SirLynix
efa2a30934
Fix check-files ordering headers by folder count for different libs
2023-08-10 08:59:50 +02:00
SirLynix
494a83e817
JoltPhysics3D/Physics3DSystem: Cleanup test code
2023-08-10 08:59:20 +02:00
SirLynix
09f282f2fe
JoltPhysics3D/JoltCharacter: Fix IsOnGround returning true when touching walls
2023-08-09 19:38:07 +02:00
SirLynix
b3ad0e3a06
JoltPhysics3D: Fix raycast body for static bodies
2023-08-04 12:28:15 +02:00
SirLynix
e6f26f04a9
JoltPhysics3D: Fix destruction of just created bodies
2023-08-04 12:27:26 +02:00
SirLynix
c081811760
JoltPhysics3D: Allow to construct components without using the system
2023-07-23 13:05:33 +02:00
SirLynix
2a9ec4f3bb
Minor fixes
2023-06-16 13:06:11 +02:00
SirLynix
1672765936
JoltPhysics3D/JoltCollider3D: Add Mesh JoltMeshCollider3D
2023-06-02 17:47:25 +02:00
SirLynix
d914f41404
JoltPhysics3D/JoltCharacter: Fix crash after move
2023-05-21 14:58:55 +02:00
SirLynix
a6f4e7b08d
Add missing include
2023-05-16 14:32:33 +02:00
SirLynix
6f15400d01
JoltPhysics3D: Rework Character class
2023-05-15 19:03:28 +02:00
SirLynix
bbbd3f88c1
Core: Add DisabledComponent (to temporary disable an entity)
2023-05-07 22:43:48 +02:00
SirLynix
2f5db80183
Remove empty source files
2023-04-11 13:51:11 +02:00
SirLynix
670389d268
xmake check-files -f
2023-04-10 17:12:23 +02:00
SirLynix
ad1a7cf43e
JoltCollider3D/ConvexHullCollider3D: Improve debug mesh generation
2023-04-10 17:12:23 +02:00
SirLynix
6a609055dc
Replace ordered_map with unordered_map when ordering is not required
2023-04-10 17:12:23 +02:00
SirLynix
4f1f0c6418
JoltPhysics3D: Fix JoltConvexHullCollider3D::BuildDebugMesh
2023-04-10 17:12:23 +02:00
SirLynix
1415dcbf1a
JoltPhysics3D: Add JoltConvexHullCollider3D
2023-04-10 17:12:23 +02:00
SirLynix
60ed70d3fd
Fix unity build compilation
2023-04-10 17:12:23 +02:00
SirLynix
d610baf920
JoltPhysics3D: Rework RigidBody wrapper
...
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix
77ee7d8c92
JoltPhysics3D/JoltCollider3D: Fix offsetMatrix not taken into account
2023-04-10 17:12:23 +02:00
SirLynix
61724cc4b9
JoltPhysics3D: Add distance constraint
2023-04-10 17:12:23 +02:00
SirLynix
8d25495bab
JoltPhysics3D: Add some methods to JoltCharacter
2023-04-10 17:12:23 +02:00
SirLynix
6447686ad9
JoltPhysics3D: Add JoltPivotConstraint3D
2023-04-10 17:12:23 +02:00
SirLynix
d697450a60
JoltPhysics3D: Add raycast hit normal
2023-04-10 17:12:23 +02:00
SirLynix
1387ac6e35
JoltPhysics3D: Add capsule collider
2023-04-10 17:12:23 +02:00
SirLynix
a4ba7d6115
JoltPhysics3D:: Improve characters
2023-04-10 17:12:23 +02:00
SirLynix
2b0239b8f0
JoltPhysics3D: Fix crash when freeing compoites colliders
2023-04-10 17:12:23 +02:00
SirLynix
b3595178a1
JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst
2023-04-10 17:12:23 +02:00
SirLynix
021801f02e
Continue Jolt integration
2023-04-10 17:12:23 +02:00
SirLynix
648273573d
Make Jolt work on web + update demo
2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888
Add JoltPhysics3D for a performance test
2023-04-10 17:12:23 +02:00