Commit Graph

40 Commits

Author SHA1 Message Date
Lynix 0a72ddb478 Graphics/SkyboxBackground: Fix distorsion on skybox 2017-12-01 10:20:00 +01:00
Lynix c763dea4e1 Merge branch 'master' into reflection-mapping 2017-10-02 21:11:15 +02:00
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00
Lynix 7d5d21f025 Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping 2017-01-21 15:56:37 +01:00
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix 69296daac0 Graphics/SkyboxBackground: Reverse Z axis to match reflections
There's something wrong about skyboxes at the moment.
2016-12-19 18:25:19 +01:00
Lynix d62720d610 Utility/Buffer: Refactor Buffer classes 2016-12-09 08:56:46 +01:00
Lynix 56443c91e4 Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
2016-07-21 23:00:09 +02:00
Gawaboumga 2c941827ed Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
2016-05-30 14:21:36 +02:00
Lynix 91f778dd89 Graphics/SkyboxBackground: Add movement scaler
Former-commit-id: 02682210b2b3d4b0cf27c6dd8cf171a025a92701
2015-12-10 14:08:09 +01:00
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix 505f1dbb03 Merge branch 'master' into NDK
Conflicts:
	include/Nazara/Core/Algorithm.inl
	include/Nazara/Core/ByteArray.hpp
	include/Nazara/Math/Algorithm.inl
	src/Nazara/Graphics/SkyboxBackground.cpp

Former-commit-id: 42f52f71989fa805f69527fd07edb8405df06566
2015-08-21 18:55:58 +02:00
Gawaboumga 282bdf9864 Consequences of the plane change + change perspective
The perspective matrix now as in glm (because the near frustum plane was
wrong). So there is a factor "2" on the component w and the skybox must
be changed in consequence.


Former-commit-id: 09dd049c177532b9ace34a5a60b1b96014652297
2015-08-21 12:01:52 +02:00
Lynix eddac5c0b6 Graphics/SkyboxBackground: Fixes
Former-commit-id: ab45a2efa957e33015e4d8dd57ebc8a5d028798c
2015-06-24 00:18:38 +02:00
Lynix 6092b0692b Graphics/Backgrounds: Update backgrounds to new coding-style
Former-commit-id: 9f96b93706fd8417d6262392f0ce9ab9ca1985c3
2015-06-23 23:35:11 +02:00
Lynix 6f2f8d6390 Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
2015-06-09 00:26:13 +02:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix b3d72ec094 Renamed BufferStorage enum to DataStorage
Former-commit-id: 97eede03eb6bb85e506c640d40c9d6e7acb2e099
2015-01-04 18:16:31 +01:00
Lynix bf2d39541c Fixed cubemaps rendering (Skyboxes)
Former-commit-id: a8d065cbdf8bdbde55547739e53b4daa6ce2969d
2014-09-03 13:29:40 +02:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 0f382fd1ad Added new RenderTechnique system
Former-commit-id: 6d65a4537232bc705333c696f2478d47f16e074a
2013-10-09 10:14:17 +02:00
Lynix 7d2981d9a2 Fixed Skybox not rendering
Former-commit-id: e2b40de7b096853edca855df6824f4c832d78bcc
2013-09-06 23:29:48 +02:00
Lynix c1dc2884b0 Forced Backgrounds fragments depth to maximum (1)
Former-commit-id: 98af132b7cc61469af752d1210dfb03e0c9b63ec
2013-09-06 18:31:04 +02:00
Lynix 57df82a82f Made skyboxes not using Depth Buffer
Former-commit-id: 1370ab047a750f5f52bc905d26f4fc9892fbb69c
2013-08-23 13:17:12 +02:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix 13b505f91f SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
2013-08-09 19:04:29 +02:00
Lynix d509fddc82 Added RenderTarget listeners
Moved Camera matrices assignation to RenderTechnique


Former-commit-id: c8a4ff4b35d40702f047fdfd3fdbc4e4fbbbb1a9
2013-08-09 18:25:30 +02:00
Lynix 6507e1ed2d Updated buffers interface
Former-commit-id: 8c8d60b6b22cc844740dbc3320af65575cec4feb
2013-08-07 01:10:26 +02:00
Lynix 4b783f6f6f Renamed Shader to ShaderProgram
Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00
Lynix c276a4a623 Moved OpenGL header include
Former-commit-id: 655be533b7c01ae8817530fe434807ca5be62968
2013-08-01 23:21:08 +02:00
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix 6c659410cd Made use of RenderState
Former-commit-id: 500aba0d0dd60e7371dea6c219d6a5ccfdcbadf8
2013-06-18 00:38:18 +02:00
Lynix 783e609c8e Fixed warnings and optimized noise module
Former-commit-id: 62840540e2938d08436a22d4e19d801466f1d6ba
2013-06-17 23:58:06 +02:00
Lynix 97b2e90fb9 Skyboxes now use Renderer ViewMatrix
instead of camera's one


Former-commit-id: ba78dd0c5a00a71f933b7f7e091d6d48f58827e9
2013-06-10 16:43:43 +02:00
Lynix cf6e2be0b0 Renamed PrimitiveType to PrimitiveMode
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT


Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
2013-05-24 20:12:40 +02:00
Lynix 0717823b0e Renamed depth test to depth buffer
Because disabling depth test also disable depth write


Former-commit-id: 0e0b3353c309fb1d702d030accc4349f1f0c6d96
2013-05-21 16:16:36 +02:00
Lynix 0b8394c6dc Fixed skybox being affected by previous materials
Former-commit-id: 0e8a170c2b4088fcb5ab6c402fd3ba7323ad41fc
2013-04-11 15:37:33 +02:00
Lynix 8ff32e2376 Improved error message
Former-commit-id: 8f21e6420859cac4153941cf35e34f0d4ba13c87
2013-04-09 11:32:40 +02:00
Lynix c3c3d07be0 Added Skyboxes
Former-commit-id: f4153c047d658afb3e42302a34b0263fbac78d88
2013-04-06 17:04:56 +02:00