Commit Graph

7064 Commits

Author SHA1 Message Date
SirLynix
efc81ff508 BulletPhysics3D: Fix movement 2023-04-10 17:12:23 +02:00
SirLynix
6447686ad9 JoltPhysics3D: Add JoltPivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix
d697450a60 JoltPhysics3D: Add raycast hit normal 2023-04-10 17:12:23 +02:00
SirLynix
1387ac6e35 JoltPhysics3D: Add capsule collider 2023-04-10 17:12:23 +02:00
SirLynix
a4ba7d6115 JoltPhysics3D:: Improve characters 2023-04-10 17:12:23 +02:00
SirLynix
2b0239b8f0 JoltPhysics3D: Fix crash when freeing compoites colliders 2023-04-10 17:12:23 +02:00
SirLynix
b3595178a1 JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst 2023-04-10 17:12:23 +02:00
SirLynix
707a486e74 BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix) 2023-04-10 17:12:23 +02:00
SirLynix
63d75e8904 Physics3D/PhysWorld3D: Add generic RaycastQuery 2023-04-10 17:12:23 +02:00
SirLynix
4d42c0cf9c Physics3D/Constraint3D: Add Damping/ImpulseClamp properties 2023-04-10 17:12:23 +02:00
SirLynix
3efd422e86 BulletPhysics3D: Add StaticPlaneCollider3D 2023-04-10 17:12:23 +02:00
SirLynix
021801f02e Continue Jolt integration 2023-04-10 17:12:23 +02:00
SirLynix
21e08798ce Test Showcase with JoltPhysics 2023-04-10 17:12:23 +02:00
SirLynix
648273573d Make Jolt work on web + update demo 2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888 Add JoltPhysics3D for a performance test 2023-04-10 17:12:23 +02:00
SirLynix
bd4c2d6ee7 Rename Physics3D to BulletPhysics3D 2023-04-10 17:12:23 +02:00
SirLynix
5cbc435e1a Physics3D: Add PivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix
522315dbca Physics3D: Add raycast support 2023-04-10 17:12:23 +02:00
SirLynix
5ee25e9621 Physics3D: Use pool for rigid bodies (+ sort them to improve cache) 2023-04-10 17:12:23 +02:00
SirLynix
899739cdce Physics3D/BoxCollider3D: Fix lengths
btBoxShape takes half-size as a parameter
2023-04-10 17:12:23 +02:00
SirLynix
1f68cfa6c2 Physics3D/Collider3D: Use btEmptyShape for NullCollider3D
Having no collider seems to break physics
2023-04-10 17:12:23 +02:00
SirLynix
5126b5f8a2 RigidBody3D: Fix EnableSleeping implementation 2023-04-10 17:12:23 +02:00
SirLynix
06ab3adb45 Re-enable Physics3D on web 2023-04-10 17:12:23 +02:00
SirLynix
9306ce246f Re-enable demo using Physics3D on web 2023-04-10 17:12:23 +02:00
SirLynix
795efae3a0 Physics3D: Switch from Newton Dynamics to Bullet3 2023-04-10 17:12:23 +02:00
SirLynix
ec1efb5e56 Fix previous commit 2023-04-06 19:08:27 +02:00
SirLynix
c7b1c8b155 Core/AppFilesystemComponent: Fix Open with physical files 2023-04-06 19:01:07 +02:00
SirLynix
3cf50221c5 Graphics/GraphicsComponent: Add constructor taking an instanced renderable 2023-04-05 08:51:58 +02:00
SirLynix
40b6102977 Utility/Node: Add a constructor taking translation/rotation/scale 2023-04-05 08:51:24 +02:00
SirLynix
0656b388bc Graphics/GraphicsComponent: Add GetAABB method 2023-04-04 08:25:30 +02:00
SirLynix
44aec8d5a5 Allow to load image and textures cubemap/arrays from file using the AppFilesystemComponent
Renames LoadCubemap and LoadArray to Load with additional parameters and allows AppFilesystemComponent to pass additional parameters to them
2023-04-04 08:24:52 +02:00
Lynix
a3f7c437f4 Fix compilation with nazarautils changes 2023-04-03 14:02:55 +02:00
Lynix
f2bc00d2ea Core: Skip conversion to UTF-16 if filesystem::path is based on it 2023-04-03 12:51:26 +02:00
SirLynix
36643f173b Widgets/CheckboxWidget: Add GetState() method 2023-03-26 14:23:10 +02:00
SirLynix
3c32f21c4a Utility/Node: Add missing SetTransform overload 2023-03-25 15:19:58 +01:00
SirLynix
23cccaaf99 Core/ApplicationBase: Execute updaters before updating components 2023-03-25 14:47:47 +01:00
SirLynix
883b54e6d3 Physics2D: Fix the way newly physics entities are setup 2023-03-25 14:47:35 +01:00
SirLynix
3e99ce6be5 Utility/VelocitySystem: Use Time instead of float for elapsed time 2023-03-25 14:44:44 +01:00
SirLynix
6fd90d63ef Fix check-files 2023-03-21 13:21:49 +01:00
SirLynix
507cd27eaf Start working on documentation generator 2023-03-21 13:21:00 +01:00
SirLynix
9b4d297c04 Update includes for new NazaraUtils version 2023-03-19 13:01:56 +01:00
SirLynix
27996d16d9 Math/Quaternion: Fix RotationBetween with non-normalized vecs 2023-03-19 12:06:29 +01:00
Lynix
7a980044cd Fix compilation 2023-03-18 22:06:56 +01:00
SirLynix
285b3e132c Renderer: Disable validation by default in release 2023-03-17 19:26:45 +01:00
SirLynix
b354f7f87d Math/Quaternion: Fix RotationBetween not handling parallel vectors 2023-03-17 19:24:57 +01:00
SirLynix
506d3939a8 Minor improvements 2023-03-17 19:24:33 +01:00
SirLynix
630428dc31 Physics2D/PhysWorld2D: Fix crash introduced in 488f3ca6ef 2023-03-17 19:23:23 +01:00
SirLynix
8b734caeac Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once
Thanks to @SirMishaa for pointing that out
2023-03-17 19:22:09 +01:00
SirLynix
3c2172103a Minor fixes² 2023-03-14 18:08:29 +01:00
SirLynix
c700a7e45d Graphics/ForwardFramePipeline: Fix shadow maps not showing up until scene update 2023-03-14 18:08:05 +01:00