NazaraEngine/src/Nazara/VulkanRenderer
Jérôme Leclercq 79ec135af7
Optimize out a lot of std::string construction and allocations (#415)
Update CommandLineParameters.hpp

Update CommandLineParametersTests.cpp

Update WebContext.hpp

xmake check-files -f

Fix MaterialPassRegistry
2023-12-30 14:50:57 +01:00
..
Wrapper Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
Export.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
Utils_VulkanRenderer.cpp Copyright year update 2023-01-22 17:41:18 +01:00
Vulkan.cpp Optimize out a lot of std::string construction and allocations (#415) 2023-12-30 14:50:57 +01:00
VulkanBuffer.cpp Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
VulkanCommandBuffer.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanCommandBufferBuilder.cpp Renderer: Blit texture to window instead of using a full renderpass 2023-11-17 16:59:31 +01:00
VulkanCommandPool.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanComputePipeline.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanDevice.cpp Fix compilation 2023-10-14 14:46:49 +02:00
VulkanFramebuffer.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanRenderImage.cpp Graphics: Replace RenderFrame by RenderResources 2023-11-21 23:33:18 +01:00
VulkanRenderPass.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanRenderPipeline.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanRenderPipelineLayout.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanRenderer.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanShaderBinding.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanShaderModule.cpp Vulkan 2023-07-14 14:18:04 +02:00
VulkanSurfaceMetal.mm Replace RenderWindow with swapchains 2023-01-22 12:37:58 +01:00
VulkanSwapchain.cpp Graphics: Replace RenderFrame by RenderResources 2023-11-21 23:33:18 +01:00
VulkanTexture.cpp Renderer/Texture: Allow to keep the texture format in TextureViewInfo 2023-11-26 21:29:49 +01:00
VulkanTextureFramebuffer.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanTextureSampler.cpp Renderer: Add mipmaps generation support 2023-05-14 18:55:41 +02:00
VulkanUploadPool.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00
VulkanWindowFramebuffer.cpp VulkanRenderer: Fix unitybuild causing #define issue because of Windows.h 2023-04-12 14:13:34 +02:00