NazaraEngine/src/Nazara/Graphics
Lynix bb95e6862a Fixed sprites being rendered upside-down in 2D
This is still waiting for a fix because it will be upside-down in 3D


Former-commit-id: ca4bef616f3496db22349eb907ec32a0b6c3deb8
2014-12-07 02:59:56 +01:00
..
Debug Big config/debug update 2014-07-08 10:56:37 +02:00
Loaders Flipped texture coordinates 2014-08-25 22:37:36 +02:00
Resources Updated PhongLighting shader 2014-07-24 09:45:42 +02:00
AbstractBackground.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
AbstractRenderQueue.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
AbstractRenderTechnique.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
AbstractViewer.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
Camera.cpp Improved error messages and moved safety check 2014-07-13 17:08:13 +02:00
ColorBackground.cpp Big UberShader update 2014-02-21 19:27:39 +01:00
DeferredBloomPass.cpp Big UberShader update 2014-02-21 19:27:39 +01:00
DeferredDOFPass.cpp Fixed unused variable warning 2014-02-28 13:40:41 +01:00
DeferredFXAAPass.cpp Big UberShader update 2014-02-21 19:27:39 +01:00
DeferredFinalPass.cpp Big UberShader update 2014-02-21 19:27:39 +01:00
DeferredFogPass.cpp Big UberShader update 2014-02-21 19:27:39 +01:00
DeferredForwardPass.cpp Added Scene::EnableBackground 2014-05-28 00:35:28 +02:00
DeferredGeometryPass.cpp Added new abstract renderqueue rendering 2014-05-28 01:00:18 +02:00
DeferredPhongLightingPass.cpp Fixed debug shader not compiling on some configurations 2014-04-04 14:56:45 +02:00
DeferredRenderPass.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
DeferredRenderQueue.cpp Added new abstract renderqueue rendering 2014-05-28 01:00:18 +02:00
DeferredRenderTechnique.cpp Made Initialize/Uninitialize static methods from non-submodules private 2014-04-21 00:08:34 +02:00
Drawable.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
ForwardRenderQueue.cpp Replaced struct by lambda 2014-07-08 11:55:40 +02:00
ForwardRenderTechnique.cpp Fixed sprites being rendered upside-down in 2D 2014-12-07 02:59:56 +01:00
Graphics.cpp Fixed error messages 2014-07-13 09:42:21 +02:00
Light.cpp Renamed Basic.hpp to Algorithm.hpp 2014-07-28 15:18:39 +02:00
LightManager.cpp Littles fixes 2014-08-27 14:34:35 +02:00
Material.cpp Made Initialize/Uninitialize static methods from non-submodules private 2014-04-21 00:08:34 +02:00
Model.cpp Changed some error messages 2014-08-18 18:15:19 +02:00
RenderTechniques.cpp Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
Scene.cpp Merge remote-tracking branch 'origin/RenderTechnique-Update' 2014-06-24 12:56:10 +02:00
SceneNode.cpp Modified SceneNode::FrustumCull 2014-06-05 21:28:17 +02:00
SceneRoot.cpp Modified SceneNode::FrustumCull 2014-06-05 21:28:17 +02:00
SkinningManager.cpp Updated Skinning code 2014-07-08 11:31:14 +02:00
SkyboxBackground.cpp Fixed cubemaps rendering (Skyboxes) 2014-09-03 13:29:40 +02:00
Sprite.cpp Modified SceneNode::FrustumCull 2014-06-05 21:28:17 +02:00
TextureBackground.cpp Big UberShader update 2014-02-21 19:27:39 +01:00
View.cpp Added a Size parameter to View class 2014-12-07 02:57:30 +01:00