SirLynix
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68d2dfcae6
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Move FieldOffsets class to Shader module and remove Utility dependency
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2022-04-04 19:22:18 +02:00 |
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Jérôme Leclercq
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615509d1ba
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Add support for shader hotreloading
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2022-03-17 21:36:36 +01:00 |
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Jérôme Leclercq
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0e92ef823d
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Graphics: Use module name to retrieve material shaders
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2022-03-15 13:14:43 +01:00 |
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Jérôme Leclercq
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6bd9f1a9e4
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Add unity build support
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2022-03-15 12:44:21 +01:00 |
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Jérôme Leclercq
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2f26a1d9c7
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Graphics: Move LightData to a shader module and add hotreload in debug
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2022-03-14 18:30:55 +01:00 |
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Jérôme Leclercq
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a7acf32886
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
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Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
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Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
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Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
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Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
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SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Jérôme Leclercq
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a3d9aaf1fb
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Merge branch 'master' into automatic-file-fix
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2021-10-28 09:57:59 +02:00 |
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Jérôme Leclercq
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e84ec8e4ac
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Proof of concept
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2021-10-26 20:26:13 +02:00 |
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Jérôme Leclercq
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58485cfa79
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Rework shader bindings (WIP)
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2021-10-26 20:26:13 +02:00 |
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Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
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Jérôme Leclercq
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7e65f4b544
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Graphics: Fix warning
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2021-10-19 14:34:35 +02:00 |
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Jérôme Leclercq
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732bb89a86
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Graphics/UberShader: Add config callback
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2021-09-05 15:46:59 +02:00 |
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Jérôme Leclercq
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02a12d9328
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Handle shader options of any type
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2021-09-03 19:33:41 +02:00 |
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Jérôme Leclercq
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a2a0e6bd54
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Graphics: Add DepthMaterial
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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7aafcfaae9
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Minor stuff
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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5669b5bc60
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
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Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
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Jérôme Leclercq
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428a706fbe
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Replace basicmaterial nodes by NZSL source
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2021-07-06 11:02:53 +02:00 |
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Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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cce32a64d4
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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f85d11e55b
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Fix Graphics module compilation
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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8359d46711
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Graphics fixes
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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19783f7755
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Graphics/Material: Rework UBO handling
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2021-01-22 23:31:54 +01:00 |
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Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
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Jérôme Leclercq
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8027ae9abe
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Graphics: Fix PredefinedShaderBinding enum
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2020-10-31 16:27:35 +01:00 |
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Jérôme Leclercq
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89609570f4
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Graphics: WIP (almost working)
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2020-10-30 23:08:48 +01:00 |
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Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |
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