Commit Graph

78 Commits

Author SHA1 Message Date
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 4465e230af Shader/NZSL: Add support for array indexing 2021-06-01 16:22:41 +02:00
Jérôme Leclercq 0f3c0abb96 Shader/ShaderAst: Rename AccessMember* to Access* 2021-06-01 12:38:17 +02:00
Jérôme Leclercq 16e2f5f819 Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin) 2021-06-01 12:32:24 +02:00
Jérôme Leclercq 465837ff12 Renderer: Add support for cubemaps 2021-06-01 12:30:37 +02:00
Jérôme Leclercq e7a2573221 Shader: Add support for FragCoord builtin 2021-05-26 22:17:07 +02:00
Jérôme Leclercq 874fb3542e Convert all remaining enums to enum classes (!) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq cce32a64d4 Upgrade Utility 2021-05-25 10:40:07 +02:00
Jérôme Leclercq f6fd996bf1 Shader: Add support for custom functions calls (and better handle intrinsics) 2021-05-22 13:37:54 +02:00
Jérôme Leclercq a7235ab02d Shader: Add support for max/min intrinsic 2021-05-19 20:31:26 +02:00
Lynix 525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq 830ec6ac94 Add a few helper functions 2021-05-14 02:09:25 +02:00
Jérôme Leclercq 51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq 7d4a084a62 Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
2021-05-05 12:05:46 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fce336bfc9 Shader: Fix struct attributes handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0bb9c37a38 Shader/Lang: [[attribute]] => [attribute] 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b234134abc Shader/ShaderLang: Add type inference for variable declaration 2021-04-20 18:18:27 +02:00
Jérôme Leclercq aababb205f Shader: Move attribute parsing to parser, simplifying writer code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9d8ce8f2cd Shader: Add support for function attributes (entry) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq da81a5b871 Shader: Add attribute parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3f74ee4d66 Shader: Rework Parser internals 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9a0f201433 Initial shaderlang commit 2021-04-20 18:18:27 +02:00