Renderer: Expose RenderTarget and framebuffers indices

This commit is contained in:
Jérôme Leclercq
2021-07-03 13:52:29 +02:00
parent 930142b7a7
commit f14db3f5e9
33 changed files with 300 additions and 312 deletions

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@@ -35,7 +35,7 @@ namespace Nz
OpenGLCommandBuffer(OpenGLCommandBuffer&&) = delete;
~OpenGLCommandBuffer() = default;
inline void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color);
inline void BeginDebugRegion(const std::string_view& regionName, const Color& color);
inline void BindIndexBuffer(GLuint indexBuffer, UInt64 offset = 0);
inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
@@ -57,8 +57,8 @@ namespace Nz
inline const OpenGLCommandPool& GetOwner() const;
inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount);
inline void SetScissor(Nz::Recti scissorRegion);
inline void SetViewport(Nz::Recti viewportRegion);
inline void SetScissor(const Recti& scissorRegion);
inline void SetViewport(const Recti& viewportRegion);
OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
@@ -72,7 +72,7 @@ namespace Nz
struct BeginDebugRegionData
{
std::string regionName;
Nz::Color color;
Color color;
};
struct CopyBufferData

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@@ -151,15 +151,15 @@ namespace Nz
m_commands.emplace_back(std::move(setFramebuffer));
m_currentStates.shouldFlipY = (framebuffer.GetType() == OpenGLFramebuffer::Type::Window);
m_currentStates.shouldFlipY = (framebuffer.GetType() == FramebufferType::Window);
}
inline void OpenGLCommandBuffer::SetScissor(Nz::Recti scissorRegion)
inline void OpenGLCommandBuffer::SetScissor(const Recti& scissorRegion)
{
m_currentStates.scissorRegion = scissorRegion;
}
inline void OpenGLCommandBuffer::SetViewport(Nz::Recti viewportRegion)
inline void OpenGLCommandBuffer::SetViewport(const Recti& viewportRegion)
{
m_currentStates.viewportRegion = viewportRegion;
}

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@@ -24,7 +24,7 @@ namespace Nz
~OpenGLCommandBufferBuilder() = default;
void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
@@ -46,8 +46,8 @@ namespace Nz
void PreTransferBarrier() override;
void PostTransferBarrier() override;
void SetScissor(Nz::Recti scissorRegion) override;
void SetViewport(Nz::Recti viewportRegion) override;
void SetScissor(const Recti& scissorRegion) override;
void SetViewport(const Recti& viewportRegion) override;
void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;

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@@ -34,7 +34,8 @@ namespace Nz
std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
inline GL::Context& GetContext();
const OpenGLFramebuffer& GetFramebuffer() const override;
const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
const OpenGLRenderPass& GetRenderPass() const override;
void Present();

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@@ -35,16 +35,16 @@ namespace Nz
CommandBufferBuilder(CommandBufferBuilder&&) = default;
virtual ~CommandBufferBuilder();
virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BeginDebugRegion(const std::string_view& regionName, const Color& color) = 0;
virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
virtual void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
@@ -62,8 +62,8 @@ namespace Nz
virtual void PreTransferBarrier() = 0;
virtual void PostTransferBarrier() = 0;
virtual void SetScissor(Nz::Recti scissorRegion) = 0;
virtual void SetViewport(Nz::Recti viewportRegion) = 0;
virtual void SetScissor(const Recti& scissorRegion) = 0;
virtual void SetViewport(const Recti& viewportRegion) = 0;
virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0;
@@ -72,7 +72,7 @@ namespace Nz
struct ClearValues
{
Nz::Color color = Nz::Color::Black;
Color color = Color::Black;
float depth = 1.f;
UInt32 stencil = 0;
};

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@@ -7,12 +7,12 @@
namespace Nz
{
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect)
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect)
{
return BeginRenderPass(framebuffer, renderPass, renderRect, nullptr, 0);
}
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues)
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues)
{
return BeginRenderPass(framebuffer, renderPass, renderRect, clearValues.begin(), clearValues.size());
}

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@@ -8,6 +8,7 @@
#define NAZARA_RENDERFRAME_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
@@ -23,13 +24,15 @@ namespace Nz
{
public:
inline explicit RenderFrame();
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation);
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex);
RenderFrame(const RenderFrame&) = delete;
RenderFrame(RenderFrame&&) = delete;
~RenderFrame() = default;
void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags);
inline std::size_t GetFramebufferIndex() const;
const Vector2ui& GetSize() const;
UploadPool& GetUploadPool();
inline bool IsFramebufferInvalidated() const;
@@ -47,7 +50,9 @@ namespace Nz
RenderFrame& operator=(RenderFrame&&) = delete;
private:
std::size_t m_framebufferIndex;
RenderImage* m_image;
Vector2ui m_size;
bool m_framebufferInvalidation;
};
}

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@@ -8,16 +8,28 @@
namespace Nz
{
inline RenderFrame::RenderFrame() :
RenderFrame(nullptr, false)
RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
{
}
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation) :
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
m_framebufferIndex(framebufferIndex),
m_image(renderImage),
m_size(size),
m_framebufferInvalidation(framebufferInvalidation)
{
}
inline std::size_t RenderFrame::GetFramebufferIndex() const
{
return m_framebufferIndex;
}
inline const Vector2ui& RenderFrame::GetSize() const
{
return m_size;
}
inline bool RenderFrame::IsFramebufferInvalidated() const
{
return m_framebufferInvalidation;
@@ -45,3 +57,4 @@ namespace Nz
}
#include <Nazara/Renderer/DebugOff.hpp>
#include "RenderFrame.hpp"

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@@ -0,0 +1,32 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTARGET_HPP
#define NAZARA_RENDERTARGET_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
class Framebuffer;
class RenderPass;
class NAZARA_RENDERER_API RenderTarget
{
public:
RenderTarget() = default;
virtual ~RenderTarget();
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
};
}
#include <Nazara/Renderer/RenderTarget.inl>
#endif

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@@ -0,0 +1,12 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -14,18 +14,18 @@
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <vector>
namespace Nz
{
class CommandPool;
class Framebuffer;
class RendererImpl;
class RenderDevice;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl
class NAZARA_RENDERER_API RenderWindowImpl : public RenderTarget
{
public:
RenderWindowImpl() = default;
@@ -36,9 +36,6 @@ namespace Nz
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual const Framebuffer& GetFramebuffer() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
protected:
static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
};

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@@ -41,7 +41,6 @@
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
@@ -49,10 +48,11 @@
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#endif // NAZARA_GLOBAL_VULKANRENDERER_HPP

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@@ -48,7 +48,8 @@ namespace Nz
std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
inline const VulkanWindowFramebuffer& GetFramebuffer() const override;
const VulkanWindowFramebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
inline VulkanDevice& GetDevice();
inline const VulkanDevice& GetDevice() const;
inline Vk::QueueHandle& GetGraphicsQueue();
@@ -67,10 +68,10 @@ namespace Nz
bool SetupRenderPass();
bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size);
std::optional<VulkanWindowFramebuffer> m_framebuffer;
std::optional<VulkanRenderPass> m_renderPass;
std::shared_ptr<VulkanDevice> m_device;
std::size_t m_currentFrame;
std::vector<VulkanWindowFramebuffer> m_framebuffers;
std::vector<Vk::Fence*> m_inflightFences;
std::vector<std::unique_ptr<VulkanRenderImage>> m_concurrentImageData;
Vk::DeviceMemory m_depthBufferMemory;

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@@ -7,11 +7,6 @@
namespace Nz
{
inline const VulkanWindowFramebuffer& VkRenderWindow::GetFramebuffer() const
{
return *m_framebuffer;
}
inline VulkanDevice& VkRenderWindow::GetDevice()
{
return *m_device;

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@@ -21,13 +21,12 @@ namespace Nz
{
public:
inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer);
inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers);
VulkanCommandBuffer(const VulkanCommandBuffer&) = delete;
VulkanCommandBuffer(VulkanCommandBuffer&&) = delete;
~VulkanCommandBuffer() = default;
inline std::size_t GetBindingIndex() const;
inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0);
inline const Vk::CommandBuffer& GetCommandBuffer() const;
inline std::size_t GetPoolIndex() const;
inline const VulkanCommandPool& GetOwner() const;
@@ -41,7 +40,7 @@ namespace Nz
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
std::vector<Vk::AutoCommandBuffer> m_commandBuffers;
Vk::AutoCommandBuffer m_commandBuffer;
VulkanCommandPool& m_owner;
};
}

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@@ -8,15 +8,11 @@
namespace Nz
{
inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer) :
VulkanCommandBuffer(owner, poolIndex, bindingIndex)
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex),
m_commandBuffer(std::move(commandBuffer)),
m_owner(owner)
{
m_commandBuffers.push_back(std::move(commandBuffer));
}
inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers) :
VulkanCommandBuffer(owner, poolIndex, bindingIndex)
{
m_commandBuffers = std::move(commandBuffers);
}
inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex) :
@@ -31,13 +27,9 @@ namespace Nz
return m_bindingIndex;
}
inline Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer(std::size_t imageIndex)
inline const Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer() const
{
if (m_commandBuffers.size() == 1)
return m_commandBuffers.front();
assert(imageIndex < m_commandBuffers.size());
return m_commandBuffers[imageIndex].Get();
return m_commandBuffer;
}
inline std::size_t VulkanCommandBuffer::GetPoolIndex() const

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@@ -19,19 +19,19 @@ namespace Nz
class NAZARA_VULKANRENDERER_API VulkanCommandBufferBuilder final : public CommandBufferBuilder
{
public:
inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex = 0);
inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer);
VulkanCommandBufferBuilder(const VulkanCommandBufferBuilder&) = delete;
VulkanCommandBufferBuilder(VulkanCommandBufferBuilder&&) noexcept = default;
~VulkanCommandBufferBuilder() = default;
void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
@@ -43,15 +43,14 @@ namespace Nz
void EndRenderPass() override;
inline Vk::CommandBuffer& GetCommandBuffer();
inline std::size_t GetMaxFramebufferCount() const;
void NextSubpass() override;
void PreTransferBarrier() override;
void PostTransferBarrier() override;
void SetScissor(Nz::Recti scissorRegion) override;
void SetViewport(Nz::Recti viewportRegion) override;
void SetScissor(const Recti& scissorRegion) override;
void SetViewport(const Recti& viewportRegion) override;
void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;
@@ -62,8 +61,6 @@ namespace Nz
Vk::CommandBuffer& m_commandBuffer;
const VulkanRenderPass* m_currentRenderPass;
std::size_t m_currentSubpassIndex;
std::size_t m_framebufferCount;
std::size_t m_imageIndex;
};
}

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@@ -7,10 +7,8 @@
namespace Nz
{
inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex) :
m_commandBuffer(commandBuffer),
m_framebufferCount(0),
m_imageIndex(imageIndex)
inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer) :
m_commandBuffer(commandBuffer)
{
}
@@ -18,11 +16,6 @@ namespace Nz
{
return m_commandBuffer;
}
inline std::size_t VulkanCommandBufferBuilder::GetMaxFramebufferCount() const
{
return m_framebufferCount;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

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@@ -22,6 +22,8 @@ namespace Nz
VulkanFramebuffer(VulkanFramebuffer&&) noexcept = default;
~VulkanFramebuffer() = default;
virtual const Vk::Framebuffer& GetFramebuffer() const = 0;
VulkanFramebuffer& operator=(const VulkanFramebuffer&) = delete;
VulkanFramebuffer& operator=(VulkanFramebuffer&&) noexcept = default;
};

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@@ -23,8 +23,7 @@ namespace Nz
VulkanTextureFramebuffer(VulkanTextureFramebuffer&&) = delete;
~VulkanTextureFramebuffer() = default;
inline Vk::Framebuffer& GetFramebuffer();
inline const Vk::Framebuffer& GetFramebuffer() const;
inline const Vk::Framebuffer& GetFramebuffer() const override;
VulkanTextureFramebuffer& operator=(const VulkanTextureFramebuffer&) = delete;
VulkanTextureFramebuffer& operator=(VulkanTextureFramebuffer&&) = delete;

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@@ -7,11 +7,6 @@
namespace Nz
{
inline Vk::Framebuffer& VulkanTextureFramebuffer::GetFramebuffer()
{
return m_framebuffer;
}
inline const Vk::Framebuffer& VulkanTextureFramebuffer::GetFramebuffer() const
{
return m_framebuffer;

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@@ -15,19 +15,18 @@ namespace Nz
class NAZARA_VULKANRENDERER_API VulkanWindowFramebuffer final : public VulkanFramebuffer
{
public:
inline VulkanWindowFramebuffer(Vk::Framebuffer* framebuffers, std::size_t count);
inline VulkanWindowFramebuffer(Vk::Framebuffer framebuffer);
VulkanWindowFramebuffer(const VulkanWindowFramebuffer&) = delete;
VulkanWindowFramebuffer(VulkanWindowFramebuffer&&) noexcept = default;
~VulkanWindowFramebuffer() = default;
inline const Vk::Framebuffer& GetFramebuffer(std::size_t index) const;
inline std::size_t GetFramebufferCount() const;
inline const Vk::Framebuffer& GetFramebuffer() const override;
VulkanWindowFramebuffer& operator=(const VulkanWindowFramebuffer&) = delete;
VulkanWindowFramebuffer& operator=(VulkanWindowFramebuffer&&) noexcept = default;
private:
std::vector<Vk::Framebuffer> m_framebuffers;
Vk::Framebuffer m_framebuffer;
};
}

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@@ -7,23 +7,15 @@
namespace Nz
{
inline VulkanWindowFramebuffer::VulkanWindowFramebuffer(Vk::Framebuffer* framebuffers, std::size_t count) :
VulkanFramebuffer(FramebufferType::Window)
inline VulkanWindowFramebuffer::VulkanWindowFramebuffer(Vk::Framebuffer framebuffer) :
VulkanFramebuffer(FramebufferType::Window),
m_framebuffer(std::move(framebuffer))
{
m_framebuffers.reserve(count);
for (std::size_t i = 0; i < count; ++i)
m_framebuffers.push_back(std::move(framebuffers[i]));
}
inline const Vk::Framebuffer& Nz::VulkanWindowFramebuffer::GetFramebuffer(std::size_t index) const
inline const Vk::Framebuffer& Nz::VulkanWindowFramebuffer::GetFramebuffer() const
{
assert(index < m_framebuffers.size());
return m_framebuffers[index];
}
inline std::size_t VulkanWindowFramebuffer::GetFramebufferCount() const
{
return m_framebuffers.size();
return m_framebuffer;
}
}