Commit Graph

137 Commits

Author SHA1 Message Date
Faymoon 2f3f02b2fc Update Physics2D Component and Body (#178)
* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity
2018-08-02 11:25:57 +02:00
Lynix 6390da95d3 Fix previous commit crash 2018-07-07 14:35:11 +02:00
Jérôme Leclercq cb6885d6a9 Graphics/CullingList: Fix compilation errors on MSVC with /permissive- 2018-07-06 15:24:30 +02:00
S6066 858d0da5f2 Fix Sprite & GraphicsComponent copy constructors leaving some members uninitialized (#166)
* Fix Sprite copy constructor (corner colors)

* Also add change to changelog

* [GraphicsComponent] Bugfix: Initialize m_scissorRect in copy ctor

* Add change to changelog

* Move GraphicsComponent fix change to correct section in Changelog

* Use default copy constructor for Sprite
2018-06-17 18:54:02 +02:00
Jérôme Leclercq b2185f2138 Physics2D/RigidBody2D: Add ClosestPointQuery method 2018-06-12 15:11:16 +02:00
Lynix 0bea301a48 Fixed some uninitialized variables 2018-06-09 13:59:35 +02:00
Lynix 056bd0efdd SDK/GraphicsComponent: Add ForEachRenderable method 2018-06-06 19:37:58 +02:00
Lynix 251b8af03a SDK: Add DebugComponent
@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Lynix 1e88e23854 Merge branch 'master' into physics3d-material 2018-01-28 14:28:44 +01:00
Faymoon 4911aff64f Fix assert message error : NodeComponent instead of ParticleEmitterComponent (#156) 2018-01-22 14:22:18 +01:00
Lynix c1cebe1425 Merge branch 'master' into physics3d-material 2018-01-17 18:25:57 +01:00
germinolegrand 1e55c4d9e9 Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
Lynix 4cb598c32b Merge branch 'master' into physics3d-material 2018-01-14 14:40:57 +01:00
Lynix fe278bae4b Remove useless inline 2018-01-13 20:49:47 +01:00
Lynix 141640a962 Fix compilation for good 2018-01-13 12:01:53 +01:00
Lynix 0183f60b80 Fix compilation and PR 2018-01-13 11:57:30 +01:00
Faymoon 4f6bf30f24 Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
2018-01-13 11:03:03 +01:00
Lynix e302667c21 Merge branch 'master' into physics3d-material 2017-12-14 18:15:35 +01:00
Lynix 5aab9b248d Sdk/PhysicsComponent3D: Fix cloning by preserving physics states 2017-12-13 22:17:50 +01:00
Jérôme Leclercq 4eb3520be8 Sdk/PhysicsComponent3D: Add node synchronization control 2017-12-13 10:36:27 +01:00
Lynix afa874de26 WIP on materials 2017-12-10 22:17:41 +01:00
Lynix f1b84bfc9e Sdk/Physics3D: Handle properly disabled physics entity 2017-12-10 14:07:18 +01:00
Lynix 0df70dcb16 Physics3D/RigidBody3D: Rename [Get|Set]Velocity to [Get|Set]LinearVelocity 2017-12-10 12:09:36 +01:00
Lynix 7772d56c66 Sdk/GraphicsComponent: Fix local matrix not being copied 2017-12-06 21:12:51 +01:00
Lynix 6d09abbc2c Physics3D/RigidBody3D: Add [Get|Set][Angular|Linear]Damping 2017-11-30 12:04:33 +01:00
Lynix 71ee30d570 Sdk/GraphicsComponent: Fix clear method 2017-11-28 23:21:11 +01:00
Faymoon 06ac8cf904 Add AddImpulse for PhysicsComponent2D (#141)
* Update PhysicsComponent2D.hpp

* Update LuaBinding_SDK.hpp

* Update LuaBinding_SDK.cpp

* Update LuaBinding_SDK.cpp

* Add : AddImpulse

* Add : AddImpulse

* Add : binding of PhysicsComponent2D

* add : handle

* fix alphabetical order

* complete PhysicsComponent2D binding

* Update LuaBinding_SDK.cpp

* Update LuaBinding_SDK.hpp

* Update PhysicsComponent2D.hpp

* Update PhysicsComponent2D.inl

* forgot : use namespace Nz and open namespace Ndk

* Update PhysicsComponent2D.hpp

* Add Addimpulse

* Update PhysicsComponent3D.hpp
2017-11-21 12:17:11 +01:00
Lynix d688cecbde Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
Utility: Removed Window::Get[Height|Width] methods
2017-10-28 23:26:22 +02:00
Lynix c763dea4e1 Merge branch 'master' into reflection-mapping 2017-10-02 21:11:15 +02:00
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00
Gawaboumga 41a1b5d493 Physics2D tests (#129)
* Quaternion: Fix singularity on Z axis when converting to euler angles

* CollisionComponent2D: Add method to retrieve AABB

* Collider2D: Fix constructor for Box with Vector2

* Physics2D: Fix rotation (Chipmunk works with radian and Nazara degrees) and copy constructor of RigidBody2D

* Colider2D: Add New for convex and tests for the new classes
2017-08-20 21:47:23 +02:00
Lynix f363420ebe Sdk/ParticleEmitterComponent: Fix Enable inline option 2017-08-20 21:34:12 +02:00
Lynix 75d57b3c29 Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping 2017-05-11 20:52:04 +02:00
Lynix 52a4a590e1 Graphics/Material: Fix depth sorting flag handling for meshes 2017-04-22 17:13:51 +02:00
Lynix e3514db87f Sdk/GraphicsComponent: Add methods to update local matrix and render order 2017-04-22 17:11:42 +02:00
Lynix 5eccfefc05 Fix compilation 2017-04-17 23:42:20 +02:00
Lynix f7cd52d947 Small update 2017-04-17 17:39:26 +02:00
Lynix 5702e5202c Components/GraphicsComponent: Add DoesRequireRealTimeReflections method 2017-03-29 18:58:41 +02:00
Lynix 6851428c3c Components/GraphicsComponent: Watch every used material to handle reflective information 2017-03-28 23:36:08 +02:00
Lynix 605e5c2fd0 Sdk/BaseComponent: Add OnEntityDestruction callback
Also fixes physics component callbacks (OnContactEnd by example) being
fired while entity is destroyed
2017-03-03 17:52:07 +01:00
Gawaboumga c2e4ccaf72 Various little fixes (#118)
* Add missing override qualifier

* Mostly shadowing, virtual destructor and other little things
2017-02-19 23:15:13 +01:00
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix 093ee3175e SDK/Component: Fix typo (and compilation) 2016-11-23 14:12:24 +01:00
Lynix 8d86306933 Merge remote-tracking branch 'refs/remotes/origin/master' into culling 2016-11-23 14:07:52 +01:00
Lynix f629803f90 Sdk/CameraComponent: Fix compilation 2016-11-19 15:43:17 +01:00
Lynix 3bd426f3dc SDK/Lua: Bind CameraComponent 2016-11-18 22:39:01 +01:00
Lynix 74f3ac8021 SDK: Add components and system for 2D physics 2016-11-10 18:31:27 +01:00
Jérôme Leclercq 9e84c397ba Merge branch 'master' into culling 2016-11-07 11:26:48 +01:00
Jérôme Leclercq e087129d4a Fix many errors and warnings found out by MinGW 2016-11-04 18:14:52 +01:00