Renderer: Expose RenderTarget and framebuffers indices
This commit is contained in:
@@ -35,7 +35,7 @@ namespace Nz
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OpenGLCommandBuffer(OpenGLCommandBuffer&&) = delete;
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~OpenGLCommandBuffer() = default;
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inline void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color);
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inline void BeginDebugRegion(const std::string_view& regionName, const Color& color);
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inline void BindIndexBuffer(GLuint indexBuffer, UInt64 offset = 0);
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inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
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@@ -57,8 +57,8 @@ namespace Nz
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inline const OpenGLCommandPool& GetOwner() const;
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inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount);
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inline void SetScissor(Nz::Recti scissorRegion);
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inline void SetViewport(Nz::Recti viewportRegion);
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inline void SetScissor(const Recti& scissorRegion);
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inline void SetViewport(const Recti& viewportRegion);
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OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
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OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
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@@ -72,7 +72,7 @@ namespace Nz
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struct BeginDebugRegionData
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{
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std::string regionName;
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Nz::Color color;
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Color color;
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};
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struct CopyBufferData
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@@ -151,15 +151,15 @@ namespace Nz
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m_commands.emplace_back(std::move(setFramebuffer));
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m_currentStates.shouldFlipY = (framebuffer.GetType() == OpenGLFramebuffer::Type::Window);
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m_currentStates.shouldFlipY = (framebuffer.GetType() == FramebufferType::Window);
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}
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inline void OpenGLCommandBuffer::SetScissor(Nz::Recti scissorRegion)
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inline void OpenGLCommandBuffer::SetScissor(const Recti& scissorRegion)
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{
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m_currentStates.scissorRegion = scissorRegion;
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}
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inline void OpenGLCommandBuffer::SetViewport(Nz::Recti viewportRegion)
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inline void OpenGLCommandBuffer::SetViewport(const Recti& viewportRegion)
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{
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m_currentStates.viewportRegion = viewportRegion;
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}
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@@ -24,7 +24,7 @@ namespace Nz
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~OpenGLCommandBufferBuilder() = default;
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void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
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void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
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void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
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void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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@@ -46,8 +46,8 @@ namespace Nz
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void PreTransferBarrier() override;
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void PostTransferBarrier() override;
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void SetScissor(Nz::Recti scissorRegion) override;
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void SetViewport(Nz::Recti viewportRegion) override;
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void SetScissor(const Recti& scissorRegion) override;
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void SetViewport(const Recti& viewportRegion) override;
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void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;
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@@ -34,7 +34,8 @@ namespace Nz
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std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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inline GL::Context& GetContext();
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const OpenGLFramebuffer& GetFramebuffer() const override;
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const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override;
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std::size_t GetFramebufferCount() const override;
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const OpenGLRenderPass& GetRenderPass() const override;
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void Present();
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@@ -35,16 +35,16 @@ namespace Nz
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CommandBufferBuilder(CommandBufferBuilder&&) = default;
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virtual ~CommandBufferBuilder();
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virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect);
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues);
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virtual void BeginDebugRegion(const std::string_view& regionName, const Color& color) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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virtual void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
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@@ -62,8 +62,8 @@ namespace Nz
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virtual void PreTransferBarrier() = 0;
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virtual void PostTransferBarrier() = 0;
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virtual void SetScissor(Nz::Recti scissorRegion) = 0;
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virtual void SetViewport(Nz::Recti viewportRegion) = 0;
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virtual void SetScissor(const Recti& scissorRegion) = 0;
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virtual void SetViewport(const Recti& viewportRegion) = 0;
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virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0;
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@@ -72,7 +72,7 @@ namespace Nz
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struct ClearValues
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{
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Nz::Color color = Nz::Color::Black;
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Color color = Color::Black;
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float depth = 1.f;
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UInt32 stencil = 0;
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};
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@@ -7,12 +7,12 @@
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namespace Nz
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{
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inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect)
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inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect)
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{
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return BeginRenderPass(framebuffer, renderPass, renderRect, nullptr, 0);
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}
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inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues)
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inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues)
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{
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return BeginRenderPass(framebuffer, renderPass, renderRect, clearValues.begin(), clearValues.size());
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}
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@@ -8,6 +8,7 @@
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#define NAZARA_RENDERFRAME_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderImage.hpp>
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@@ -23,13 +24,15 @@ namespace Nz
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{
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public:
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inline explicit RenderFrame();
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inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation);
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inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex);
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RenderFrame(const RenderFrame&) = delete;
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RenderFrame(RenderFrame&&) = delete;
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~RenderFrame() = default;
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void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags);
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inline std::size_t GetFramebufferIndex() const;
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const Vector2ui& GetSize() const;
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UploadPool& GetUploadPool();
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inline bool IsFramebufferInvalidated() const;
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@@ -47,7 +50,9 @@ namespace Nz
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RenderFrame& operator=(RenderFrame&&) = delete;
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private:
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std::size_t m_framebufferIndex;
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RenderImage* m_image;
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Vector2ui m_size;
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bool m_framebufferInvalidation;
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};
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}
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@@ -8,16 +8,28 @@
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namespace Nz
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{
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inline RenderFrame::RenderFrame() :
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RenderFrame(nullptr, false)
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RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
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{
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}
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inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation) :
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inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
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m_framebufferIndex(framebufferIndex),
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m_image(renderImage),
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m_size(size),
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m_framebufferInvalidation(framebufferInvalidation)
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{
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}
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inline std::size_t RenderFrame::GetFramebufferIndex() const
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{
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return m_framebufferIndex;
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}
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inline const Vector2ui& RenderFrame::GetSize() const
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{
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return m_size;
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}
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inline bool RenderFrame::IsFramebufferInvalidated() const
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{
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return m_framebufferInvalidation;
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@@ -45,3 +57,4 @@ namespace Nz
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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#include "RenderFrame.hpp"
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32
include/Nazara/Renderer/RenderTarget.hpp
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32
include/Nazara/Renderer/RenderTarget.hpp
Normal file
@@ -0,0 +1,32 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERTARGET_HPP
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#define NAZARA_RENDERTARGET_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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namespace Nz
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{
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class Framebuffer;
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class RenderPass;
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class NAZARA_RENDERER_API RenderTarget
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{
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public:
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RenderTarget() = default;
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virtual ~RenderTarget();
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virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
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virtual std::size_t GetFramebufferCount() const = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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};
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}
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#include <Nazara/Renderer/RenderTarget.inl>
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#endif
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12
include/Nazara/Renderer/RenderTarget.inl
Normal file
12
include/Nazara/Renderer/RenderTarget.inl
Normal file
@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -14,18 +14,18 @@
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <vector>
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namespace Nz
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{
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class CommandPool;
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class Framebuffer;
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class RendererImpl;
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class RenderDevice;
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class RenderSurface;
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class NAZARA_RENDERER_API RenderWindowImpl
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class NAZARA_RENDERER_API RenderWindowImpl : public RenderTarget
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{
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public:
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RenderWindowImpl() = default;
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@@ -36,9 +36,6 @@ namespace Nz
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
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virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual const Framebuffer& GetFramebuffer() const = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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protected:
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static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
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};
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@@ -41,7 +41,6 @@
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#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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@@ -49,10 +48,11 @@
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
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#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
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#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
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#endif // NAZARA_GLOBAL_VULKANRENDERER_HPP
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@@ -48,7 +48,8 @@ namespace Nz
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std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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inline const VulkanWindowFramebuffer& GetFramebuffer() const override;
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const VulkanWindowFramebuffer& GetFramebuffer(std::size_t i) const override;
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std::size_t GetFramebufferCount() const override;
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inline VulkanDevice& GetDevice();
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inline const VulkanDevice& GetDevice() const;
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inline Vk::QueueHandle& GetGraphicsQueue();
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@@ -67,10 +68,10 @@ namespace Nz
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bool SetupRenderPass();
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bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size);
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std::optional<VulkanWindowFramebuffer> m_framebuffer;
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std::optional<VulkanRenderPass> m_renderPass;
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std::shared_ptr<VulkanDevice> m_device;
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std::size_t m_currentFrame;
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std::vector<VulkanWindowFramebuffer> m_framebuffers;
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std::vector<Vk::Fence*> m_inflightFences;
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std::vector<std::unique_ptr<VulkanRenderImage>> m_concurrentImageData;
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Vk::DeviceMemory m_depthBufferMemory;
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@@ -7,11 +7,6 @@
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namespace Nz
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{
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inline const VulkanWindowFramebuffer& VkRenderWindow::GetFramebuffer() const
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{
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return *m_framebuffer;
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}
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inline VulkanDevice& VkRenderWindow::GetDevice()
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{
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return *m_device;
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@@ -21,13 +21,12 @@ namespace Nz
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{
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public:
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inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer);
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inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers);
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VulkanCommandBuffer(const VulkanCommandBuffer&) = delete;
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VulkanCommandBuffer(VulkanCommandBuffer&&) = delete;
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~VulkanCommandBuffer() = default;
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inline std::size_t GetBindingIndex() const;
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inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0);
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inline const Vk::CommandBuffer& GetCommandBuffer() const;
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inline std::size_t GetPoolIndex() const;
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inline const VulkanCommandPool& GetOwner() const;
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@@ -41,7 +40,7 @@ namespace Nz
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std::size_t m_bindingIndex;
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std::size_t m_poolIndex;
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std::vector<Vk::AutoCommandBuffer> m_commandBuffers;
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Vk::AutoCommandBuffer m_commandBuffer;
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VulkanCommandPool& m_owner;
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};
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}
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@@ -8,15 +8,11 @@
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namespace Nz
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{
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inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer) :
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VulkanCommandBuffer(owner, poolIndex, bindingIndex)
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m_bindingIndex(bindingIndex),
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m_poolIndex(poolIndex),
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m_commandBuffer(std::move(commandBuffer)),
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m_owner(owner)
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{
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m_commandBuffers.push_back(std::move(commandBuffer));
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}
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inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers) :
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VulkanCommandBuffer(owner, poolIndex, bindingIndex)
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{
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m_commandBuffers = std::move(commandBuffers);
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}
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inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex) :
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@@ -31,13 +27,9 @@ namespace Nz
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return m_bindingIndex;
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}
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inline Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer(std::size_t imageIndex)
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inline const Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer() const
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{
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if (m_commandBuffers.size() == 1)
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return m_commandBuffers.front();
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assert(imageIndex < m_commandBuffers.size());
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return m_commandBuffers[imageIndex].Get();
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return m_commandBuffer;
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}
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inline std::size_t VulkanCommandBuffer::GetPoolIndex() const
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||||
|
||||
@@ -19,19 +19,19 @@ namespace Nz
|
||||
class NAZARA_VULKANRENDERER_API VulkanCommandBufferBuilder final : public CommandBufferBuilder
|
||||
{
|
||||
public:
|
||||
inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex = 0);
|
||||
inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer);
|
||||
VulkanCommandBufferBuilder(const VulkanCommandBufferBuilder&) = delete;
|
||||
VulkanCommandBufferBuilder(VulkanCommandBufferBuilder&&) noexcept = default;
|
||||
~VulkanCommandBufferBuilder() = default;
|
||||
|
||||
void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
|
||||
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
|
||||
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
|
||||
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
|
||||
|
||||
void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
|
||||
void BindPipeline(const RenderPipeline& pipeline) override;
|
||||
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
|
||||
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
|
||||
void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
|
||||
void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
|
||||
|
||||
void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
|
||||
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
|
||||
@@ -43,15 +43,14 @@ namespace Nz
|
||||
void EndRenderPass() override;
|
||||
|
||||
inline Vk::CommandBuffer& GetCommandBuffer();
|
||||
inline std::size_t GetMaxFramebufferCount() const;
|
||||
|
||||
|
||||
void NextSubpass() override;
|
||||
|
||||
void PreTransferBarrier() override;
|
||||
void PostTransferBarrier() override;
|
||||
|
||||
void SetScissor(Nz::Recti scissorRegion) override;
|
||||
void SetViewport(Nz::Recti viewportRegion) override;
|
||||
void SetScissor(const Recti& scissorRegion) override;
|
||||
void SetViewport(const Recti& viewportRegion) override;
|
||||
|
||||
void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;
|
||||
|
||||
@@ -62,8 +61,6 @@ namespace Nz
|
||||
Vk::CommandBuffer& m_commandBuffer;
|
||||
const VulkanRenderPass* m_currentRenderPass;
|
||||
std::size_t m_currentSubpassIndex;
|
||||
std::size_t m_framebufferCount;
|
||||
std::size_t m_imageIndex;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -7,10 +7,8 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex) :
|
||||
m_commandBuffer(commandBuffer),
|
||||
m_framebufferCount(0),
|
||||
m_imageIndex(imageIndex)
|
||||
inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer) :
|
||||
m_commandBuffer(commandBuffer)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -18,11 +16,6 @@ namespace Nz
|
||||
{
|
||||
return m_commandBuffer;
|
||||
}
|
||||
|
||||
inline std::size_t VulkanCommandBufferBuilder::GetMaxFramebufferCount() const
|
||||
{
|
||||
return m_framebufferCount;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/VulkanRenderer/DebugOff.hpp>
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace Nz
|
||||
VulkanFramebuffer(VulkanFramebuffer&&) noexcept = default;
|
||||
~VulkanFramebuffer() = default;
|
||||
|
||||
virtual const Vk::Framebuffer& GetFramebuffer() const = 0;
|
||||
|
||||
VulkanFramebuffer& operator=(const VulkanFramebuffer&) = delete;
|
||||
VulkanFramebuffer& operator=(VulkanFramebuffer&&) noexcept = default;
|
||||
};
|
||||
|
||||
@@ -23,8 +23,7 @@ namespace Nz
|
||||
VulkanTextureFramebuffer(VulkanTextureFramebuffer&&) = delete;
|
||||
~VulkanTextureFramebuffer() = default;
|
||||
|
||||
inline Vk::Framebuffer& GetFramebuffer();
|
||||
inline const Vk::Framebuffer& GetFramebuffer() const;
|
||||
inline const Vk::Framebuffer& GetFramebuffer() const override;
|
||||
|
||||
VulkanTextureFramebuffer& operator=(const VulkanTextureFramebuffer&) = delete;
|
||||
VulkanTextureFramebuffer& operator=(VulkanTextureFramebuffer&&) = delete;
|
||||
|
||||
@@ -7,11 +7,6 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline Vk::Framebuffer& VulkanTextureFramebuffer::GetFramebuffer()
|
||||
{
|
||||
return m_framebuffer;
|
||||
}
|
||||
|
||||
inline const Vk::Framebuffer& VulkanTextureFramebuffer::GetFramebuffer() const
|
||||
{
|
||||
return m_framebuffer;
|
||||
|
||||
@@ -15,19 +15,18 @@ namespace Nz
|
||||
class NAZARA_VULKANRENDERER_API VulkanWindowFramebuffer final : public VulkanFramebuffer
|
||||
{
|
||||
public:
|
||||
inline VulkanWindowFramebuffer(Vk::Framebuffer* framebuffers, std::size_t count);
|
||||
inline VulkanWindowFramebuffer(Vk::Framebuffer framebuffer);
|
||||
VulkanWindowFramebuffer(const VulkanWindowFramebuffer&) = delete;
|
||||
VulkanWindowFramebuffer(VulkanWindowFramebuffer&&) noexcept = default;
|
||||
~VulkanWindowFramebuffer() = default;
|
||||
|
||||
inline const Vk::Framebuffer& GetFramebuffer(std::size_t index) const;
|
||||
inline std::size_t GetFramebufferCount() const;
|
||||
inline const Vk::Framebuffer& GetFramebuffer() const override;
|
||||
|
||||
VulkanWindowFramebuffer& operator=(const VulkanWindowFramebuffer&) = delete;
|
||||
VulkanWindowFramebuffer& operator=(VulkanWindowFramebuffer&&) noexcept = default;
|
||||
|
||||
private:
|
||||
std::vector<Vk::Framebuffer> m_framebuffers;
|
||||
Vk::Framebuffer m_framebuffer;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -7,23 +7,15 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline VulkanWindowFramebuffer::VulkanWindowFramebuffer(Vk::Framebuffer* framebuffers, std::size_t count) :
|
||||
VulkanFramebuffer(FramebufferType::Window)
|
||||
inline VulkanWindowFramebuffer::VulkanWindowFramebuffer(Vk::Framebuffer framebuffer) :
|
||||
VulkanFramebuffer(FramebufferType::Window),
|
||||
m_framebuffer(std::move(framebuffer))
|
||||
{
|
||||
m_framebuffers.reserve(count);
|
||||
for (std::size_t i = 0; i < count; ++i)
|
||||
m_framebuffers.push_back(std::move(framebuffers[i]));
|
||||
}
|
||||
|
||||
inline const Vk::Framebuffer& Nz::VulkanWindowFramebuffer::GetFramebuffer(std::size_t index) const
|
||||
inline const Vk::Framebuffer& Nz::VulkanWindowFramebuffer::GetFramebuffer() const
|
||||
{
|
||||
assert(index < m_framebuffers.size());
|
||||
return m_framebuffers[index];
|
||||
}
|
||||
|
||||
inline std::size_t VulkanWindowFramebuffer::GetFramebufferCount() const
|
||||
{
|
||||
return m_framebuffers.size();
|
||||
return m_framebuffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user