Jérôme Leclercq
|
72edff30c7
|
Shader: Add support for logical and/or
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
f9af35b489
|
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
ae73f68d8c
|
Shader: Fix variable shadowing with GLSL
|
2021-07-06 11:43:47 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
7cd772a254
|
Core/TypeList: Add Apply, Empty and Size operations
|
2021-07-06 11:00:53 +02:00 |
Jérôme Leclercq
|
f9b453bd2b
|
Shader: Add support for branching and discard statements
|
2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
|
f2bb1a839c
|
Math/Matrix4: Remove implicit conversion to pointer
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2021-07-03 18:20:00 +02:00 |
Jérôme Leclercq
|
ffb28a9044
|
Physics3D/RigidBody3D: Remove transform callback
|
2021-07-03 16:34:51 +02:00 |
Jérôme Leclercq
|
1c482bbde6
|
Graphics/BakedFrameGraph: Handle resize in a better way
|
2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
|
2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
d88c4ecb5b
|
Renderer/Framebuffer: Add GetType (and rework backend internals)
|
2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
|
c188d0616a
|
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
|
2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
|
8eb1eb71ba
|
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
|
2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
|
dae8f328ad
|
Renderer: Increase allocation pool blocks size
|
2021-06-20 14:08:38 +02:00 |
Jérôme Leclercq
|
de6be67ea6
|
Utility/Mesh: Add Build static method
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
e073e1a44d
|
Graphics/Material: Add PrimitiveMode support
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
fe06cc210d
|
Physics3D/Collider3D: Add GenerateMesh method
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
dbe4abefb8
|
Math: Add PidController class
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
0eda2d0721
|
Improve global header generation to take ECS into account
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3ef3580ee7
|
Physics3D: Fix movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
1ac0b2e11a
|
Utility/Node: Implement movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
dfa46ebaa5
|
Fix shader generation unit tests
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
298beaedc0
|
Graphics/BasicMaterial: Add IsAlphaTestEnabled()
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
b85cb174ce
|
Reverse Y axis (+Y is now up)
|
2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
bd1f5214b8
|
Math: Replace M_PI defines with template constexpr constants
|
2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
|
fde60dab95
|
Add missing include
|
2021-06-05 01:38:49 +02:00 |
Jérôme Leclercq
|
50bf26d92f
|
Shader: Add support for pow intrinsic
|
2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
|
ee2ceaa701
|
Update Context.hpp
|
2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
12e9edd2d7
|
Math/Algorithm: Fix missing implementation of Clamp for Angles
|
2021-06-01 18:04:18 +02:00 |
Jérôme Leclercq
|
b6094bf1dd
|
Math/Matrix4: Update projection matrix formula
|
2021-06-01 17:39:15 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
d5c27a756b
|
Audio: Fix AudioFormat names (U16 -> I16)
|
2021-05-30 16:45:50 +02:00 |