Move ComputeTest,GraphicsTest,RenderTest and Std140Debug to the tests folder

Also renamed NazaraUnitTests to UnitTests
This commit is contained in:
SirLynix
2022-12-26 08:44:11 +01:00
parent fe8715f1fb
commit 4b804dc613
71 changed files with 33 additions and 36 deletions

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#include <Nazara/Audio/Algorithm.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <array>
TEST_CASE("MixToMono", "[AUDIO][ALGORITHM]")
{
SECTION("Mix two channels together")
{
std::array<int, 4> input = { { 1, 3, 5, 3 } };
std::array<int, 2> output = { { 0, 0 } };
// Two channels and two frames !
Nz::MixToMono(input.data(), output.data(), 2, 2);
std::array<int, 2> theoric = { { 2, 4 } }; // It's the mean of the two channels
CHECK(output == theoric);
}
}

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#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/Music.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <chrono>
#include <thread>
std::filesystem::path GetAssetDir();
SCENARIO("Music", "[AUDIO][MUSIC]")
{
GIVEN("A music")
{
Nz::Music music;
WHEN("We load our music")
{
REQUIRE(music.OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg"));
THEN("We can ask the informations of the file")
{
CHECK(music.GetDuration() == 63059); // 1 min 03 = 63s = 63000ms
CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetSampleCount() <= 64 * 44100 * 2); // * 2 (stereo)
CHECK(music.GetSampleCount() >= 63 * 44100 * 2); // * 2 (stereo)
CHECK(music.GetSampleRate() == 44100 /* Hz */);
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK_FALSE(music.IsLooping());
CHECK(music.IsSpatializationEnabled());
CHECK(music.GetMinDistance() == 1.f);
CHECK(music.GetPitch() == 1.f);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetPosition() == Nz::Vector3f::Zero());
CHECK(music.GetVelocity() == Nz::Vector3f::Zero());
CHECK(music.GetVolume() == 1.f);
}
THEN("We can play it and get the time offset")
{
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f);
music.Play();
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
std::this_thread::sleep_for(std::chrono::seconds(1));
CHECK(music.GetPlayingOffset() >= 950);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() <= 1500);
music.SetPlayingOffset(4200);
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 4150);
CHECK(music.GetPlayingOffset() < 4500);
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
music.Pause();
Nz::UInt32 playingOffset = music.GetPlayingOffset();
CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
CHECK(music.GetPlayingOffset() == playingOffset);
music.SetPlayingOffset(3500);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() == 3500);
music.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 3650);
AND_WHEN("We let the sound stop by itself")
{
REQUIRE(music.GetDuration() == 63059);
music.SetPlayingOffset(62900);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.GetPlayingOffset() == 0);
music.SetPlayingOffset(64000);
music.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() < 100);
music.Stop();
music.SetPlayingOffset(62900);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
AND_WHEN("We enable looping")
{
music.EnableLooping(true);
CHECK(music.IsLooping());
music.Play();
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 62900);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() < 300);
}
}
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}
}
}
}

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#include <Nazara/Audio/SoundBuffer.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
std::filesystem::path GetAssetDir();
SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
{
GIVEN("A sound buffer")
{
WHEN("We load a .flac file")
{
std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/Cat.flac");
REQUIRE(soundBuffer);
THEN("We can ask the informations of the file")
{
CHECK(soundBuffer->GetDuration() == 8192);
CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(soundBuffer->GetSampleRate() == 96000);
}
}
WHEN("We load a .mp3 file")
{
std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/file_example_MP3_700KB.mp3");
REQUIRE(soundBuffer);
THEN("We can ask the informations of the file")
{
CHECK(soundBuffer->GetDuration() == 27193);
CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(soundBuffer->GetSampleRate() == 32000);
}
}
WHEN("We load a .ogg file")
{
std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg");
REQUIRE(soundBuffer);
THEN("We can ask the informations of the file")
{
CHECK(soundBuffer->GetDuration() == 63059);
CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(soundBuffer->GetSampleRate() == 44100);
}
}
WHEN("We load a .wav file")
{
std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/explosion1.wav");
REQUIRE(soundBuffer);
THEN("We can ask the informations of the file")
{
CHECK(soundBuffer->GetDuration() == 2490);
CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Mono);
CHECK(soundBuffer->GetSampleRate() == 44100);
}
}
}
}

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#include <Nazara/Audio/Sound.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
std::filesystem::path GetAssetDir();
SCENARIO("SoundEmitter", "[AUDIO][SOUNDEMITTER]")
{
GIVEN("A sound emitter")
{
Nz::Sound sound;
WHEN("We load our sound")
{
REQUIRE(sound.LoadFromFile(GetAssetDir() / "Audio/Cat.flac"));
THEN("We can ask information about position and velocity")
{
sound.EnableSpatialization(true);
sound.SetPosition(Nz::Vector3f::Zero());
sound.SetVelocity(Nz::Vector3f::UnitX());
REQUIRE(sound.IsSpatializationEnabled());
REQUIRE(sound.GetPosition() == Nz::Vector3f::Zero());
REQUIRE(sound.GetVelocity() == Nz::Vector3f::UnitX());
}
THEN("We can ask information about attenuation, pitch, ...")
{
sound.SetAttenuation(0.4f);
sound.SetMinDistance(40.f);
sound.SetPitch(0.8f);
sound.SetVolume(50.f);
REQUIRE(Catch::Approx(sound.GetAttenuation()) == 0.4f);
REQUIRE(Catch::Approx(sound.GetMinDistance()) == 40.f);
REQUIRE(Catch::Approx(sound.GetPitch()) == 0.8f);
REQUIRE(Catch::Approx(sound.GetVolume()) == 50.f);
}
}
}
}

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#include <Nazara/Audio/SoundStream.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
std::filesystem::path GetAssetDir();
SCENARIO("SoundStream", "[AUDIO][SoundStream]")
{
GIVEN("A sound buffer")
{
WHEN("We load a .flac file")
{
std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/Cat.flac");
REQUIRE(soundStream);
THEN("We can ask the informations of the file")
{
CHECK(soundStream->GetDuration() == 8192);
CHECK(soundStream->GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(soundStream->GetSampleRate() == 96000);
}
}
WHEN("We load a .mp3 file")
{
std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/file_example_MP3_700KB.mp3");
REQUIRE(soundStream);
THEN("We can ask the informations of the file")
{
CHECK(soundStream->GetDuration() == 27193);
CHECK(soundStream->GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(soundStream->GetSampleRate() == 32000);
}
}
WHEN("We load a .ogg file")
{
std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg");
REQUIRE(soundStream);
THEN("We can ask the informations of the file")
{
CHECK(soundStream->GetDuration() == 63059);
CHECK(soundStream->GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(soundStream->GetSampleRate() == 44100);
}
}
WHEN("We load a .wav file")
{
std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/explosion1.wav");
REQUIRE(soundStream);
THEN("We can ask the informations of the file")
{
CHECK(soundStream->GetDuration() == 2490);
CHECK(soundStream->GetFormat() == Nz::AudioFormat::I16_Mono);
CHECK(soundStream->GetSampleRate() == 44100);
}
}
}
}

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#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/Sound.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <chrono>
#include <thread>
std::filesystem::path GetAssetDir();
SCENARIO("Sound", "[AUDIO][SOUND]")
{
GIVEN("A sound")
{
Nz::Sound sound;
WHEN("We load our sound")
{
REQUIRE(sound.LoadFromFile(GetAssetDir() / "Audio/Cat.flac"));
THEN("We can ask the informations of the file")
{
CHECK(sound.GetDuration() == 8192);
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK_FALSE(sound.IsLooping());
CHECK(sound.IsPlayable());
CHECK(sound.IsSpatializationEnabled());
CHECK(sound.GetMinDistance() == 1.f);
CHECK(sound.GetPitch() == 1.f);
CHECK(sound.GetPlayingOffset() == 0);
CHECK(sound.GetPosition() == Nz::Vector3f::Zero());
CHECK(sound.GetVelocity() == Nz::Vector3f::Zero());
CHECK(sound.GetVolume() == 1.f);
}
THEN("We can play it and get the time offset")
{
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f);
sound.Play();
std::this_thread::sleep_for(std::chrono::seconds(1));
CHECK(sound.GetPlayingOffset() >= 950);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetPlayingOffset() <= 1500);
sound.Pause();
Nz::UInt32 playingOffset = sound.GetPlayingOffset();
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
CHECK(sound.GetPlayingOffset() == playingOffset);
sound.SetPlayingOffset(3500);
CHECK(sound.GetPlayingOffset() == 3500);
sound.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetPlayingOffset() >= 1650);
AND_WHEN("We let the sound stop by itself")
{
REQUIRE(sound.GetDuration() == 8192);
sound.SetPlayingOffset(8000);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(sound.GetPlayingOffset() == 0);
sound.SetPlayingOffset(9000);
sound.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
sound.Stop();
sound.SetPlayingOffset(8000);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(sound.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
AND_WHEN("We enable looping")
{
sound.EnableLooping(true);
CHECK(sound.IsLooping());
sound.Play();
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
CHECK(sound.GetPlayingOffset() >= 8000);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
CHECK(sound.GetPlayingOffset() < 300);
}
}
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}
}
}
}