsePath)
return "Missing input"; return "Missing input";

View File

@ -15,10 +15,9 @@ class ConditionalExpression : public ShaderNode
ConditionalExpression(ShaderGraph& graph); ConditionalExpression(ShaderGraph& graph);
~ConditionalExpression() = default; ~ConditionalExpression() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override; void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;

View File

@ -36,9 +36,13 @@ unsigned int FloatValue::nPorts(QtNodes::PortType portType) const
{ {
case QtNodes::PortType::In: return 0; case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1; case QtNodes::PortType::Out: return 1;
default:
break;
} }
return 0; assert(false);
throw std::runtime_error("Invalid port type");
} }
std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port) std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port)
@ -51,6 +55,20 @@ std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port)
return out; return out;
} }
QString FloatValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
return QString::number(m_value);
}
bool FloatValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
return portType == QtNodes::PortType::Out;
}
void FloatValue::BuildNodeEdition(QFormLayout* layout) void FloatValue::BuildNodeEdition(QFormLayout* layout)
{ {
ShaderNode::BuildNodeEdition(layout); ShaderNode::BuildNodeEdition(layout);
@ -71,9 +89,10 @@ void FloatValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Value"), spinbox); layout->addRow(tr("Value"), spinbox);
} }
Nz::ShaderNodes::ExpressionPtr FloatValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const Nz::ShaderNodes::NodePtr FloatValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 0); assert(count == 0);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Constant(m_value); return Nz::ShaderBuilder::Constant(m_value);
} }

View File

@ -17,6 +17,9 @@ class FloatValue : public ShaderNode
FloatValue(ShaderGraph& graph); FloatValue(ShaderGraph& graph);
~FloatValue() = default; ~FloatValue() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;
@ -26,9 +29,8 @@ class FloatValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override; std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void BuildNodeEdition(QFormLayout* layout) override; QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
private: private:
bool ComputePreview(QPixmap& pixmap) override; bool ComputePreview(QPixmap& pixmap) override;

View File

@ -109,9 +109,10 @@ void InputValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Input"), inputSelection); layout->addRow(tr("Input"), inputSelection);
} }
Nz::ShaderNodes::ExpressionPtr InputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const Nz::ShaderNodes::NodePtr InputValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 0); assert(count == 0);
assert(outputIndex == 0);
if (!m_currentInputIndex) if (!m_currentInputIndex)
throw std::runtime_error("no input"); throw std::runtime_error("no input");
@ -184,6 +185,35 @@ std::shared_ptr<QtNodes::NodeData> InputValue::outData(QtNodes::PortIndex port)
throw std::runtime_error("Unhandled input type"); throw std::runtime_error("Unhandled input type");
} }
QString InputValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
if (!m_currentInputIndex)
return QString();
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
return QString::fromStdString(inputEntry.name);
}
bool InputValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
switch (portType)
{
case QtNodes::PortType::In: return false;
case QtNodes::PortType::Out: return m_currentInputIndex.has_value();
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
QtNodes::NodeValidationState InputValue::validationState() const QtNodes::NodeValidationState InputValue::validationState() const
{ {
if (!m_currentInputIndex) if (!m_currentInputIndex)

View File

@ -19,7 +19,7 @@ class InputValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override; void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Input"; } QString caption() const override { return "Input"; }
QString name() const override { return "Input"; } QString name() const override { return "Input"; }
@ -30,6 +30,9 @@ class InputValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override; std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
QtNodes::NodeValidationState validationState() const override; QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override; QString validationMessage() const override;

View File

@ -6,14 +6,14 @@
#include <ShaderNode/DataModels/ShaderNode.hpp> #include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp> #include <ShaderNode/DataTypes/Matrix4Data.hpp>
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
class Mat4BinOp : public ShaderNode class Mat4BinOp : public ShaderNode
{ {
public: public:
Mat4BinOp(ShaderGraph& graph); Mat4BinOp(ShaderGraph& graph);
~Mat4BinOp() = default; ~Mat4BinOp() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
unsigned int nPorts(QtNodes::PortType portType) const override; unsigned int nPorts(QtNodes::PortType portType) const override;

View File

@ -1,51 +1,55 @@
#include <ShaderNode/DataModels/Mat4BinOp.hpp> #include <ShaderNode/DataModels/Mat4BinOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp> #include <Nazara/Shader/ShaderBuilder.hpp>
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
Mat4BinOp<BinOp>::Mat4BinOp(ShaderGraph& graph) : Mat4BinOp<Op>::Mat4BinOp(ShaderGraph& graph) :
ShaderNode(graph) ShaderNode(graph)
{ {
UpdateOutput(); UpdateOutput();
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
Nz::ShaderNodes::ExpressionPtr Mat4BinOp<BinOp>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr Mat4BinOp<Op>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 2); assert(count == 2);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<BinOp>; assert(outputIndex == 0);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<Op>;
constexpr BuilderType builder; constexpr BuilderType builder;
return builder(expressions[0], expressions[1]); return builder(expressions[0], expressions[1]);
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeDataType Mat4BinOp<BinOp>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const QtNodes::NodeDataType Mat4BinOp<Op>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{ {
assert(portIndex == 0 || portIndex == 1); assert(portIndex == 0 || portIndex == 1);
return Matrix4Data::Type(); return Matrix4Data::Type();
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
unsigned int Mat4BinOp<BinOp>::nPorts(QtNodes::PortType portType) const unsigned int Mat4BinOp<Op>::nPorts(QtNodes::PortType portType) const
{ {
switch (portType) switch (portType)
{ {
case QtNodes::PortType::In: return 2; case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1; case QtNodes::PortType::Out: return 1;
default: break;
} }
return 0; assert(false);
throw std::runtime_error("invalid port type");
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
std::shared_ptr<QtNodes::NodeData> Mat4BinOp<BinOp>::outData(QtNodes::PortIndex port) std::shared_ptr<QtNodes::NodeData> Mat4BinOp<Op>::outData(QtNodes::PortIndex port)
{ {
assert(port == 0); assert(port == 0);
return m_output; return m_output;
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
void Mat4BinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index) void Mat4BinOp<Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{ {
assert(index == 0 || index == 1); assert(index == 0 || index == 1);
@ -64,8 +68,8 @@ void Mat4BinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int i
UpdateOutput(); UpdateOutput();
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeValidationState Mat4BinOp<BinOp>::validationState() const QtNodes::NodeValidationState Mat4BinOp<Op>::validationState() const
{ {
if (!m_lhs || !m_rhs) if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error; return QtNodes::NodeValidationState::Error;
@ -73,8 +77,8 @@ QtNodes::NodeValidationState Mat4BinOp<BinOp>::validationState() const
return QtNodes::NodeValidationState::Valid; return QtNodes::NodeValidationState::Valid;
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
QString Mat4BinOp<BinOp>::validationMessage() const QString Mat4BinOp<Op>::validationMessage() const
{ {
if (!m_lhs || !m_rhs) if (!m_lhs || !m_rhs)
return "Missing operands"; return "Missing operands";
@ -82,8 +86,8 @@ QString Mat4BinOp<BinOp>::validationMessage() const
return QString(); return QString();
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
bool Mat4BinOp<BinOp>::ComputePreview(QPixmap& pixmap) bool Mat4BinOp<Op>::ComputePreview(QPixmap& pixmap)
{ {
if (!m_lhs || !m_rhs) if (!m_lhs || !m_rhs)
return false; return false;
@ -94,8 +98,8 @@ bool Mat4BinOp<BinOp>::ComputePreview(QPixmap& pixmap)
//return true; //return true;
} }
template<Nz::ShaderNodes::BinaryType BinOp> template<Nz::ShaderNodes::BinaryType Op>
void Mat4BinOp<BinOp>::UpdateOutput() void Mat4BinOp<Op>::UpdateOutput()
{ {
if (validationState() != QtNodes::NodeValidationState::Valid) if (validationState() != QtNodes::NodeValidationState::Valid)
{ {

View File

@ -7,9 +7,11 @@ ShaderNode(graph)
UpdateOutput(); UpdateOutput();
} }
Nz::ShaderNodes::ExpressionPtr Mat4VecMul::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr Mat4VecMul::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 2); assert(count == 2);
assert(outputIndex == 0);
using namespace Nz::ShaderNodes; using namespace Nz::ShaderNodes;
return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]); return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
} }

View File

@ -13,7 +13,7 @@ class Mat4VecMul : public ShaderNode
Mat4VecMul(ShaderGraph& graph); Mat4VecMul(ShaderGraph& graph);
~Mat4VecMul() = default; ~Mat4VecMul() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;

View File

@ -54,12 +54,13 @@ void OutputValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Output"), outputSelection); layout->addRow(tr("Output"), outputSelection);
} }
Nz::ShaderNodes::ExpressionPtr OutputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr OutputValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
using namespace Nz::ShaderBuilder; using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes; using namespace Nz::ShaderNodes;
assert(count == 1); assert(count == 1);
assert(outputIndex == 0);
if (!m_currentOutputIndex) if (!m_currentOutputIndex)
throw std::runtime_error("no output"); throw std::runtime_error("no output");
@ -70,6 +71,11 @@ Nz::ShaderNodes::ExpressionPtr OutputValue::GetExpression(Nz::ShaderNodes::Expre
return Nz::ShaderBuilder::Assign(std::move(output), *expressions); return Nz::ShaderBuilder::Assign(std::move(output), *expressions);
} }
std::shared_ptr<QtNodes::NodeData> OutputValue::outData(QtNodes::PortIndex /*port*/)
{
return {};
}
QtNodes::NodeDataType OutputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const QtNodes::NodeDataType OutputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{ {
assert(portType == QtNodes::PortType::In); assert(portType == QtNodes::PortType::In);
@ -88,14 +94,40 @@ unsigned int OutputValue::nPorts(QtNodes::PortType portType) const
{ {
case QtNodes::PortType::In: return 1; case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0; case QtNodes::PortType::Out: return 0;
default: break;
} }
return 0; assert(false);
throw std::runtime_error("invalid port type");
} }
std::shared_ptr<QtNodes::NodeData> OutputValue::outData(QtNodes::PortIndex /*port*/) QString OutputValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{ {
return {}; assert(portType == QtNodes::PortType::In);
assert(portIndex == 0);
if (!m_currentOutputIndex)
return QString();
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
return QString::fromStdString(outputEntry.name);
}
bool OutputValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
switch (portType)
{
case QtNodes::PortType::In: return m_currentOutputIndex.has_value();
case QtNodes::PortType::Out: return false;
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
} }
void OutputValue::setInData(std::shared_ptr<QtNodes::NodeData> value, int index) void OutputValue::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)

View File

@ -16,7 +16,7 @@ class OutputValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override; void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Output"; } QString caption() const override { return "Output"; }
QString name() const override { return "Output"; } QString name() const override { return "Output"; }
@ -27,6 +27,9 @@ class OutputValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override; std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override; void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override; QtNodes::NodeValidationState validationState() const override;

View File

@ -14,12 +14,13 @@ ShaderNode(graph)
DisableCustomVariableName(); DisableCustomVariableName();
} }
Nz::ShaderNodes::ExpressionPtr PositionOutputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr PositionOutputValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
using namespace Nz::ShaderBuilder; using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes; using namespace Nz::ShaderNodes;
assert(count == 1); assert(count == 1);
assert(outputIndex == 0);
auto output = Nz::ShaderBuilder::Identifier(Nz::ShaderBuilder::Builtin(BuiltinEntry::VertexPosition)); auto output = Nz::ShaderBuilder::Identifier(Nz::ShaderBuilder::Builtin(BuiltinEntry::VertexPosition));
return Nz::ShaderBuilder::Assign(std::move(output), *expressions); return Nz::ShaderBuilder::Assign(std::move(output), *expressions);

View File

@ -14,7 +14,7 @@ class PositionOutputValue : public ShaderNode
public: public:
PositionOutputValue(ShaderGraph& graph); PositionOutputValue(ShaderGraph& graph);
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "PositionOutputValue"; } QString caption() const override { return "PositionOutputValue"; }
QString name() const override { return "PositionOutputValue"; } QString name() const override { return "PositionOutputValue"; }

View File

@ -71,11 +71,12 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
return true; return true;
} }
Nz::ShaderNodes::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr SampleTexture::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(m_texture); assert(m_texture);
assert(m_uv); assert(m_uv);
assert(count == 2); assert(count == 2);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Sample2D(expressions[0], expressions[1]); return Nz::ShaderBuilder::Sample2D(expressions[0], expressions[1]);
} }

View File

@ -17,7 +17,7 @@ class SampleTexture : public ShaderNode
SampleTexture(ShaderGraph& graph); SampleTexture(ShaderGraph& graph);
~SampleTexture() = default; ~SampleTexture() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Sample texture"; } QString caption() const override { return "Sample texture"; }
QString name() const override { return "SampleTexture"; } QString name() const override { return "SampleTexture"; }

View File

@ -85,6 +85,11 @@ void ShaderNode::EnablePreview(bool enable)
} }
} }
int ShaderNode::GetOutputOrder() const
{
return 0;
}
QWidget* ShaderNode::embeddedWidget() QWidget* ShaderNode::embeddedWidget()
{ {
if (!m_embeddedWidget) if (!m_embeddedWidget)

View File

@ -18,14 +18,15 @@ class ShaderNode : public QtNodes::NodeDataModel
public: public:
ShaderNode(ShaderGraph& graph); ShaderNode(ShaderGraph& graph);
virtual Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const = 0;
virtual void BuildNodeEdition(QFormLayout* layout); virtual void BuildNodeEdition(QFormLayout* layout);
inline void DisablePreview(); inline void DisablePreview();
void EnablePreview(bool enable = true); void EnablePreview(bool enable = true);
virtual Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const = 0;
inline ShaderGraph& GetGraph(); inline ShaderGraph& GetGraph();
inline const ShaderGraph& GetGraph() const; inline const ShaderGraph& GetGraph() const;
virtual int GetOutputOrder() const;
inline const std::string& GetVariableName() const; inline const std::string& GetVariableName() const;
inline void SetPreviewSize(const Nz::Vector2i& size); inline void SetPreviewSize(const Nz::Vector2i& size);

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@ -110,12 +110,13 @@ void TextureValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Texture"), textureSelection); layout->addRow(tr("Texture"), textureSelection);
} }
Nz::ShaderNodes::ExpressionPtr TextureValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const Nz::ShaderNodes::NodePtr TextureValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
if (!m_currentTextureIndex) if (!m_currentTextureIndex)
throw std::runtime_error("invalid texture input"); throw std::runtime_error("invalid texture input");
assert(count == 0); assert(count == 0);
assert(outputIndex == 0);
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex); const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
@ -178,6 +179,32 @@ std::shared_ptr<QtNodes::NodeData> TextureValue::outData(QtNodes::PortIndex port
return textureData; return textureData;
} }
QString TextureValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::Out);
if (!m_currentTextureIndex)
return QString();
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
return QString::fromStdString(textureEntry.name);
}
bool TextureValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In: return false;
case QtNodes::PortType::Out: return m_currentTextureIndex.has_value();
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
QtNodes::NodeValidationState TextureValue::validationState() const QtNodes::NodeValidationState TextureValue::validationState() const
{ {
if (!m_currentTextureIndex) if (!m_currentTextureIndex)

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@ -18,7 +18,7 @@ class TextureValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override; void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Texture"; } QString caption() const override { return "Texture"; }
QString name() const override { return "Texture"; } QString name() const override { return "Texture"; }
@ -29,6 +29,9 @@ class TextureValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override; std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
QtNodes::NodeValidationState validationState() const override; QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override; QString validationMessage() const override;

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@ -1,75 +0,0 @@
#include <ShaderNode/DataModels/VecBinOp.hpp>
QString VecAdd::caption() const
{
static QString caption = "Vector addition";
return caption;
}
QString VecAdd::name() const
{
static QString name = "vec_add";
return name;
}
void VecAdd::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] + right[i];
}
QString VecMul::caption() const
{
static QString caption = "Vector multiplication";
return caption;
}
QString VecMul::name() const
{
static QString name = "vec_mul";
return name;
}
void VecMul::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] * right[i];
}
QString VecSub::caption() const
{
static QString caption = "Vector subtraction";
return caption;
}
QString VecSub::name() const
{
static QString name = "vec_sub";
return name;
}
void VecSub::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] - right[i];
}
QString VecDiv::caption() const
{
static QString caption = "Vector divide";
return caption;
}
QString VecDiv::name() const
{
static QString name = "vec_div";
return name;
}
void VecDiv::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] / right[i];
}

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@ -1,86 +0,0 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECBINOP_HPP
#define NAZARA_SHADERNODES_VECBINOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
class VecBinOp : public ShaderNode
{
public:
VecBinOp(ShaderGraph& graph);
~VecBinOp() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<VecData> m_lhs;
std::shared_ptr<VecData> m_rhs;
std::shared_ptr<VecData> m_output;
};
class VecAdd : public VecBinOp<Nz::ShaderNodes::BinaryType::Add>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Add>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
class VecMul : public VecBinOp<Nz::ShaderNodes::BinaryType::Multiply>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Multiply>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
class VecSub : public VecBinOp<Nz::ShaderNodes::BinaryType::Substract>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Substract>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
class VecDiv : public VecBinOp<Nz::ShaderNodes::BinaryType::Divide>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Divide>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
#include <ShaderNode/DataModels/VecBinOp.inl>
#endif

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@ -1,131 +0,0 @@
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
VecBinOp<BinOp>::VecBinOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<Nz::ShaderNodes::BinaryType BinOp>
Nz::ShaderNodes::ExpressionPtr VecBinOp<BinOp>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(count == 2);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<BinOp>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeDataType VecBinOp<BinOp>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return VecData::Type();
}
template<Nz::ShaderNodes::BinaryType BinOp>
unsigned int VecBinOp<BinOp>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}
return 0;
}
template<Nz::ShaderNodes::BinaryType BinOp>
std::shared_ptr<QtNodes::NodeData> VecBinOp<BinOp>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<Nz::ShaderNodes::BinaryType BinOp>
void VecBinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
std::shared_ptr<VecData> castedValue;
if (value && value->type().id == VecData::Type().id)
castedValue = std::static_pointer_cast<VecData>(value);
if (index == 0)
m_lhs = std::move(castedValue);
else
m_rhs = std::move(castedValue);
UpdateOutput();
}
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeValidationState VecBinOp<BinOp>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
if (m_lhs->componentCount != m_rhs->componentCount)
return QtNodes::NodeValidationState::Error;
return QtNodes::NodeValidationState::Valid;
}
template<Nz::ShaderNodes::BinaryType BinOp>
QString VecBinOp<BinOp>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
if (m_lhs->componentCount != m_rhs->componentCount)
return "Incompatible components count (left has " + QString::number(m_lhs->componentCount) + ", right has " + QString::number(m_rhs->componentCount) + ")";
return QString();
}
template<Nz::ShaderNodes::BinaryType BinOp>
bool VecBinOp<BinOp>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<Nz::ShaderNodes::BinaryType BinOp>
void VecBinOp<BinOp>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output = std::make_shared<VecData>(4);
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(Nz::Vector4f::Zero());
return;
}
m_output = std::make_shared<VecData>(m_lhs->componentCount);
const PreviewValues& leftPreview = m_lhs->preview;
const PreviewValues& rightPreview = m_rhs->preview;
std::size_t maxWidth = std::max(leftPreview.GetWidth(), rightPreview.GetWidth());
std::size_t maxHeight = std::max(leftPreview.GetHeight(), rightPreview.GetHeight());
// FIXME: Prevent useless copy
PreviewValues leftResized = leftPreview;
if (leftResized.GetWidth() != maxWidth || leftResized.GetHeight() != maxHeight)
leftResized = leftResized.Resized(maxWidth, maxHeight);
PreviewValues rightResized = rightPreview;
if (rightResized.GetWidth() != maxWidth || rightResized.GetHeight() != maxHeight)
rightResized = rightResized.Resized(maxWidth, maxHeight);
m_output->preview = PreviewValues(maxWidth, maxHeight);
ApplyOp(leftResized.GetData(), rightResized.GetData(), m_output->preview.GetData(), maxWidth * maxHeight);
Q_EMIT dataUpdated(0);
UpdatePreview();
}

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@ -0,0 +1,49 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP
#define NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<std::size_t ComponentCount>
class VecComposition : public ShaderNode
{
public:
VecComposition(ShaderGraph& graph);
~VecComposition() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::array<std::shared_ptr<FloatData>, ComponentCount> m_inputs;
std::shared_ptr<VecData> m_output;
};
using Vec2Composition = VecComposition<2>;
using Vec3Composition = VecComposition<3>;
using Vec4Composition = VecComposition<4>;
#include <ShaderNode/DataModels/VecComposition.inl>
#endif

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@ -0,0 +1,192 @@
#include <ShaderNode/DataModels/VecComposition.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <stdexcept>
template<std::size_t ComponentCount>
VecComposition<ComponentCount>::VecComposition(ShaderGraph& graph) :
ShaderNode(graph)
{
static_assert(ComponentCount <= s_vectorComponents.size());
m_output = std::make_shared<VecData>(ComponentCount);
}
template<std::size_t ComponentCount>
Nz::ShaderNodes::NodePtr VecComposition<ComponentCount>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == ComponentCount);
assert(outputIndex == 0);
std::array<Nz::ShaderNodes::ExpressionPtr, ComponentCount> expr;
for (std::size_t i = 0; i < count; ++i)
expr[i] = expressions[i];
constexpr auto ExpressionType = VecExpressionType<ComponentCount>;
return Nz::ShaderBuilder::Cast<ExpressionType>(expr.data(), expr.size());
}
template<std::size_t ComponentCount>
QString VecComposition<ComponentCount>::caption() const
{
static QString caption = "Compose Vector" + QString::number(ComponentCount);
return caption;
}
template<std::size_t ComponentCount>
QString VecComposition<ComponentCount>::name() const
{
static QString name = "vec_compose" + QString::number(ComponentCount);
return name;
}
template<std::size_t ComponentCount>
QtNodes::NodeDataType VecComposition<ComponentCount>::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex >= 0);
assert(portIndex < ComponentCount);
return FloatData::Type();
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return VecData::Type();
}
default: break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
template<std::size_t ComponentCount>
unsigned int VecComposition<ComponentCount>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return ComponentCount;
case QtNodes::PortType::Out: return 1;
default: break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
template<std::size_t ComponentCount>
std::shared_ptr<QtNodes::NodeData> VecComposition<ComponentCount>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
if (validationState() != QtNodes::NodeValidationState::Valid)
return nullptr;
return m_output;
}
template<std::size_t ComponentCount>
void VecComposition<ComponentCount>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index >= 0 && index < ComponentCount);
if (value && value->type().id == FloatData::Type().id)
{
assert(dynamic_cast<FloatData*>(value.get()) != nullptr);
m_inputs[index] = std::static_pointer_cast<FloatData>(value);
}
else
m_inputs[index].reset();
UpdateOutput();
}
template<std::size_t ComponentCount>
QtNodes::NodeValidationState VecComposition<ComponentCount>::validationState() const
{
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (!m_inputs[i])
return QtNodes::NodeValidationState::Error;
}
return QtNodes::NodeValidationState::Valid;
}
template<std::size_t ComponentCount>
QString VecComposition<ComponentCount>::validationMessage() const
{
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (!m_inputs[i])
return "Missing input #" + QString::number(i + 1);
}
return QString();
}
template<std::size_t ComponentCount>
bool VecComposition<ComponentCount>::ComputePreview(QPixmap& pixmap)
{
if (validationState() != QtNodes::NodeValidationState::Valid)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<std::size_t ComponentCount>
void VecComposition<ComponentCount>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output->preview = PreviewValues(1, 1);
m_output->preview(0, 0) = Nz::Vector4f::Zero();
return;
}
std::array<PreviewValues, ComponentCount> previewResized;
std::size_t maxInputWidth = 0;
std::size_t maxInputHeight = 0;
for (std::size_t i = 0; i < ComponentCount; ++i)
{
// FIXME: Prevent useless copy
previewResized[i] = m_inputs[i]->preview;
maxInputWidth = std::max(maxInputWidth, previewResized[i].GetWidth());
maxInputHeight = std::max(maxInputHeight, previewResized[i].GetHeight());
}
PreviewValues& output = m_output->preview;
output = PreviewValues(maxInputWidth, maxInputHeight);
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (previewResized[i].GetWidth() != maxInputWidth || previewResized[i].GetHeight() != maxInputHeight)
previewResized[i] = previewResized[i].Resized(maxInputWidth, maxInputHeight);
}
for (std::size_t y = 0; y < maxInputHeight; ++y)
{
for (std::size_t x = 0; x < maxInputWidth; ++x)
{
Nz::Vector4f color(0.f, 0.f, 0.f, 1.f);
for (std::size_t i = 0; i < ComponentCount; ++i)
color[i] = previewResized[i](x, y)[0];
output(x, y) = color;
}
}
Q_EMIT dataUpdated(0);
UpdatePreview();
}

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@ -0,0 +1,176 @@
#include <ShaderNode/DataModels/VecDecomposition.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QFormLayout>
#include <limits>
VecDecomposition::VecDecomposition(ShaderGraph& graph) :
ShaderNode(graph)
{
DisablePreview();
DisableCustomVariableName();
}
Nz::ShaderNodes::NodePtr VecDecomposition::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 1);
assert(outputIndex < m_outputs.size());
using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes;
return Nz::ShaderBuilder::Swizzle(expressions[0], static_cast<SwizzleComponent>(Nz::UnderlyingCast(SwizzleComponent::First) + outputIndex));
}
QString VecDecomposition::caption() const
{
return "Vector decomposition";
}
QString VecDecomposition::name() const
{
return "vec_decompose";
}
QtNodes::NodeDataType VecDecomposition::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex == 0);
return VecData::Type();
}
case QtNodes::PortType::Out:
{
assert(portIndex >= 0 && portIndex < m_outputs.size());
return FloatData::Type();
}
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
unsigned int VecDecomposition::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return m_outputs.size();
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
QString VecDecomposition::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::Out);
assert(portIndex >= 0 && portIndex < s_vectorComponents.size());
return QString(QChar(s_vectorComponents[portIndex]));
}
bool VecDecomposition::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In: return false;
case QtNodes::PortType::Out: return true;
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
std::shared_ptr<QtNodes::NodeData> VecDecomposition::outData(QtNodes::PortIndex port)
{
if (!m_input)
return {};
return m_outputs[port];
}
void VecDecomposition::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0);
std::shared_ptr<VecData> castedValue;
if (value && value->type().id == VecData::Type().id)
castedValue = std::static_pointer_cast<VecData>(value);
m_input = std::move(castedValue);
UpdateOutputs();
}
QtNodes::NodeValidationState VecDecomposition::validationState() const
{
if (!m_input)
return QtNodes::NodeValidationState::Error;
return QtNodes::NodeValidationState::Valid;
}
QString VecDecomposition::validationMessage() const
{
if (!m_input)
return "Missing input";
return QString();
}
void VecDecomposition::UpdateOutputs()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
auto dummy = std::make_shared<FloatData>();
dummy->preview = PreviewValues(1, 1);
dummy->preview.Fill(Nz::Vector4f::Zero());
m_outputs.fill(dummy);
return;
}
std::size_t previewWidth = m_input->preview.GetWidth();
std::size_t previewHeight = m_input->preview.GetHeight();
std::size_t pixelCount = previewWidth * previewHeight;
for (std::size_t i = 0; i < m_input->componentCount; ++i)
{
m_outputs[i] = std::make_shared<FloatData>();
m_outputs[i]->preview = PreviewValues(previewWidth, previewHeight);
const Nz::Vector4f* inputData = m_input->preview.GetData();
Nz::Vector4f* outputData = m_outputs[i]->preview.GetData();
for (std::size_t j = 0; j < pixelCount; ++j)
{
const Nz::Vector4f& input = *inputData++;
*outputData++ = Nz::Vector4f(input[i], input[i], input[i], input[i]);
}
Q_EMIT dataUpdated(i);
}
for (std::size_t i = m_input->componentCount; i < m_outputs.size(); ++i)
m_outputs[i] = nullptr;
UpdatePreview();
}

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@ -0,0 +1,48 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECTOR_DECOMPOSITION_HPP
#define NAZARA_SHADERNODES_VECTOR_DECOMPOSITION_HPP
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <array>
class VecDecomposition : public ShaderNode
{
public:
VecDecomposition(ShaderGraph& graph);
~VecDecomposition() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
void UpdateOutputs();
std::shared_ptr<VecData> m_input;
std::array<std::shared_ptr<FloatData>, 4> m_outputs;
};
#include <ShaderNode/DataModels/VecDecomposition.inl>
#endif

View File

@ -8,9 +8,11 @@ ShaderNode(graph)
UpdateOutput(); UpdateOutput();
} }
Nz::ShaderNodes::ExpressionPtr VecDot::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr VecDot::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 2); assert(count == 2);
assert(outputIndex == 0);
using namespace Nz::ShaderNodes; using namespace Nz::ShaderNodes;
return IntrinsicCall::Build(IntrinsicType::DotProduct, { expressions[0], expressions[1] }); return IntrinsicCall::Build(IntrinsicType::DotProduct, { expressions[0], expressions[1] });
} }

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@ -13,7 +13,7 @@ class VecDot : public ShaderNode
VecDot(ShaderGraph& graph); VecDot(ShaderGraph& graph);
~VecDot() = default; ~VecDot() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;

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@ -7,9 +7,11 @@ ShaderNode(graph)
UpdateOutput(); UpdateOutput();
} }
Nz::ShaderNodes::ExpressionPtr VecFloatMul::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const Nz::ShaderNodes::NodePtr VecFloatMul::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 2); assert(count == 2);
assert(outputIndex == 0);
using namespace Nz::ShaderNodes; using namespace Nz::ShaderNodes;
return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]); return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
} }

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@ -13,7 +13,7 @@ class VecFloatMul : public ShaderNode
VecFloatMul(ShaderGraph& graph); VecFloatMul(ShaderGraph& graph);
~VecFloatMul() = default; ~VecFloatMul() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override; Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;

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@ -1 +0,0 @@
#include <ShaderNode/DataModels/VecValue.hpp>

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@ -18,6 +18,9 @@ class VecValue : public ShaderNode
VecValue(ShaderGraph& graph); VecValue(ShaderGraph& graph);
~VecValue() = default; ~VecValue() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
QString caption() const override; QString caption() const override;
QString name() const override; QString name() const override;
@ -27,9 +30,8 @@ class VecValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override; std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void BuildNodeEdition(QFormLayout* layout) override; QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
private: private:
bool ComputePreview(QPixmap& pixmap) override; bool ComputePreview(QPixmap& pixmap) override;

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@ -75,6 +75,33 @@ std::shared_ptr<QtNodes::NodeData> VecValue<ComponentCount>::outData(QtNodes::Po
return out; return out;
} }
template<std::size_t ComponentCount>
QString VecValue<ComponentCount>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
QString caption = "vec" + QString::number(ComponentCount) + "(";
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (i > 0)
caption += ", ";
caption += QString::number(m_value[i]);
}
caption += ")";
return caption;
}
template<std::size_t ComponentCount>
bool VecValue<ComponentCount>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
return portType == QtNodes::PortType::Out;
}
template<std::size_t ComponentCount> template<std::size_t ComponentCount>
void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout) void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout)
{ {
@ -100,9 +127,10 @@ void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout)
} }
template<std::size_t ComponentCount> template<std::size_t ComponentCount>
Nz::ShaderNodes::ExpressionPtr VecValue<ComponentCount>::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const Nz::ShaderNodes::NodePtr VecValue<ComponentCount>::BuildNode(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
{ {
assert(count == 0); assert(count == 0);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Constant(m_value); return Nz::ShaderBuilder::Constant(m_value);
} }

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