SirLynix
87cb72217e
ShaderNode: Fix compilation
2022-06-28 12:40:12 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
Jérôme Leclercq
d335d44d6a
Shader: Cleanup and rename AST files
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
a90937eb4f
Update ShaderNode
2021-04-20 18:18:27 +02:00
ImperatorS79
9a613c6fd6
Fix ShaderNodes on macos
2020-11-27 14:44:19 +01:00
Jérôme Leclercq
837a6585a1
Split shader generation to a new module
2020-08-11 00:00:36 +02:00
Jérôme Leclercq
5a350ee76b
ShaderNode: Add Mat4x4 type and nodes
2020-07-22 14:46:44 +02:00
Jérôme Leclercq
5258f0b61a
ShaderNodes: Add BufferField node
2020-07-19 21:08:21 +02:00
Jérôme Leclercq
1d2fb88198
Renderer: Rename enums
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ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq
33d94c05f3
ShaderNodes: Use PreviewValues instead of QImage
2020-07-03 22:53:00 +02:00
Lynix
f38bfdde8a
ShaderAst: Big refactor + add binding/location support
2020-06-17 16:00:03 +02:00
Lynix
effd1b4552
ShaderNode: Handle vector component count at runtime
2020-05-31 18:39:28 +02:00
Lynix
eabb8a630d
ShaderNode: Extract texture from SampleTexture
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Add TextureData and TextureValue node
2020-05-28 10:50:38 +02:00
Lynix
6ff670f13f
ShaderNode: Move VecData to DataTypes folder
2020-05-28 10:47:49 +02:00