Commit Graph

5940 Commits

Author SHA1 Message Date
Jérôme Leclercq
66206868cd XMake: Add automatic header order fix 2021-10-28 09:53:43 +02:00
Jérôme Leclercq
f491ee1e38 Apply inclusion fix 2021-10-27 18:09:19 +02:00
Jérôme Leclercq
38a004d1b9 XMake: Add inclusion fix 2021-10-27 18:09:12 +02:00
Jérôme Leclercq
7d279dce4b OCD fix 2021-10-26 20:27:08 +02:00
Jérôme Leclercq
4067116eb8 Graphics/ForwardFramePipeline: Handle material invalidation correctly 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
66bbf63e87 Core/Algorithm: Add SafeCast 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
73838f5f08 Minor fixes 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
6bab824e4f Graphics: Use default white texture if material has empty texture slot 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
a18415216b Fix DeferredShading demo 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
e84ec8e4ac Proof of concept 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
58485cfa79 Rework shader bindings (WIP) 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq
b85f6b68ac XMake: Add header guard check 2021-10-26 15:52:31 +02:00
Jérôme Leclercq
ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq
b8309fd511 XMake: add auto-fixer script 2021-10-26 14:31:19 +02:00
Jérôme Leclercq
8d5276ddac XMake: update SPIRV and Unicode data parsers 2021-10-26 11:14:20 +02:00
Jérôme Leclercq
14fb2b83ae Minor fixes 2021-10-25 15:48:49 +02:00
Jérôme Leclercq
cb716e5da5 Fix OpenGL version check 2021-10-24 15:25:17 +02:00
Jérôme Leclercq
6162a805e4 OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it 2021-10-19 14:48:53 +02:00
Jérôme Leclercq
7e65f4b544 Graphics: Fix warning 2021-10-19 14:34:35 +02:00
Jérôme Leclercq
04ee6f0fd1 Add support for xmake 2.5.9 (and unity build for unit tests) 2021-10-19 14:26:45 +02:00
Lynix
c3999d708f Graphics: Add DistanceAsSortKey function 2021-10-18 16:46:03 +02:00
Lynix
9740db8fe2 Improve MinGW support 2021-10-16 17:45:43 +02:00
Jérôme Leclercq
2a2f7d8085 Add support for coverage mode (WIP) 2021-10-16 12:09:36 +02:00
Jérôme Leclercq
a66f6faed1 Add widgets (WIP) 2021-10-04 09:25:45 +02:00
Jérôme Leclercq
68708c54f7 Minor stuff 2021-10-04 09:24:42 +02:00
Jérôme Leclercq
0442db1c53 Shader: Add support for compound operators 2021-09-24 15:39:03 +02:00
Jérôme Leclercq
601ed047ba Fix some initialization order 2021-09-24 15:24:21 +02:00
Jérôme Leclercq
ea49f56530 Shader/LangParser: OCD fix 2021-09-23 17:49:36 +02:00
Jérôme Leclercq
3ad05614f9 Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch 2021-09-23 17:49:15 +02:00
Jérôme Leclercq
aa2021dc49 Graphics/GuillotineTextureAtlas: Handle texture instantiation failure (happens if size is too big) 2021-09-21 17:40:43 +02:00
Jérôme Leclercq
7ab4d91900 OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported 2021-09-21 17:39:24 +02:00
Jérôme Leclercq
4933a389a2 OpenGLRenderer: Improve/fix Framebuffer handling 2021-09-21 17:37:03 +02:00
Jérôme Leclercq
78358337f3 OpenGLRenderer: Improve OpenGL wrapper 2021-09-21 16:34:34 +02:00
Jérôme Leclercq
250044b47a Update main.cpp 2021-09-13 23:35:56 +02:00
Jérôme Leclercq
74534236ef Graphics: Fix some warnings 2021-09-13 23:35:46 +02:00
Jérôme Leclercq
7f6b61df53 Graphics/SpriteChainRenderer: Improve copy 2021-09-13 23:35:31 +02:00
Jérôme Leclercq
db85372778 Renderer/Texture: Add Copy method (wip) 2021-09-13 23:34:51 +02:00
Jérôme Leclercq
72f2a5b531 Graphics: Add initial support for transparency 2021-09-08 19:08:44 +02:00
Jérôme Leclercq
c6763bc623 Graphics/Camera: Fix Orthographic projection matrix 2021-09-08 19:08:21 +02:00
Jérôme Leclercq
75f927b414 Utility: Handle vertex color loading 2021-09-08 19:07:59 +02:00
Jérôme Leclercq
0961baa5ac CI: Add verbose flag to debug build failue 2021-09-08 16:04:05 +02:00
Jérôme Leclercq
099f182126 Graphics/SpriteChainRenderer: Fix single sprite data over multiple vertex buffers 2021-09-07 19:12:25 +02:00
Jérôme Leclercq
ece18bf472 Implement back text rendering (WIP) 2021-09-07 18:45:10 +02:00
Jérôme Leclercq
879b2f7aa6 Renderer/Texture: Implement Update of a region + inherit AbstractImage 2021-09-07 18:42:53 +02:00
Jérôme Leclercq
b6745b2906 Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan 2021-09-07 17:39:12 +02:00
Jérôme Leclercq
601a0cedec Fix MinGW support 2021-09-06 10:37:24 +02:00
Jérôme Leclercq
7a78e7be8c Fix compilation 2021-09-06 09:45:30 +02:00
Jérôme Leclercq
abdcd63058 Graphics: Add support for draw call data (texture overlay) 2021-09-05 18:26:12 +02:00
Jérôme Leclercq
26e5a41dce Graphics/SpriteChainRenderer: Reuse vertex buffers and memory 2021-09-05 16:04:10 +02:00