Jérôme Leclercq
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d9b34b4ba8
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OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION
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2020-08-09 18:41:28 +02:00 |
Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Lynix
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a73251f2df
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OpenGLRenderer: Fix version parsing
OpenGL ES 3.0 implementations don't seem to follow the spec, use GL_MAJOR_VERSION and GL_MINOR_VERSION instead
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2020-06-01 17:11:34 +02:00 |
Lynix
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960a5c2d05
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OpenGLRenderer: Fix extension loading
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2020-06-01 16:16:41 +02:00 |
Lynix
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6a23d51147
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OpenGL: Implement commands buffers
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2020-05-11 14:12:13 +02:00 |
Lynix
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332278dded
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OpenGL: Random stuff I forgot
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2020-05-11 14:05:40 +02:00 |
Lynix
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2ea03fe05f
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OpenGL: Implement Framebuffers
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2020-05-11 14:03:54 +02:00 |
Lynix
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3cf53c4d9a
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OpenGL: Implement RenderPipeline
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2020-05-11 14:01:17 +02:00 |
Lynix
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0b05feb7e3
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OpenGL: Implement buffers
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2020-04-26 18:20:36 +02:00 |
Lynix
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e9f0b01e02
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OpenGLRenderer: Implement TextureSampler (and texture units)
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2020-04-26 16:29:31 +02:00 |
Lynix
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b4b15f826d
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OpenGL: Implement textures
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2020-04-19 15:33:56 +02:00 |
Lynix
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349e915e10
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OpenGL: Link contexts to device
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2020-04-19 15:33:36 +02:00 |
Lynix
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bd6924d66d
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OpenGL: Handle Spir-V
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2020-04-19 15:31:48 +02:00 |
Lynix
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f63d045676
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OpenGL: Better handling for activation/desactivation
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2020-04-19 15:28:59 +02:00 |
Lynix
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d62e99091f
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OpenGL: Implement debug callback
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2020-04-19 15:19:16 +02:00 |
Lynix
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9dd208c3cf
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OpenGL: Fix contexts & loaders
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2020-04-19 01:38:19 +02:00 |
Lynix
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68760209c1
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |