Commit Graph

2621 Commits

Author SHA1 Message Date
Lynix
bc490a2fe5 Renderer/GlslWriter: Fix double identifier bug 2020-06-18 20:03:33 +02:00
Lynix
66a98b234f Renderer/GlslWriter: Add environment 2020-06-18 20:03:22 +02:00
Lynix
736ca1c409 Renderer/ShaderAst: Add serialization 2020-06-17 20:09:21 +02:00
Lynix
0ff10bf1e2 Improve GLSL output when using intrinsic 2020-06-17 16:07:58 +02:00
Lynix
f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix
9b911ac4bc Renderer/ShaderAst: Minor fixes relative to float/vec multiplication 2020-06-16 17:44:54 +02:00
Lynix
2258a4f87f Add ShaderValidator 2020-06-06 16:44:17 +02:00
Lynix
8467c79021 Renderer: Add shader serialization 2020-06-05 19:47:29 +02:00
Lynix
de1c64253e Fix missing files 2020-06-04 18:31:43 +02:00
Lynix
25562a5856 Renderer/ShaderAst: Add BinaryFunc 2020-06-04 18:29:50 +02:00
Lynix
1b4199c0a7 Platform/SDL2: Don't SDL_PumpEvents when not owning Windows
This is a temporary fix
2020-06-02 16:40:08 +02:00
Lynix
a73251f2df OpenGLRenderer: Fix version parsing
OpenGL ES 3.0 implementations don't seem to follow the spec, use GL_MAJOR_VERSION and GL_MINOR_VERSION instead
2020-06-01 17:11:34 +02:00
Lynix
8f04412a3f OpenGLRenderer: Fix GLES context creation
core profile bit has not meaning to OpenGL ES
2020-06-01 16:17:04 +02:00
Lynix
960a5c2d05 OpenGLRenderer: Fix extension loading 2020-06-01 16:16:41 +02:00
Lynix
effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix
2db78f5b10 Seriously 2020-05-28 00:22:54 +02:00
Lynix
f8779915d3 Update OpenGL.cpp 2020-05-28 00:10:40 +02:00
Lynix
0f36131d9d Remove dependency to xcb_image 2020-05-28 00:00:48 +02:00
Lynix
a1d7bc49c2 Update ScopedXCB.cpp 2020-05-27 23:45:31 +02:00
Lynix
85a5e8eedd Fix compilation 2020-05-27 22:57:32 +02:00
Lynix
89504de465 More commits for science 2020-05-27 21:24:56 +02:00
Lynix
3f5b041a81 Add some GLX files back 2020-05-27 21:16:59 +02:00
Lynix
4f9380da11 More Linux fixes 2020-05-27 21:01:14 +02:00
Lynix
1734b8e5db SDL fixes 2020-05-27 20:37:20 +02:00
Lynix
3fc4de26e3 ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement 2020-05-27 20:08:41 +02:00
Lynix
e4348349da Merge branch 'vulkan' into shader-nodes 2020-05-27 20:04:37 +02:00
Lynix
e0e7435c55 Merge fixes 2020-05-27 20:03:46 +02:00
Lynix
68208f5426 Merge branch 'master' into vulkan 2020-05-27 19:48:22 +02:00
Lynix
81f03f04e5 Revert Renderer to its pre-SDL state 2020-05-27 19:42:53 +02:00
Lynix
2d189dc85e Fix WindowHandles 2020-05-27 18:55:03 +02:00
Lynix
b0c72a6101 Replace platform backends by SDL 2020-05-27 17:47:52 +02:00
Lynix
c071f52d8f Platform/Mouse: Add SetRelativeMouseMode 2020-05-27 17:08:49 +02:00
Jérôme Leclercq
1425f99edf Merge branch 'master' into SDL2 2020-05-27 11:11:21 +02:00
Lynix
d96bc9db6e ShaderNode: Add automatic variables 2020-05-26 20:30:24 +02:00
Lynix
b1b9030359 Math/Vector[I]: Replace implicit pointer conversion by [] operator overload 2020-05-26 16:03:57 +02:00
Lynix
1165093b4e Replace some insert by emplace 2020-05-23 22:08:12 +02:00
Lynix
8fa456bdf5 Renderer: Remake backend selection 2020-05-23 22:07:22 +02:00
Lynix
fdeff2e9d0 ShaderAst: Fix SwizzleOp::GetExpressionType 2020-05-23 22:05:37 +02:00
Lynix
e23eb74802 Renderer/ShaderAst: Add Sample2D 2020-05-19 20:06:11 +02:00
Lynix
8c0d34313e GlslWriter: Fix bug 2020-05-18 19:55:00 +02:00
Jérôme Leclercq
8d8f44f4b9 Make Windows implementation DPI-Aware (+ fix issue with window position) (#322)
* WindowImpl : Fix windows centering on desktop

* WindowImpl : Make nazara DPI aware

* Refactor dpi stuff

* Minor aesthetic stuff

* More minor stuff

Co-authored-by: HardCPP <hardcpp@gmail.com>
2020-05-18 17:04:52 +02:00
Lynix
6a23d51147 OpenGL: Implement commands buffers 2020-05-11 14:12:13 +02:00
Lynix
fe5b70ae1c OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
Lynix
332278dded OpenGL: Random stuff I forgot 2020-05-11 14:05:40 +02:00
Lynix
2ea03fe05f OpenGL: Implement Framebuffers 2020-05-11 14:03:54 +02:00
Lynix
34804189d8 OpenGL: Set GL_TEXTURE_MAX_LEVEL 2020-05-11 14:01:57 +02:00
Lynix
51009cd745 OpenGL: Switch to SRGB formats 2020-05-11 14:01:45 +02:00
Lynix
3cf53c4d9a OpenGL: Implement RenderPipeline 2020-05-11 14:01:17 +02:00
Lynix
49c68e581a OpenGL: Fix TextureSampler mipmap issue 2020-05-11 13:58:12 +02:00
Lynix
6073d8f592 OpenGL: Implement UploadPool 2020-05-11 13:57:11 +02:00