Jérôme Leclercq
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6ee3899400
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Shader/SanitizeVisitor: Fix variable shadowing
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2022-02-27 18:43:38 +01:00 |
Jérôme Leclercq
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0fe7f6b899
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Shader/EliminateUnusedPassVisitor: Fix function call
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2022-02-27 18:43:02 +01:00 |
Jérôme Leclercq
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fbae413620
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Shader/GlslWriter: Improve removal of unused code
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2022-02-27 18:42:41 +01:00 |
Jérôme Leclercq
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55a5ae0648
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VulkanRenderer: Improve pixel format handling
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2022-02-27 18:41:43 +01:00 |
Jérôme Leclercq
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8a097afb1b
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
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a155aa598e
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Shader: Move DependencyChecker to a public class
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2022-02-26 16:08:16 +01:00 |
Jérôme Leclercq
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28531f5118
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Minor changes
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2022-02-25 19:36:54 +01:00 |
Jérôme Leclercq
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9dceced1e9
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CI: Update package key (to check Qt update)
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2022-02-25 13:29:31 +01:00 |
Jérôme Leclercq
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874f87f079
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XMake: Improve Qt packages
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2022-02-25 13:25:07 +01:00 |
Jérôme Leclercq
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6611cdf72e
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Minor fixes
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2022-02-24 18:52:38 +01:00 |
Jérôme Leclercq
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cb1bc956b2
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Network: Fix posix implementation
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2022-02-24 18:28:41 +01:00 |
Jérôme Leclercq
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d827477de2
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UnitTests/TCPTest: Don't use a random port
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2022-02-24 13:03:30 +01:00 |
Jérôme Leclercq
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05e56d627d
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Improve unit tests
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2022-02-24 12:56:53 +01:00 |
Jérôme Leclercq
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7dbaed9aa5
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Network: Fix minor issues with IP address parsing and add tests
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2022-02-24 12:38:08 +01:00 |
Jérôme Leclercq
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13f2132110
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Utility/GuillotineImageAtlas: Fix copy of previous data
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2022-02-23 23:49:13 +01:00 |
Jérôme Leclercq
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86cc814f1b
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Utility/GuillotineImageAtlas: Add max layer size
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2022-02-23 23:48:58 +01:00 |
Jérôme Leclercq
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fe16584c8c
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
Jérôme Leclercq
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74dcb602b8
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Update CI (force cache flush)
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2022-02-23 23:47:38 +01:00 |
Jérôme Leclercq
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13bb4cc6ee
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XMake: Move aqt to a separate package to fix MinGW installation
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2022-02-23 23:23:39 +01:00 |
Jérôme Leclercq
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40a9d75bb7
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spoilers...
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2022-02-23 13:36:38 +01:00 |
Jérôme Leclercq
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6c318b915f
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Tests/Utility: Add font loading test
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2022-02-23 13:20:20 +01:00 |
Jérôme Leclercq
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f38d2747b8
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Minor stuff (mostly to shut up static analysis)
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2022-02-23 13:20:06 +01:00 |
Jérôme Leclercq
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1e9e05adfa
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Graphics/MaterialPass: Fix shader option index
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2022-02-23 13:14:30 +01:00 |
Jérôme Leclercq
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004c0d84b1
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Graphics/RenderSystem: Fix invisible graphics/lights unregistration
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2022-02-23 13:10:33 +01:00 |
Jérôme Leclercq
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7c630cfe44
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Update msys2-build.yml
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2022-02-22 13:31:47 +01:00 |
Jérôme Leclercq
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ef8f83c5c3
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Create .ruleset
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2022-02-22 13:31:42 +01:00 |
Jérôme Leclercq
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9ee8196b83
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Static analysis fix
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2022-02-22 13:31:37 +01:00 |
Jérôme Leclercq
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0dd8c21543
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
Jérôme Leclercq
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7ece44b4f4
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Shader: Rename Optimize to ConstantPropagation
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2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
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a1b6f51398
|
Minor fixes
|
2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
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ad544a595d
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Core/MemoryPool: Add iterator
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2022-02-21 20:45:25 +01:00 |
Jérôme Leclercq
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cc0fc53bd3
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
Jérôme Leclercq
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29c798a683
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Core/MemoryPool: Remake memory pool
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2022-02-20 16:00:32 +01:00 |
Jérôme Leclercq
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c3ace0dadc
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Update coverage.yml
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2022-02-19 12:59:50 +01:00 |
Jérôme Leclercq
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2dbf4b0e98
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Update coverage.yml
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2022-02-19 12:46:07 +01:00 |
Jérôme Leclercq
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de82eac668
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Update coverage.yml
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2022-02-18 20:22:48 +01:00 |
Jérôme Leclercq
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4d8ed35bb9
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Update coverage.yml
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2022-02-18 20:18:31 +01:00 |
Jérôme Leclercq
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2c75a9865f
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CI: Enable dummy audio device
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2022-02-18 20:16:25 +01:00 |
Jérôme Leclercq
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42c80143eb
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Try to fix unit tests
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2022-02-18 19:57:41 +01:00 |
Jérôme Leclercq
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6290e91a88
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Update coverage.yml
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2022-02-18 19:40:44 +01:00 |
Jérôme Leclercq
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a5b6da7290
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CI: Try to run client unit tests on coverage
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2022-02-18 19:37:50 +01:00 |
Jérôme Leclercq
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e504c4a982
|
Minor fixes
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2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
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24a2f96fd3
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Delete readme_fr.md
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2022-02-18 18:32:53 +01:00 |
Jérôme Leclercq
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3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
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ebd1318512
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OpenGLRenderer: Add shader source on compilation error
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2022-02-18 13:05:19 +01:00 |
Jérôme Leclercq
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c33ab779d1
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ShaderNode: Fix compilation
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
Jérôme Leclercq
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fb9aed2800
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XMake: Add create-class
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2022-02-15 13:34:17 +01:00 |