Lynix
3ed7990319
Graphics/Model: Add AddToRenderQueue(renderQueue, matrix, order) overload
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Former-commit-id: 73ed5be4b011b26e651172e2384f0c2b24d04e52 [formerly ea024fbb0f25d22c4f63e3a0f75f87f1ee27ef22] [formerly 09b28b026cc770840151e431e5c417dea8d60da6 [formerly 22fcaf3aa60bbeaa3bbcf8cce34ff8fd29de0945]]
Former-commit-id: b54b0b8ff0c4ba1c266179069ca81750c08d07ca [formerly a784f77e7bd901e98a60d50e71a84dc14789725f]
Former-commit-id: 700465d059adaa119e6ab0b6051253825a495258
2016-08-05 09:08:56 +02:00
Gawaboumga
96b958d655
Documentation for module: Graphics
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Former-commit-id: 5e3ee3c61779fbdd1a083117f537a45e1bad820b
2016-05-30 14:21:36 +02:00
Lynix
dce587bd63
Add support for custom resource parameters
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And allow users to skip a precise loader using them
Former-commit-id: 297af2e4a24ad67c343aae5d89352abf4ea05f63
2016-03-08 13:37:17 +01:00
Lynix
ed961f5ba8
Core: Merge InputStream and OutputStream to Stream
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Remove serialization support from Stream
Former-commit-id: 7a761e4fcd07cab561f13e4709c4492ed18da88a
2015-11-20 13:52:49 +01:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
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What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
ba1073828f
Graphics: Improve code
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Former-commit-id: d548b513aef5190e20bc065653178981c5d18f68
2015-08-16 01:44:17 +02:00
Lynix
6d953d9e93
Graphics: Separate Renderable and make Light a Renderable (LightComponent)
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Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
2015-06-16 00:31:04 +02:00
Lynix
1fc17c8b53
Separate NAZARA_API into multiple defines (one per module)
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To fix inter-module dependency
Former-commit-id: 64704f020e0af22e529d38527323ba977187d4d0
2015-06-13 22:31:29 +02:00
Lynix
48a54dfa5c
Graphics/Renderable: Add InstanceData
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Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
2015-06-11 14:14:11 +02:00
Lynix
8c6806eacb
Graphics: Update Light and Model to new interface
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Former-commit-id: 5643f20261524f93a5d080404de5ab0b29151acb
2015-06-04 00:18:43 +02:00
Lynix
e332193cd1
Graphics/Model: Default move constructor/operator
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Former-commit-id: 0bf6787057d807dfaf4e27c965ea0d654c369b85
2015-05-28 13:49:25 +02:00
Lynix
e1a25a8885
Graphics/Model: Update to Renderable
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(Note: this branch doesn't compile right now, this is normal)
Former-commit-id: 8c7e823122744394dda31db9acbfe2823c6f29e2
2015-05-26 14:16:05 +02:00
Lynix
ee6ca790a5
Fixed missing includes and warnings under VS
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Former-commit-id: c06756b62b616e7322aced01062966247bb7654f
2015-02-21 15:04:07 +01:00
Lynix
5f5be93992
Merge remote-tracking branch 'origin/master' into Resource-Update
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Conflicts:
include/Nazara/Audio/Music.hpp
include/Nazara/Audio/SoundBuffer.hpp
include/Nazara/Core/Resource.hpp
include/Nazara/Core/ResourceListener.hpp
include/Nazara/Graphics/Material.hpp
include/Nazara/Renderer/Context.hpp
include/Nazara/Renderer/RenderBuffer.hpp
include/Nazara/Renderer/Shader.hpp
include/Nazara/Renderer/Texture.hpp
include/Nazara/Renderer/UberShader.hpp
include/Nazara/Utility/Animation.hpp
include/Nazara/Utility/Buffer.hpp
include/Nazara/Utility/Image.hpp
include/Nazara/Utility/IndexBuffer.hpp
include/Nazara/Utility/Mesh.hpp
include/Nazara/Utility/SkeletalMesh.hpp
include/Nazara/Utility/Skeleton.hpp
include/Nazara/Utility/StaticMesh.hpp
include/Nazara/Utility/SubMesh.hpp
include/Nazara/Utility/VertexBuffer.hpp
include/Nazara/Utility/VertexDeclaration.hpp
src/Nazara/Core/Resource.cpp
src/Nazara/Core/ResourceListener.cpp
src/Nazara/Graphics/DeferredRenderQueue.cpp
src/Nazara/Graphics/ForwardRenderQueue.cpp
src/Nazara/Graphics/SkinningManager.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
src/Nazara/Utility/Mesh.cpp
Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00
Lynix
a185f03abc
Merge remote-tracking branch 'origin/Scene-Update'
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Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
2015-01-25 16:35:18 +01:00
Lynix
cf12552358
(SceneNode) Added virtual constructor idiom
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(Light) Added default constructor
Former-commit-id: 591e6a8435d2cea6238e70c0058d381b8d547f3e
2015-01-23 21:04:29 +01:00
Lynix
ea8d683624
Updated copyright year
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(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix
8a3c410d60
Made bounding volume handing part of SceneNodes
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Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
2015-01-20 20:35:16 +01:00
Lynix
fdb722ef14
Made SceneNodes non-movable
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Fixed SceneNodes copy constructor not parenting the right object
Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
2015-01-17 00:15:01 +01:00
Lynix
9e04e8a0e4
Separated reference counting from Resources
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Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
2014-07-15 00:59:02 +02:00
Lynix
a31ced1d76
Modified SceneNode::FrustumCull
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Now provides an implementation which will test the bounding volume
against the frustum (Basic frustum culling)
Is now const
Disabled face culling on sprites
Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
2014-06-05 21:28:17 +02:00
Lynix
fa5b1ab000
Model can no longer be animated (SkeletalModel will)
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Former-commit-id: e203a3dddf74bb171d8abe961e8a2f28df13bcad
2014-05-28 01:03:59 +02:00
Lynix
4cd0ece11e
ModelParameters no longer contains shaderName field
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Instead it will now set the shaderName field of the material field to
PhongLighting
Former-commit-id: 55b7f5500c7dc2c147f32a7c214a8e75ea434ff1
2014-03-01 12:25:11 +01:00
Lynix
86bdab9055
Big UberShader update
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-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader
Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix
c096756dab
Happy thousandth commit Nazara
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Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix
b7a0bf22f6
Added forgot file
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Former-commit-id: 8eaad96d1672d9030abb7f2b55ab49f854c595f6
2013-12-20 19:46:27 +01:00
Lynix
7fa8f3dafd
Moved Model::EnableDraw to SceneNode::EnableDrawing
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Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode
Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
2013-08-23 13:16:42 +02:00
Lynix
c8414a39d8
Big Graphics update
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Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull
Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix
13b505f91f
SceneNode::VisiblityTest now use Camera instead of Frustum
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Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
2013-08-09 19:04:29 +02:00
Lynix
fb839de33e
Renamed (Oriented)Cube to (Oriented)Box
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Also renamed BoundingBox to BoundingVolume
Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix
5f36817209
Rewritted rendersystem
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Former-commit-id: 9cbc601413e057047b94b8b872ee2316a86638c4
2013-05-25 10:07:36 +02:00
Lynix
36f8631028
Added user-friendly method for accessing materials
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Former-commit-id: 6f254ea6e324b3467a811ba5282f67b6ea078d51
2013-04-09 14:26:14 +02:00
Lynix
34dbd19385
Merged 2D and 3D modules into Graphics module
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Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00