Jérôme Leclercq
|
233df1f0d4
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VulkanRenderer: Fix fillModeNonSolid feature handling
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2021-06-20 14:09:15 +02:00 |
Jérôme Leclercq
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e896695179
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Shader/LangWrite: Fix code generation with methods
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2021-06-20 14:08:56 +02:00 |
Jérôme Leclercq
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dae8f328ad
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Renderer: Increase allocation pool blocks size
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2021-06-20 14:08:38 +02:00 |
Jérôme Leclercq
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40bcfb1323
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Audio: Allow to skip loaders
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2021-06-20 14:08:12 +02:00 |
Jérôme Leclercq
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5a406e8a20
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Add entt dependency to Core and Physics3D
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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de6be67ea6
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Utility/Mesh: Add Build static method
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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e073e1a44d
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Graphics/Material: Add PrimitiveMode support
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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d6248a061d
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Add PhysicsDemo (first ECS demo)
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
fe06cc210d
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Physics3D/Collider3D: Add GenerateMesh method
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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dbe4abefb8
|
Math: Add PidController class
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
0eda2d0721
|
Improve global header generation to take ECS into account
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
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Add initial ECS support
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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6f87a01fb2
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Graphics: Improve WorldInstance handling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3ef3580ee7
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Physics3D: Fix movement
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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1ac0b2e11a
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Utility/Node: Implement movement
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
8625c0a7ac
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Fix compilation under Linux
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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298beaedc0
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Graphics/BasicMaterial: Add IsAlphaTestEnabled()
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
5559fe1af7
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Update RenderTest to test shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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26f5d01c86
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Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
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2021-06-06 16:00:03 +02:00 |
Jérôme Leclercq
|
b85cb174ce
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Reverse Y axis (+Y is now up)
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2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
0411271851
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Utility/Mesh: Fix Recenter() method for other vertex layouts
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2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
613b3b8627
|
DeferredShading: Update skybox
|
2021-06-05 19:08:38 +02:00 |
Jérôme Leclercq
|
20e982f5f2
|
Audio: Don't show errors when trying to load OpenAL library
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2021-06-05 19:07:23 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
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2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
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Graphics/ModelInstance: Add UpdateWorldMatrix method
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2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
bd1f5214b8
|
Math: Replace M_PI defines with template constexpr constants
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2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
|
df8b4b59e3
|
Merge pull request #335 from DigitalPulseSoftware/graphics-next
Graphics next
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2021-06-05 12:57:36 +02:00 |
Jérôme Leclercq
|
fde60dab95
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Add missing include
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2021-06-05 01:38:49 +02:00 |
Jérôme Leclercq
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da664d51ba
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Shader/LangWriter: Fix texture sampling output
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2021-06-05 01:29:48 +02:00 |
Jérôme Leclercq
|
50bf26d92f
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Shader: Add support for pow intrinsic
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2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
|
2d502775a6
|
Remove OpenAL headers (superseded by a xmake package)
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2021-06-04 20:09:51 +02:00 |
Jérôme Leclercq
|
d72984380d
|
Replace Catch header by a xmake package
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2021-06-04 20:09:35 +02:00 |
Jérôme Leclercq
|
ee2ceaa701
|
Update Context.hpp
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2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
|
52490e0cf5
|
VulkanRenderer: Wait for device idle before recreating the swapchain
|
2021-06-04 19:35:59 +02:00 |
Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
8fe11711a3
|
UnitTests: Rename .cpp (it was confusing the debugger)
|
2021-06-04 14:12:26 +02:00 |
Jérôme Leclercq
|
7c9bc16535
|
XMake: Add asan mode
|
2021-06-03 17:22:12 +02:00 |
Jérôme Leclercq
|
57ee511b86
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XMake: Add OpenAL-soft package
In order to provide openal-soft DLL when running or installing the engine
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2021-06-03 17:22:00 +02:00 |
Jérôme Leclercq
|
0dd5e92a50
|
Audio: Add FLAC support
|
2021-06-03 17:21:15 +02:00 |
Jérôme Leclercq
|
f0b26efcd3
|
Audio/Music: Fix Seek method
|
2021-06-03 17:20:09 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
1dc39cccfd
|
Improve DeferredShading demo
|
2021-06-02 20:17:01 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |