Remove unused files

This commit is contained in:
SirLynix 2022-04-09 20:00:22 +02:00
parent effe384c0b
commit eaee9692be
5 changed files with 0 additions and 55 deletions

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glslangvalidator -V triangle.vert -o triangle.vert.spv --client opengl100
glslangvalidator -V triangle.frag -o triangle.frag.spv --client opengl100

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(binding = 1) uniform sampler2D texSampler;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec3 lightDir = vec3(0.0, -0.707, 0.707);
float lightFactor = dot(inNormal, lightDir);
float gamma = 2.2;
outFragColor = lightFactor * vec4(pow(texture(texSampler, inUV).xyz, vec3(1.0/gamma)), 1.0);
}

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormals;
layout (location = 2) in vec2 inTexCoord;
layout (binding = 0) uniform UBO
{
mat4 projectionMatrix;
mat4 modelMatrix;
mat4 viewMatrix;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec2 outTexCoords;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outNormal = inNormals;
outTexCoords = inTexCoord;
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0);
gl_Position.y = -gl_Position.y;
}