Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
a7235ab02d
|
Shader: Add support for max/min intrinsic
|
2021-05-19 20:31:26 +02:00 |
Lynix
|
b0b1acf497
|
Shader: Fix LangWriter
|
2021-05-17 17:43:38 +02:00 |
Lynix
|
525f24af2e
|
Shader/ShaderLang: Add support for Unary operators
|
2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
|
51ecff2912
|
ShaderLang: Add support for length intrinsic
|
2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
|
961c3bf1df
|
Shader: Fix LangWriter generation
|
2021-05-05 12:06:02 +02:00 |
Jérôme Leclercq
|
5bdbb866b5
|
Shader: Add LangWriter (outputs NZSL)
|
2021-04-20 18:18:27 +02:00 |