Commit Graph

26 Commits

Author SHA1 Message Date
SirLynix 63c526cecc Core/Node: Refactor interface
- Removed overloads taking multiple scalars
- Removed CoordSys parameter (functions exists in two sets, local and global)
2024-02-19 09:44:01 +01:00
SirLynix e64c2b036e Remove Utility module and move its content to Core and TextRenderer modules 2024-02-11 22:48:38 +01:00
Lynix e336c8a514 Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D] 2024-02-09 22:24:15 +01:00
Lynix 139bed2b0a Remove BulletPhysics3D module
Having two physics engine seems redundant, Bullet3 development seems to have halted and JoltPhysics seems to be a better fit to Nazara
2024-02-09 22:24:15 +01:00
SirLynix bb3b28279b Rename AppComponent classes (AppEntitySystemComponent => EntitySystemAppComponent) 2024-01-24 16:50:04 +01:00
SirLynix 1615bc4229 Fix PhysicsPlayground 2023-12-07 17:30:29 +01:00
SirLynix 938ba09d45 Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix 8fb6ea728d Graphics: Add data-driven pipeline passes
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix 4b8a475bbd Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
SirLynix 5bc935c23e Examples/PhysicsPlayground: Add gamma correction 2023-10-21 19:26:26 +02:00
SirLynix ab95bec41b Fix compilation 2023-08-10 12:03:56 +02:00
SirLynix cf6fdf258f Graphics: Add new functions to get default material types/presets 2023-08-08 18:17:58 +02:00
SirLynix a7eba496fb Examples: Pass argc/argv to Application 2023-07-30 12:46:18 +02:00
SirLynix d7cc1a8151 Core/EnttWorld: Add GetAliveEntityCount method 2023-07-27 15:09:51 +02:00
SirLynix c081811760 JoltPhysics3D: Allow to construct components without using the system 2023-07-23 13:05:33 +02:00
SirLynix 0c7efa05e2 Fix a bunch of warnings 2023-05-30 12:34:38 +02:00
SirLynix de5e7bd8a8 Core/ApplicationBase: Add support for updaters with intervals 2023-04-23 19:45:33 +02:00
SirLynix 44c42a85c2 Examples/PhysicsPlayground: Reduce ship count 2023-04-10 17:20:50 +02:00
SirLynix 4f1f0c6418 JoltPhysics3D: Fix JoltConvexHullCollider3D::BuildDebugMesh 2023-04-10 17:12:23 +02:00
SirLynix 1415dcbf1a JoltPhysics3D: Add JoltConvexHullCollider3D 2023-04-10 17:12:23 +02:00
SirLynix d610baf920 JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix 74bfd8fa4e Update physics playground (restore grab with both jolt and bullet) 2023-04-10 17:12:23 +02:00
SirLynix b3595178a1 JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst 2023-04-10 17:12:23 +02:00
SirLynix 021801f02e Continue Jolt integration 2023-04-10 17:12:23 +02:00
SirLynix 648273573d Make Jolt work on web + update demo 2023-04-10 17:12:23 +02:00
SirLynix c5ac142888 Add JoltPhysics3D for a performance test 2023-04-10 17:12:23 +02:00