Lynix
cd48d70844
Made Context/RenderTarget usage constant
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Former-commit-id: 07a2655ea642664bc49ca335cf5147ebf9fb9f26
2013-03-02 19:09:13 +01:00
Lynix
b4d7e16749
Updated Renderer
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Former-commit-id: 74ad349814a5624cdf1c61bfb9e0123b82be06f2
2013-03-02 00:22:49 +01:00
Lynix
347b267d43
Added shader flags
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Renamed ShaderBuilder enum to ShaderFlags
Former-commit-id: b3440bac5491f0a0a90cbd7f9ed8e396c16c0864
2013-03-01 21:54:41 +01:00
Lynix
3b0751fb88
Added support for Instancing
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Former-commit-id: 62f5f3186423b01f7a0ac2762969dca12bea1327
2013-02-26 01:40:57 +01:00
Lynix
1b5215d4c2
Removed AxisAlignedBox (Replaced by BoundingBox)
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Former-commit-id: 931dd6710caf49aeaede51efe209d714f080c44b
2013-02-21 18:28:32 +01:00
Lynix
add363a290
Moved AxisAlignedBox to mathematic module
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Former-commit-id: 2cb5b151941a431b5c12457f0decf7b39195052d
2013-02-19 12:32:11 +01:00
Lynix
d56900fe01
Added DebugDrawer::Draw(Frustum)
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Former-commit-id: 595204759c54ccc1e7cec38fe3e26b6b3400e723
2013-02-19 01:24:46 +01:00
Lynix
43b5e493f6
Added face culling boolean to materials
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Former-commit-id: ed651beb3545b85d5496bb5739c4caa9c81df8a3
2013-02-13 01:35:01 +01:00
Lynix
09e0ab898d
Relaxed constant access
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Former-commit-id: 885a7f065ccf9ff1fdbef23c88b852bb2e48fac7
2013-01-15 16:53:59 +01:00
Lynix
e5731bee91
Added shader support to materials
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Also fixed a lot of bugs related to materials
Former-commit-id: 54086eb3aa36c1a7b31b55056967275e6c24a4c6
2013-01-09 20:15:42 +01:00
Lynix
e3293c6fe1
Added normal mapping
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Former-commit-id: 7e54b1f01de7d5cf99c42d08d13ba606f73c453d
2013-01-09 01:36:18 +01:00
Lynix
946754d7be
Added specular mapping
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Former-commit-id: 329bcfc6b3d92809538c9416578329f11c6ef56f
2013-01-09 00:34:39 +01:00
Lynix
e6cef2ddbf
Added move constructor/operator to Shader
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Former-commit-id: b947e0ac0dcddcfe64c83b63cf89df0e0850cbd2
2013-01-08 17:31:42 +01:00
Lynix
80d4159faa
Added DebugDrawer::DrawTangents
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Former-commit-id: 9116b5a878752ff193073ac6c156ddca54f8c501
2013-01-04 22:02:47 +01:00
Lynix
182c667603
Added DebugDrawer::DrawNormals(submesh)
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Former-commit-id: 9a2100f8df288b63d3b64c05871ae42c1fad97f6
2013-01-03 19:41:23 +01:00
Lynix
89c44330b3
Context not longer require NAZARA_RENDERER_OPENGL
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Former-commit-id: c0455ca6b74ac29b1b2a25eceaa0b12bc9681b1e
2012-12-29 15:01:34 +01:00
Lynix
e5650698d2
Added copy/move constructor/operator to Material
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Former-commit-id: a96676391754ee027bdd6c7b04118db3ea044eb3
2012-12-27 22:22:11 +01:00
Lynix
a366d4966b
Added missing enum
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Former-commit-id: af0f63ab90a02ba7963c79f846154117b9dd2ab5
2012-12-25 12:29:50 +01:00
Lynix
c65e3d5def
It is now possible to use const shaders
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A non-constant shader is no longer required to bind or to send uniform
Former-commit-id: 8fd7c03b65a2d9fcea69516c023fee034299148c
2012-12-25 12:26:40 +01:00
Lynix
d63c12bbd5
Removed deprecated sampler method from Texture
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Former-commit-id: f7da96f781f8a876cbb78c1048822571c02fde23
2012-12-25 12:21:18 +01:00
Lynix
df7b11d1d2
Added ShaderBuilder
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Former-commit-id: 0eee75821b7bb4b2b69a020c8e79f3cbe18b522f
2012-12-25 12:14:57 +01:00
Lynix
dc3cfa40ec
Made Texture constructor consistent
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Former-commit-id: 92be798524a48cb979c09fa04558602bf3717391
2012-12-24 20:38:20 +01:00
Lynix
f2271a6f87
Deleted NzOpenGL constructor/destructor
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Former-commit-id: 699f03b7da155dd741a3bbb1f9f3603adfe38293
2012-12-24 18:30:27 +01:00
Lynix
0e6215a47e
(Material) Added non-constant sampler access
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Former-commit-id: d2799fc353628afda09fdc45b04134aa541ee480
2012-12-19 00:38:06 +01:00
Lynix
10730de74e
Refactored materials
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(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo
Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
2012-12-18 16:17:31 +01:00
Lynix
8b67d17e38
Added texture samplers
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I hate Git branchs
Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
2012-12-17 14:56:29 +01:00
Lynix
025ed1cfd0
Renderer update
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-Added Renderer::GetRendererName()
-Added Renderer::GetVendorName()
-Renamed VertexArrayObject to VertexArrayObjects
Former-commit-id: 93489d5f93f8258dec0c4d8bcf72185abd7f75a8
2012-12-13 20:16:09 +01:00
Lynix
68c6aa664a
Replaced OpenGL namespace with static class
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Fixed OpenGL functions not being exported
It is also more consistent
Former-commit-id: 3eddcb6f72412443eb56580180d0b9544ae4a9df
2012-12-13 15:47:29 +01:00
Lynix
73fdb9baaf
Added TextureWrap enum<->OpenGL association
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Also made array syntax consistent
Former-commit-id: 65794e3eec2ea326da0ee71bcd7b8c31632ab71c
2012-12-13 11:39:15 +01:00
Lynix
8376fb38cf
Module can now initialize optionnal classes
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Former-commit-id: 899007b7879451d15d0808a03b8dfea0cd3413a4
2012-12-08 22:21:20 +01:00
Lynix
eb585116b1
Shader::SendTexture can now return texture unit
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Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
2012-12-08 11:49:07 +01:00
Lynix
e699969b64
Added OpenGL support for sampler objects
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Also prevented an exception launch by the SeparateShaderObjects code to
escape.
Former-commit-id: ae594e16a85c02f0c649ef573189b4b722f713c3
2012-12-04 13:50:08 +01:00
Lynix
82d6438ec3
Removed unused file
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Former-commit-id: c52361f0ae454048e62507996beff70cf857210e
2012-12-03 01:34:16 +01:00
Lynix
ef567bd223
Added Task Scheduler
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Former-commit-id: ac37f749ae78f364db3d3edfabc8221802579989
2012-12-03 01:30:04 +01:00
Lynix
780da2cfa5
Resolved conflicts
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Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix
a2eb55e74a
Fixed repo
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Former-commit-id: 5992da5ec759f05dabf82009e660ec58eed96365
2012-11-29 10:15:10 +01:00
Lynix
0a2e19fa22
Merge remote-tracking branch 'origin/3D-Engine'
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Former-commit-id: 1781615fc780accbe6c11d55fd896038d97ffec9
2012-11-29 10:11:30 +01:00
Lynix
f48b9ba370
(Material) Added methods to loads and get default
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Former-commit-id: 9169e84208b0cddbe698daa9286c8b7eb6a8244c
2012-11-27 21:37:14 +01:00
Lynix
18baa6b8c1
Fixed typo
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Former-commit-id: 4254892b447457b57cf9657f87ecf32a1ec899fe
2012-11-25 16:12:57 +01:00
Lynix
b662bca33d
Added Material class
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Former-commit-id: db16249b1ecbfdc59ecdca709cb75f4bf1b6d10b
2012-11-25 14:32:19 +01:00
Lynix
f1d87484a6
Fixed spaces
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Former-commit-id: dde1253c93db44ba0d418c290e1e1f963b97eb0a
2012-11-24 10:15:39 +01:00
Lynix
70ef422950
Big skeletal animation update
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Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp
-Animation:
Renamed Create to Create[Keyframe|Skeletal]
-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method
-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method
-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory
-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object
-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function
-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material
-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise
-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function
-Quaternion:
Added ComputeW method
Added Conjugate method
-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration
-RenderWindow:
Made CopyTo[Image|Texture] method constant
-Resource
Fixed RemoveResourceListener crash
-ResourceLoader:
Loaders are now used in a LIFO context
-Stream:
Renamed GetLine method to ReadLine
-String:
Fixed Simplified
-Utility module
Added configuration define for strict resource parsing
-VertexBuffer
Now takes a VertexDeclaration pointer
-VertexDeclaration
No longer throw an error when getting a non-existing element
Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Jérôme Leclercq
94bb765a77
Added Shader::SendColor(Color)
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Former-commit-id: e3af0e2cb75a437304ee274a6123114b41dd7d94
2012-11-08 14:25:48 +01:00
Lynix
6b9c88221a
Added Shader::IsValid()
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Former-commit-id: 829320e4fd92dafb829019d875135ca9b75a3db2
2012-11-02 23:47:09 +01:00
Lynix
1b3129868f
Added NzRenderer::[Get/Set]LineWidth
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Former-commit-id: 827f762294bb67debb2a7faed07b595df2b9d20d
2012-11-01 18:28:49 +01:00
Lynix
5c2f94f953
You can now change the point size
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Former-commit-id: b0018b14973d36f822524e8e5b94ba940a63897f
2012-11-01 18:20:15 +01:00
Lynix
2831f596d2
Added missing include
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Former-commit-id: c8cdcb907f85b064e5cf3a7faa23740131af9283
2012-10-29 09:56:21 +01:00
Lynix
737f2a70bd
Fixed compilation error
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Former-commit-id: f6be1fa1b43082fa295c7dd95337475365f0c453
2012-10-05 20:14:01 +02:00
Lynix
7bab3d9443
Cleaned code
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Former-commit-id: 65b235b0c8326e060ec7032bb2a153e22518a25a
2012-10-04 09:32:55 +02:00
Lynix
8d057fb3b1
Renamed GetBPP to GetBytesPerPixel
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Also added GetBitsPerPixel
Former-commit-id: 9cc1df58133c538b1dc74215a9022d13dfd9d7f6
2012-09-30 23:11:00 +02:00