Commit Graph

2134 Commits

Author SHA1 Message Date
Lynix f706ac0a50 ColorBackground: Fix shader error 2018-03-10 10:38:31 +01:00
Lynix 3036c32d9d Core/Bitset: 2018-03-06 20:25:29 +01:00
Lynix af75e2cc68 Merge branch 'physics3d-material' 2018-02-17 12:50:46 +01:00
Faymoon cd526d6145 Remove some useless "Nz::" (#159)
* Remove useless "Nz::"

* Remove useless "Nz::"

* REmove useless "Nz::"

* Remove useless "Nz::"
2018-02-17 12:47:16 +01:00
Lynix 39c89c52f4 Platform/Window: Fix size event triggering key event on Windows 2018-02-15 21:08:38 +01:00
Lynix 6e3bcac25d Physics3D/PhysWorld3D: Take BodyIterator by const reference 2018-02-12 21:26:14 +01:00
Lynix af12c5ed92 Merge branch 'master' into physics3d-material 2018-02-11 14:39:14 +01:00
Jérôme Leclercq 45af15d802 Physics[2|3]D/PhysWorld[2|3]D: Add max step count 2018-02-09 17:29:20 +01:00
Jérôme Leclercq bb7c97ed9a Add PhysWorld2D::UseSpatialHash 2018-02-09 17:25:11 +01:00
Jérôme Leclercq 17849226e4 Physics2D/PhysWorld2D: Add iteration count control 2018-02-09 17:24:00 +01:00
Jérôme Leclercq fb3eb9443e Core/Clock: Restart now returns the elapsed time in milliseconds 2018-02-07 15:02:44 +01:00
Lynix 1e88e23854 Merge branch 'master' into physics3d-material 2018-01-28 14:28:44 +01:00
Lynix 7c1ffea19c Core/Win32: Encapsulate internal struct 2018-01-28 14:28:33 +01:00
Lynix 3afdbd2141 Fix typo 2018-01-28 14:27:52 +01:00
Lynix a8c1a2f488 Network/Win32: Fix a parsing error when compiler doesn't support __has_include 2018-01-26 20:57:14 +01:00
Lynix ce2324ea2a Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-01-26 20:41:52 +01:00
Jérôme Leclercq 3f7bac186b Network/Win32: Second patch for MinGW #157
Extending Mstcpip.h fix using C++17 feature __has_include
2018-01-26 16:11:53 +01:00
Jérôme Leclercq b93320613e Network/Windows: MinGW compatibility fix 2018-01-26 15:41:01 +01:00
Lynix fd727be03f Utility/SimpleTextDrawer: Fix space screwing up bounding box 2018-01-24 20:56:38 +01:00
Lynix b47f5210e0 Physics3D/PhysWorld3D: Add ForEachBodyInAABB method 2018-01-20 19:36:21 +01:00
Lynix c592acfd5f Merge branch 'master' into physics3d-material 2018-01-20 14:21:01 +01:00
Lynix 5380b6a41b Lua/LuaInstance: Move library initializations to LoadLibraries 2018-01-20 14:20:46 +01:00
Jérôme Leclercq 58e6c8e36c Physics2D/RigidBody2D: Fix movement not moving registered and simulation enabled states 2018-01-18 10:32:48 +01:00
Lynix c1cebe1425 Merge branch 'master' into physics3d-material 2018-01-17 18:25:57 +01:00
Jérôme Leclercq 7a04c6f83b Physics2D/RigidBody2D: Add EnableSimulation/IsSimulationEnabled 2018-01-17 17:13:50 +01:00
germinolegrand 1e55c4d9e9 Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
Lynix 4cb598c32b Merge branch 'master' into physics3d-material 2018-01-14 14:40:57 +01:00
Faymoon 4f6bf30f24 Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
2018-01-13 11:03:03 +01:00
Lynix 98eaf83ea9 Utility/OBJParser: Fix negative offset handling for good 2018-01-07 22:36:39 +01:00
Lynix ee77899a6a Utility: Add JPEG image saver 2018-01-07 03:19:55 +01:00
Lynix 8697cf33e6 Utility/OBJParser: Fix relative offsets loading 2018-01-06 02:46:51 +01:00
Lynix 18a4099958 Merge branch 'master' into physics3d-material 2018-01-05 20:49:46 +01:00
Jérôme Leclercq 2bef737dc6 Network/ENetPeer: Fix indent 2018-01-05 15:39:47 +01:00
Jérôme Leclercq 98a03cb543 Network/SocketPoller: Fix potential bug on Connect (Posix) 2018-01-05 15:39:35 +01:00
Lynix 84a3fc1a91 Physics3D/World: Add more control on materials 2017-12-17 19:08:45 +01:00
Lynix 9b431e54c9 Merge branch 'master' into physics3d-material 2017-12-16 21:21:44 +01:00
Lynix ec22b8d643 Lua/LuaInstance: Fix movement, for real 2017-12-16 21:21:35 +01:00
Lynix 36c1e4e8cb Merge branch 'master' into physics3d-material 2017-12-16 19:09:13 +01:00
Lynix f5df0eb056 Lua/LuaInstance: Fix movement 2017-12-16 19:09:01 +01:00
Lynix d1060047f8 Merge branch 'master' into physics3d-material 2017-12-14 19:50:14 +01:00
Lynix fd8306f17f Core/String: Replace implicit operator std::string by ToStd::String 2017-12-14 19:50:06 +01:00
Lynix e302667c21 Merge branch 'master' into physics3d-material 2017-12-14 18:15:35 +01:00
Lynix 5aab9b248d Sdk/PhysicsComponent3D: Fix cloning by preserving physics states 2017-12-13 22:17:50 +01:00
Jérôme Leclercq 9272efa159 Core/Thread: Fix possible infinite recursion 2017-12-13 17:42:45 +01:00
Jérôme Leclercq 192321b448 Network: Fix uninitialized values (found by valgrind) 2017-12-13 12:55:03 +01:00
Lynix afa874de26 WIP on materials 2017-12-10 22:17:41 +01:00
Lynix 33b3b2feaf Physics3D/RigidBody3D: Add simulation property 2017-12-10 13:35:58 +01:00
Lynix b8e447e4fe Physics3D/RigidBody3D: Fix copy constructor not copying all states 2017-12-10 12:10:47 +01:00
Lynix 0df70dcb16 Physics3D/RigidBody3D: Rename [Get|Set]Velocity to [Get|Set]LinearVelocity 2017-12-10 12:09:36 +01:00
Lynix 24278dafdc Core/MemoryStream: Fix assertion trigger when writing zero-sized block 2017-12-09 20:34:07 +01:00