* Update
* Add: [Get/Set]AngularDaming for standardization
* Fix: Name error
* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D
* Forgot in last commit
* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter
* Add: Some forgotten inline
* Fix little error
* Fix: Indentation before case
* Move and Change GetCenterOfGravity
* Rename m_world into m_physWorld
* Rename GetWorld int GetPhysWorld
* Update: PhysicsSystem2D became an interface of PhysWorld2D
* Update Collison/PhysicsComponent because GetWorld was renamed
* Update tests
* Update: Make the interface usable with Entity instead of PhysicsComponent
* Update: Make GetPhysWorld private
* Update PhysicsSystem2D.hpp
* Update: indent
* Remove: useless blank line
* update order(?)
* Update PhysicsSystem2D.hpp
* Add calls to GetPhysWorld to attempt a nullptr value
* update include
* little fix
* add some missing inline
* Update
* Add: [Get/Set]AngularDaming for standardization
* Fix: Name error
* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D
* Forgot in last commit
* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter
* Add: Some forgotten inline
* Fix little error
* Fix: Indentation before case
* Move and Change GetCenterOfGravity
* Rename m_world into m_physWorld
* Rename GetWorld int GetPhysWorld
* Update: PhysicsSystem2D became an interface of PhysWorld2D
* Update Collison/PhysicsComponent because GetWorld was renamed
* Update tests
* Update: Make the interface usable with Entity instead of PhysicsComponent
* Update: Make GetPhysWorld private
* Update PhysicsSystem2D.hpp
* Update: indent
* Remove: useless blank line
* update order(?)
* Update PhysicsSystem2D.hpp
* Ndk/TextAreaWidget: Add possibility to write only one specific character category
* Add support for multiple categories
* Use a predicate instead of an enum
* Log change
* String::FindLast/FindWord: Fix bug where index wouldn't be used (#177)
* String::FindLast/FindWord: Fix bug where index wouldn't be used
* Log change
* Update Physics2D Component and Body (#178)
* Update
* Add: [Get/Set]AngularDaming for standardization
* Fix: Name error
* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D
* Forgot in last commit
* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter
* Add: Some forgotten inline
* Fix little error
* Fix: Indentation before case
* Move and Change GetCenterOfGravity
* Physics2D: Add Arbiter2D
* Fix deprecation warning
* Fix units tests :derp:
* Fixies
* Update
* Add: [Get/Set]AngularDaming for standardization
* Fix: Name error
* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D
* Forgot in last commit
* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter
* Add: Some forgotten inline
* Fix little error
* Fix: Indentation before case
* Move and Change GetCenterOfGravity
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues