Jérôme Leclercq
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2dbf4b0e98
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Update coverage.yml
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2022-02-19 12:46:07 +01:00 |
Jérôme Leclercq
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de82eac668
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Update coverage.yml
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2022-02-18 20:22:48 +01:00 |
Jérôme Leclercq
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4d8ed35bb9
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Update coverage.yml
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2022-02-18 20:18:31 +01:00 |
Jérôme Leclercq
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2c75a9865f
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CI: Enable dummy audio device
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2022-02-18 20:16:25 +01:00 |
Jérôme Leclercq
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42c80143eb
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Try to fix unit tests
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2022-02-18 19:57:41 +01:00 |
Jérôme Leclercq
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6290e91a88
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Update coverage.yml
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2022-02-18 19:40:44 +01:00 |
Jérôme Leclercq
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a5b6da7290
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CI: Try to run client unit tests on coverage
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2022-02-18 19:37:50 +01:00 |
Jérôme Leclercq
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e504c4a982
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Minor fixes
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2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
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24a2f96fd3
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Delete readme_fr.md
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2022-02-18 18:32:53 +01:00 |
Jérôme Leclercq
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3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
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ebd1318512
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OpenGLRenderer: Add shader source on compilation error
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2022-02-18 13:05:19 +01:00 |
Jérôme Leclercq
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c33ab779d1
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ShaderNode: Fix compilation
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
Jérôme Leclercq
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fb9aed2800
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XMake: Add create-class
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2022-02-15 13:34:17 +01:00 |
Lynix
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6b1187b87c
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Update THANKS
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2022-02-14 14:47:23 +01:00 |
Lynix
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ac89667b75
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Restore Tut00, Tut01 and Tut02
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2022-02-14 14:47:10 +01:00 |
Lynix
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a54049494e
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Rewrite readme
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2022-02-12 10:29:57 +01:00 |
Jérôme Leclercq
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b8e017aa25
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Add utility tests
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2022-02-10 14:12:44 +01:00 |
Jérôme Leclercq
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979bf2cc80
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UnitTests: Improve hash unit tests (add file test)
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2022-02-10 11:56:35 +01:00 |
Jérôme Leclercq
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67a24d2fe1
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XMake: Improve check-files action on a specific case
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2022-02-10 01:47:23 +01:00 |
Jérôme Leclercq
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97ee89afb7
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Rework hashes (also fix Fletcher16 and CRC64)
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2022-02-10 01:46:58 +01:00 |
Jérôme Leclercq
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52100e3b3b
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CI: Add ignore paths for coverage
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2022-02-09 17:38:36 +01:00 |
Jérôme Leclercq
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83b14afbfd
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Fix CI
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2022-02-09 17:38:36 +01:00 |
Jérôme Leclercq
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3beacd3ffc
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Build: set rpath to origin
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2022-02-09 17:38:36 +01:00 |
Jérôme Leclercq
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100006024b
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Oh, so that was useful in fact
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2022-02-09 17:38:36 +01:00 |
Jérôme Leclercq
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60831228b7
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Add codecov
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2022-02-09 17:38:36 +01:00 |
Jérôme Leclercq
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f466a7494b
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Update for EnTT 3.9
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2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
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6c35b0be57
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Minor fixes
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2022-02-05 21:30:36 +01:00 |
Jérôme Leclercq
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33dddf6d41
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UnitTests: Try to fix leak
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2022-02-05 16:24:05 +01:00 |
Jérôme Leclercq
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e91718cd93
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packages/qt5base: Fix fetch accepting qt6
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2022-02-05 16:11:36 +01:00 |
Jérôme Leclercq
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8094949001
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CI: Rework fuzzing and sanitizing
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2022-02-05 15:53:30 +01:00 |
gogo
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5a306ef0cb
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run sanitized Nazara
Signed-off-by: gogo <gogo246475@gmail.com>
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2022-02-04 19:47:30 +01:00 |
gogo
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7e679b9675
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set honggfuzz fuzzer
Signed-off-by: gogo <gogo246475@gmail.com>
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2022-02-04 19:47:30 +01:00 |
Jérôme Leclercq
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6457854e03
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
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6b2ac18feb
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Revert "CI: Check if aqtinstaller has been fixed on MinGW" (it's a nope)
This reverts commit a3643e4736.
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2022-02-03 03:18:40 +01:00 |
Jérôme Leclercq
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a3643e4736
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CI: Check if aqtinstaller has been fixed on MinGW
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2022-02-03 02:54:12 +01:00 |
Jérôme Leclercq
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d113b58b5a
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Graphics/RenderSystem: Fix light removal
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2022-02-02 19:41:21 +01:00 |
Jérôme Leclercq
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de7fee348a
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
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29cd77db55
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Merge pull request #358 from DigitalPulseSoftware/phong-lighting
Add phong lighting support
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2022-02-02 18:55:39 +01:00 |
Jérôme Leclercq
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5945a7145c
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Fix MinGW compilation error
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2022-02-02 13:48:39 +01:00 |
Jérôme Leclercq
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25c446e10f
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GraphicsTest: Add light
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2022-02-02 13:47:39 +01:00 |
Jérôme Leclercq
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109127459b
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Graphics/ForwardFramePipeline: Reuse light UBO
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2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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97356349fe
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Utility/FieldOffsets: Add GetLayout method
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2022-01-23 19:59:44 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |