Jérôme Leclercq
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9854ebe950
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OpenGLRenderer: Disable push/pop group notifications
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2021-07-09 13:59:06 +02:00 |
Jérôme Leclercq
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c72dfc8004
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Graphics: Add forceDisableFeatures config
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2021-07-09 12:37:11 +02:00 |
Jérôme Leclercq
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9f410302d2
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OpenGLRenderer/Context: Cleanup code
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2021-07-09 12:36:24 +02:00 |
Jérôme Leclercq
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681cf31b66
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OpenGLRenderer: Disable notification messages
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2021-07-09 12:36:00 +02:00 |
Jérôme Leclercq
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56776c19c4
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OpenGLRenderer: Fix device features not being correctly reported
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2021-07-09 12:35:35 +02:00 |
Jérôme Leclercq
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06b442ab58
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OpenGLRenderer: Fix depth clamping not being reported as supported
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2021-07-09 12:34:57 +02:00 |
Jérôme Leclercq
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552dfbc01e
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Renderer: Add pipeline and texture sampler info validation
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2021-07-09 12:34:38 +02:00 |
Jérôme Leclercq
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8458301a64
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Add support for depth clamping
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2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
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3a3279246f
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OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
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2021-07-09 00:01:33 +02:00 |
Jérôme Leclercq
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4728d5f2a8
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Fix DeferredShading example
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2021-07-08 22:47:45 +02:00 |
Jérôme Leclercq
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996b5ef85c
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Shader: Rename ConstantIndexExpression to ConstantExpression
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2021-07-08 15:24:22 +02:00 |
Jérôme Leclercq
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3a31c77524
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Shader: Rename ConstantExpression to ConstantValueExpression
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2021-07-08 15:22:08 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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9ab47edd11
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Fix compilation
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2021-07-08 12:27:18 +02:00 |
Jérôme Leclercq
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1b4ab7e625
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Graphics/BasicMaterial: Improve shader
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2021-07-08 11:37:33 +02:00 |
Jérôme Leclercq
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81b64e4fe2
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Fix some shaders
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2021-07-08 11:06:54 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
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838063c8b6
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Shader: Fix nested blocks parsing
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2021-07-08 10:52:29 +02:00 |
Jérôme Leclercq
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5aa63831e8
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Remove Nazara SDK
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2021-07-07 22:56:50 +02:00 |
Jérôme Leclercq
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8bef707de2
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Update .gitignore
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2021-07-07 22:51:52 +02:00 |
Jérôme Leclercq
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bfab451633
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Remove resources headers (as they will be generated on compilation)
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2021-07-07 22:44:38 +02:00 |
Jérôme Leclercq
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309fd547e1
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Fix compilation errors and warnings
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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d679eccb43
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Shader: Fix struct indexes in case of disabled field
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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72edff30c7
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Shader: Add support for logical and/or
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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ea899e4361
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Examples/RenderTest: fix lighting dir
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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749b40cb31
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Shader: Improve variable name sanitization
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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ae73f68d8c
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Shader: Fix variable shadowing with GLSL
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2021-07-06 11:43:47 +02:00 |
Jérôme Leclercq
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cb82951c9a
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Fix Linux compilation
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2021-07-06 11:29:14 +02:00 |
Jérôme Leclercq
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fca8c8d01d
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Physics3D/Physics3DSystem: Don't update sleeping rigid bodies
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2021-07-06 11:04:51 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
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428a706fbe
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Replace basicmaterial nodes by NZSL source
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2021-07-06 11:02:53 +02:00 |
Jérôme Leclercq
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7cd772a254
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Core/TypeList: Add Apply, Empty and Size operations
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2021-07-06 11:00:53 +02:00 |
Jérôme Leclercq
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1a1e16e9df
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Fix nodeeditor patch checksum
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2021-07-06 10:59:49 +02:00 |
Jérôme Leclercq
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f9b453bd2b
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Shader: Add support for branching and discard statements
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2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
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f2bb1a839c
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Math/Matrix4: Remove implicit conversion to pointer
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2021-07-03 18:20:00 +02:00 |
Jérôme Leclercq
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ffb28a9044
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Physics3D/RigidBody3D: Remove transform callback
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2021-07-03 16:34:51 +02:00 |
Jérôme Leclercq
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1c482bbde6
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Graphics/BakedFrameGraph: Handle resize in a better way
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2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
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c42d18243b
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Shader: Fix identifiers sanitization
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2021-07-03 13:53:00 +02:00 |
Jérôme Leclercq
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f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
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930142b7a7
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OpenGLRenderer: Fix double StackVector init
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2021-07-03 13:35:59 +02:00 |
Jérôme Leclercq
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343b0a6fd7
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OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
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2021-07-03 13:01:41 +02:00 |
Jérôme Leclercq
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9f76c84309
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OpenGLRenderer/Context: Improve source readability
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2021-07-03 12:59:06 +02:00 |
Jérôme Leclercq
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d88c4ecb5b
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Renderer/Framebuffer: Add GetType (and rework backend internals)
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2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
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c188d0616a
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OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
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2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
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d2892b47e7
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Merge pull request #338 from DigitalPulseSoftware/nazara-next
Move Nazara-Next to the master branch
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2021-06-20 17:54:16 +02:00 |
Jérôme Leclercq
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8eb1eb71ba
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Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
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2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
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d2144c8941
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Graphics/FrameGraph: Mark subpass deps tilables
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2021-06-20 14:12:58 +02:00 |
Jérôme Leclercq
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517ca2d9c2
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Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
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2021-06-20 14:12:30 +02:00 |