Commit Graph

14 Commits

Author SHA1 Message Date
SirLynix 87cb72217e ShaderNode: Fix compilation 2022-06-28 12:40:12 +02:00
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
Jérôme Leclercq d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
ImperatorS79 9a613c6fd6 Fix ShaderNodes on macos 2020-11-27 14:44:19 +01:00
Jérôme Leclercq 837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq 5a350ee76b ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Jérôme Leclercq 5258f0b61a ShaderNodes: Add BufferField node 2020-07-19 21:08:21 +02:00
Jérôme Leclercq 1d2fb88198 Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq 33d94c05f3 ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
Lynix f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix eabb8a630d ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
2020-05-28 10:50:38 +02:00
Lynix 6ff670f13f ShaderNode: Move VecData to DataTypes folder 2020-05-28 10:47:49 +02:00