Add tests for event handling, use NazaraUnitTests [EventHandler]
This commit is contained in:
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@ -23,6 +23,7 @@ TOOL.Files = {
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TOOL.FilesExcluded = {
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"../tests/Engine/Audio/**",
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"../tests/Engine/Graphics/**",
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"../tests/Engine/Utility/**",
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"../tests/SDK/NDK/Application.cpp",
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"../tests/SDK/NDK/Systems/ListenerSystem.cpp",
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"../tests/SDK/NDK/Systems/RenderSystem.cpp"
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@ -0,0 +1,82 @@
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NDK/Application.hpp>
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#include <NDK/StateMachine.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include "EventHandler/StateContext.hpp"
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#include "EventHandler/StateFactory.hpp"
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#include <Catch/catch.hpp>
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Ndk::EntityHandle AddCamera(Ndk::World& world, Nz::RenderWindow& window);
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/*!
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Known issues on Linux:
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- There is no real double click event in X11
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- Should always the key be repeated in key pressed mode ?
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- No smooth wheel, only 1.f or -1.f
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- Modify dimension of window updates position (which is not wrong)
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- Text entered is never repeated
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*/
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SCENARIO("EventHandler", "[UTILITY][EVENTHANDLER][INTERACTIVE][.]")
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{
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GIVEN("An application")
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{
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Ndk::Application& app = *Ndk::Application::Instance();
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auto& window = app.AddWindow<Nz::RenderWindow>();
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if (!window.Create(Nz::VideoMode(1024, 768, 32), "EventHandler"))
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{
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NazaraError("Failed to create window. See NazaraLog.log for further informations");
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REQUIRE(false);
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}
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window.EnableVerticalSync(true);
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auto& world = app.AddWorld();
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auto camera = AddCamera(world, window);
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StateContext context(window, world);
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StateFactory::Initialize(context);
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Ndk::StateMachine fsm(StateFactory::Get(EventStatus::Menu));
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Nz::Clock elapsedTimeClock;
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while (app.Run())
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{
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window.Display();
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float elapsedTime = elapsedTimeClock.GetSeconds();
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elapsedTimeClock.Restart();
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if (!fsm.Update(elapsedTime))
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{
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NazaraError("Failed to update state machine.");
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REQUIRE(false);
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}
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}
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StateFactory::Uninitialize();
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REQUIRE(true);
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}
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}
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Ndk::EntityHandle AddCamera(Ndk::World& world, Nz::RenderWindow& window)
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{
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Ndk::EntityHandle view = world.CreateEntity();
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auto& node = view->AddComponent<Ndk::NodeComponent>();
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node.SetPosition(Nz::Vector3f::Zero());
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auto& cam = view->AddComponent<Ndk::CameraComponent>();
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cam.SetProjectionType(Nz::ProjectionType_Orthogonal); // 2D
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cam.SetTarget(&window);
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color::Black));
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return view;
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}
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@ -0,0 +1,106 @@
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#include "EventState.hpp"
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#include "StateContext.hpp"
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#include "StateFactory.hpp"
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NDK/StateMachine.hpp>
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EventState::EventState(StateContext& context) :
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State(),
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m_context(context),
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m_text(context),
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m_count(0)
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{
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}
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void EventState::Enter(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(true);
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DrawMenu();
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Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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if (key.code == Nz::Keyboard::Key::M && key.shift)
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{
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fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
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}
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});
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m_eventSlot.Connect(eventHandler.OnEvent, [&] (const Nz::EventHandler*, const Nz::WindowEvent& event)
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{
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AddEvent(event);
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++m_count;
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});
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}
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void EventState::Leave(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(false);
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}
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bool EventState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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{
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return true;
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}
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void EventState::AddEvent(const Nz::WindowEvent& event)
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{
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if (m_events.size() > 9)
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m_events.pop_front();
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m_events.push_back(Nz::String::Number(m_count) + " - " + ToString(event));
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Nz::String content;
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for (auto&& event : m_events)
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{
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content += event + "\n";
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}
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content += "\nM for Menu";
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m_text.SetContent(content, 36);
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}
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void EventState::DrawMenu()
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{
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m_text.SetContent("Do whathever you want, this text should change !\nM for Menu");
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}
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Nz::String EventState::ToString(const Nz::WindowEvent& event) const
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{
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switch (event.type)
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{
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case Nz::WindowEventType_GainedFocus:
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return "WindowEventType_GainedFocus";
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case Nz::WindowEventType_LostFocus:
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return "WindowEventType_LostFocus";
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case Nz::WindowEventType_KeyPressed:
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return "WindowEventType_KeyPressed";
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case Nz::WindowEventType_KeyReleased:
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return "WindowEventType_KeyReleased";
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case Nz::WindowEventType_MouseButtonDoubleClicked:
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return "WindowEventType_MouseButtonDoubleClicked";
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case Nz::WindowEventType_MouseButtonPressed:
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return "WindowEventType_MouseButtonPressed";
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case Nz::WindowEventType_MouseButtonReleased:
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return "WindowEventType_MouseButtonReleased";
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case Nz::WindowEventType_MouseEntered:
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return "WindowEventType_MouseEntered";
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case Nz::WindowEventType_MouseLeft:
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return "WindowEventType_MouseLeft";
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case Nz::WindowEventType_MouseMoved:
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return "WindowEventType_MouseMoved";
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case Nz::WindowEventType_MouseWheelMoved:
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return "WindowEventType_MouseWheelMoved";
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case Nz::WindowEventType_Moved:
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return "WindowEventType_Moved";
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case Nz::WindowEventType_Quit:
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return "WindowEventType_Quit";
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case Nz::WindowEventType_Resized:
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return "WindowEventType_Resized";
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case Nz::WindowEventType_TextEntered:
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return "WindowEventType_TextEntered";
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default:
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return "Not handled";
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}
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}
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@ -0,0 +1,36 @@
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#ifndef __EVENTSTATE_HPP__
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#define __EVENTSTATE_HPP__
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#include "Text.hpp"
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#include <Nazara/Utility/EventHandler.hpp>
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#include <NDK/State.hpp>
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#include <deque>
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class StateContext;
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class EventState : public Ndk::State
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{
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public:
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EventState(StateContext& stateContext);
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void Enter(Ndk::StateMachine& fsm) override;
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void Leave(Ndk::StateMachine& fsm) override;
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bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
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private:
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void AddEvent(const Nz::WindowEvent& event);
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void DrawMenu();
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Nz::String ToString(const Nz::WindowEvent& event) const;
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StateContext& m_context;
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Text m_text;
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std::deque<Nz::String> m_events;
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int m_count;
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NazaraSlot(Nz::EventHandler, OnEvent, m_eventSlot);
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NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
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};
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#endif // __EVENTSTATE_HPP__
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@ -0,0 +1,54 @@
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#include "FocusState.hpp"
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#include "StateContext.hpp"
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#include "StateFactory.hpp"
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NDK/StateMachine.hpp>
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FocusState::FocusState(StateContext& context) :
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State(),
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m_context(context),
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m_text(context)
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{
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}
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void FocusState::Enter(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(true);
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DrawMenu();
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Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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if (key.code == Nz::Keyboard::Key::M && key.shift)
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{
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fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
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}
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});
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m_gainedFocusSlot.Connect(eventHandler.OnGainedFocus, [&] (const Nz::EventHandler*)
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{
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m_text.SetContent("GAINED\nM for Menu");
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});
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m_lostFocusSlot.Connect(eventHandler.OnLostFocus, [&] (const Nz::EventHandler*)
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{
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m_text.SetContent("LOST\nM for Menu");
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});
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}
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void FocusState::Leave(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(false);
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}
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bool FocusState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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{
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return true;
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}
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void FocusState::DrawMenu()
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{
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m_text.SetContent("Click outside the windows, this text should change !\nM for Menu");
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}
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#ifndef __FOCUSSTATE_HPP__
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#define __FOCUSSTATE_HPP__
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#include "Text.hpp"
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#include <Nazara/Utility/EventHandler.hpp>
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#include <NDK/State.hpp>
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class StateContext;
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class FocusState : public Ndk::State
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{
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public:
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FocusState(StateContext& stateContext);
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void Enter(Ndk::StateMachine& fsm) override;
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void Leave(Ndk::StateMachine& fsm) override;
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bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
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private:
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void DrawMenu();
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StateContext& m_context;
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Text m_text;
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NazaraSlot(Nz::EventHandler, OnGainedFocus, m_gainedFocusSlot);
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NazaraSlot(Nz::EventHandler, OnLostFocus, m_lostFocusSlot);
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NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
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};
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#endif // __FOCUSSTATE_HPP__
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@ -0,0 +1,90 @@
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#include "KeyState.hpp"
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#include "StateContext.hpp"
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#include "StateFactory.hpp"
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NDK/StateMachine.hpp>
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KeyState::KeyState(StateContext& context) :
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State(),
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m_context(context),
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m_text(context),
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m_keyStatus(KeyStatus::Pressed)
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{
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}
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void KeyState::Enter(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(true);
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DrawMenu();
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Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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ManageInput(KeyStatus::Pressed, key, fsm);
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});
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m_keyReleasedSlot.Connect(eventHandler.OnKeyReleased, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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ManageInput(KeyStatus::Released, key, fsm);
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});
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}
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void KeyState::Leave(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(false);
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}
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bool KeyState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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{
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return true;
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}
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void KeyState::DrawMenu()
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{
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m_text.SetContent("Clic on a key, this text should change !\nN for alternating event\nM for Menu");
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}
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void KeyState::ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm)
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{
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if (key.code == Nz::Keyboard::Key::M && key.shift)
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fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
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else if (key.code == Nz::Keyboard::Key::N && key.shift)
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{
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if (m_keyStatus == KeyStatus::Pressed)
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m_keyStatus = KeyStatus::Released;
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else
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m_keyStatus = KeyStatus::Pressed;
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}
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else
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{
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Nz::String content;
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if (m_keyStatus == KeyStatus::Pressed)
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content = "Pressed: ";
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else
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content = "Released: ";
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Nz::String keyName = Nz::Keyboard::GetKeyName(key.code);
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if (keyName.IsEmpty())
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{
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m_text.SetContent("Unknown\nM for Menu");
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}
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else
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{
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content += keyName;
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if (key.alt)
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content += " alt";
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if (key.control)
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content += " control";
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if (key.repeated)
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content += " repeated";
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if (key.shift)
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content += " shift";
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if (key.system)
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content += " system";
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m_text.SetContent(content + "\nM for Menu");
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}
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}
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}
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@ -0,0 +1,38 @@
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#ifndef __KEYSTATE_HPP__
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#define __KEYSTATE_HPP__
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#include "Text.hpp"
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#include <Nazara/Utility/EventHandler.hpp>
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#include <NDK/State.hpp>
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class StateContext;
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enum class KeyStatus
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{
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Pressed,
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Released
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};
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class KeyState : public Ndk::State
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{
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public:
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KeyState(StateContext& stateContext);
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void Enter(Ndk::StateMachine& fsm) override;
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void Leave(Ndk::StateMachine& fsm) override;
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bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
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private:
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void DrawMenu();
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void ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm);
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StateContext& m_context;
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Text m_text;
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KeyStatus m_keyStatus;
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NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
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NazaraSlot(Nz::EventHandler, OnKeyReleased, m_keyReleasedSlot);
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};
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#endif // __KEYSTATE_HPP__
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#include "MenuState.hpp"
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#include "StateContext.hpp"
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#include "StateFactory.hpp"
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NDK/StateMachine.hpp>
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MenuState::MenuState(StateContext& context) :
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State(),
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m_context(context),
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m_text(context),
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m_selectedNextState(-1)
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{
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}
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void MenuState::Enter(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(true);
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DrawMenu();
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Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [this] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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if (key.code >= Nz::Keyboard::Key::A && key.code < (Nz::Keyboard::Key::A + static_cast<int>(EventStatus::Max) - 1))
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{
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m_selectedNextState = key.code - static_cast<int>(Nz::Keyboard::Key::A);
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}
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});
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}
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void MenuState::Leave(Ndk::StateMachine& fsm)
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{
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m_text.SetVisible(false);
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m_selectedNextState = -1;
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}
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bool MenuState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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{
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if (m_selectedNextState != -1) {
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fsm.ChangeState(StateFactory::Get(m_selectedNextState + 1));
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}
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return true;
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}
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void MenuState::DrawMenu()
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{
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m_text.SetContent("a. Event\nb. Focus\nc. Key\nd. Mouse click\ne. Mouse enter\nf. Mouse move\ng. Text enter\nh. Window modification");
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef __MENUSTATE_HPP__
|
||||
#define __MENUSTATE_HPP__
|
||||
|
||||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Utility/EventHandler.hpp>
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
class StateContext;
|
||||
|
||||
class MenuState : public Ndk::State
|
||||
{
|
||||
public:
|
||||
MenuState(StateContext& stateContext);
|
||||
|
||||
void Enter(Ndk::StateMachine& fsm) override;
|
||||
void Leave(Ndk::StateMachine& fsm) override;
|
||||
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
|
||||
|
||||
private:
|
||||
void DrawMenu();
|
||||
|
||||
StateContext& m_context;
|
||||
Text m_text;
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
|
||||
int m_selectedNextState;
|
||||
};
|
||||
|
||||
#endif // __MENUSTATE_HPP__
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
#include "MouseClickState.hpp"
|
||||
|
||||
#include "StateContext.hpp"
|
||||
#include "StateFactory.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
|
||||
MouseClickState::MouseClickState(StateContext& context) :
|
||||
State(),
|
||||
m_context(context),
|
||||
m_text(context)
|
||||
{
|
||||
}
|
||||
|
||||
void MouseClickState::Enter(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(true);
|
||||
DrawMenu();
|
||||
|
||||
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
|
||||
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
if (key.code == Nz::Keyboard::Key::M && key.shift)
|
||||
{
|
||||
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
|
||||
}
|
||||
});
|
||||
|
||||
m_mouseButtonDoubleClickedSlot.Connect(eventHandler.OnMouseButtonDoubleClicked, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
|
||||
{
|
||||
ManageInput(MouseStatus::DoubleClick, mouse, fsm);
|
||||
});
|
||||
|
||||
m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
|
||||
{
|
||||
ManageInput(MouseStatus::Pressed, mouse, fsm);
|
||||
});
|
||||
|
||||
m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
|
||||
{
|
||||
ManageInput(MouseStatus::Released, mouse, fsm);
|
||||
});
|
||||
}
|
||||
|
||||
void MouseClickState::Leave(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(false);
|
||||
}
|
||||
|
||||
bool MouseClickState::Update(Ndk::StateMachine& fsm, float elapsedTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MouseClickState::DrawMenu()
|
||||
{
|
||||
m_text.SetContent("Click in the windows, this text should change !\nM for Menu");
|
||||
}
|
||||
|
||||
void MouseClickState::ManageInput(MouseStatus mouseStatus, const Nz::WindowEvent::MouseButtonEvent& mouse, Ndk::StateMachine& fsm)
|
||||
{
|
||||
Nz::String content;
|
||||
if (mouseStatus == MouseStatus::Pressed)
|
||||
content = "Pressed: ";
|
||||
else if (mouseStatus == MouseStatus::Released)
|
||||
content = "Released: ";
|
||||
else
|
||||
content = "Double clicked: ";
|
||||
|
||||
switch (mouse.button)
|
||||
{
|
||||
case Nz::Mouse::Left:
|
||||
content += "Left";
|
||||
break;
|
||||
case Nz::Mouse::Middle:
|
||||
content += "Middle";
|
||||
break;
|
||||
case Nz::Mouse::Right:
|
||||
content += "Right";
|
||||
break;
|
||||
case Nz::Mouse::XButton1:
|
||||
content += "XButton1";
|
||||
break;
|
||||
case Nz::Mouse::XButton2:
|
||||
content += "XButton2";
|
||||
break;
|
||||
default:
|
||||
content += "Unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
m_text.SetContent(content + "\nM for Menu");
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
#ifndef __MOUSECLICKSTATE_HPP__
|
||||
#define __MOUSECLICKSTATE_HPP__
|
||||
|
||||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Utility/EventHandler.hpp>
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
class StateContext;
|
||||
|
||||
enum class MouseStatus
|
||||
{
|
||||
DoubleClick,
|
||||
Pressed,
|
||||
Released
|
||||
};
|
||||
|
||||
class MouseClickState : public Ndk::State
|
||||
{
|
||||
public:
|
||||
MouseClickState(StateContext& stateContext);
|
||||
|
||||
void Enter(Ndk::StateMachine& fsm) override;
|
||||
void Leave(Ndk::StateMachine& fsm) override;
|
||||
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
|
||||
|
||||
private:
|
||||
void DrawMenu();
|
||||
void ManageInput(MouseStatus mouseStatus, const Nz::WindowEvent::MouseButtonEvent& mouse, Ndk::StateMachine& fsm);
|
||||
|
||||
StateContext& m_context;
|
||||
Text m_text;
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseButtonDoubleClicked, m_mouseButtonDoubleClickedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseButtonPressed, m_mouseButtonPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseButtonReleased, m_mouseButtonReleasedSlot);
|
||||
};
|
||||
|
||||
#endif // __MOUSECLICKSTATE_HPP__
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
#include "MouseEnterState.hpp"
|
||||
|
||||
#include "StateContext.hpp"
|
||||
#include "StateFactory.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
|
||||
MouseEnterState::MouseEnterState(StateContext& context) :
|
||||
State(),
|
||||
m_context(context),
|
||||
m_text(context)
|
||||
{
|
||||
}
|
||||
|
||||
void MouseEnterState::Enter(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(true);
|
||||
DrawMenu();
|
||||
|
||||
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
|
||||
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
if (key.code == Nz::Keyboard::Key::M && key.shift)
|
||||
{
|
||||
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
|
||||
}
|
||||
});
|
||||
|
||||
m_mouseEnteredSlot.Connect(eventHandler.OnMouseEntered, [&] (const Nz::EventHandler*)
|
||||
{
|
||||
m_text.SetContent("Entered\nM for Menu");
|
||||
});
|
||||
|
||||
m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, [&] (const Nz::EventHandler*)
|
||||
{
|
||||
m_text.SetContent("Left\nM for Menu");
|
||||
});
|
||||
}
|
||||
|
||||
void MouseEnterState::Leave(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(false);
|
||||
}
|
||||
|
||||
bool MouseEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MouseEnterState::DrawMenu()
|
||||
{
|
||||
m_text.SetContent("Move your mouse outside the windows, this text should change !\nM for Menu");
|
||||
}
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef __MOUSEENTERSTATE_HPP__
|
||||
#define __MOUSEENTERSTATE_HPP__
|
||||
|
||||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Utility/EventHandler.hpp>
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
class StateContext;
|
||||
|
||||
class MouseEnterState : public Ndk::State
|
||||
{
|
||||
public:
|
||||
MouseEnterState(StateContext& stateContext);
|
||||
|
||||
void Enter(Ndk::StateMachine& fsm) override;
|
||||
void Leave(Ndk::StateMachine& fsm) override;
|
||||
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
|
||||
|
||||
private:
|
||||
void DrawMenu();
|
||||
|
||||
StateContext& m_context;
|
||||
Text m_text;
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseEntered, m_mouseEnteredSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseLeft, m_mouseLeftSlot);
|
||||
};
|
||||
|
||||
#endif // __MOUSEENTERSTATE_HPP__
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
#include "MouseMoveState.hpp"
|
||||
|
||||
#include "StateContext.hpp"
|
||||
#include "StateFactory.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
|
||||
MouseMoveState::MouseMoveState(StateContext& context) :
|
||||
State(),
|
||||
m_context(context),
|
||||
m_text(context)
|
||||
{
|
||||
}
|
||||
|
||||
void MouseMoveState::Enter(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(true);
|
||||
DrawMenu();
|
||||
|
||||
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
|
||||
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
if (key.code == Nz::Keyboard::Key::M && key.shift)
|
||||
{
|
||||
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
|
||||
}
|
||||
});
|
||||
|
||||
m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseMoveEvent& event)
|
||||
{
|
||||
m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ") delta: (" + Nz::String::Number(event.deltaX) + ", " + Nz::String::Number(event.deltaY) + ") \nM for Menu");
|
||||
});
|
||||
|
||||
m_mouseWheelMovedSlot.Connect(eventHandler.OnMouseWheelMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseWheelEvent& event)
|
||||
{
|
||||
m_text.SetContent("Wheel delta: " + Nz::String::Number(event.delta) + "\nM for Menu");
|
||||
});
|
||||
}
|
||||
|
||||
void MouseMoveState::Leave(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(false);
|
||||
}
|
||||
|
||||
bool MouseMoveState::Update(Ndk::StateMachine& fsm, float elapsedTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MouseMoveState::DrawMenu()
|
||||
{
|
||||
m_text.SetContent("Move your mouse or your wheel, this text should change !\nM for Menu");
|
||||
}
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef __MOUSEMOVESTATE_HPP__
|
||||
#define __MOUSEMOVESTATE_HPP__
|
||||
|
||||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Utility/EventHandler.hpp>
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
class StateContext;
|
||||
|
||||
class MouseMoveState : public Ndk::State
|
||||
{
|
||||
public:
|
||||
MouseMoveState(StateContext& stateContext);
|
||||
|
||||
void Enter(Ndk::StateMachine& fsm) override;
|
||||
void Leave(Ndk::StateMachine& fsm) override;
|
||||
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
|
||||
|
||||
private:
|
||||
void DrawMenu();
|
||||
|
||||
StateContext& m_context;
|
||||
Text m_text;
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseMoved, m_mouseMovedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseWheelMoved, m_mouseWheelMovedSlot);
|
||||
};
|
||||
|
||||
#endif // __MOUSEMOVESTATE_HPP__
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
#include "StateContext.hpp"
|
||||
|
||||
StateContext::StateContext(Nz::RenderWindow& windowContext, Ndk::World& worldContext) :
|
||||
window(windowContext),
|
||||
world(worldContext)
|
||||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __STATECONTEXT_HPP__
|
||||
#define __STATECONTEXT_HPP__
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class RenderWindow;
|
||||
}
|
||||
|
||||
class StateContext
|
||||
{
|
||||
public:
|
||||
StateContext(Nz::RenderWindow& window, Ndk::World& world);
|
||||
|
||||
Nz::RenderWindow& window;
|
||||
Ndk::World& world;
|
||||
};
|
||||
|
||||
#endif // __STATECONTEXT_HPP__
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
#include "StateFactory.hpp"
|
||||
|
||||
#include "MenuState.hpp"
|
||||
#include "EventState.hpp"
|
||||
#include "FocusState.hpp"
|
||||
#include "KeyState.hpp"
|
||||
#include "MouseClickState.hpp"
|
||||
#include "MouseEnterState.hpp"
|
||||
#include "MouseMoveState.hpp"
|
||||
#include "TextEnterState.hpp"
|
||||
#include "WindowModificationState.hpp"
|
||||
|
||||
std::shared_ptr<Ndk::State> StateFactory::Get(EventStatus state)
|
||||
{
|
||||
return s_states[state];
|
||||
}
|
||||
|
||||
std::shared_ptr<Ndk::State> StateFactory::Get(unsigned int state)
|
||||
{
|
||||
NazaraAssert(state < s_states.size(), "State out of range");
|
||||
auto it = s_states.begin();
|
||||
std::advance(it, state);
|
||||
return it->second;
|
||||
}
|
||||
|
||||
bool StateFactory::Initialize(StateContext& context)
|
||||
{
|
||||
s_states.emplace(std::make_pair(EventStatus::Menu, std::make_shared<MenuState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::Event, std::make_shared<EventState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::Focus, std::make_shared<FocusState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::Key, std::make_shared<KeyState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::MouseClick, std::make_shared<MouseClickState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::MouseEnter, std::make_shared<MouseEnterState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::MouseMove, std::make_shared<MouseMoveState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::TextEnter, std::make_shared<TextEnterState>(context)));
|
||||
s_states.emplace(std::make_pair(EventStatus::WindowModification, std::make_shared<WindowModificationState>(context)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void StateFactory::Uninitialize()
|
||||
{
|
||||
s_states.clear();
|
||||
}
|
||||
|
||||
std::map<EventStatus, std::shared_ptr<Ndk::State>> StateFactory::s_states;
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef __STATEFACTORY_HPP__
|
||||
#define __STATEFACTORY_HPP__
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
class StateContext;
|
||||
|
||||
enum class EventStatus
|
||||
{
|
||||
Min = 0,
|
||||
Menu,
|
||||
Event,
|
||||
Focus,
|
||||
Key,
|
||||
MouseClick,
|
||||
MouseEnter,
|
||||
MouseMove,
|
||||
TextEnter,
|
||||
WindowModification,
|
||||
Max = WindowModification
|
||||
};
|
||||
|
||||
class StateFactory
|
||||
{
|
||||
public:
|
||||
|
||||
static std::shared_ptr<Ndk::State> Get(EventStatus state);
|
||||
static std::shared_ptr<Ndk::State> Get(unsigned int state);
|
||||
|
||||
static bool Initialize(StateContext& stateContext);
|
||||
|
||||
static void Uninitialize();
|
||||
|
||||
private:
|
||||
|
||||
static std::map<EventStatus, std::shared_ptr<Ndk::State>> s_states;
|
||||
};
|
||||
|
||||
#endif // __STATEFACTORY_HPP__
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <Nazara/Utility/SimpleTextDrawer.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
|
||||
Text::Text(StateContext& stateContext) :
|
||||
m_context(stateContext)
|
||||
{
|
||||
m_text = m_context.world.CreateEntity();
|
||||
Ndk::NodeComponent& nodeComponent = m_text->AddComponent<Ndk::NodeComponent>();
|
||||
Ndk::GraphicsComponent& graphicsComponent = m_text->AddComponent<Ndk::GraphicsComponent>();
|
||||
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
graphicsComponent.Attach(m_textSprite);
|
||||
}
|
||||
|
||||
Text::~Text()
|
||||
{
|
||||
m_textSprite->Clear();
|
||||
m_text->Kill();
|
||||
}
|
||||
|
||||
void Text::SetContent(const Nz::String& string, unsigned int size)
|
||||
{
|
||||
m_textSprite->Update(Nz::SimpleTextDrawer::Draw(string, size));
|
||||
}
|
||||
|
||||
void Text::SetVisible(bool shouldBeVisible)
|
||||
{
|
||||
m_text->Enable(shouldBeVisible);
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __TEXT_HPP__
|
||||
#define __TEXT_HPP__
|
||||
|
||||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
#include <NDK/Entity.hpp>
|
||||
#include "StateContext.hpp"
|
||||
|
||||
class Text
|
||||
{
|
||||
public:
|
||||
Text(StateContext& context);
|
||||
~Text();
|
||||
|
||||
void SetContent(const Nz::String& string, unsigned int size = 72);
|
||||
void SetVisible(bool shouldBeVisible = true);
|
||||
|
||||
private:
|
||||
StateContext& m_context;
|
||||
Ndk::EntityHandle m_text;
|
||||
Nz::TextSpriteRef m_textSprite;
|
||||
};
|
||||
|
||||
#endif // __TEXT_HPP__
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
#include "TextEnterState.hpp"
|
||||
|
||||
#include "StateContext.hpp"
|
||||
#include "StateFactory.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
|
||||
TextEnterState::TextEnterState(StateContext& context) :
|
||||
State(),
|
||||
m_context(context),
|
||||
m_text(context)
|
||||
{
|
||||
}
|
||||
|
||||
void TextEnterState::Enter(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(true);
|
||||
DrawMenu();
|
||||
|
||||
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
|
||||
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
if (key.code == Nz::Keyboard::Key::M && key.shift)
|
||||
{
|
||||
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
|
||||
}
|
||||
});
|
||||
|
||||
m_textEnteredSlot.Connect(eventHandler.OnTextEntered, [&] (const Nz::EventHandler*, const Nz::WindowEvent::TextEvent& event)
|
||||
{
|
||||
Nz::String content = "Character: " + Nz::String::Unicode(event.character);
|
||||
if (event.repeated)
|
||||
content += " repeated";
|
||||
m_text.SetContent(content + "\nM for Menu");
|
||||
});
|
||||
}
|
||||
|
||||
void TextEnterState::Leave(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(false);
|
||||
}
|
||||
|
||||
bool TextEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextEnterState::DrawMenu()
|
||||
{
|
||||
m_text.SetContent("Enter some text, this text should change !\nM for Menu");
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef __TEXTENTERSTATE_HPP__
|
||||
#define __TEXTENTERSTATE_HPP__
|
||||
|
||||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Utility/EventHandler.hpp>
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
class StateContext;
|
||||
|
||||
class TextEnterState : public Ndk::State
|
||||
{
|
||||
public:
|
||||
TextEnterState(StateContext& stateContext);
|
||||
|
||||
void Enter(Ndk::StateMachine& fsm) override;
|
||||
void Leave(Ndk::StateMachine& fsm) override;
|
||||
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
|
||||
|
||||
private:
|
||||
void DrawMenu();
|
||||
|
||||
StateContext& m_context;
|
||||
Text m_text;
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnTextEntered, m_textEnteredSlot);
|
||||
};
|
||||
|
||||
#endif // __TEXTENTERSTATE_HPP__
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
#include "WindowModificationState.hpp"
|
||||
|
||||
#include "StateContext.hpp"
|
||||
#include "StateFactory.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
|
||||
WindowModificationState::WindowModificationState(StateContext& context) :
|
||||
State(),
|
||||
m_context(context),
|
||||
m_text(context)
|
||||
{
|
||||
}
|
||||
|
||||
void WindowModificationState::Enter(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(true);
|
||||
DrawMenu();
|
||||
|
||||
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
|
||||
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
if (key.code == Nz::Keyboard::Key::M && key.shift)
|
||||
{
|
||||
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
|
||||
}
|
||||
});
|
||||
|
||||
m_movedSlot.Connect(eventHandler.OnMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::PositionEvent& event)
|
||||
{
|
||||
m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ")\nM for Menu");
|
||||
});
|
||||
|
||||
m_resizedSlot.Connect(eventHandler.OnResized, [&] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
|
||||
{
|
||||
m_text.SetContent("Size(" + Nz::String::Number(event.width) + ", " + Nz::String::Number(event.height) + ")\nM for Menu");
|
||||
});
|
||||
}
|
||||
|
||||
void WindowModificationState::Leave(Ndk::StateMachine& fsm)
|
||||
{
|
||||
m_text.SetVisible(false);
|
||||
}
|
||||
|
||||
bool WindowModificationState::Update(Ndk::StateMachine& fsm, float elapsedTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void WindowModificationState::DrawMenu()
|
||||
{
|
||||
m_text.SetContent("Move the window or resize it, this text should change !\nM for Menu");
|
||||
}
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef __WINDOWMODIFICATIONSTATE_HPP__
|
||||
#define __WINDOWMODIFICATIONSTATE_HPP__
|
||||
|
||||
#include "Text.hpp"
|
||||
|
||||
#include <Nazara/Utility/EventHandler.hpp>
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
class StateContext;
|
||||
|
||||
class WindowModificationState : public Ndk::State
|
||||
{
|
||||
public:
|
||||
WindowModificationState(StateContext& stateContext);
|
||||
|
||||
void Enter(Ndk::StateMachine& fsm) override;
|
||||
void Leave(Ndk::StateMachine& fsm) override;
|
||||
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
|
||||
|
||||
private:
|
||||
void DrawMenu();
|
||||
|
||||
StateContext& m_context;
|
||||
Text m_text;
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMoved, m_movedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnResized, m_resizedSlot);
|
||||
};
|
||||
|
||||
#endif // __WINDOWMODIFICATIONSTATE_HPP__
|
||||
Loading…
Reference in New Issue