Jérôme Leclercq
|
1f6937ab1b
|
Shader: Implement const if and const values
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
72edff30c7
|
Shader: Add support for logical and/or
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
f9af35b489
|
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
ae73f68d8c
|
Shader: Fix variable shadowing with GLSL
|
2021-07-06 11:43:47 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
|
2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
7cd772a254
|
Core/TypeList: Add Apply, Empty and Size operations
|
2021-07-06 11:00:53 +02:00 |
Jérôme Leclercq
|
f9b453bd2b
|
Shader: Add support for branching and discard statements
|
2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
|
f2bb1a839c
|
Math/Matrix4: Remove implicit conversion to pointer
|
2021-07-03 18:20:00 +02:00 |
Jérôme Leclercq
|
ffb28a9044
|
Physics3D/RigidBody3D: Remove transform callback
|
2021-07-03 16:34:51 +02:00 |
Jérôme Leclercq
|
1c482bbde6
|
Graphics/BakedFrameGraph: Handle resize in a better way
|
2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
|
2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
d88c4ecb5b
|
Renderer/Framebuffer: Add GetType (and rework backend internals)
|
2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
|
c188d0616a
|
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
|
2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
|
8eb1eb71ba
|
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
|
2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
|
dae8f328ad
|
Renderer: Increase allocation pool blocks size
|
2021-06-20 14:08:38 +02:00 |
Jérôme Leclercq
|
de6be67ea6
|
Utility/Mesh: Add Build static method
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
e073e1a44d
|
Graphics/Material: Add PrimitiveMode support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
fe06cc210d
|
Physics3D/Collider3D: Add GenerateMesh method
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
dbe4abefb8
|
Math: Add PidController class
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
0eda2d0721
|
Improve global header generation to take ECS into account
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3ef3580ee7
|
Physics3D: Fix movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
1ac0b2e11a
|
Utility/Node: Implement movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
dfa46ebaa5
|
Fix shader generation unit tests
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
298beaedc0
|
Graphics/BasicMaterial: Add IsAlphaTestEnabled()
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
b85cb174ce
|
Reverse Y axis (+Y is now up)
|
2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
bd1f5214b8
|
Math: Replace M_PI defines with template constexpr constants
|
2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
|
fde60dab95
|
Add missing include
|
2021-06-05 01:38:49 +02:00 |
Jérôme Leclercq
|
50bf26d92f
|
Shader: Add support for pow intrinsic
|
2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
|
ee2ceaa701
|
Update Context.hpp
|
2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
12e9edd2d7
|
Math/Algorithm: Fix missing implementation of Clamp for Angles
|
2021-06-01 18:04:18 +02:00 |
Jérôme Leclercq
|
b6094bf1dd
|
Math/Matrix4: Update projection matrix formula
|
2021-06-01 17:39:15 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
d5c27a756b
|
Audio: Fix AudioFormat names (U16 -> I16)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
28f1d8aa76
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
318cc6d3ff
|
Fix Linux compilation
|
2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
|
2f8a82ed05
|
Shader/ShaderBuild: Fix ambiguity for AccessMember
|
2021-05-29 00:56:04 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
58fe411750
|
Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
|
2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
|
948f0517ea
|
OpenGLRenderer/Program: Add query methods
|
2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
001c9a6a61
|
Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
|
2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ba7c56ddfa
|
Upgrade Platform
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8b0b5295f7
|
Upgrade Physics2D and Physics3D
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
4bcb63d776
|
Audio: Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
f0192c3b98
|
Core/ResourceLoader: Fix stream reset in case of error
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
b936946154
|
Upgrade NazaraAudio
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
a52103a641
|
Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
f6fd996bf1
|
Shader: Add support for custom functions calls (and better handle intrinsics)
|
2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
|
49a2cda0a1
|
VulkanRenderer: Fix descriptor pool release
|
2021-05-19 20:32:02 +02:00 |
Jérôme Leclercq
|
a7235ab02d
|
Shader: Add support for max/min intrinsic
|
2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
|
a002d5c210
|
Shader: Add constant cast optimization
|
2021-05-18 17:25:37 +02:00 |
Jérôme Leclercq
|
e716b44aa3
|
Add tests and SDK
|
2021-05-17 23:08:37 +02:00 |
Jérôme Leclercq
|
26de5872eb
|
Merge branch 'master' into graphics-next
|
2021-05-17 18:58:04 +02:00 |
Lynix
|
ccccbfe0ad
|
Shader/SpirV: Fix UInt32 support
|
2021-05-16 23:14:39 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Lynix
|
61d082e61b
|
Shader/ShaderWrite: Add optimize bool
|
2021-05-16 23:08:36 +02:00 |
Lynix
|
525f24af2e
|
Shader/ShaderLang: Add support for Unary operators
|
2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
|
cb881612cc
|
Renderer: OCD fix
|
2021-05-15 15:27:37 +02:00 |
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
Jérôme Leclercq
|
572dc56b10
|
Update global headers
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
2641117847
|
Add building using xmake and cleanup thirdparty
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
830ec6ac94
|
Add a few helper functions
|
2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
|
51ecff2912
|
ShaderLang: Add support for length intrinsic
|
2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
9376cfefd2
|
Graphics/FrameGraph: Add support for pass name (as debug sections)
|
2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
|
377129586b
|
Renderer: Rename some TextureLayout entry
|
2021-05-02 13:57:24 +02:00 |
Jérôme Leclercq
|
8028044966
|
Fix Linux compilation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
044195b209
|
Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
2238bbfa0c
|
Shader: Add AstReflect
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
500ccda85a
|
Shader: StatementPtr& => const StatementPtr&
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
1a8599ba29
|
Shader: Add sanitization of identifiers (fixes GLSL generation)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3a7f5c2630
|
Shader: Fix optimization
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9fd4249a87
|
Shader: compilation fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
afe3a0ea93
|
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8515c9cea1
|
Shader: Improve ShaderAstCloner
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0bb9c37a38
|
Shader/Lang: [[attribute]] => [attribute]
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
54c34869a4
|
Fix Shader unit tests
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3e704b9ea6
|
Shader: Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0860a0689f
|
Shader/GlslWriter: Improve GLSL readability
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a90937eb4f
|
Update ShaderNode
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
4bca87b1cb
|
Shader: Add IsExpression/IsStatement
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b234134abc
|
Shader/ShaderLang: Add type inference for variable declaration
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0f15387c6c
|
Shader: Add ShaderAst::Clone free function
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
aababb205f
|
Shader: Move attribute parsing to parser, simplifying writer code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
bca1561f73
|
Shader/GlslWriter: Improve GLSL output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
ea99c6a19e
|
Shader: First working version on both Vulkan & OpenGL (ES)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f93a5bbdc1
|
Shader: Rework scope handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
feffcfa6e5
|
VulkanRenderer: Fix handling of shader modules
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
09df5f389e
|
Shader: Add SpirvDecoder
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
c1d1838336
|
ShaderLang: Proof of concept (add support for a lot of things)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9d8ce8f2cd
|
Shader: Add support for function attributes (entry)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
593d80c80e
|
SpirV grammar parser: Add result id operand and version info
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
da81a5b871
|
Shader: Add attribute parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8135f22b2f
|
Shader: Add attribute and square bracket tokens (first step for attribute support)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3f74ee4d66
|
Shader: Rework Parser internals
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
48b93a9dea
|
Shader: Fix SPIRV generation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fed7370e77
|
Rework shader AST (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b320b5b44e
|
Shader: Add function parameters and return handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9a0f201433
|
Initial shaderlang commit
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
6d6391ca46
|
Fix compilation
I forgot master was still in C++14
|
2021-03-30 17:48:32 +02:00 |
Jérôme Leclercq
|
48ab2a4b04
|
ObjectHandle: Fix handling of <T>
|
2021-03-19 09:55:36 +01:00 |
Jérôme Leclercq
|
d59423afca
|
Renderer: Rename some TextureUsage
|
2021-02-24 23:50:12 +01:00 |
Jérôme Leclercq
|
b291f8a21c
|
Renderer: Implement TextureUsage
|
2021-02-20 19:25:25 +01:00 |
Jérôme Leclercq
|
311cfeaf3c
|
OpenGLRenderer: Fix Y flipping for FBOs
|
2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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3ef74d6e1d
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OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
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2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
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f7442982a4
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OpenGLRenderer: Implement debug region data
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2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
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8f9f943e2c
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OpenGLRenderer: Implement primitive mode
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2021-02-20 18:56:54 +01:00 |
Jérôme Leclercq
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ac3db8a8bf
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Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
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2021-02-20 18:01:03 +01:00 |
Jérôme Leclercq
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7c5b1844d3
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Core/Flag: Improve code
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2021-02-19 14:51:21 +01:00 |
Jérôme Leclercq
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32569eef5e
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Add SpirV masks and update grammar
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2021-02-19 14:47:24 +01:00 |