Add tests for event handling, use NazaraUnitTests [EventHandler]

This commit is contained in:
Gawaboumga 2016-10-12 21:08:02 +02:00
parent f19100d179
commit d4e569c09e
26 changed files with 1165 additions and 0 deletions

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@ -23,6 +23,7 @@ TOOL.Files = {
TOOL.FilesExcluded = { TOOL.FilesExcluded = {
"../tests/Engine/Audio/**", "../tests/Engine/Audio/**",
"../tests/Engine/Graphics/**", "../tests/Engine/Graphics/**",
"../tests/Engine/Utility/**",
"../tests/SDK/NDK/Application.cpp", "../tests/SDK/NDK/Application.cpp",
"../tests/SDK/NDK/Systems/ListenerSystem.cpp", "../tests/SDK/NDK/Systems/ListenerSystem.cpp",
"../tests/SDK/NDK/Systems/RenderSystem.cpp" "../tests/SDK/NDK/Systems/RenderSystem.cpp"

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@ -0,0 +1,82 @@
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/Application.hpp>
#include <NDK/StateMachine.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Systems/RenderSystem.hpp>
#include "EventHandler/StateContext.hpp"
#include "EventHandler/StateFactory.hpp"
#include <Catch/catch.hpp>
Ndk::EntityHandle AddCamera(Ndk::World& world, Nz::RenderWindow& window);
/*!
Known issues on Linux:
- There is no real double click event in X11
- Should always the key be repeated in key pressed mode ?
- No smooth wheel, only 1.f or -1.f
- Modify dimension of window updates position (which is not wrong)
- Text entered is never repeated
*/
SCENARIO("EventHandler", "[UTILITY][EVENTHANDLER][INTERACTIVE][.]")
{
GIVEN("An application")
{
Ndk::Application& app = *Ndk::Application::Instance();
auto& window = app.AddWindow<Nz::RenderWindow>();
if (!window.Create(Nz::VideoMode(1024, 768, 32), "EventHandler"))
{
NazaraError("Failed to create window. See NazaraLog.log for further informations");
REQUIRE(false);
}
window.EnableVerticalSync(true);
auto& world = app.AddWorld();
auto camera = AddCamera(world, window);
StateContext context(window, world);
StateFactory::Initialize(context);
Ndk::StateMachine fsm(StateFactory::Get(EventStatus::Menu));
Nz::Clock elapsedTimeClock;
while (app.Run())
{
window.Display();
float elapsedTime = elapsedTimeClock.GetSeconds();
elapsedTimeClock.Restart();
if (!fsm.Update(elapsedTime))
{
NazaraError("Failed to update state machine.");
REQUIRE(false);
}
}
StateFactory::Uninitialize();
REQUIRE(true);
}
}
Ndk::EntityHandle AddCamera(Ndk::World& world, Nz::RenderWindow& window)
{
Ndk::EntityHandle view = world.CreateEntity();
auto& node = view->AddComponent<Ndk::NodeComponent>();
node.SetPosition(Nz::Vector3f::Zero());
auto& cam = view->AddComponent<Ndk::CameraComponent>();
cam.SetProjectionType(Nz::ProjectionType_Orthogonal); // 2D
cam.SetTarget(&window);
world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color::Black));
return view;
}

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@ -0,0 +1,106 @@
#include "EventState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
EventState::EventState(StateContext& context) :
State(),
m_context(context),
m_text(context),
m_count(0)
{
}
void EventState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_eventSlot.Connect(eventHandler.OnEvent, [&] (const Nz::EventHandler*, const Nz::WindowEvent& event)
{
AddEvent(event);
++m_count;
});
}
void EventState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool EventState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void EventState::AddEvent(const Nz::WindowEvent& event)
{
if (m_events.size() > 9)
m_events.pop_front();
m_events.push_back(Nz::String::Number(m_count) + " - " + ToString(event));
Nz::String content;
for (auto&& event : m_events)
{
content += event + "\n";
}
content += "\nM for Menu";
m_text.SetContent(content, 36);
}
void EventState::DrawMenu()
{
m_text.SetContent("Do whathever you want, this text should change !\nM for Menu");
}
Nz::String EventState::ToString(const Nz::WindowEvent& event) const
{
switch (event.type)
{
case Nz::WindowEventType_GainedFocus:
return "WindowEventType_GainedFocus";
case Nz::WindowEventType_LostFocus:
return "WindowEventType_LostFocus";
case Nz::WindowEventType_KeyPressed:
return "WindowEventType_KeyPressed";
case Nz::WindowEventType_KeyReleased:
return "WindowEventType_KeyReleased";
case Nz::WindowEventType_MouseButtonDoubleClicked:
return "WindowEventType_MouseButtonDoubleClicked";
case Nz::WindowEventType_MouseButtonPressed:
return "WindowEventType_MouseButtonPressed";
case Nz::WindowEventType_MouseButtonReleased:
return "WindowEventType_MouseButtonReleased";
case Nz::WindowEventType_MouseEntered:
return "WindowEventType_MouseEntered";
case Nz::WindowEventType_MouseLeft:
return "WindowEventType_MouseLeft";
case Nz::WindowEventType_MouseMoved:
return "WindowEventType_MouseMoved";
case Nz::WindowEventType_MouseWheelMoved:
return "WindowEventType_MouseWheelMoved";
case Nz::WindowEventType_Moved:
return "WindowEventType_Moved";
case Nz::WindowEventType_Quit:
return "WindowEventType_Quit";
case Nz::WindowEventType_Resized:
return "WindowEventType_Resized";
case Nz::WindowEventType_TextEntered:
return "WindowEventType_TextEntered";
default:
return "Not handled";
}
}

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#ifndef __EVENTSTATE_HPP__
#define __EVENTSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
#include <deque>
class StateContext;
class EventState : public Ndk::State
{
public:
EventState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void AddEvent(const Nz::WindowEvent& event);
void DrawMenu();
Nz::String ToString(const Nz::WindowEvent& event) const;
StateContext& m_context;
Text m_text;
std::deque<Nz::String> m_events;
int m_count;
NazaraSlot(Nz::EventHandler, OnEvent, m_eventSlot);
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
};
#endif // __EVENTSTATE_HPP__

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#include "FocusState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
FocusState::FocusState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void FocusState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_gainedFocusSlot.Connect(eventHandler.OnGainedFocus, [&] (const Nz::EventHandler*)
{
m_text.SetContent("GAINED\nM for Menu");
});
m_lostFocusSlot.Connect(eventHandler.OnLostFocus, [&] (const Nz::EventHandler*)
{
m_text.SetContent("LOST\nM for Menu");
});
}
void FocusState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool FocusState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void FocusState::DrawMenu()
{
m_text.SetContent("Click outside the windows, this text should change !\nM for Menu");
}

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#ifndef __FOCUSSTATE_HPP__
#define __FOCUSSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
class FocusState : public Ndk::State
{
public:
FocusState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnGainedFocus, m_gainedFocusSlot);
NazaraSlot(Nz::EventHandler, OnLostFocus, m_lostFocusSlot);
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
};
#endif // __FOCUSSTATE_HPP__

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#include "KeyState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
KeyState::KeyState(StateContext& context) :
State(),
m_context(context),
m_text(context),
m_keyStatus(KeyStatus::Pressed)
{
}
void KeyState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
ManageInput(KeyStatus::Pressed, key, fsm);
});
m_keyReleasedSlot.Connect(eventHandler.OnKeyReleased, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
ManageInput(KeyStatus::Released, key, fsm);
});
}
void KeyState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool KeyState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void KeyState::DrawMenu()
{
m_text.SetContent("Clic on a key, this text should change !\nN for alternating event\nM for Menu");
}
void KeyState::ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
else if (key.code == Nz::Keyboard::Key::N && key.shift)
{
if (m_keyStatus == KeyStatus::Pressed)
m_keyStatus = KeyStatus::Released;
else
m_keyStatus = KeyStatus::Pressed;
}
else
{
Nz::String content;
if (m_keyStatus == KeyStatus::Pressed)
content = "Pressed: ";
else
content = "Released: ";
Nz::String keyName = Nz::Keyboard::GetKeyName(key.code);
if (keyName.IsEmpty())
{
m_text.SetContent("Unknown\nM for Menu");
}
else
{
content += keyName;
if (key.alt)
content += " alt";
if (key.control)
content += " control";
if (key.repeated)
content += " repeated";
if (key.shift)
content += " shift";
if (key.system)
content += " system";
m_text.SetContent(content + "\nM for Menu");
}
}
}

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#ifndef __KEYSTATE_HPP__
#define __KEYSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
enum class KeyStatus
{
Pressed,
Released
};
class KeyState : public Ndk::State
{
public:
KeyState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
void ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm);
StateContext& m_context;
Text m_text;
KeyStatus m_keyStatus;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnKeyReleased, m_keyReleasedSlot);
};
#endif // __KEYSTATE_HPP__

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#include "MenuState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
MenuState::MenuState(StateContext& context) :
State(),
m_context(context),
m_text(context),
m_selectedNextState(-1)
{
}
void MenuState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [this] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code >= Nz::Keyboard::Key::A && key.code < (Nz::Keyboard::Key::A + static_cast<int>(EventStatus::Max) - 1))
{
m_selectedNextState = key.code - static_cast<int>(Nz::Keyboard::Key::A);
}
});
}
void MenuState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
m_selectedNextState = -1;
}
bool MenuState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
if (m_selectedNextState != -1) {
fsm.ChangeState(StateFactory::Get(m_selectedNextState + 1));
}
return true;
}
void MenuState::DrawMenu()
{
m_text.SetContent("a. Event\nb. Focus\nc. Key\nd. Mouse click\ne. Mouse enter\nf. Mouse move\ng. Text enter\nh. Window modification");
}

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#ifndef __MENUSTATE_HPP__
#define __MENUSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
class MenuState : public Ndk::State
{
public:
MenuState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
int m_selectedNextState;
};
#endif // __MENUSTATE_HPP__

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#include "MouseClickState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
MouseClickState::MouseClickState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void MouseClickState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_mouseButtonDoubleClickedSlot.Connect(eventHandler.OnMouseButtonDoubleClicked, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
{
ManageInput(MouseStatus::DoubleClick, mouse, fsm);
});
m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
{
ManageInput(MouseStatus::Pressed, mouse, fsm);
});
m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
{
ManageInput(MouseStatus::Released, mouse, fsm);
});
}
void MouseClickState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool MouseClickState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void MouseClickState::DrawMenu()
{
m_text.SetContent("Click in the windows, this text should change !\nM for Menu");
}
void MouseClickState::ManageInput(MouseStatus mouseStatus, const Nz::WindowEvent::MouseButtonEvent& mouse, Ndk::StateMachine& fsm)
{
Nz::String content;
if (mouseStatus == MouseStatus::Pressed)
content = "Pressed: ";
else if (mouseStatus == MouseStatus::Released)
content = "Released: ";
else
content = "Double clicked: ";
switch (mouse.button)
{
case Nz::Mouse::Left:
content += "Left";
break;
case Nz::Mouse::Middle:
content += "Middle";
break;
case Nz::Mouse::Right:
content += "Right";
break;
case Nz::Mouse::XButton1:
content += "XButton1";
break;
case Nz::Mouse::XButton2:
content += "XButton2";
break;
default:
content += "Unknown";
break;
}
m_text.SetContent(content + "\nM for Menu");
}

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#ifndef __MOUSECLICKSTATE_HPP__
#define __MOUSECLICKSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
enum class MouseStatus
{
DoubleClick,
Pressed,
Released
};
class MouseClickState : public Ndk::State
{
public:
MouseClickState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
void ManageInput(MouseStatus mouseStatus, const Nz::WindowEvent::MouseButtonEvent& mouse, Ndk::StateMachine& fsm);
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnMouseButtonDoubleClicked, m_mouseButtonDoubleClickedSlot);
NazaraSlot(Nz::EventHandler, OnMouseButtonPressed, m_mouseButtonPressedSlot);
NazaraSlot(Nz::EventHandler, OnMouseButtonReleased, m_mouseButtonReleasedSlot);
};
#endif // __MOUSECLICKSTATE_HPP__

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#include "MouseEnterState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
MouseEnterState::MouseEnterState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void MouseEnterState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_mouseEnteredSlot.Connect(eventHandler.OnMouseEntered, [&] (const Nz::EventHandler*)
{
m_text.SetContent("Entered\nM for Menu");
});
m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, [&] (const Nz::EventHandler*)
{
m_text.SetContent("Left\nM for Menu");
});
}
void MouseEnterState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool MouseEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void MouseEnterState::DrawMenu()
{
m_text.SetContent("Move your mouse outside the windows, this text should change !\nM for Menu");
}

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#ifndef __MOUSEENTERSTATE_HPP__
#define __MOUSEENTERSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
class MouseEnterState : public Ndk::State
{
public:
MouseEnterState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnMouseEntered, m_mouseEnteredSlot);
NazaraSlot(Nz::EventHandler, OnMouseLeft, m_mouseLeftSlot);
};
#endif // __MOUSEENTERSTATE_HPP__

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#include "MouseMoveState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
MouseMoveState::MouseMoveState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void MouseMoveState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseMoveEvent& event)
{
m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ") delta: (" + Nz::String::Number(event.deltaX) + ", " + Nz::String::Number(event.deltaY) + ") \nM for Menu");
});
m_mouseWheelMovedSlot.Connect(eventHandler.OnMouseWheelMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseWheelEvent& event)
{
m_text.SetContent("Wheel delta: " + Nz::String::Number(event.delta) + "\nM for Menu");
});
}
void MouseMoveState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool MouseMoveState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void MouseMoveState::DrawMenu()
{
m_text.SetContent("Move your mouse or your wheel, this text should change !\nM for Menu");
}

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#ifndef __MOUSEMOVESTATE_HPP__
#define __MOUSEMOVESTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
class MouseMoveState : public Ndk::State
{
public:
MouseMoveState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnMouseMoved, m_mouseMovedSlot);
NazaraSlot(Nz::EventHandler, OnMouseWheelMoved, m_mouseWheelMovedSlot);
};
#endif // __MOUSEMOVESTATE_HPP__

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#include "StateContext.hpp"
StateContext::StateContext(Nz::RenderWindow& windowContext, Ndk::World& worldContext) :
window(windowContext),
world(worldContext)
{
}

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#ifndef __STATECONTEXT_HPP__
#define __STATECONTEXT_HPP__
namespace Ndk
{
class World;
}
namespace Nz
{
class RenderWindow;
}
class StateContext
{
public:
StateContext(Nz::RenderWindow& window, Ndk::World& world);
Nz::RenderWindow& window;
Ndk::World& world;
};
#endif // __STATECONTEXT_HPP__

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#include "StateFactory.hpp"
#include "MenuState.hpp"
#include "EventState.hpp"
#include "FocusState.hpp"
#include "KeyState.hpp"
#include "MouseClickState.hpp"
#include "MouseEnterState.hpp"
#include "MouseMoveState.hpp"
#include "TextEnterState.hpp"
#include "WindowModificationState.hpp"
std::shared_ptr<Ndk::State> StateFactory::Get(EventStatus state)
{
return s_states[state];
}
std::shared_ptr<Ndk::State> StateFactory::Get(unsigned int state)
{
NazaraAssert(state < s_states.size(), "State out of range");
auto it = s_states.begin();
std::advance(it, state);
return it->second;
}
bool StateFactory::Initialize(StateContext& context)
{
s_states.emplace(std::make_pair(EventStatus::Menu, std::make_shared<MenuState>(context)));
s_states.emplace(std::make_pair(EventStatus::Event, std::make_shared<EventState>(context)));
s_states.emplace(std::make_pair(EventStatus::Focus, std::make_shared<FocusState>(context)));
s_states.emplace(std::make_pair(EventStatus::Key, std::make_shared<KeyState>(context)));
s_states.emplace(std::make_pair(EventStatus::MouseClick, std::make_shared<MouseClickState>(context)));
s_states.emplace(std::make_pair(EventStatus::MouseEnter, std::make_shared<MouseEnterState>(context)));
s_states.emplace(std::make_pair(EventStatus::MouseMove, std::make_shared<MouseMoveState>(context)));
s_states.emplace(std::make_pair(EventStatus::TextEnter, std::make_shared<TextEnterState>(context)));
s_states.emplace(std::make_pair(EventStatus::WindowModification, std::make_shared<WindowModificationState>(context)));
return true;
}
void StateFactory::Uninitialize()
{
s_states.clear();
}
std::map<EventStatus, std::shared_ptr<Ndk::State>> StateFactory::s_states;

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#ifndef __STATEFACTORY_HPP__
#define __STATEFACTORY_HPP__
#include <NDK/State.hpp>
#include <map>
#include <memory>
class StateContext;
enum class EventStatus
{
Min = 0,
Menu,
Event,
Focus,
Key,
MouseClick,
MouseEnter,
MouseMove,
TextEnter,
WindowModification,
Max = WindowModification
};
class StateFactory
{
public:
static std::shared_ptr<Ndk::State> Get(EventStatus state);
static std::shared_ptr<Ndk::State> Get(unsigned int state);
static bool Initialize(StateContext& stateContext);
static void Uninitialize();
private:
static std::map<EventStatus, std::shared_ptr<Ndk::State>> s_states;
};
#endif // __STATEFACTORY_HPP__

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#include "Text.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Utility/SimpleTextDrawer.hpp>
#include <NDK/StateMachine.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
Text::Text(StateContext& stateContext) :
m_context(stateContext)
{
m_text = m_context.world.CreateEntity();
Ndk::NodeComponent& nodeComponent = m_text->AddComponent<Ndk::NodeComponent>();
Ndk::GraphicsComponent& graphicsComponent = m_text->AddComponent<Ndk::GraphicsComponent>();
m_textSprite = Nz::TextSprite::New();
graphicsComponent.Attach(m_textSprite);
}
Text::~Text()
{
m_textSprite->Clear();
m_text->Kill();
}
void Text::SetContent(const Nz::String& string, unsigned int size)
{
m_textSprite->Update(Nz::SimpleTextDrawer::Draw(string, size));
}
void Text::SetVisible(bool shouldBeVisible)
{
m_text->Enable(shouldBeVisible);
}

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#ifndef __TEXT_HPP__
#define __TEXT_HPP__
#include <Nazara/Graphics/TextSprite.hpp>
#include <NDK/Entity.hpp>
#include "StateContext.hpp"
class Text
{
public:
Text(StateContext& context);
~Text();
void SetContent(const Nz::String& string, unsigned int size = 72);
void SetVisible(bool shouldBeVisible = true);
private:
StateContext& m_context;
Ndk::EntityHandle m_text;
Nz::TextSpriteRef m_textSprite;
};
#endif // __TEXT_HPP__

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#include "TextEnterState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
TextEnterState::TextEnterState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void TextEnterState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_textEnteredSlot.Connect(eventHandler.OnTextEntered, [&] (const Nz::EventHandler*, const Nz::WindowEvent::TextEvent& event)
{
Nz::String content = "Character: " + Nz::String::Unicode(event.character);
if (event.repeated)
content += " repeated";
m_text.SetContent(content + "\nM for Menu");
});
}
void TextEnterState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool TextEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void TextEnterState::DrawMenu()
{
m_text.SetContent("Enter some text, this text should change !\nM for Menu");
}

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#ifndef __TEXTENTERSTATE_HPP__
#define __TEXTENTERSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
class TextEnterState : public Ndk::State
{
public:
TextEnterState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnTextEntered, m_textEnteredSlot);
};
#endif // __TEXTENTERSTATE_HPP__

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#include "WindowModificationState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
WindowModificationState::WindowModificationState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void WindowModificationState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_movedSlot.Connect(eventHandler.OnMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::PositionEvent& event)
{
m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ")\nM for Menu");
});
m_resizedSlot.Connect(eventHandler.OnResized, [&] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
{
m_text.SetContent("Size(" + Nz::String::Number(event.width) + ", " + Nz::String::Number(event.height) + ")\nM for Menu");
});
}
void WindowModificationState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool WindowModificationState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void WindowModificationState::DrawMenu()
{
m_text.SetContent("Move the window or resize it, this text should change !\nM for Menu");
}

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#ifndef __WINDOWMODIFICATIONSTATE_HPP__
#define __WINDOWMODIFICATIONSTATE_HPP__
#include "Text.hpp"
#include <Nazara/Utility/EventHandler.hpp>
#include <NDK/State.hpp>
class StateContext;
class WindowModificationState : public Ndk::State
{
public:
WindowModificationState(StateContext& stateContext);
void Enter(Ndk::StateMachine& fsm) override;
void Leave(Ndk::StateMachine& fsm) override;
bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
private:
void DrawMenu();
StateContext& m_context;
Text m_text;
NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnMoved, m_movedSlot);
NazaraSlot(Nz::EventHandler, OnResized, m_resizedSlot);
};
#endif // __WINDOWMODIFICATIONSTATE_HPP__