Commit Graph

30 Commits

Author SHA1 Message Date
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix d7a66d08b6 OBJLoader now support transparency
Mesh::AddSubMesh no longer return bool

Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
2013-06-26 15:17:53 +02:00
Lynix bb99d044bb Nazara now use meters as units
Added scale mesh parameter
Added smooth camera to FirstScene demo


Former-commit-id: b3985e10d84512e3b32f2569ac034ba63ace589a
2013-06-13 19:29:59 +02:00
Lynix f3d0618ae6 Added Mesh::Transform
Former-commit-id: c0680b23ff81a10a580934fc24d1ae4a13780595
2013-06-09 22:05:33 +02:00
Lynix e689f6f09f Added Mesh::Recenter()
Former-commit-id: 07ef8b3296b835e207bfa904af29546f724e6dc3
2013-06-09 16:15:13 +02:00
Lynix f74f9e964e Replaced Mesh::Build by BuildSubMesh(es)
Former-commit-id: c5b034aa764cdda0ea0c48182f2562968a10c226
2013-06-07 12:22:43 +02:00
Lynix 928c0aaaf7 Added IndexBuffer optimization to Mesh parameters
Former-commit-id: 073b37fa9ede92f88861110fb4fb0b84d54e26ae
2013-06-05 19:40:54 +02:00
Lynix fb839de33e Renamed (Oriented)Cube to (Oriented)Box
Also renamed BoundingBox to BoundingVolume


Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix 714e3e01bc Added mesh generator functions
Added Mesh::Build


Former-commit-id: dcfc6587b67ab4ec350ab7ca04ae7f45475f6b1b
2013-05-30 13:25:45 +02:00
Lynix 2f72939ad0 Added [Sub]Mesh::GetTriangleCount()
Former-commit-id: e365bd3aa57d487186a0be5cde1d5b0ba78d740c
2013-04-01 14:33:10 +02:00
Lynix 6c2fb1eb89 Added ResourceRef (Automatic resource reference)
Former-commit-id: 97a0b2732f4dc443b8e1676e68b33b1b53ddf4fb
2013-03-15 03:09:58 +01:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix e26728c424 Removed Keyframe animation type
Former-commit-id: 807c81e9b738dbb443c3101026f7b5bdff32a931
2013-03-05 10:54:58 +01:00
Lynix 0df64e03ae New mesh policy
Former-commit-id: cc5854d55e1e4bb83e5e081434b87ec22fcb8bff
2013-03-02 00:17:40 +01:00
Lynix 1b5215d4c2 Removed AxisAlignedBox (Replaced by BoundingBox)
Former-commit-id: 931dd6710caf49aeaede51efe209d714f080c44b
2013-02-21 18:28:32 +01:00
Lynix add363a290 Moved AxisAlignedBox to mathematic module
Former-commit-id: 2cb5b151941a431b5c12457f0decf7b39195052d
2013-02-19 12:32:11 +01:00
Lynix 85c3224752 Added mesh generation of normals and tangents
Former-commit-id: 42b29acf5701b19156d6966b402baf11c87f3476
2013-01-27 18:39:32 +01:00
Lynix 37d6b71036 Fixed mesh animating modifying template skeleton
Former-commit-id: d70bd2ed7c8a38f879641a4b22be4876f6825edb
2012-12-09 01:45:34 +01:00
Lynix 2e26d52248 Meshes no longer retains an animation pointer
Former-commit-id: da4d93b815c46284a8977d7fb142201dc23fff61
2012-11-27 23:33:11 +01:00
Lynix 7ad24eff08 Mesh no longer contains the animation
Former-commit-id: 5dfcfe50f9c82310303120031a0def594fafd4f7
2012-11-27 22:02:45 +01:00
Lynix a1a1a3da0c Replaced mesh material system
Former-commit-id: 1a3f2e0a80211a17838f29e5c0b0fc9def89d30a
2012-11-27 21:45:00 +01:00
Lynix da2963e1c1 Removed unused forward declaration
Former-commit-id: e32abcef8cf0314a4c020a1b3e6c2f36c6ce9e30
2012-11-24 17:40:28 +01:00
Lynix 20be46e866 Made mesh animating/skinning constant
Since it doesn't change any of the mesh proprieties


Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
2012-11-23 21:16:14 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00
Lynix 5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00
Lynix 06eda4eba9 Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
2012-07-13 15:22:14 +02:00