Commit Graph

71 Commits

Author SHA1 Message Date
Lynix add363a290 Moved AxisAlignedBox to mathematic module
Former-commit-id: 2cb5b151941a431b5c12457f0decf7b39195052d
2013-02-19 12:32:11 +01:00
Lynix d56900fe01 Added DebugDrawer::Draw(Frustum)
Former-commit-id: 595204759c54ccc1e7cec38fe3e26b6b3400e723
2013-02-19 01:24:46 +01:00
Lynix 43b5e493f6 Added face culling boolean to materials
Former-commit-id: ed651beb3545b85d5496bb5739c4caa9c81df8a3
2013-02-13 01:35:01 +01:00
Lynix 09e0ab898d Relaxed constant access
Former-commit-id: 885a7f065ccf9ff1fdbef23c88b852bb2e48fac7
2013-01-15 16:53:59 +01:00
Lynix e5731bee91 Added shader support to materials
Also fixed a lot of bugs related to materials


Former-commit-id: 54086eb3aa36c1a7b31b55056967275e6c24a4c6
2013-01-09 20:15:42 +01:00
Lynix e3293c6fe1 Added normal mapping
Former-commit-id: 7e54b1f01de7d5cf99c42d08d13ba606f73c453d
2013-01-09 01:36:18 +01:00
Lynix 946754d7be Added specular mapping
Former-commit-id: 329bcfc6b3d92809538c9416578329f11c6ef56f
2013-01-09 00:34:39 +01:00
Lynix e6cef2ddbf Added move constructor/operator to Shader
Former-commit-id: b947e0ac0dcddcfe64c83b63cf89df0e0850cbd2
2013-01-08 17:31:42 +01:00
Lynix 80d4159faa Added DebugDrawer::DrawTangents
Former-commit-id: 9116b5a878752ff193073ac6c156ddca54f8c501
2013-01-04 22:02:47 +01:00
Lynix 182c667603 Added DebugDrawer::DrawNormals(submesh)
Former-commit-id: 9a2100f8df288b63d3b64c05871ae42c1fad97f6
2013-01-03 19:41:23 +01:00
Lynix 89c44330b3 Context not longer require NAZARA_RENDERER_OPENGL
Former-commit-id: c0455ca6b74ac29b1b2a25eceaa0b12bc9681b1e
2012-12-29 15:01:34 +01:00
Lynix e5650698d2 Added copy/move constructor/operator to Material
Former-commit-id: a96676391754ee027bdd6c7b04118db3ea044eb3
2012-12-27 22:22:11 +01:00
Lynix a366d4966b Added missing enum
Former-commit-id: af0f63ab90a02ba7963c79f846154117b9dd2ab5
2012-12-25 12:29:50 +01:00
Lynix c65e3d5def It is now possible to use const shaders
A non-constant shader is no longer required to bind or to send uniform


Former-commit-id: 8fd7c03b65a2d9fcea69516c023fee034299148c
2012-12-25 12:26:40 +01:00
Lynix d63c12bbd5 Removed deprecated sampler method from Texture
Former-commit-id: f7da96f781f8a876cbb78c1048822571c02fde23
2012-12-25 12:21:18 +01:00
Lynix df7b11d1d2 Added ShaderBuilder
Former-commit-id: 0eee75821b7bb4b2b69a020c8e79f3cbe18b522f
2012-12-25 12:14:57 +01:00
Lynix dc3cfa40ec Made Texture constructor consistent
Former-commit-id: 92be798524a48cb979c09fa04558602bf3717391
2012-12-24 20:38:20 +01:00
Lynix f2271a6f87 Deleted NzOpenGL constructor/destructor
Former-commit-id: 699f03b7da155dd741a3bbb1f9f3603adfe38293
2012-12-24 18:30:27 +01:00
Lynix 0e6215a47e (Material) Added non-constant sampler access
Former-commit-id: d2799fc353628afda09fdc45b04134aa541ee480
2012-12-19 00:38:06 +01:00
Lynix 10730de74e Refactored materials
(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo


Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
2012-12-18 16:17:31 +01:00
Lynix 8b67d17e38 Added texture samplers
I hate Git branchs


Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
2012-12-17 14:56:29 +01:00
Lynix 025ed1cfd0 Renderer update
-Added Renderer::GetRendererName()
-Added Renderer::GetVendorName()
-Renamed VertexArrayObject to VertexArrayObjects


Former-commit-id: 93489d5f93f8258dec0c4d8bcf72185abd7f75a8
2012-12-13 20:16:09 +01:00
Lynix 68c6aa664a Replaced OpenGL namespace with static class
Fixed OpenGL functions not being exported
It is also more consistent


Former-commit-id: 3eddcb6f72412443eb56580180d0b9544ae4a9df
2012-12-13 15:47:29 +01:00
Lynix 73fdb9baaf Added TextureWrap enum<->OpenGL association
Also made array syntax consistent


Former-commit-id: 65794e3eec2ea326da0ee71bcd7b8c31632ab71c
2012-12-13 11:39:15 +01:00
Lynix 8376fb38cf Module can now initialize optionnal classes
Former-commit-id: 899007b7879451d15d0808a03b8dfea0cd3413a4
2012-12-08 22:21:20 +01:00
Lynix eb585116b1 Shader::SendTexture can now return texture unit
Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
2012-12-08 11:49:07 +01:00
Lynix e699969b64 Added OpenGL support for sampler objects
Also prevented an exception launch by the SeparateShaderObjects code to
escape.


Former-commit-id: ae594e16a85c02f0c649ef573189b4b722f713c3
2012-12-04 13:50:08 +01:00
Lynix 82d6438ec3 Removed unused file
Former-commit-id: c52361f0ae454048e62507996beff70cf857210e
2012-12-03 01:34:16 +01:00
Lynix ef567bd223 Added Task Scheduler
Former-commit-id: ac37f749ae78f364db3d3edfabc8221802579989
2012-12-03 01:30:04 +01:00
Lynix 780da2cfa5 Resolved conflicts
Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix a2eb55e74a Fixed repo
Former-commit-id: 5992da5ec759f05dabf82009e660ec58eed96365
2012-11-29 10:15:10 +01:00
Lynix 0a2e19fa22 Merge remote-tracking branch 'origin/3D-Engine'
Former-commit-id: 1781615fc780accbe6c11d55fd896038d97ffec9
2012-11-29 10:11:30 +01:00
Lynix f48b9ba370 (Material) Added methods to loads and get default
Former-commit-id: 9169e84208b0cddbe698daa9286c8b7eb6a8244c
2012-11-27 21:37:14 +01:00
Lynix 18baa6b8c1 Fixed typo
Former-commit-id: 4254892b447457b57cf9657f87ecf32a1ec899fe
2012-11-25 16:12:57 +01:00
Lynix b662bca33d Added Material class
Former-commit-id: db16249b1ecbfdc59ecdca709cb75f4bf1b6d10b
2012-11-25 14:32:19 +01:00
Lynix f1d87484a6 Fixed spaces
Former-commit-id: dde1253c93db44ba0d418c290e1e1f963b97eb0a
2012-11-24 10:15:39 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Jérôme Leclercq 94bb765a77 Added Shader::SendColor(Color)
Former-commit-id: e3af0e2cb75a437304ee274a6123114b41dd7d94
2012-11-08 14:25:48 +01:00
Lynix 6b9c88221a Added Shader::IsValid()
Former-commit-id: 829320e4fd92dafb829019d875135ca9b75a3db2
2012-11-02 23:47:09 +01:00
Lynix 1b3129868f Added NzRenderer::[Get/Set]LineWidth
Former-commit-id: 827f762294bb67debb2a7faed07b595df2b9d20d
2012-11-01 18:28:49 +01:00
Lynix 5c2f94f953 You can now change the point size
Former-commit-id: b0018b14973d36f822524e8e5b94ba940a63897f
2012-11-01 18:20:15 +01:00
Lynix 2831f596d2 Added missing include
Former-commit-id: c8cdcb907f85b064e5cf3a7faa23740131af9283
2012-10-29 09:56:21 +01:00
Lynix 737f2a70bd Fixed compilation error
Former-commit-id: f6be1fa1b43082fa295c7dd95337475365f0c453
2012-10-05 20:14:01 +02:00
Lynix 7bab3d9443 Cleaned code
Former-commit-id: 65b235b0c8326e060ec7032bb2a153e22518a25a
2012-10-04 09:32:55 +02:00
Lynix 8d057fb3b1 Renamed GetBPP to GetBytesPerPixel
Also added GetBitsPerPixel


Former-commit-id: 9cc1df58133c538b1dc74215a9022d13dfd9d7f6
2012-09-30 23:11:00 +02:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00
Lynix 5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00
Lynix f8a0cdad39 Added Windows shortcut to generate CodeLite project
Changed two submesh's error message
Fixed OpenGL.hpp/.cpp spaces for some displayers
OpenGL loads GL_kdr_debug if possible instead of GL_ARB_debug_output
Refactored external includes
2012-08-10 02:03:25 +02:00