Lynix
bc490a2fe5
Renderer/GlslWriter: Fix double identifier bug
2020-06-18 20:03:33 +02:00
Lynix
66a98b234f
Renderer/GlslWriter: Add environment
2020-06-18 20:03:22 +02:00
Lynix
736ca1c409
Renderer/ShaderAst: Add serialization
2020-06-17 20:09:21 +02:00
Lynix
0ff10bf1e2
Improve GLSL output when using intrinsic
2020-06-17 16:07:58 +02:00
Lynix
f38bfdde8a
ShaderAst: Big refactor + add binding/location support
2020-06-17 16:00:03 +02:00
Lynix
9b911ac4bc
Renderer/ShaderAst: Minor fixes relative to float/vec multiplication
2020-06-16 17:44:54 +02:00
Lynix
2258a4f87f
Add ShaderValidator
2020-06-06 16:44:17 +02:00
Lynix
8467c79021
Renderer: Add shader serialization
2020-06-05 19:47:29 +02:00
Lynix
de1c64253e
Fix missing files
2020-06-04 18:31:43 +02:00
Lynix
25562a5856
Renderer/ShaderAst: Add BinaryFunc
2020-06-04 18:29:50 +02:00
Lynix
1b4199c0a7
Platform/SDL2: Don't SDL_PumpEvents when not owning Windows
...
This is a temporary fix
2020-06-02 16:40:08 +02:00
Lynix
a73251f2df
OpenGLRenderer: Fix version parsing
...
OpenGL ES 3.0 implementations don't seem to follow the spec, use GL_MAJOR_VERSION and GL_MINOR_VERSION instead
2020-06-01 17:11:34 +02:00
Lynix
8f04412a3f
OpenGLRenderer: Fix GLES context creation
...
core profile bit has not meaning to OpenGL ES
2020-06-01 16:17:04 +02:00
Lynix
960a5c2d05
OpenGLRenderer: Fix extension loading
2020-06-01 16:16:41 +02:00
Lynix
effd1b4552
ShaderNode: Handle vector component count at runtime
2020-05-31 18:39:28 +02:00
Lynix
2db78f5b10
Seriously
2020-05-28 00:22:54 +02:00
Lynix
f8779915d3
Update OpenGL.cpp
2020-05-28 00:10:40 +02:00
Lynix
0f36131d9d
Remove dependency to xcb_image
2020-05-28 00:00:48 +02:00
Lynix
a1d7bc49c2
Update ScopedXCB.cpp
2020-05-27 23:45:31 +02:00
Lynix
85a5e8eedd
Fix compilation
2020-05-27 22:57:32 +02:00
Lynix
89504de465
More commits for science
2020-05-27 21:24:56 +02:00
Lynix
3f5b041a81
Add some GLX files back
2020-05-27 21:16:59 +02:00
Lynix
4f9380da11
More Linux fixes
2020-05-27 21:01:14 +02:00
Lynix
1734b8e5db
SDL fixes
2020-05-27 20:37:20 +02:00
Lynix
3fc4de26e3
ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
2020-05-27 20:08:41 +02:00
Lynix
e4348349da
Merge branch 'vulkan' into shader-nodes
2020-05-27 20:04:37 +02:00
Lynix
e0e7435c55
Merge fixes
2020-05-27 20:03:46 +02:00
Lynix
68208f5426
Merge branch 'master' into vulkan
2020-05-27 19:48:22 +02:00
Lynix
81f03f04e5
Revert Renderer to its pre-SDL state
2020-05-27 19:42:53 +02:00
Lynix
2d189dc85e
Fix WindowHandles
2020-05-27 18:55:03 +02:00
Lynix
b0c72a6101
Replace platform backends by SDL
2020-05-27 17:47:52 +02:00
Lynix
c071f52d8f
Platform/Mouse: Add SetRelativeMouseMode
2020-05-27 17:08:49 +02:00
Jérôme Leclercq
1425f99edf
Merge branch 'master' into SDL2
2020-05-27 11:11:21 +02:00
Lynix
d96bc9db6e
ShaderNode: Add automatic variables
2020-05-26 20:30:24 +02:00
Lynix
b1b9030359
Math/Vector[I]: Replace implicit pointer conversion by [] operator overload
2020-05-26 16:03:57 +02:00
Lynix
1165093b4e
Replace some insert by emplace
2020-05-23 22:08:12 +02:00
Lynix
8fa456bdf5
Renderer: Remake backend selection
2020-05-23 22:07:22 +02:00
Lynix
fdeff2e9d0
ShaderAst: Fix SwizzleOp::GetExpressionType
2020-05-23 22:05:37 +02:00
Lynix
e23eb74802
Renderer/ShaderAst: Add Sample2D
2020-05-19 20:06:11 +02:00
Lynix
8c0d34313e
GlslWriter: Fix bug
2020-05-18 19:55:00 +02:00
Jérôme Leclercq
8d8f44f4b9
Make Windows implementation DPI-Aware (+ fix issue with window position) ( #322 )
...
* WindowImpl : Fix windows centering on desktop
* WindowImpl : Make nazara DPI aware
* Refactor dpi stuff
* Minor aesthetic stuff
* More minor stuff
Co-authored-by: HardCPP <hardcpp@gmail.com >
2020-05-18 17:04:52 +02:00
Lynix
6a23d51147
OpenGL: Implement commands buffers
2020-05-11 14:12:13 +02:00
Lynix
fe5b70ae1c
OpenGL: Implement VAOs
2020-05-11 14:10:36 +02:00
Lynix
332278dded
OpenGL: Random stuff I forgot
2020-05-11 14:05:40 +02:00
Lynix
2ea03fe05f
OpenGL: Implement Framebuffers
2020-05-11 14:03:54 +02:00
Lynix
34804189d8
OpenGL: Set GL_TEXTURE_MAX_LEVEL
2020-05-11 14:01:57 +02:00
Lynix
51009cd745
OpenGL: Switch to SRGB formats
2020-05-11 14:01:45 +02:00
Lynix
3cf53c4d9a
OpenGL: Implement RenderPipeline
2020-05-11 14:01:17 +02:00
Lynix
49c68e581a
OpenGL: Fix TextureSampler mipmap issue
2020-05-11 13:58:12 +02:00
Lynix
6073d8f592
OpenGL: Implement UploadPool
2020-05-11 13:57:11 +02:00