Commit Graph

56 Commits

Author SHA1 Message Date
Lynix
d7a66d08b6 OBJLoader now support transparency
Mesh::AddSubMesh no longer return bool

Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
2013-06-26 15:17:53 +02:00
Lynix
b0c46b2384 Revised String class
Renamed String::Substr to SubString


Former-commit-id: 6aa925799e71af6916f7808368a3faa26efbe1bc
2013-06-19 02:25:19 +02:00
Lynix
bb99d044bb Nazara now use meters as units
Added scale mesh parameter
Added smooth camera to FirstScene demo


Former-commit-id: b3985e10d84512e3b32f2569ac034ba63ace589a
2013-06-13 19:29:59 +02:00
Lynix
928c0aaaf7 Added IndexBuffer optimization to Mesh parameters
Former-commit-id: 073b37fa9ede92f88861110fb4fb0b84d54e26ae
2013-06-05 19:40:54 +02:00
Lynix
fb839de33e Renamed (Oriented)Cube to (Oriented)Box
Also renamed BoundingBox to BoundingVolume


Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix
90bc3c342c Fixed STB loader artefacts
Former-commit-id: df4b7cef68efc9e67b968daaa71f578cea68e061
2013-05-25 10:08:13 +02:00
Lynix
a33960c2aa Added static assertions to check on MD2 structs
Former-commit-id: 6318bb363b69bd2e872143fda9eee76e6e1ff995
2013-05-22 01:03:51 +02:00
Lynix
a6cbc5c872 Fixed missing debug tools include
Former-commit-id: b9a53f96e603c057f08e11e17a38d5a8322820c9
2013-05-11 20:15:08 +02:00
Lynix
76c19624d8 Made PCX Loader exception-safe
Former-commit-id: aca42c27d8daa6b0c5412bd61c5fad3016bcd6d0
2013-05-03 02:56:04 +02:00
Lynix
6699ce328f ResourceLoader SteamChecker now return a ternary
Former-commit-id: 2ee274ebb2b61f39e93f6ff2306b5a326b158594
2013-04-27 11:51:42 +02:00
Lynix
143707bc2e Added extern libraries (Made STB one of them)
Former-commit-id: 0ca555e9f035600924c7c23fff06bc3810051fdf
2013-04-12 15:12:11 +02:00
Lynix
ad978dc85a Moved normal/tangents generation to submeshes
Former-commit-id: d043284a1a5810b429cc76d8bc071010985a523b
2013-03-29 14:48:23 +01:00
Lynix
8f21a75c43 Reworked ResourceLoader
Former-commit-id: 9809e7fcd3657dfe90a0795986d0918f4ae1823c
2013-03-23 22:49:06 +01:00
Lynix
32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix
e26728c424 Removed Keyframe animation type
Former-commit-id: 807c81e9b738dbb443c3101026f7b5bdff32a931
2013-03-05 10:54:58 +01:00
Lynix
0df64e03ae New mesh policy
Former-commit-id: cc5854d55e1e4bb83e5e081434b87ec22fcb8bff
2013-03-02 00:17:40 +01:00
Lynix
1b5215d4c2 Removed AxisAlignedBox (Replaced by BoundingBox)
Former-commit-id: 931dd6710caf49aeaede51efe209d714f080c44b
2013-02-21 18:28:32 +01:00
Lynix
add363a290 Moved AxisAlignedBox to mathematic module
Former-commit-id: 2cb5b151941a431b5c12457f0decf7b39195052d
2013-02-19 12:32:11 +01:00
Lynix
afddcd0804 Fixed MD2/MD5 meshs not having normals/tangents
Former-commit-id: 9456620961fc7e75482b4fc29394934a3d695c5e
2013-01-29 02:02:35 +01:00
Lynix
4a28e42d4d Improved Node interface
Former-commit-id: cbc204748d8cf30771743f26270324dee6ada242
2013-01-12 01:38:58 +01:00
Lynix
38d2a08968 Fixed MD2 leaks
Former-commit-id: 8bf46de1995fef13889c122c38dc59655bf8311f
2013-01-11 14:39:45 +01:00
Lynix
cd80905c0f Removed resolved Fixme comment
Former-commit-id: f65bcdeb368f3b3de6fef0f1d378945c108860aa
2013-01-04 02:38:53 +01:00
Lynix
24af375694 Fixed static MD2 mesh loader (Close #4)
Former-commit-id: a894211c7222f64b47efc3d31cb90fc86f944683
2013-01-04 02:34:16 +01:00
Lynix
f43137dc4e Made use of IndexMapper
Former-commit-id: 6496ac4a5a5393363212ee6d452b2ba488aa3354
2013-01-03 21:28:54 +01:00
Lynix
16cec38f9c Made use of BufferMapper
Former-commit-id: 2b24f9d6cabf9fbf639b2c5e9319aaa304fe809a
2013-01-03 19:42:25 +01:00
Lynix
81e95ecddf Improved KeyframeMesh AABB support
When you use KeyframeMesh::SetPosition(frame, vertex, pos), it will now
invalidate the frame AABB.
Finish() method will now generate automatically invalid AABBs before
interpolating


Former-commit-id: aa4695cee635da73e4a3b70ce22e83b1c3f443f9
2013-01-03 15:10:06 +01:00
Lynix
c998a5c457 Added KeyframeMesh::Get/Set vertex components
Former-commit-id: ff51b02dfd5f0675c33c01f39418312834c5d8a9
2013-01-02 21:51:03 +01:00
Lynix
520643140c Fixed last commit
Former-commit-id: 5034392dbdab232be71f8537638ed75c1c81eab8
2013-01-02 13:41:26 +01:00
Lynix
02f5385eaf Buffer::Unmap no longer return boolean
Made no sense: What do you want to do when your buffer doesn't unmap ?
Tt now throw a warning by itself in case of failure


Former-commit-id: f776af16787316bbe1d55686a1db2c2e0f79d210
2012-12-31 11:30:19 +01:00
Lynix
c65f0e9f7e Removed Keyframe mesh lock system (useless)
Former-commit-id: b7e661274510836cb46eb98b6b9e7135d21a4820
2012-12-31 11:20:14 +01:00
Lynix
11fccc4c4b Fixed MD2 animation
Former-commit-id: 3ba7d63f9518c64677e575e13d8a42b459c5151f
2012-12-29 01:37:44 +01:00
Lynix
d5dc07f3ef Fixed possible bug with MD5 bind-pose translation
Former-commit-id: 3ef6eba4944db249a8cbb3d6fb5dad2abe87fd6a
2012-12-09 20:23:24 +01:00
Lynix
70b1047f72 Used smart pointers to handle new-allocated array
Former-commit-id: b346e191c56655dd1f3d7fd46208d879bccfcf9d
2012-12-09 18:39:29 +01:00
Lynix
8c37c92c16 Fixed MD5 loader with animated parameter to false
Former-commit-id: f8d80e0f3f70f92be2898c29f00dd4abcaeb18a1
2012-12-09 18:37:57 +01:00
Lynix
cc45746799 Improved keyframe mesh interface
Also improved animation performance by using a discard-and-write lock
when interpoling.


Former-commit-id: 277b5ad8f148ab73b99edf83cf8c6e5d0e6dfc82
2012-12-03 14:49:56 +01:00
Lynix
b06acfcffd Index buffer no longer permit 8 bits index size
Modern graphics cards don't like 8 bits index size, so I introduced
"Large indices" option, it means 32 bits indices when used otherwise the
index size is 16 bits


Former-commit-id: 213902de6704ceef16c6ea311ba0c6c5d2f6e665
2012-12-02 17:01:02 +01:00
Lynix
2e26d52248 Meshes no longer retains an animation pointer
Former-commit-id: da4d93b815c46284a8977d7fb142201dc23fff61
2012-11-27 23:33:11 +01:00
Lynix
7ad24eff08 Mesh no longer contains the animation
Former-commit-id: 5dfcfe50f9c82310303120031a0def594fafd4f7
2012-11-27 22:02:45 +01:00
Lynix
a1a1a3da0c Replaced mesh material system
Former-commit-id: 1a3f2e0a80211a17838f29e5c0b0fc9def89d30a
2012-11-27 21:45:00 +01:00
Lynix
70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix
a608aa0e2a Cleaning loader code
Former-commit-id: a34fae25b7e70e1168fa6bfa089d8de991184036
2012-10-29 09:59:18 +01:00
Lynix
a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
DigitalPulseSoftware
4b3772e2d8 Fixed typo
Former-commit-id: 440a4d3939cfee80ba4224dc8ed90084adaf0380
2012-09-21 14:20:38 +02:00
Jérôme Leclercq
84509ecc16 Fixed useless headers includes
Former-commit-id: 17429fb0c822b6044c7a990b85e05ca37dcd0b90
2012-09-21 12:41:48 +02:00
Jérôme Leclercq
cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix
15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00
Lynix
5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00
Lynix
b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00
Lynix
06eda4eba9 Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
2012-07-13 15:22:14 +02:00
Lynix
be0a5d2819 Fixed many bugs
Added NzOpenGL::GetEntry
Activated preprocessor error if not compiling with a C++11 compliant
compiler
Cube can now be constructed with a Rect
Desactived utility option "threaded window" (bugged)
Epured Image interface (No more UpdateFace, use Update with z = the face
you are targetting)
Fixed compilation errors (Thanks to RafBill)
Fixed predefined colors not exported
Fixed uplading pixels not aligned by 4 bytes
Fixed Thumbs.db files not ignored by git
NzImage now supports Filling and Flipping (Horizontally and vertically)
NzImage::Get(Const)Pixels now support pixel location
NzVector(2/3) can now return floatting distance/length with all types
NzVector(2/3/4) can now be constructed by a vector of smaller dimension
Premake now set "-std=c++11" build option for GCC
Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor
Updated new([])/delete([]) in the leaks tracker to the new C++11
signatures
2012-06-15 11:03:43 +02:00