Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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ed72d668d9
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Shader: Add Discard node
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2020-12-30 20:05:16 +01:00 |
Jérôme Leclercq
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960817a1f1
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Add conditional expression/statement support for shaders
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2020-11-19 13:56:54 +01:00 |
Jérôme Leclercq
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65337c6a38
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Fix a lot of warnings and some errors
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2020-09-26 11:44:09 +02:00 |
Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
Lynix
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79c53061e0
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Shader: Add type functions
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2020-09-22 21:50:07 +02:00 |
Lynix
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9c2c62b063
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Shader/ShaderAst: Add some noexcept specifiers
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2020-09-22 21:24:51 +02:00 |
Jérôme Leclercq
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36d3c51eeb
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Add module configurations
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2020-09-17 20:10:39 +02:00 |
Jérôme Leclercq
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fd1d416510
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Rename Module to ModuleBase
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2020-09-11 13:39:18 +02:00 |
Jérôme Leclercq
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a7fac3beb8
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Rework modules
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2020-09-10 20:12:09 +02:00 |
Jérôme Leclercq
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7d2673eabd
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Shader: Fix shader serialization
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2020-09-01 18:46:57 +02:00 |
Jérôme Leclercq
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0ff0425045
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Some more fixes, hopefully GCC will stop shitting itself now
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2020-08-27 23:22:13 +02:00 |
Jérôme Leclercq
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3fe70476bb
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Workaround some GCC bug
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2020-08-27 22:58:44 +02:00 |
Jérôme Leclercq
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36120b9501
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Compilation fixes
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2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
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c87affe276
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Fix redefinition of type
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2020-08-27 20:12:54 +02:00 |
Jérôme Leclercq
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df51526841
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Fix some compilation errors
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2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
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9b313dac2e
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Quality of life improvements
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2020-08-24 17:14:01 +02:00 |
Jérôme Leclercq
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ba777ebbca
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Shader/SpirvPrinter: Add settings
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2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
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77b66620c9
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Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
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2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |