Jérôme Leclercq
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6165b3a101
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Audio: Rewrite audio module
|
2022-03-17 18:15:53 +01:00 |
Jérôme Leclercq
|
19f6bdf7e0
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Add Physics2D components and systems (WIP)
|
2022-03-16 08:24:57 +01:00 |
Jérôme Leclercq
|
06406fc20e
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Shader/FilesystemModuleResolver: Fix RegisterModuleDirectory
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2022-03-15 13:20:17 +01:00 |
Jérôme Leclercq
|
0e92ef823d
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Graphics: Use module name to retrieve material shaders
|
2022-03-15 13:14:43 +01:00 |
Jérôme Leclercq
|
79a5716110
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Revert "Try to fix GCC error"
This reverts commit 11d5eb7d6063e6cf1da276cc5981d2d57e13f05e.
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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9b1d8b5fcf
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Try to fix GCC error
|
2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
|
6bd9f1a9e4
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Add unity build support
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
|
bf44672354
|
Shader: Add support for exported functions
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
1c4ce75aa0
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Fix compilation
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
e9543b20a2
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Shader: Fix function calls with OpenGL
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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e40e8eb204
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Shader: Change module system (no longer based on path)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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80f9556f8c
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Shader/LangWriter: Make LangWriter able to output AST before sanitization as well
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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b92a9f8a1c
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Core/VirtualDirectory: Fix physical path traversal
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
5a9a55ee7e
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Shader/MultiStatement: Remove sectionName
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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3d4271706a
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Core/VirtualDirectory: Fix some bugs and add more tests
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
bfaa428b39
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Fix compilation
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
db98b86eaf
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Core: Rewrite VirtualDirectory class and add more tests
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
db0c1e6e8c
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Shader: Add module resolver + use modules for engine shaders
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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98bd04e35a
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Shader/SanitizeVisitor: Fix an issue when double-sanitizing
... with differents parameters (like reducing loops to while, which introduces new variables which would take over existing var indices)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
bf7f06ac4c
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Shader: Fix shader serialization
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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39a2992791
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Shader: Minor module fixes
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
05cf98477e
|
Shader: Add proper support for alias
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
ce93b61c91
|
Shader: Serialize cached expression type
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
d45ba6696f
|
Shader: Rename VariableExpression to VariableValueExpression
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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3c290c1d0e
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Shader: Fix unit tests
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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be9bdc4705
|
Modules are workings \o/
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2022-03-14 18:30:55 +01:00 |
Lynix
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83d26e209e
|
WIP2
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
012712b8d0
|
WIP
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d72ac9cc73
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Core/Uuid: Add FromString builder method
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2022-03-14 18:30:55 +01:00 |
Lynix
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8dcce73738
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Fix after rebase
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
a7acf32886
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
505d996c88
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Core: Add constexpr CRC32 function
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
a4858d6793
|
Shader: Add comments to surround modules
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
4bded2182c
|
Minor changes
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
53728200ac
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Shader: Add module ID (UUID)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
7dab1d735f
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Shader: Add AstExportVisitor
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
073f1dc434
|
Shader/DependencyCheckerVisitor: Update default config
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
b6cd85d6fe
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Shader: Add import statement (not doing anything for now)
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
ca83f363a3
|
Shader: Add export attribute for structs ([export])
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
a2f4f3c802
|
Shader: Many fixes
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
1919bd3302
|
Fix compilation
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
0c3607579e
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Shader/ShaderLangParser: small refactor
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
99e07e6e1e
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Shader: Add module statement
|
2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
4a8ebf869b
|
Minor fixes
|
2022-03-09 20:05:33 +01:00 |
Jérôme Leclercq
|
acf1b30355
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Shader/AstCompare: Fix missing ConditionalStatement compare
|
2022-03-06 13:19:19 +01:00 |
Jérôme Leclercq
|
c741bad9a1
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Utility/Font: Remove useless atlas release slot
|
2022-03-04 20:41:14 +01:00 |
Jérôme Leclercq
|
72b664f42c
|
Core: Add Uuid class
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2022-03-04 20:40:41 +01:00 |
Jérôme Leclercq
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36aea2ca0c
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Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
|
2022-02-28 13:30:53 +01:00 |
Lynix
|
1e606f3043
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Fix compilation after merge
|
2022-02-27 20:18:36 +01:00 |
Lynix
|
4c226eda0c
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Merge branch 'master' into nzsl-modules
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2022-02-27 20:12:30 +01:00 |
Lynix
|
1c986b7431
|
Fix compilation
|
2022-02-27 20:04:52 +01:00 |
Jérôme Leclercq
|
96d87d9439
|
Merge fix
|
2022-02-27 18:54:45 +01:00 |
Jérôme Leclercq
|
bcfef75ec2
|
Merge branch 'master' into nzsl-modules
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2022-02-27 18:44:44 +01:00 |
Jérôme Leclercq
|
fbae413620
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Shader/GlslWriter: Improve removal of unused code
|
2022-02-27 18:42:41 +01:00 |
Jérôme Leclercq
|
55a5ae0648
|
VulkanRenderer: Improve pixel format handling
|
2022-02-27 18:41:43 +01:00 |
Jérôme Leclercq
|
8a097afb1b
|
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
|
a155aa598e
|
Shader: Move DependencyChecker to a public class
|
2022-02-26 16:08:16 +01:00 |
Jérôme Leclercq
|
28531f5118
|
Minor changes
|
2022-02-25 19:36:54 +01:00 |
Jérôme Leclercq
|
86cc814f1b
|
Utility/GuillotineImageAtlas: Add max layer size
|
2022-02-23 23:48:58 +01:00 |
Jérôme Leclercq
|
fe16584c8c
|
Minor fixes
|
2022-02-23 23:48:20 +01:00 |
Jérôme Leclercq
|
0dd8c21543
|
Graphics/ForwardFramePipeline: Fix scissor update
|
2022-02-22 13:31:22 +01:00 |
Jérôme Leclercq
|
7ece44b4f4
|
Shader: Rename Optimize to ConstantPropagation
|
2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
|
20a86312ff
|
Graphics/FramePipeline: Replace maps with memory pools and indices
|
2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
|
a1b6f51398
|
Minor fixes
|
2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
|
ad544a595d
|
Core/MemoryPool: Add iterator
|
2022-02-21 20:45:25 +01:00 |
Jérôme Leclercq
|
cc0fc53bd3
|
Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
|
2022-02-21 20:44:54 +01:00 |
Jérôme Leclercq
|
29c798a683
|
Core/MemoryPool: Remake memory pool
|
2022-02-20 16:00:32 +01:00 |
Jérôme Leclercq
|
3f7815175b
|
Shader: Add EliminateUnusedPassVisitor and use it when optimizing
|
2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
|
ebd1318512
|
OpenGLRenderer: Add shader source on compilation error
|
2022-02-18 13:05:19 +01:00 |
Jérôme Leclercq
|
402e16bd2b
|
Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
|
5ce8120a0c
|
Graphics: Move FramePipeline passes to separate classes
|
2022-02-16 18:29:27 +01:00 |
Jérôme Leclercq
|
979bf2cc80
|
UnitTests: Improve hash unit tests (add file test)
|
2022-02-10 11:56:35 +01:00 |
Jérôme Leclercq
|
97ee89afb7
|
Rework hashes (also fix Fletcher16 and CRC64)
|
2022-02-10 01:46:58 +01:00 |
Jérôme Leclercq
|
f466a7494b
|
Update for EnTT 3.9
|
2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
|
6c35b0be57
|
Minor fixes
|
2022-02-05 21:30:36 +01:00 |
Jérôme Leclercq
|
6457854e03
|
Minor fixes
|
2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
|
de7fee348a
|
Graphics/ForwardFramePipeline: Frustum cull lights
|
2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
|
5945a7145c
|
Fix MinGW compilation error
|
2022-02-02 13:48:39 +01:00 |
Jérôme Leclercq
|
109127459b
|
Graphics/ForwardFramePipeline: Reuse light UBO
|
2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
|
8a3a8547dc
|
Add light support (WIP)
|
2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
|
e6951d54a5
|
Shader: Switch type<subtype> to type[subtype]
|
2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
|
29a01e975c
|
Merge fix
|
2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
|
97356349fe
|
Utility/FieldOffsets: Add GetLayout method
|
2022-01-23 19:59:44 +01:00 |
Jérôme Leclercq
|
b8a52b93e8
|
Shader/SPIRV: Handle arrays properly
|
2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
|
2463e471cc
|
Shader/SPIRV: Fix issues with loops containing branches and cross product
|
2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
|
64efd81bf8
|
Shader: Handle matrix cast properly
|
2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
|
249aebac05
|
Merge branch 'master' into phong-lighting
|
2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
|
89e9e41357
|
Core/SparsePtr: Use template type for +/- and +=/-=
|
2022-01-23 13:27:39 +01:00 |
Jérôme Leclercq
|
bba5d7a803
|
Fix compilation (6000th commit!)
|
2022-01-23 10:18:00 +01:00 |
Jérôme Leclercq
|
2ebcddf9de
|
Core/CallOnExit: Rework to use template instead of std::function
|
2022-01-23 00:16:09 +01:00 |
Jérôme Leclercq
|
29786765c6
|
Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
|
2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
|
b3ff5767f7
|
Graphics/Sprite: Fix AABB
|
2022-01-21 21:44:21 +01:00 |
Lynix
|
b917738ed4
|
Core/ResourceSaver: Remove leading point (".obj" => "obj")
|
2022-01-20 16:51:07 +01:00 |
Jérôme Leclercq
|
0af9a96294
|
Core/Color: Add Gray constant
|
2022-01-18 06:01:44 +01:00 |
Jérôme Leclercq
|
b0a3941f4e
|
Add Phong lighting (WIP)
|
2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
|
756fd773a9
|
Shader: Add support for numerical fors
|
2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
|
972d5ffd3f
|
Regenerate global headers, unicode and spirv data
|
2022-01-04 16:36:28 +01:00 |
Jérôme Leclercq
|
2bdcc045cd
|
Shader: Replace const for with [unroll] attribute
|
2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
|
4fe44339c5
|
Shader: Add support for for-each statements and improve arrays
|
2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
|
aac6e38da2
|
Core/Algorithm: Improve SafeCast to handle references
|
2022-01-02 21:59:58 +01:00 |
Jérôme Leclercq
|
1f15328fdd
|
Shader: Add initial support for arrays
|
2022-01-01 23:01:31 +01:00 |
SirLynix
|
89c7bbf197
|
Update copyright date
|
2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
|
d1841356bf
|
Core/Algorithm: Improve AccessByOffset check and add error message
|
2021-12-29 14:35:26 +01:00 |
Jérôme Leclercq
|
101a3d70da
|
Shader/AstOptimizer: Add swizzle optimization
|
2021-12-28 20:09:04 +01:00 |
Jérôme Leclercq
|
a0f66d9e88
|
Shader/SPIRV: Fix multiple branch handling (by splitting)
|
2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
|
feb1774eb2
|
Update Algorithm.inl
|
2021-12-25 20:25:43 +01:00 |
Jérôme Leclercq
|
b98fd65a01
|
Fix a lot of small bugs/warnings
|
2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
|
f98ea6b0ca
|
Shader: Add full support for scalar swizzle
|
2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
|
8ad01f9e6e
|
Core/Algorithm: Rewrite SafeCast
|
2021-12-25 18:37:07 +01:00 |
Jérôme Leclercq
|
f798901c23
|
UnitTests: Use glslang to validate GLSL shaders
|
2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
|
b53d2a0560
|
Rework shader module unit tests
|
2021-12-23 17:39:24 +01:00 |
Jérôme Leclercq
|
a5cc915948
|
Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
|
2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
|
ed3ee34565
|
Graphics/Sprite: Allow to change origin
|
2021-12-23 17:32:18 +01:00 |
Jérôme Leclercq
|
e2882f6595
|
Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
|
2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
|
837b72f68e
|
Shader: Rework Swizzle and add support for swizzle store in SPIRV
|
2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
|
e43a638112
|
Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
|
2021-12-20 22:37:34 +01:00 |
Jérôme Leclercq
|
5963f4c848
|
Graphics/FrameGraph: Fix texture pool issue
|
2021-12-19 18:29:20 +01:00 |
Jérôme Leclercq
|
0f9060c45b
|
Shader: Add support for while loops
|
2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
|
07199301df
|
Graphics/FrameGraph: Handle invalidation and flush barriers
|
2021-12-16 18:29:40 +01:00 |
Jérôme Leclercq
|
38b143ce8f
|
VulkanRenderer: Improve ImageAspectFlags handling
|
2021-12-16 18:29:15 +01:00 |
Jérôme Leclercq
|
90ab0e9438
|
Graphics/FramePass: Add SetReadInput method
|
2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
|
dfa2a0040a
|
Graphics/FrameGraph: Add AttachmentProxy
|
2021-12-13 23:44:14 +01:00 |
Jérôme Leclercq
|
0aec863300
|
Shader: Add support for exp intrinsic
|
2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
|
7e4a058d41
|
Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
|
2021-12-05 17:01:55 +01:00 |
Jérôme Leclercq
|
4eb96849db
|
Graphics/FrameGraph: Reuse textures if possible
|
2021-12-05 16:53:02 +01:00 |
Jérôme Leclercq
|
11d4ba22da
|
Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
|
2021-12-03 22:17:24 +01:00 |
Jérôme Leclercq
|
17df8fafa4
|
Renderer/CommandBuffer: Add support for texture blit/copy
|
2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
|
84bc04cee7
|
Fix compilation
|
2021-12-01 20:35:18 +01:00 |
Jérôme Leclercq
|
61779d1cad
|
Graphics/Widgets: Add support for scissoring
|
2021-12-01 20:26:33 +01:00 |
Jérôme Leclercq
|
a483e16e15
|
Graphics: Fix render layer sorting
|
2021-12-01 20:25:55 +01:00 |
Jérôme Leclercq
|
8f897084d7
|
Widgets: Add support for render layer (fixes rendering)
|
2021-12-01 18:58:48 +01:00 |
Jérôme Leclercq
|
653c9e0028
|
Graphics/GraphicsComponent: Make renderMask a mandatory parameter
|
2021-12-01 18:58:25 +01:00 |
Jérôme Leclercq
|
8b899253b1
|
Graphics/InstancedRenderable: Add support for render layer
|
2021-12-01 18:57:50 +01:00 |
Jérôme Leclercq
|
a4c0cc8c34
|
Widgets: Add CheckboxWidget
|
2021-12-01 10:47:21 +01:00 |
Jérôme Leclercq
|
26d6448076
|
Minor fixes
|
2021-12-01 10:44:28 +01:00 |
Jérôme Leclercq
|
45e5baf194
|
Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
|
2021-12-01 10:41:15 +01:00 |
Jérôme Leclercq
|
e1a378e733
|
Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching
|
2021-12-01 10:40:47 +01:00 |
Jérôme Leclercq
|
b256ddd06b
|
Graphics/SlicedSprite: Handle corner removal + lower size
|
2021-12-01 10:38:53 +01:00 |
Jérôme Leclercq
|
b62d5f6846
|
Widgets: Improve default theme
|
2021-12-01 10:37:48 +01:00 |
Jérôme Leclercq
|
f289d13101
|
Physics3D: Ensure RigidBody are destroyed on world destruction
|
2021-11-30 18:17:53 +01:00 |
Jérôme Leclercq
|
2d236afe0f
|
Minor fixes
|
2021-11-30 12:42:19 +01:00 |
Jérôme Leclercq
|
461a06ab8c
|
Widgets: Improve theme
- move simple styles classes ton their own file
- add button hovered texture
- add button hovered/pressed texture
- add label style
|
2021-11-30 12:42:05 +01:00 |
Jérôme Leclercq
|
b20897a2fb
|
Widgets/Canvas: Improve mouse owner system
|
2021-11-30 12:40:19 +01:00 |
Jérôme Leclercq
|
86071eae88
|
Widgets/TextAreaWidget: Add support for double/triple click selection
|
2021-11-30 12:39:53 +01:00 |
Jérôme Leclercq
|
e73489e958
|
Platform/Events: Replace MousebuttonDoubleClicked with clickCount in MouseButtonEvent
|
2021-11-30 12:38:57 +01:00 |
Jérôme Leclercq
|
f7b69e11c2
|
Widgets: Add widget theme (WIP)
|
2021-11-28 23:04:56 +01:00 |
Jérôme Leclercq
|
bb93209713
|
Widgets/[Rich]TextAreaWidget: Add copy/cut/paste support
|
2021-11-28 20:21:07 +01:00 |
Jérôme Leclercq
|
a29c0b0e63
|
Widgets/Canvas: Add mouse owner system
|
2021-11-28 20:20:30 +01:00 |
Jérôme Leclercq
|
db88f0ca0d
|
Graphics: Add SlicedSprite class
|
2021-11-28 20:19:59 +01:00 |
Jérôme Leclercq
|
01cd4986cc
|
Minor fixes
|
2021-11-28 20:19:37 +01:00 |
Jérôme Leclercq
|
0c3bcf6c86
|
Graphics/Camera: Add render order property
|
2021-11-28 20:15:22 +01:00 |
Jérôme Leclercq
|
d0aad3ee1e
|
Platform: Add initial Clipboard support (only text is supported)
|
2021-11-28 20:14:15 +01:00 |
Jérôme Leclercq
|
b6d366c89d
|
Graphics/Sprite: Reverse vertices
|
2021-11-24 22:29:47 +01:00 |
Jérôme Leclercq
|
a33a118ed3
|
Minor fixes
|
2021-11-24 22:29:09 +01:00 |
Jérôme Leclercq
|
caf1a0f1e8
|
Widgets: Add [Rich]TextAreaWidget
|
2021-11-24 22:25:39 +01:00 |
Jérôme Leclercq
|
643b1a2b15
|
Widgets: Add ImageWidget
|
2021-11-24 22:24:57 +01:00 |
Jérôme Leclercq
|
6c97f538a1
|
Widgets: Reimplement Hide/Show
|
2021-11-24 22:24:14 +01:00 |
Jérôme Leclercq
|
d2cfc5fdf5
|
Graphics/GraphicsComponent: Add visibility control
|
2021-11-24 22:07:56 +01:00 |
Jérôme Leclercq
|
c9aba016a8
|
Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect
|
2021-11-24 22:00:29 +01:00 |
Jérôme Leclercq
|
b8b0552a4e
|
Graphics: Fix blending (temporary fix until frame graph handles it)
|
2021-11-24 21:56:33 +01:00 |
Jérôme Leclercq
|
4df0b16d19
|
Widgets: Fix ButtonWidget
|
2021-11-21 19:07:46 +01:00 |
Jérôme Leclercq
|
d0f55df3ca
|
Widgets: Reuse materials to improve performance
|
2021-11-21 19:07:06 +01:00 |
Jérôme Leclercq
|
a1b5e5b4f4
|
Math/Vector3: Fix ToString()
|
2021-11-21 19:06:33 +01:00 |
Jérôme Leclercq
|
8f1cc79dc2
|
Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild
|
2021-11-21 19:06:10 +01:00 |
Jérôme Leclercq
|
1b271a29ef
|
Widgets/BaseWidget: Fix background position and render mask
|
2021-11-21 17:14:59 +01:00 |
Jérôme Leclercq
|
2a8568f2ac
|
Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method
|
2021-11-21 17:14:39 +01:00 |
Lynix
|
57d39f7eeb
|
Shader/GlslWriter: Rename scaleZPosition to remapZPosition
|
2021-11-21 16:15:56 +01:00 |
Jérôme Leclercq
|
237602a33f
|
Widgets/Canvas: Add render mask parameter
|
2021-11-14 19:54:47 +01:00 |
Jérôme Leclercq
|
8c3a0a9200
|
Graphics/Camera: Update default values (according to projecting type)
|
2021-11-14 19:54:30 +01:00 |
Jérôme Leclercq
|
c85263c9e7
|
Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
|
2021-11-14 13:00:15 +01:00 |
Jérôme Leclercq
|
ecd1e43890
|
Graphics: Add support for multi-viewer rendering (a bit hacky)
|
2021-11-13 20:08:03 +01:00 |
Jérôme Leclercq
|
342c053faa
|
Graphics/Camera: Add clear color per viewer
|
2021-11-13 20:06:34 +01:00 |
Jérôme Leclercq
|
a643d0fc3a
|
OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
|
2021-11-02 09:43:30 +01:00 |
Jérôme Leclercq
|
9946c17a23
|
OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
|
2021-11-02 09:13:12 +01:00 |
Lynix
|
5d849129fd
|
Graphics: Remove CullingList (fixes MinGW compilation)
|
2021-10-30 00:51:54 +02:00 |
Lynix
|
90c738023a
|
OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
|
2021-10-30 00:51:17 +02:00 |
Jérôme Leclercq
|
9e1df33440
|
Graphics: Add RenderMask (WIP)
|
2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
|
078060cfc9
|
Fix some issues found with WSLg
|
2021-10-29 14:38:56 +02:00 |
Jérôme Leclercq
|
32c204e95f
|
Minor fixes
|
2021-10-29 13:29:49 +02:00 |
Jérôme Leclercq
|
a3d9aaf1fb
|
Merge branch 'master' into automatic-file-fix
|
2021-10-28 09:57:59 +02:00 |
Jérôme Leclercq
|
a02b1952c0
|
Apply header order fix
|
2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
|
66206868cd
|
XMake: Add automatic header order fix
|
2021-10-28 09:53:43 +02:00 |
Jérôme Leclercq
|
f491ee1e38
|
Apply inclusion fix
|
2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
|
7d279dce4b
|
OCD fix
|
2021-10-26 20:27:08 +02:00 |
Jérôme Leclercq
|
4067116eb8
|
Graphics/ForwardFramePipeline: Handle material invalidation correctly
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
66bbf63e87
|
Core/Algorithm: Add SafeCast
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
73838f5f08
|
Minor fixes
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
6bab824e4f
|
Graphics: Use default white texture if material has empty texture slot
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
e84ec8e4ac
|
Proof of concept
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
58485cfa79
|
Rework shader bindings (WIP)
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
93ec196dc4
|
Apply header guard check
|
2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
|
ed7ab31933
|
Apply copyright fix to all files
|
2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
|
8d5276ddac
|
XMake: update SPIRV and Unicode data parsers
|
2021-10-26 11:14:20 +02:00 |
Jérôme Leclercq
|
14fb2b83ae
|
Minor fixes
|
2021-10-25 15:48:49 +02:00 |
Jérôme Leclercq
|
6162a805e4
|
OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it
|
2021-10-19 14:48:53 +02:00 |
Lynix
|
c3999d708f
|
Graphics: Add DistanceAsSortKey function
|
2021-10-18 16:46:03 +02:00 |
Jérôme Leclercq
|
a66f6faed1
|
Add widgets (WIP)
|
2021-10-04 09:25:45 +02:00 |
Jérôme Leclercq
|
68708c54f7
|
Minor stuff
|
2021-10-04 09:24:42 +02:00 |
Jérôme Leclercq
|
0442db1c53
|
Shader: Add support for compound operators
|
2021-09-24 15:39:03 +02:00 |
Jérôme Leclercq
|
601ed047ba
|
Fix some initialization order
|
2021-09-24 15:24:21 +02:00 |
Jérôme Leclercq
|
ea49f56530
|
Shader/LangParser: OCD fix
|
2021-09-23 17:49:36 +02:00 |
Jérôme Leclercq
|
7ab4d91900
|
OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
|
2021-09-21 17:39:24 +02:00 |
Jérôme Leclercq
|
4933a389a2
|
OpenGLRenderer: Improve/fix Framebuffer handling
|
2021-09-21 17:37:03 +02:00 |
Jérôme Leclercq
|
78358337f3
|
OpenGLRenderer: Improve OpenGL wrapper
|
2021-09-21 16:34:34 +02:00 |
Jérôme Leclercq
|
74534236ef
|
Graphics: Fix some warnings
|
2021-09-13 23:35:46 +02:00 |
Jérôme Leclercq
|
7f6b61df53
|
Graphics/SpriteChainRenderer: Improve copy
|
2021-09-13 23:35:31 +02:00 |
Jérôme Leclercq
|
db85372778
|
Renderer/Texture: Add Copy method (wip)
|
2021-09-13 23:34:51 +02:00 |
Jérôme Leclercq
|
72f2a5b531
|
Graphics: Add initial support for transparency
|
2021-09-08 19:08:44 +02:00 |
Jérôme Leclercq
|
c6763bc623
|
Graphics/Camera: Fix Orthographic projection matrix
|
2021-09-08 19:08:21 +02:00 |
Jérôme Leclercq
|
ece18bf472
|
Implement back text rendering (WIP)
|
2021-09-07 18:45:10 +02:00 |
Jérôme Leclercq
|
879b2f7aa6
|
Renderer/Texture: Implement Update of a region + inherit AbstractImage
|
2021-09-07 18:42:53 +02:00 |
Jérôme Leclercq
|
b6745b2906
|
Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan
|
2021-09-07 17:39:12 +02:00 |
Jérôme Leclercq
|
abdcd63058
|
Graphics: Add support for draw call data (texture overlay)
|
2021-09-05 18:26:12 +02:00 |
Jérôme Leclercq
|
26e5a41dce
|
Graphics/SpriteChainRenderer: Reuse vertex buffers and memory
|
2021-09-05 16:04:10 +02:00 |
Jérôme Leclercq
|
938d965e06
|
Graphics: Add SpriteChainRenderer
|
2021-09-05 15:50:17 +02:00 |
Jérôme Leclercq
|
a18d505ae2
|
VulkanRenderer: Some fixes
|
2021-09-05 15:49:36 +02:00 |
Jérôme Leclercq
|
732bb89a86
|
Graphics/UberShader: Add config callback
|
2021-09-05 15:46:59 +02:00 |
Jérôme Leclercq
|
b6c3988bbe
|
Renderer: Implement firstIndex on DrawIndexed command for OpenGL
|
2021-09-05 15:46:00 +02:00 |
Jérôme Leclercq
|
02a12d9328
|
Handle shader options of any type
|
2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
|
120d8f5427
|
Renderer/RenderWindow: Remove Display and GetImpl methods
|
2021-08-27 15:39:23 +02:00 |
Jérôme Leclercq
|
2b9d8becea
|
Math: Rework Frustum class
|
2021-08-23 18:43:34 +02:00 |
ImperatorS79
|
b2ae2261e4
|
Update Prerequisites.hpp
|
2021-08-21 17:22:58 +02:00 |
ImperatorS79
|
befcab7e4e
|
Enable mingw's clang
|
2021-08-21 17:22:58 +02:00 |
Jérôme Leclercq
|
0179ef4d65
|
Graphics: Improve frustum culling (do it once per viewer)
|
2021-08-21 01:42:53 +02:00 |
Jérôme Leclercq
|
8546631f62
|
Add frustum culling (WIP)
|
2021-08-19 23:26:34 +02:00 |
Jérôme Leclercq
|
8db8533300
|
Fixes a lot of warnings and move math enums to enum classes
|
2021-08-19 20:27:20 +02:00 |
Jérôme Leclercq
|
a2a0e6bd54
|
Graphics: Add DepthMaterial
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
7aafcfaae9
|
Minor stuff
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
f5dac32020
|
Minor stuff
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
ac08afe9f1
|
Shader: Add missing ! and != parsing
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
a5b71f33b9
|
Shader: Fix support of conditional functions
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
c8e7fa5063
|
Graphics: Fix RenderElement missing export
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
3ce072c8e0
|
Regenerate global headers
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
793952eb67
|
Graphics: Add Camera class
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
9a311da2c8
|
Graphics: Add MaterialPassRegistry
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
5b1123b971
|
Graphics: Fix WorldInstance removal while being in use
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
289472dc9f
|
Graphics/ForwardFramePipeline: Minor fixes
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
3de0edec6f
|
Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
08921b36a6
|
Graphics: Add RenderElement and ElementRenderer (WIP)
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
e4a38d45bd
|
Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
7e0137f367
|
Core/Flags: Fix std::hash include
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
7fb5109dfa
|
Graphics/FrameGraph: Make use of RenderPassCache
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
7e4f624ca7
|
Renderer: Add RenderPassCache
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
8846eb4309
|
Regenerate global headers
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
b5045a2c59
|
Graphics: Add Material and made use of passes (WIP)
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
f61deabe92
|
Graphics/BakedFrameGraph: Don't release in flight resources
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
40ecdda3cd
|
VulkanRenderer: Handle VulkanRenderPass destruction
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
1c77a5e549
|
Core/Flags: Add std::hash specialization
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
5669b5bc60
|
Graphics: Rename Material to MaterialPass
|
2021-08-19 18:47:11 +02:00 |