NazaraEngine/include/Nazara/OpenGLRenderer
Jérôme Leclercq d88c4ecb5b Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
..
Wrapper OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer 2021-06-22 17:26:40 +02:00
Config.hpp
ConfigCheck.hpp
Debug.hpp
DebugOff.hpp
DummySurface.hpp
DummySurface.inl
OpenGLBuffer.hpp
OpenGLBuffer.inl
OpenGLCommandBuffer.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLCommandBuffer.inl Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLCommandBufferBuilder.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLCommandBufferBuilder.inl
OpenGLCommandPool.hpp
OpenGLCommandPool.inl
OpenGLDevice.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLDevice.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLFboFramebuffer.hpp OpenGLRenderer: Minor fixes 2021-05-26 22:20:10 +02:00
OpenGLFboFramebuffer.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLFramebuffer.hpp Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
OpenGLFramebuffer.inl Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
OpenGLRenderImage.hpp Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
OpenGLRenderImage.inl
OpenGLRenderPass.hpp Renderer/RenderPass: Implement RenderPass correctly 2021-02-15 18:14:47 +01:00
OpenGLRenderPass.inl
OpenGLRenderPipeline.hpp Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL 2021-05-28 22:58:14 +02:00
OpenGLRenderPipeline.inl
OpenGLRenderPipelineLayout.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLRenderPipelineLayout.inl Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLRenderWindow.hpp Renderer: Implement renderpass attachments clear for OpenGL 2021-05-28 22:55:56 +02:00
OpenGLRenderWindow.inl
OpenGLRenderer.hpp Renderer: Add support for device-enabled features (anisotropic filtering) 2021-06-05 19:51:48 +02:00
OpenGLRenderer.inl
OpenGLShaderBinding.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLShaderBinding.inl
OpenGLShaderModule.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLShaderModule.inl Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLTexture.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLTexture.inl Upgrade Utility 2021-05-25 10:40:07 +02:00
OpenGLTextureSampler.hpp
OpenGLTextureSampler.inl
OpenGLUploadPool.hpp Renderer: Allow UploadPool to handle very big (>= 2MB) blocks 2021-05-15 15:27:17 +02:00
OpenGLUploadPool.inl Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
OpenGLVaoCache.hpp
OpenGLVaoCache.inl
OpenGLWindowFramebuffer.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLWindowFramebuffer.inl Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
Utils.hpp OpenGLRenderer: Implement face filling 2021-06-20 14:06:28 +02:00
Utils.inl OpenGLRenderer: Implement face filling 2021-06-20 14:06:28 +02:00
Wrapper.hpp Improve global header generation to take ECS into account 2021-06-20 14:06:28 +02:00