Jérôme Leclercq
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6165b3a101
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Audio: Rewrite audio module
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2022-03-17 18:15:53 +01:00 |
Jérôme Leclercq
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eb4629947e
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Minor fixes
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2022-03-16 08:25:19 +01:00 |
Jérôme Leclercq
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19f6bdf7e0
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Add Physics2D components and systems (WIP)
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2022-03-16 08:24:57 +01:00 |
Jérôme Leclercq
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801b06abfe
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Shader: Fix module overwriting
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2022-03-15 18:35:02 +01:00 |
Jérôme Leclercq
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06406fc20e
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Shader/FilesystemModuleResolver: Fix RegisterModuleDirectory
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2022-03-15 13:20:17 +01:00 |
Jérôme Leclercq
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0e92ef823d
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Graphics: Use module name to retrieve material shaders
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2022-03-15 13:14:43 +01:00 |
Jérôme Leclercq
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0f55779a8a
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Fix compilation
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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79a5716110
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Revert "Try to fix GCC error"
This reverts commit 11d5eb7d6063e6cf1da276cc5981d2d57e13f05e.
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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9b1d8b5fcf
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Try to fix GCC error
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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56c6eff7f8
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Rebase fix
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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6bd9f1a9e4
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Add unity build support
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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0a4fd8f56d
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Enable unity build on modules that support it
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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bf44672354
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Shader: Add support for exported functions
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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e9543b20a2
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Shader: Fix function calls with OpenGL
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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e40e8eb204
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Shader: Change module system (no longer based on path)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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80f9556f8c
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Shader/LangWriter: Make LangWriter able to output AST before sanitization as well
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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2f26a1d9c7
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Graphics: Move LightData to a shader module and add hotreload in debug
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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5a9a55ee7e
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Shader/MultiStatement: Remove sectionName
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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33554cf5a0
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Shader: Remove struct and functions that aren't required
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d29876f448
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Shader/SanitizeVisitor: Minor cleanup
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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db98b86eaf
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Core: Rewrite VirtualDirectory class and add more tests
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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db0c1e6e8c
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Shader: Add module resolver + use modules for engine shaders
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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98bd04e35a
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Shader/SanitizeVisitor: Fix an issue when double-sanitizing
... with differents parameters (like reducing loops to while, which introduces new variables which would take over existing var indices)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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bf7f06ac4c
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Shader: Fix shader serialization
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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39a2992791
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Shader: Minor module fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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05cf98477e
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Shader: Add proper support for alias
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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ce93b61c91
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Shader: Serialize cached expression type
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d45ba6696f
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Shader: Rename VariableExpression to VariableValueExpression
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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1401c46d44
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Shader: Better fix than 3ccec0ce
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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3c290c1d0e
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Shader: Fix unit tests
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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be9bdc4705
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Modules are workings \o/
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2022-03-14 18:30:55 +01:00 |
Lynix
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83d26e209e
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WIP2
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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012712b8d0
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WIP
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d72ac9cc73
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Core/Uuid: Add FromString builder method
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a7acf32886
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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53157875b9
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Shader: Fix LangWriter not outputting const if
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a4858d6793
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Shader: Add comments to surround modules
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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4bded2182c
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Minor changes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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53728200ac
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Shader: Add module ID (UUID)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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7dab1d735f
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Shader: Add AstExportVisitor
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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073f1dc434
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Shader/DependencyCheckerVisitor: Update default config
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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b6cd85d6fe
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Shader: Add import statement (not doing anything for now)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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ca83f363a3
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Shader: Add export attribute for structs ([export])
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a2f4f3c802
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Shader: Many fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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1919bd3302
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Fix compilation
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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0c3607579e
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Shader/ShaderLangParser: small refactor
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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4a8ebf869b
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Minor fixes
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2022-03-09 20:05:33 +01:00 |
Jérôme Leclercq
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c741bad9a1
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Utility/Font: Remove useless atlas release slot
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2022-03-04 20:41:14 +01:00 |
Jérôme Leclercq
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72b664f42c
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Core: Add Uuid class
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2022-03-04 20:40:41 +01:00 |
Jérôme Leclercq
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36aea2ca0c
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Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
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2022-02-28 13:30:53 +01:00 |
Jérôme Leclercq
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142f15d538
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Fix dependency checker and add unit test
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2022-02-28 13:28:59 +01:00 |
Jérôme Leclercq
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96d87d9439
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Merge fix
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2022-02-27 18:54:45 +01:00 |
Jérôme Leclercq
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bcfef75ec2
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Merge branch 'master' into nzsl-modules
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2022-02-27 18:44:44 +01:00 |
Jérôme Leclercq
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6ee3899400
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Shader/SanitizeVisitor: Fix variable shadowing
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2022-02-27 18:43:38 +01:00 |
Jérôme Leclercq
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0fe7f6b899
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Shader/EliminateUnusedPassVisitor: Fix function call
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2022-02-27 18:43:02 +01:00 |
Jérôme Leclercq
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fbae413620
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Shader/GlslWriter: Improve removal of unused code
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2022-02-27 18:42:41 +01:00 |
Jérôme Leclercq
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55a5ae0648
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VulkanRenderer: Improve pixel format handling
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2022-02-27 18:41:43 +01:00 |
Jérôme Leclercq
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8a097afb1b
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
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a155aa598e
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Shader: Move DependencyChecker to a public class
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2022-02-26 16:08:16 +01:00 |
Jérôme Leclercq
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6611cdf72e
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Minor fixes
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2022-02-24 18:52:38 +01:00 |
Jérôme Leclercq
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cb1bc956b2
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Network: Fix posix implementation
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2022-02-24 18:28:41 +01:00 |
Jérôme Leclercq
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7dbaed9aa5
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Network: Fix minor issues with IP address parsing and add tests
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2022-02-24 12:38:08 +01:00 |
Jérôme Leclercq
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13f2132110
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Utility/GuillotineImageAtlas: Fix copy of previous data
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2022-02-23 23:49:13 +01:00 |
Jérôme Leclercq
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86cc814f1b
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Utility/GuillotineImageAtlas: Add max layer size
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2022-02-23 23:48:58 +01:00 |
Jérôme Leclercq
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fe16584c8c
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
Jérôme Leclercq
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40a9d75bb7
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spoilers...
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2022-02-23 13:36:38 +01:00 |
Jérôme Leclercq
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f38d2747b8
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Minor stuff (mostly to shut up static analysis)
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2022-02-23 13:20:06 +01:00 |
Jérôme Leclercq
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1e9e05adfa
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Graphics/MaterialPass: Fix shader option index
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2022-02-23 13:14:30 +01:00 |
Jérôme Leclercq
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004c0d84b1
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Graphics/RenderSystem: Fix invisible graphics/lights unregistration
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2022-02-23 13:10:33 +01:00 |
Jérôme Leclercq
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9ee8196b83
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Static analysis fix
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2022-02-22 13:31:37 +01:00 |
Jérôme Leclercq
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0dd8c21543
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
Jérôme Leclercq
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7ece44b4f4
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Shader: Rename Optimize to ConstantPropagation
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2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
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a1b6f51398
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Minor fixes
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2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
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cc0fc53bd3
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
Jérôme Leclercq
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29c798a683
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Core/MemoryPool: Remake memory pool
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2022-02-20 16:00:32 +01:00 |
Jérôme Leclercq
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e504c4a982
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Minor fixes
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2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
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3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
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ebd1318512
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OpenGLRenderer: Add shader source on compilation error
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2022-02-18 13:05:19 +01:00 |
Jérôme Leclercq
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c33ab779d1
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ShaderNode: Fix compilation
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
Jérôme Leclercq
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979bf2cc80
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UnitTests: Improve hash unit tests (add file test)
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2022-02-10 11:56:35 +01:00 |
Jérôme Leclercq
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97ee89afb7
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Rework hashes (also fix Fletcher16 and CRC64)
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2022-02-10 01:46:58 +01:00 |
Jérôme Leclercq
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f466a7494b
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Update for EnTT 3.9
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2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
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6c35b0be57
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Minor fixes
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2022-02-05 21:30:36 +01:00 |
Jérôme Leclercq
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6457854e03
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
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d113b58b5a
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Graphics/RenderSystem: Fix light removal
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2022-02-02 19:41:21 +01:00 |
Jérôme Leclercq
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de7fee348a
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
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109127459b
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Graphics/ForwardFramePipeline: Reuse light UBO
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2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
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3c308970a1
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Minor fixes
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2022-01-23 01:22:16 +01:00 |