SirLynix
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1768f20365
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Graphics: Move shadow-mapping related code to LightShadow classes
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2022-12-08 18:17:13 +01:00 |
SirLynix
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e990a320cc
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WIP
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2022-12-08 18:17:13 +01:00 |
SirLynix
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4a10c1f8fe
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Add shadow mapping (wip)
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2022-12-08 18:17:13 +01:00 |
Jérôme Leclercq
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dc6ce8427c
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
SirLynix
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017a6c7af3
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
SirLynix
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50ed8b4028
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
Jérôme Leclercq
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63320fa205
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macOS fixes (+ cache deps)
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2022-03-20 11:29:39 +01:00 |
Jérôme Leclercq
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8a097afb1b
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
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f38d2747b8
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Minor stuff (mostly to shut up static analysis)
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2022-02-23 13:20:06 +01:00 |
Jérôme Leclercq
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9ee8196b83
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Static analysis fix
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2022-02-22 13:31:37 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
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cc0fc53bd3
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |