SirLynix
63c526cecc
Core/Node: Refactor interface
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- Removed overloads taking multiple scalars
- Removed CoordSys parameter (functions exists in two sets, local and global)
2024-02-19 09:44:01 +01:00
SirLynix
e64c2b036e
Remove Utility module and move its content to Core and TextRenderer modules
2024-02-11 22:48:38 +01:00
Lynix
e336c8a514
Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
2024-02-09 22:24:15 +01:00
Lynix
139bed2b0a
Remove BulletPhysics3D module
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Having two physics engine seems redundant, Bullet3 development seems to have halted and JoltPhysics seems to be a better fit to Nazara
2024-02-09 22:24:15 +01:00
SirLynix
bb3b28279b
Rename AppComponent classes (AppEntitySystemComponent => EntitySystemAppComponent)
2024-01-24 16:50:04 +01:00
SirLynix
1615bc4229
Fix PhysicsPlayground
2023-12-07 17:30:29 +01:00
SirLynix
938ba09d45
Graphics: Rework RenderTargets
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- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
8fb6ea728d
Graphics: Add data-driven pipeline passes
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Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
4b8a475bbd
Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
2023-11-02 15:18:03 +01:00
SirLynix
5bc935c23e
Examples/PhysicsPlayground: Add gamma correction
2023-10-21 19:26:26 +02:00
SirLynix
ab95bec41b
Fix compilation
2023-08-10 12:03:56 +02:00
SirLynix
cf6fdf258f
Graphics: Add new functions to get default material types/presets
2023-08-08 18:17:58 +02:00
SirLynix
a7eba496fb
Examples: Pass argc/argv to Application
2023-07-30 12:46:18 +02:00
SirLynix
d7cc1a8151
Core/EnttWorld: Add GetAliveEntityCount method
2023-07-27 15:09:51 +02:00
SirLynix
c081811760
JoltPhysics3D: Allow to construct components without using the system
2023-07-23 13:05:33 +02:00
SirLynix
0c7efa05e2
Fix a bunch of warnings
2023-05-30 12:34:38 +02:00
SirLynix
de5e7bd8a8
Core/ApplicationBase: Add support for updaters with intervals
2023-04-23 19:45:33 +02:00
SirLynix
44c42a85c2
Examples/PhysicsPlayground: Reduce ship count
2023-04-10 17:20:50 +02:00
SirLynix
4f1f0c6418
JoltPhysics3D: Fix JoltConvexHullCollider3D::BuildDebugMesh
2023-04-10 17:12:23 +02:00
SirLynix
1415dcbf1a
JoltPhysics3D: Add JoltConvexHullCollider3D
2023-04-10 17:12:23 +02:00
SirLynix
d610baf920
JoltPhysics3D: Rework RigidBody wrapper
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- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix
74bfd8fa4e
Update physics playground (restore grab with both jolt and bullet)
2023-04-10 17:12:23 +02:00
SirLynix
b3595178a1
JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst
2023-04-10 17:12:23 +02:00
SirLynix
021801f02e
Continue Jolt integration
2023-04-10 17:12:23 +02:00
SirLynix
648273573d
Make Jolt work on web + update demo
2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888
Add JoltPhysics3D for a performance test
2023-04-10 17:12:23 +02:00