SirLynix
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63c526cecc
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Core/Node: Refactor interface
- Removed overloads taking multiple scalars
- Removed CoordSys parameter (functions exists in two sets, local and global)
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2024-02-19 09:44:01 +01:00 |
SirLynix
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e64c2b036e
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Remove Utility module and move its content to Core and TextRenderer modules
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2024-02-11 22:48:38 +01:00 |
SirLynix
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22a047b3b1
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Add tab outside of indent check
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2024-01-26 14:38:59 +01:00 |
SirLynix
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6757de1be8
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Add end-of-line spaces checker
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2024-01-26 10:43:00 +01:00 |
SirLynix
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d2e2c075b4
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Update copyright year
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2024-01-02 12:02:14 +01:00 |
Lynix
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e1b3832643
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Minor cleanup
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2023-12-25 21:02:24 +01:00 |
SirLynix
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8fb6ea728d
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Graphics: Add data-driven pipeline passes
Fix compilation
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2023-11-06 21:30:49 +01:00 |
SirLynix
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2a3da7384d
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Graphics/RenderSystem: Add support for external swapchains
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2023-10-13 20:17:31 +02:00 |
SirLynix
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b09b4d2419
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Graphics: Add a way to set which passes are enabled in a frame pipeline
This will be replaced soon with a better system
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2023-10-08 23:44:24 +02:00 |
SirLynix
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fd73d62adf
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Graphics/RenderSystem: Fix skeleton not being used when added after graphics component
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2023-08-06 10:14:01 +02:00 |
SirLynix
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62adfdd26c
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Graphics: Fix warning
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2023-08-04 12:24:29 +02:00 |
SirLynix
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4db5b59ec9
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Renderer: Refactor transient resources (allow access at any time)
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2023-07-21 12:12:10 +02:00 |
SirLynix
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4f3542356d
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Graphics/RenderSystem: Handle visibility immediatly
This fixes an issue when rendermask/scissor box is updated right after making an entity visible (e.g. widgets)
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2023-07-02 14:04:00 +02:00 |
SirLynix
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96618cbb5b
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Fix some warnings
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2023-06-27 19:31:24 +02:00 |
SirLynix
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bbbd3f88c1
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Core: Add DisabledComponent (to temporary disable an entity)
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2023-05-07 22:43:48 +02:00 |
SirLynix
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f98cbcd00a
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
SirLynix
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d3c05c9ade
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Update globalheaders and fix includes/header guards
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2023-01-22 12:37:58 +01:00 |
SirLynix
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18851c9185
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Replace RenderWindow with swapchains
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2023-01-22 12:37:58 +01:00 |
Jérôme Leclercq
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dd421a6385
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Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
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2022-12-29 21:31:46 +01:00 |
SirLynix
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1768f20365
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Graphics: Move shadow-mapping related code to LightShadow classes
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2022-12-08 18:17:13 +01:00 |
Jérôme Leclercq
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dc6ce8427c
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
SirLynix
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017a6c7af3
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
SirLynix
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50ed8b4028
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
SirLynix
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1b678defae
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Add system graph (wip)
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2022-07-02 19:45:50 +02:00 |
SirLynix
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41712a3f18
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Minor fixes
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2022-05-08 13:21:20 +02:00 |
SirLynix
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c209552f81
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Math/Matrix4: Rework "transform matrix" support
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2022-04-19 18:32:16 +02:00 |
Jérôme Leclercq
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40a9d75bb7
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spoilers...
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2022-02-23 13:36:38 +01:00 |
Jérôme Leclercq
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004c0d84b1
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Graphics/RenderSystem: Fix invisible graphics/lights unregistration
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2022-02-23 13:10:33 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
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d113b58b5a
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Graphics/RenderSystem: Fix light removal
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2022-02-02 19:41:21 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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3b1bf480e6
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Fix some warnings
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2021-12-03 22:18:03 +01:00 |
Jérôme Leclercq
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01cd4986cc
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Minor fixes
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2021-11-28 20:19:37 +01:00 |
Jérôme Leclercq
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d2cfc5fdf5
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Graphics/GraphicsComponent: Add visibility control
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2021-11-24 22:07:56 +01:00 |
Jérôme Leclercq
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9e1df33440
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Graphics: Add RenderMask (WIP)
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2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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5b1123b971
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Graphics: Fix WorldInstance removal while being in use
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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cb82951c9a
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Fix Linux compilation
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2021-07-06 11:29:14 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |