OpenGLRenderer: Fix initial depth mode
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@@ -393,6 +393,7 @@ namespace Nz::GL
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m_state.viewport = { res[0], res[1], res[2], res[3] };
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m_state.renderStates.frontFace = FrontFace::CounterClockwise; //< OpenGL default front face is counter-clockwise
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m_state.renderStates.depthCompare = RendererComparison::Less; //< OpenGL default depth mode is GL_LESS
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EnableVerticalSync(false);
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