Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
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f491ee1e38
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Apply inclusion fix
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2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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02a12d9328
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Handle shader options of any type
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2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
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996b5ef85c
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Shader: Rename ConstantIndexExpression to ConstantExpression
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2021-07-08 15:24:22 +02:00 |
Jérôme Leclercq
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3a31c77524
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Shader: Rename ConstantExpression to ConstantValueExpression
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2021-07-08 15:22:08 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
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a002d5c210
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Shader: Add constant cast optimization
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2021-05-18 17:25:37 +02:00 |
Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
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3a7f5c2630
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Shader: Fix optimization
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |