Commit Graph

440 Commits

Author SHA1 Message Date
S6066 d83c12c2d3 TextAreaWidget: Make Tab writable (#175)
* TextAreaWidget: Make Tab writable

* Implement Tab ena/disabling, disable it by default

* Log change

* Rename Tab Enabling function

* Add useful Write/Delete functions

* Finished!

* whoops

* Fix everything

* whoops

* I don't know why but it works

* whoops

* I'M PUSHING.
2018-08-14 20:53:26 +02:00
Faymoon beca6e7dd5 little fixes (#183)
* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity

* Rename m_world into m_physWorld

* Rename GetWorld int GetPhysWorld

* Update: PhysicsSystem2D became an interface of PhysWorld2D

* Update Collison/PhysicsComponent because GetWorld was renamed

* Update tests

* Update: Make the interface usable with Entity instead of PhysicsComponent

* Update: Make GetPhysWorld private

* Update PhysicsSystem2D.hpp

* Update: indent

* Remove: useless blank line

* update order(?)

* Update PhysicsSystem2D.hpp

* Add calls to GetPhysWorld to attempt a nullptr value

* update include

* little fix

* add some missing inline
2018-08-14 18:44:41 +02:00
Lynix 8ffe7f14ba Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-08-08 10:34:32 +02:00
Faymoon 0a5e9e040d Update PhysicsSystem2D (#179)
* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity

* Rename m_world into m_physWorld

* Rename GetWorld int GetPhysWorld

* Update: PhysicsSystem2D became an interface of PhysWorld2D

* Update Collison/PhysicsComponent because GetWorld was renamed

* Update tests

* Update: Make the interface usable with Entity instead of PhysicsComponent

* Update: Make GetPhysWorld private

* Update PhysicsSystem2D.hpp

* Update: indent

* Remove: useless blank line

* update order(?)

* Update PhysicsSystem2D.hpp
2018-08-07 19:08:01 +02:00
Lynix 5bb16ab016 Revert "Sdk/DebugSystem: Fix OBB drawing"
This reverts commit a12c72186f.
2018-08-05 15:09:26 +02:00
Lynix 602992609f Sdk/RenderSystem: Add EnableCulling method 2018-08-04 15:38:05 +02:00
S6066 cf24b8abe4 TextAreaWidget: Implement movement with Ctrl key (#176)
* TextAreaWidget: Implement movement with Ctrl key

* whoops, remove useless comments

* Fixies
2018-08-03 08:45:42 +02:00
S6066 05f277deeb Ndk/TextAreaWidget: Add possibility to write only one specific character category (#174)
* Ndk/TextAreaWidget: Add possibility to write only one specific character category

* Add support for multiple categories

* Use a predicate instead of an enum

* Log change

*  String::FindLast/FindWord: Fix bug where index wouldn't be used (#177)

* String::FindLast/FindWord: Fix bug where index wouldn't be used

* Log change

* Update Physics2D Component and Body (#178)

* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity

* Physics2D: Add Arbiter2D

* Fix deprecation warning

* Fix units tests :derp:

* Fixies
2018-08-03 08:43:48 +02:00
Jérôme Leclercq 7b6cc47e03 Sdk/Entity: Add IsDying method 2018-07-17 10:51:35 +02:00
Lynix a12c72186f Sdk/DebugSystem: Fix OBB drawing 2018-07-15 16:46:32 +02:00
Jérôme Leclercq 56b23a2f27 Network/SocketPoller: Wait() now returns the number of active sockets, and optionally the last error
It will also ignore the EINTR error on Linux
2018-06-12 14:31:49 +02:00
Lynix bc2f6f67cc Graphics/InstancedRenderable: Add Clone method 2018-06-06 19:36:46 +02:00
Jérôme Leclercq adab3cbc93 Sdk/DebugSystem: Fix OBB not taking offset in account 2018-05-03 13:33:29 +02:00
Jérôme Leclercq d94baf133b Utility/Mesh: Refactor Mesh & Submeshes 2018-05-03 13:32:17 +02:00
Lynix 97067cb566 Sdk/Entity: Fix movement
Fixes OnEntityDestruction not being moved
2018-04-22 12:46:41 +02:00
Lynix 2147156df9 RenderSystem: Temporary fix for lights not changing positions 2018-04-21 00:30:21 +02:00
Lynix 9f74b71bd6 DebugSystem: Fix crash when asked to show collision mesh but entity has no collidercomponent 2018-04-21 00:27:46 +02:00
Lynix d234d66120 Fix compilation 2018-04-15 03:31:01 +02:00
Lynix 65c6996ccd SDK/TextAreaWidget: Add support for line selection 2018-04-15 02:39:19 +02:00
Lynix d253ec1adc Sdk/GraphicsComponent: Fix bounding volume when using a local matrix 2018-04-15 02:30:36 +02:00
Lynix 3362a4f160 Sdk/DebugSystem: Fix some warnings 2018-04-14 00:09:07 +02:00
Lynix 251b8af03a SDK: Add DebugComponent
@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Lynix ae2fd0069a SDK/ListenerSystem: Handle velocity in a generic way (no longer require a VelocityComponent) 2018-04-08 17:52:12 +02:00
Lynix 166ecffc32 Sdk/[Collision|Physics]Component2D: Set internal rigidbody userdata to the entity id 2018-02-17 14:22:25 +01:00
Lynix af12c5ed92 Merge branch 'master' into physics3d-material 2018-02-11 14:39:14 +01:00
Jérôme Leclercq 34fe5dd466 Fix refresh Lua binding and comments 2018-02-08 16:25:52 +01:00
Jérôme Leclercq a9364ab7e2 Sdk/World: Add profiler 2018-02-08 16:25:27 +01:00
Jérôme Leclercq 6161b1a751 Sdk/World: Use a Bitset to store free entity id 2018-02-08 15:15:56 +01:00
Jérôme Leclercq 555817e3ee World: Rename Update() to Refresh()
Also updated comment block
2018-02-08 14:32:53 +01:00
Jérôme Leclercq fb3eb9443e Core/Clock: Restart now returns the elapsed time in milliseconds 2018-02-07 15:02:44 +01:00
Lynix c592acfd5f Merge branch 'master' into physics3d-material 2018-01-20 14:21:01 +01:00
Lynix 5380b6a41b Lua/LuaInstance: Move library initializations to LoadLibraries 2018-01-20 14:20:46 +01:00
Lynix c1cebe1425 Merge branch 'master' into physics3d-material 2018-01-17 18:25:57 +01:00
Lynix 19580c859f Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-01-16 21:30:21 +01:00
germinolegrand 1e55c4d9e9 Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
Lynix 76043e4f2e Merge branch 'master' into physics3d-material 2018-01-14 18:05:44 +01:00
Lynix 78c2e06b58 Sdk/PhysicsSystem3D: Fix CollisionComponent3D teleportating causing velocity increase in physical objects 2018-01-14 18:05:29 +01:00
Lynix 4cb598c32b Merge branch 'master' into physics3d-material 2018-01-14 14:40:57 +01:00
Faymoon 4f6bf30f24 Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
2018-01-13 11:03:03 +01:00
Lynix fd8306f17f Core/String: Replace implicit operator std::string by ToStd::String 2017-12-14 19:50:06 +01:00
Lynix e302667c21 Merge branch 'master' into physics3d-material 2017-12-14 18:15:35 +01:00
Lynix 5aab9b248d Sdk/PhysicsComponent3D: Fix cloning by preserving physics states 2017-12-13 22:17:50 +01:00
Jérôme Leclercq 4eb3520be8 Sdk/PhysicsComponent3D: Add node synchronization control 2017-12-13 10:36:27 +01:00
Lynix afa874de26 WIP on materials 2017-12-10 22:17:41 +01:00
Lynix f1b84bfc9e Sdk/Physics3D: Handle properly disabled physics entity 2017-12-10 14:07:18 +01:00
Lynix 498bd77d8a Sdk/BaseComponent: Add OnEntityDisabled and OnEntityEnabled callbacks 2017-12-10 14:06:43 +01:00
Lynix 0df70dcb16 Physics3D/RigidBody3D: Rename [Get|Set]Velocity to [Get|Set]LinearVelocity 2017-12-10 12:09:36 +01:00
Lynix 6d09abbc2c Physics3D/RigidBody3D: Add [Get|Set][Angular|Linear]Damping 2017-11-30 12:04:33 +01:00
Lynix 9eaf995b21 Sdk/CollisionComponent2D: C++14 cleanup 2017-11-28 23:21:32 +01:00