SirLynix
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68d2dfcae6
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Move FieldOffsets class to Shader module and remove Utility dependency
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2022-04-04 19:22:18 +02:00 |
SirLynix
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9d526741b9
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Add proper support for IndexType and uint32 indices
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2022-04-04 09:02:00 +02:00 |
Jérôme Leclercq
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bd4cf8e264
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macOS fixes
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2022-03-20 10:52:19 +01:00 |
Jérôme Leclercq
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82641c6653
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Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
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2022-03-18 19:03:57 +01:00 |
Jérôme Leclercq
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43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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6457854e03
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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17df8fafa4
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Renderer/CommandBuffer: Add support for texture blit/copy
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2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
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f491ee1e38
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Apply inclusion fix
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2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
|
93ec196dc4
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Apply header guard check
|
2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
|
db85372778
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Renderer/Texture: Add Copy method (wip)
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2021-09-13 23:34:51 +02:00 |
Jérôme Leclercq
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879b2f7aa6
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Renderer/Texture: Implement Update of a region + inherit AbstractImage
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2021-09-07 18:42:53 +02:00 |
Jérôme Leclercq
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abdcd63058
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Graphics: Add support for draw call data (texture overlay)
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2021-09-05 18:26:12 +02:00 |
Jérôme Leclercq
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b6c3988bbe
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Renderer: Implement firstIndex on DrawIndexed command for OpenGL
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2021-09-05 15:46:00 +02:00 |
Jérôme Leclercq
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120d8f5427
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Renderer/RenderWindow: Remove Display and GetImpl methods
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2021-08-27 15:39:23 +02:00 |
Jérôme Leclercq
|
f5dac32020
|
Minor stuff
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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e4a38d45bd
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Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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7e4f624ca7
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Renderer: Add RenderPassCache
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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b5045a2c59
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
Lynix
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2ee3957822
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Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro
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2021-08-04 15:58:24 +02:00 |
Jérôme Leclercq
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488ccf9648
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Renderer/RenderTarget: Add OnRenderTargetRelease signal
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2021-07-10 14:25:49 +02:00 |
Jérôme Leclercq
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c6611fcb9f
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Renderer/RenderTarget: Add size method and signal
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2021-07-10 11:49:35 +02:00 |
Jérôme Leclercq
|
552dfbc01e
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Renderer: Add pipeline and texture sampler info validation
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2021-07-09 12:34:38 +02:00 |
Jérôme Leclercq
|
8458301a64
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Add support for depth clamping
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2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
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d88c4ecb5b
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Renderer/Framebuffer: Add GetType (and rework backend internals)
|
2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
|
8eb1eb71ba
|
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
|
2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
|
dae8f328ad
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Renderer: Increase allocation pool blocks size
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2021-06-20 14:08:38 +02:00 |
Jérôme Leclercq
|
b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
b85cb174ce
|
Reverse Y axis (+Y is now up)
|
2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
335bb82be1
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Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Lynix
|
13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |