Jérôme Leclercq
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addcd52552
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Try to get around MSVC bug
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2020-09-03 15:47:43 +02:00 |
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Jérôme Leclercq
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58efffc51f
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Improve code a bit
Prevent converting back and forth the same function pointer
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2020-09-03 13:58:45 +02:00 |
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Jérôme Leclercq
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0609a10c25
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OpenGLRenderer: Get rid of std::function by using function indexes
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2020-09-03 13:54:44 +02:00 |
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Jérôme Leclercq
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6848ff8b34
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OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
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2020-09-03 13:39:34 +02:00 |
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Jérôme Leclercq
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df33262ab4
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OpenGLRenderer: Fix context activation
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2020-09-03 13:18:09 +02:00 |
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Jérôme Leclercq
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d622a75d73
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Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
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2020-09-02 17:19:52 +02:00 |
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Jérôme Leclercq
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b85a734e6e
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Utility/OBJParser: Make OBJ meshes order deterministic
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2020-09-02 16:30:31 +02:00 |
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Jérôme Leclercq
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d05df45cb6
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Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
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2020-09-02 15:40:57 +02:00 |
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Jérôme Leclercq
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bc2f18c852
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OpenGLRenderer: Try to fix EGLContext sharing with X11
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2020-09-01 20:10:09 +02:00 |
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Jérôme Leclercq
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f4186fdeac
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Fix context sharing
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2020-09-01 20:01:36 +02:00 |
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Jérôme Leclercq
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c4e63a582c
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OpenGLRenderer: initial support for X11
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2020-09-01 19:49:50 +02:00 |
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Jérôme Leclercq
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c7b0d103e1
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OpenGLRenderer: remove opengl32 dependency on Linux
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2020-09-01 19:28:10 +02:00 |
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Jérôme Leclercq
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e6c2302927
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Renderer: Add prefix for Linux
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2020-09-01 19:24:30 +02:00 |
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Jérôme Leclercq
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424e6437c1
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VulkanRenderer: Enable Wayland/XLib support
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2020-09-01 19:20:59 +02:00 |
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Jérôme Leclercq
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7ea0b223ec
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Linux fixes
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2020-09-01 19:18:27 +02:00 |
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Jérôme Leclercq
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ae34533595
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Minor fixes
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2020-09-01 18:47:08 +02:00 |
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Jérôme Leclercq
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7d2673eabd
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Shader: Fix shader serialization
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2020-09-01 18:46:57 +02:00 |
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Jérôme Leclercq
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ef737a8ecd
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Add basic EGL support
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2020-09-01 18:46:35 +02:00 |
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Jérôme Leclercq
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4dc0005c6f
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VulkanRenderer: Fix standard validation layers
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2020-08-28 15:53:03 +02:00 |
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Jérôme Leclercq
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ea8f34c45e
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Rename WGL folder from Win32 to WGL
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2020-08-28 15:52:31 +02:00 |
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Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
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Jérôme Leclercq
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0ff0425045
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Some more fixes, hopefully GCC will stop shitting itself now
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2020-08-27 23:22:13 +02:00 |
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Jérôme Leclercq
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4aee707bb4
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Some more fixes
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2020-08-27 21:43:19 +02:00 |
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Jérôme Leclercq
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36120b9501
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Compilation fixes
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2020-08-27 20:24:27 +02:00 |
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Jérôme Leclercq
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b2a7e620e0
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Merge branch 'master' into nazara-next
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2020-08-27 20:12:36 +02:00 |
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Jérôme Leclercq
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df51526841
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Fix some compilation errors
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2020-08-27 20:02:20 +02:00 |
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Jérôme Leclercq
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2a875c8bdc
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Remove Graphics module and fix compilation
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2020-08-27 19:43:31 +02:00 |
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Jérôme Leclercq
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94523980fa
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Fix Audio & Physics compilation
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2020-08-27 19:26:04 +02:00 |
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Jérôme Leclercq
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a28635ec70
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Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
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2020-08-27 18:38:21 +02:00 |
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Jérôme Leclercq
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51ec9741df
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OpenGLRenderer: Handle resize/minimize
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2020-08-27 18:32:22 +02:00 |
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Jérôme Leclercq
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7c9dcdfbe4
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Allocate command buffers from pools
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2020-08-27 18:31:26 +02:00 |
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Jérôme Leclercq
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cbdac32f5f
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VulkanRenderer: Handle window resize
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2020-08-27 16:16:33 +02:00 |
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Jérôme Leclercq
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63f259b907
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SpirvAstVisitor: Add safety assert
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2020-08-24 16:49:59 +02:00 |
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Jérôme Leclercq
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f5fa211609
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ShaderAstCloner: Fix Swizzle case
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2020-08-24 16:49:38 +02:00 |
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Jérôme Leclercq
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ba777ebbca
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Shader/SpirvPrinter: Add settings
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2020-08-24 16:49:14 +02:00 |
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Jérôme Leclercq
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77b66620c9
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Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
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2020-08-23 21:56:30 +02:00 |
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Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
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Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
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Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
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Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
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Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
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Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
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Jérôme Leclercq
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608b80981d
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Fix OpenGL & Vulkan renderers
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2020-08-11 00:13:00 +02:00 |
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Jérôme Leclercq
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1a12e18a36
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Fix copyright dates and some defines
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2020-08-11 00:01:49 +02:00 |
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Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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Jérôme Leclercq
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0313f2d0a6
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Enable GL_DEBUG_OUTPUT
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2020-08-09 18:43:44 +02:00 |
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Jérôme Leclercq
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d9b34b4ba8
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OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION
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2020-08-09 18:41:28 +02:00 |
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Jérôme Leclercq
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d4f60c174e
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OpenGLRenderer: Flip screenspace
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2020-08-09 18:40:59 +02:00 |
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Jérôme Leclercq
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ac7b523bc7
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OpenGLRenderer: Fix textures
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2020-08-09 18:38:58 +02:00 |
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Jérôme Leclercq
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0da2ee6c99
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First rendering using Spir-V generated shaders \o/
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2020-08-09 00:24:07 +02:00 |
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