Jérôme Leclercq
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c6c301c9f5
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ShaderNode: Fix BufferField remaining bugs
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2020-07-22 14:47:57 +02:00 |
Jérôme Leclercq
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471194ec16
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ShaderNode: Add PositionOutputValue
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2020-07-22 14:47:00 +02:00 |
Jérôme Leclercq
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5a350ee76b
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
Jérôme Leclercq
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5ce67f434b
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Finish BufferField
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2020-07-20 20:41:22 +02:00 |
Jérôme Leclercq
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042eb067a0
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Move and rename functions
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2020-07-20 11:21:31 +02:00 |
Jérôme Leclercq
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e342c88e64
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ShaderNodes/InputValue: Fix output type when using Float1
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2020-07-19 21:08:25 +02:00 |
Jérôme Leclercq
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5258f0b61a
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ShaderNodes: Add BufferField node
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2020-07-19 21:08:21 +02:00 |
Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
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c7a8091e68
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ShaderNode: Add buffers and structs
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2020-07-14 22:00:17 +02:00 |
Jérôme Leclercq
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5164294bec
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ShaderNodes: Add TextureEdit dialog
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2020-07-04 22:52:17 +02:00 |
Jérôme Leclercq
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33d94c05f3
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
Lynix
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463b540739
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ShaderEditor: Add VecFloatMul
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2020-06-16 17:46:03 +02:00 |
Lynix
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80527dec3e
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ShaderEditor: Add VecDot
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2020-06-16 17:45:36 +02:00 |
Lynix
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d3db22ce22
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ShaderEditor/VecBinOp: Add component check
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2020-06-16 17:45:21 +02:00 |
Lynix
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90abb52e4e
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ShaderEditor: Fixes
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2020-06-16 17:44:20 +02:00 |
Lynix
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0888589716
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ShaderNode: Add save/load
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2020-06-04 18:31:35 +02:00 |
Lynix
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5790b502f7
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ShaderNode: Add VecDiv
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2020-06-04 18:30:54 +02:00 |
Lynix
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725ecc7606
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ShaderNode: Add FloatValue
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2020-06-04 18:30:40 +02:00 |
Lynix
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41b50eeac3
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Fix compilation
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2020-06-03 19:09:51 +02:00 |
Lynix
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effd1b4552
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ShaderNode: Handle vector component count at runtime
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2020-05-31 18:39:28 +02:00 |
Lynix
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2ecc624fe4
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ShaderNode: Add custom output support
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2020-05-30 14:31:11 +02:00 |
Lynix
|
0a0dce4109
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ShaderNode: Add possibility to set variable name (+ force variables)
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2020-05-29 18:22:58 +02:00 |
Lynix
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eabb8a630d
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ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
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2020-05-28 10:50:38 +02:00 |
Lynix
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6ff670f13f
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ShaderNode: Move VecData to DataTypes folder
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2020-05-28 10:47:49 +02:00 |
Lynix
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bc7ffb6ff3
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ShaderNode: Add preview size option
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2020-05-28 00:11:34 +02:00 |
Lynix
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0ec927b82e
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ShaderNode/NodeEditor: Replace QVBoxLayout by QFormLayout
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2020-05-28 00:11:16 +02:00 |
Lynix
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d96bc9db6e
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ShaderNode: Add automatic variables
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2020-05-26 20:30:24 +02:00 |
Lynix
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09e08255fb
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ShaderAst: Add node editor window
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2020-05-26 19:22:31 +02:00 |
Lynix
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460222e71e
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ShaderNode: Make #include explicit
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2020-05-25 14:40:46 +02:00 |
Lynix
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93e76a17c7
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ShaderNode: Add preview / cast / texture sampling
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2020-05-23 22:04:10 +02:00 |
Lynix
|
206724c911
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ShaderNode: Add inputs
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2020-05-22 23:50:46 +02:00 |
Lynix
|
5169e0fe83
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ShaderNode: Add captions
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2020-05-22 19:21:56 +02:00 |
Lynix
|
33c8fe2562
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ShaderNode: Add texture support
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2020-05-22 15:39:10 +02:00 |
Lynix
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effaa9b88f
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Update ShaderNode
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2020-05-19 20:06:32 +02:00 |
Lynix
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c26f3b9b71
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Add shadernode (big WIP)
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2020-05-18 19:55:12 +02:00 |