NazaraEngine/include/Nazara/Renderer
Lynix ac25df0126 Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API


Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]]
Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95]
Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
2016-08-05 22:11:13 +02:00
..
Config.hpp Separate NAZARA_API into multiple defines (one per module) 2015-06-13 22:31:29 +02:00
ConfigCheck.hpp Disable memory manager for every module 2015-09-28 00:41:24 +02:00
Context.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
ContextParameters.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
Debug.hpp Updated copyright year 2015-01-21 20:53:01 +01:00
DebugDrawer.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
DebugOff.hpp Updated copyright year 2015-01-21 20:53:01 +01:00
Enums.hpp Make mesh able to carry material informations 2016-04-30 18:44:33 +02:00
GpuQuery.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
OpenGL.hpp Merge branch 'NDK-ShadowMapping' 2016-05-13 13:06:23 +02:00
RenderBuffer.hpp Merge branch 'NDK-Refactor' into NDK 2015-09-25 23:16:58 +02:00
RenderBuffer.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00
RenderPipeline.hpp Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderPipeline.inl Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderStates.hpp Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderStates.inl Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderTarget.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
RenderTargetParameters.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
RenderTexture.hpp Add override where missing 2015-12-30 15:15:20 +01:00
RenderTexture.inl Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
RenderWindow.hpp Renderer/RenderWindow: Fix visibility of OnWindow*() events 2016-06-20 13:12:09 +02:00
Renderer.hpp Merge branch 'NDK-Refactor' into NDK 2015-09-25 23:16:58 +02:00
Shader.hpp Merge branch 'master' into NDK-ShadowMapping 2015-12-09 00:59:07 +01:00
Shader.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00
ShaderStage.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
Texture.hpp Fix a shitload of warnings in 64 bits mode 2016-06-13 21:09:55 +02:00
Texture.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00
TextureSampler.hpp Make mesh able to carry material informations 2016-04-30 18:44:33 +02:00
UberShader.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderInstance.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderInstancePreprocessor.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderPreprocessor.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderPreprocessor.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00