Commit Graph

17 Commits

Author SHA1 Message Date
Jérôme Leclercq 552dfbc01e Renderer: Add pipeline and texture sampler info validation 2021-07-09 12:34:38 +02:00
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 6161bbec76 Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere) 2021-06-02 20:16:43 +02:00
Jérôme Leclercq aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq 009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq f15709c8a3 Renderer: Replace unique_ptr by shared_ptr 2020-09-20 15:56:58 +02:00
Jérôme Leclercq 837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Lynix eba0571f03 OpenGL: Implement program wrapper 2020-04-26 18:22:31 +02:00
Lynix 0b05feb7e3 OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
Lynix e9f0b01e02 OpenGLRenderer: Implement TextureSampler (and texture units) 2020-04-26 16:29:31 +02:00
Lynix 349e915e10 OpenGL: Link contexts to device 2020-04-19 15:33:36 +02:00
Lynix 5c3eb31d4a OpenGL: Implement device 2020-04-19 01:36:44 +02:00
Lynix 68760209c1 Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00