Lynix
bb95e6862a
Fixed sprites being rendered upside-down in 2D
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This is still waiting for a fix because it will be upside-down in 3D
Former-commit-id: ca4bef616f3496db22349eb907ec32a0b6c3deb8
2014-12-07 02:59:56 +01:00
Lynix
df6fdf6784
Added a Size parameter to View class
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Allowing independent from rendertarget size
Former-commit-id: c131b6dd95692c72a969bf0cc6edd997911bbe58
2014-12-07 02:57:30 +01:00
Lynix
c86de3ed7e
Merge pull request #31 from Gawaboumga/master
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Some changes
Former-commit-id: f4ef15537da8edef3881def68dce39f6455f9b94
2014-09-03 13:47:39 +02:00
Lynix
bf2d39541c
Fixed cubemaps rendering (Skyboxes)
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Former-commit-id: a8d065cbdf8bdbde55547739e53b4daa6ce2969d
2014-09-03 13:29:40 +02:00
Gawaboumga
fc4d84f206
Littles fixes
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-Light Manager: I prefer iterators
-OpenGL: The UV problem is solved, but you forget to change the cubemaps
-Texture: GetSize() could return a int instead a NzVector2ui
-Algorithm: Simplification
-Utility: Couldn't compile
Former-commit-id: db890711b451d03427871fb997549a1b13c7d80a
2014-08-27 14:34:35 +02:00
Lynix
98aa804de5
Flipped texture coordinates
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Nazara now use a top-left corner origin for UVs (DirectX-like)
Former-commit-id: 550dd76cf15bc731d1e23060d1af15c3cd5cb4fd
2014-08-25 22:37:36 +02:00
Lynix
b3351037c7
Changed some error messages
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Former-commit-id: e578d813dd7a8691506af080b79bc1ec99b65e3c
2014-08-18 18:15:19 +02:00
Lynix
4d06ca3906
Fixed OBJ Loader sometimes creating empty mesh
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Former-commit-id: 6b5624db279f3818edb6b4544ad0114b7c5e1e27
2014-08-02 21:30:19 +02:00
Lynix
60d5c09c18
Renamed Basic.hpp to Algorithm.hpp
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Former-commit-id: ba2858d26fb55069313fafc3e4464dc2e9224b7d
2014-07-28 15:18:39 +02:00
Lynix
bd0f38092e
Updated PhongLighting shader
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I can't remember why I commented these lines.
Former-commit-id: 3da37915073f94c9c44adfd84c968cb2d70982cf
2014-07-24 09:45:42 +02:00
Lynix
fba2e5ae01
Moved MD5[Anim|Mesh]Parser loading code to Loader
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Similary to OBJParser
Former-commit-id: 243b05f2fbc3899089ef05a29672979d3bbca695
2014-07-17 20:15:29 +02:00
Lynix
8ecae371ee
Improved error messages and moved safety check
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Former-commit-id: 010051ae56a1d2c1ebfe8dca3ceae3488a4cef18
2014-07-13 17:08:13 +02:00
Lynix
73ba06ac1c
Merge pull request #28 from Gawaboumga/master
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Consistency update
Former-commit-id: 1c31be9c967cf2e7d9d5d89d46444bfaed11a142
2014-07-13 16:53:59 +02:00
Gawaboumga
4c63c53c44
Indentation
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Former-commit-id: 17c357f50ffec9787e6c50dd638c85388fb344ca
2014-07-13 16:09:21 +02:00
Gawaboumga
e9554ad498
Coherence update
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Audio: GetListenerDirection was using ALfloat and GetListenerRotation
not.
ByteArray: Two return *this, hazh is perturbing, is it intended ?
String: Same ?
Camera: Adds of security (don't think it's usefull)
Parser: size() = 0 -> empty()
Utility: update 13 to 14 was forgotten
VertexDeclaration: same
Former-commit-id: f6db5cd15e5a4dc5ac2af12366b18d1f6922b0e0
2014-07-13 16:03:15 +02:00
Lynix
3714371403
Fixed error messages
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Fixed Quaternion type not handled by VertexDeclaration::IsTypeSupported
Former-commit-id: 4668810c2acbee3127ba52aed9782255ef92013e
2014-07-13 09:42:21 +02:00
Lynix
a0c2d81114
Replaced struct by lambda
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Former-commit-id: 4bb344e15c5f83480c30cb89fc3c213b33c2bbd4
2014-07-08 11:55:40 +02:00
Lynix
f19b89f947
Updated Skinning code
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Former-commit-id: ae608042061847b2f710abce8101eb008ef2a661
2014-07-08 11:31:14 +02:00
Lynix
c4b10dddda
Big config/debug update
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Added config checkers
Macro no longer use suffixes
Moved MemoryManager to upper directory
Renamed *_MEMORYMANAGER to *_MANAGE_MEMORY
Renamed AUDIO_STREAMEDBUFFERCOUNT to AUDIO_STREAMED_BUFFER_COUNT
Renamed CORE_REAL_PRECISION to CORE_DECIMAL_DIGITS
Renamed DEBUG_MEMORYMANAGER_DISABLE_REDEFINITION to
DEBUG_NEWREDEFINITION_DISABLE_REDEFINITION
Renamed GRAPHICS_MAX_LIGHTPERPASS to GRAPHICS_MAX_LIGHT_PER_PASS
Renamed UTILITY_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 to
UTILITY_VERTEX_DECLARATION_FORCE_STRIDE_MULTIPLE_OF_32
Former-commit-id: 81ef836ac9f092ac471f60e544bb7c7c6370593c
2014-07-08 10:56:37 +02:00
Lynix
b70f693b8c
Merge remote-tracking branch 'origin/RenderTechnique-Update'
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Former-commit-id: 85e5af81ed3381af19e87c6ca0ee14e79955e563
2014-06-24 12:56:10 +02:00
Lynix
6c1852299d
Added SkinningManager
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Former-commit-id: ca3648dc16f5b1654cb8e3f5480d04f7fd22a3bc
2014-06-21 16:23:38 +02:00
Lynix
f5833aa2d4
Improved rendertechnique fallback (will no longer loop)
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Former-commit-id: 1aeb737432de1d2a8f205e547404b3f140967a16
2014-06-21 15:38:24 +02:00
Lynix
a31ced1d76
Modified SceneNode::FrustumCull
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Now provides an implementation which will test the bounding volume
against the frustum (Basic frustum culling)
Is now const
Disabled face culling on sprites
Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
2014-06-05 21:28:17 +02:00
Lynix
bc9c8c6bdb
Merge remote-tracking branch 'origin/RenderTechnique-Update'
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Former-commit-id: db5a6503e43615a47e3be4aaaa033899639392b7
2014-05-29 19:59:09 +02:00
Lynix
df803fd5f7
Fixed Graphics module build
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Former-commit-id: 1dc70a30cd4ca68d2d7869d51eb01f81770b0e3b
2014-05-28 01:15:12 +02:00
Lynix
c8ae34f20b
Updated mesh loader
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Former-commit-id: 04c174544912a8c3c48e3fde7934cdc4edc19e07
2014-05-28 01:08:08 +02:00
Lynix
fa5b1ab000
Model can no longer be animated (SkeletalModel will)
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Former-commit-id: e203a3dddf74bb171d8abe961e8a2f28df13bcad
2014-05-28 01:03:59 +02:00
Lynix
c901b5808e
Added new abstract renderqueue rendering
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Former-commit-id: 35e66174ccc3de3b43571f12a149e6d3c59cc2c9
2014-05-28 01:00:18 +02:00
Lynix
012c120bf1
Added Scene::EnableBackground
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Former-commit-id: 57a3c3e41799703bb72b4980433d7faadc3b1b86
2014-05-28 00:35:28 +02:00
Lynix
c606599e19
Updated MemoryManager
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Renamed MemoryLeakTracker[.hpp|.cpp] to MemoryManager[.hpp|.cpp]
Added MemoryManager::GetAllocatedBlockCount()
Added MemoryManager::GetAllocatedSize()
Optimized MemoryManager (no longer allocates a time buffer)
Former-commit-id: 0e9c720cbb48fbed7006db3bd1000ebbc22c9583
2014-04-21 22:13:31 +02:00
Lynix
7d99550925
Made Initialize/Uninitialize static methods from non-submodules private
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Former-commit-id: 78dac32c8650dc9eb4fd2c7f0bece030012497cf
2014-04-21 00:08:34 +02:00
Lynix
9b74459ea8
Updated comments
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Former-commit-id: 77b83bdf6f52325efdc3e3b9a1d2743124426531
2014-04-20 22:34:10 +02:00
Lynix
c7156494f3
Improved DeferredRenderTechnique initialization error messages
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Former-commit-id: 99b1174257ae4e99600ad763ba2444d553957d18
2014-04-12 14:28:02 +02:00
Lynix
f88c6cf0d7
Fixed debug shader not compiling on some configurations
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Former-commit-id: 7e31eec475dc5e40491f480e9f45476acab5fdb6
2014-04-04 14:56:45 +02:00
Lynix
044a00669d
Improved Scene implementation
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Will provide a default background/technique when necessary
Former-commit-id: 547cca512aed4f90c53fff33e8c69245913d3a09
2014-03-18 19:54:35 +01:00
Lynix
90ebf4940c
Fixed potential overflow in OBJ Loader
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Former-commit-id: 8356daec0fc094c8316d9f0cfabfb6f4ccb8a1e7
2014-03-18 19:53:24 +01:00
Lynix
37197a3840
Fixed sprite rendering in Deferred Shading
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Temporary fix: In the future Deferred Shading shall work with some
sprites
Former-commit-id: 4c39ddf1b09511ee411713943d97cf807ee8f52d
2014-03-18 19:53:00 +01:00
Lynix
268d3ae86d
RenderQueues now use std::map::insert only if necessary
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It looks like my std::map::insert implementation allocates something,
even if the element is present (It's not a leak, just some useless
allocation)
Former-commit-id: 9490bfb7994c23f893a74d5710381ba5919bb38c
2014-03-14 23:55:14 +01:00
Lynix
0ca2c9ccb2
Removed [*]RenderQueue::AddModel
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Former-commit-id: 74b3e2b59b7a2ced16edca8dd7027dd8ae1db861
2014-03-14 23:48:10 +01:00
Lynix
9a129ec733
Disabled face culling on default material
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Former-commit-id: 112868ff6fe6b4fdd820bbe0839127c5c6b27824
2014-03-06 09:59:27 +01:00
Lynix
cec6f29e1e
Fixed UberShader leak
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Former-commit-id: 2d84fadee8ed55f068d30a28510500fe64df6365
2014-03-06 09:58:26 +01:00
Lynix
24be314b86
Fixed spaces
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Former-commit-id: 570c1fb8c0ffa6d140112a9cdaa14c05c752d916
2014-03-05 00:47:26 +01:00
Lynix
5e9201cb22
Optimized Scenes configuration
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The scene class no longer create a default background/default
rendertechnique at construction, instead it waits for Scene::Cull method
and create them if they are invalid
Former-commit-id: b5d031abc5d7df4be5ad4edd6036ad7d60cacbb4
2014-03-04 20:21:33 +01:00
Lynix
2990843f31
Added warning
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Former-commit-id: b6956df1ded62a23140f4c44f0fd8b677c63c981
2014-03-04 19:35:51 +01:00
Lynix
0f2cab56ff
Forward RenderTechnique now handles non-lighting shaders
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Former-commit-id: f243ba8aea76ada91510f6b36c292ae0e18e2add
2014-03-04 19:35:40 +01:00
Lynix
05e7e11356
Made default material wireframe
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Former-commit-id: c65d5b74dd430ecd5dd71a1b3167dc4afdf6dbf9
2014-03-04 19:34:07 +01:00
Lynix
edaac1ded4
Fixed last commit
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Thanks to Raakz for his patience
Former-commit-id: 4b423f3d271fcbdc3e33937e8170843681a3b096
2014-03-01 12:55:43 +01:00
Lynix
4cd0ece11e
ModelParameters no longer contains shaderName field
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Instead it will now set the shaderName field of the material field to
PhongLighting
Former-commit-id: 55b7f5500c7dc2c147f32a7c214a8e75ea434ff1
2014-03-01 12:25:11 +01:00
Lynix
02275293ee
Fixed Texture loader not setting shader
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Former-commit-id: 9a2e54c28f42a9390ab51d0909c92b7454aba476
2014-03-01 12:20:52 +01:00
Lynix
0e4b1a8ffa
Fixed unused variable warning
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Former-commit-id: 7a3752dfc8b68620162ef13fe40ac60c97611af9
2014-02-28 13:40:41 +01:00