Commit Graph

112 Commits

Author SHA1 Message Date
Lynix
e9f0b01e02 OpenGLRenderer: Implement TextureSampler (and texture units) 2020-04-26 16:29:31 +02:00
Lynix
1c23949608 OpenGLRenderer: Use generic DeviceObject 2020-04-26 16:26:08 +02:00
Lynix
b4b15f826d OpenGL: Implement textures 2020-04-19 15:33:56 +02:00
Lynix
349e915e10 OpenGL: Link contexts to device 2020-04-19 15:33:36 +02:00
Lynix
bd6924d66d OpenGL: Handle Spir-V 2020-04-19 15:31:48 +02:00
Lynix
f63d045676 OpenGL: Better handling for activation/desactivation 2020-04-19 15:28:59 +02:00
Lynix
d62e99091f OpenGL: Implement debug callback 2020-04-19 15:19:16 +02:00
Lynix
a842e89881 Fix some missing files 2020-04-19 01:38:52 +02:00
Lynix
506099fcd7 OpenGL: Implement ShaderStage 2020-04-19 01:38:38 +02:00
Lynix
9dd208c3cf OpenGL: Fix contexts & loaders 2020-04-19 01:38:19 +02:00
Lynix
0fa095e8f7 OpenGL: Rework contexts 2020-04-19 01:35:19 +02:00
Lynix
68760209c1 Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00